diff --git a/README.md b/README.md index 7985a0f..43a61e2 100644 --- a/README.md +++ b/README.md @@ -41,8 +41,8 @@ The skills in this section are general and often can be accomplished by piecing plugins/example code on the internet. - 🫵 📋 Flycam camera controller -- 🫵 📋 Entity inspector (`bevy_inspector_egui`) -- 🫵 ✅ [Single textured 3d cube](skills/cube) +- ✅ Entity inspector (`bevy_inspector_egui`) +- ✅ [Single textured 3d cube](skills/cube) - ✅ [Import a GLTF/VRM model (standard shader)](skills/ik) - ✅ [Animate a skinned mesh with IK and FK](skills/ik) - 📋 First person camera controller (for desktop users) @@ -86,7 +86,7 @@ using an existing plugin. VR is not necessary. #### Math, Physics, Animation The skills in this section are all focused on math heavy parts of 3D game engines. VR is not necessary. -- 🫵 📋 Non-deformable collision physics +- 🫵 📋 Rigid body collision physics - 🚧 [VR Inverse Kinematics](skills/xr-ik-mirror) - 📋 Jiggle physics/Dynamic bones - 📋 Animate blendshapes/morph targets on a skinned mesh