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0.20.2

  • Added armor to vanilla tags, which improves mod compat (#263)
  • Improved Carmot Staff projectile checks slightly (#264)
  • Migrate Aquarium to use the new #mythicmetals:aquarium_biomes tag. Improves mod compat (#265)
  • Fixed a bug where firing a Star Platinum Arrow from a crossbow could crash on saving (#266)

0.20.1

  • Fixed a bug where mining levels did not apply
  • Fixed an error related to the incorrect_For_unobtainium_alloy_tools tag

0.20.0

The changelog for this one is huge. Most of the changes are related to technical stuff, but the first things are gameplay-related.

The reason this update took so long is mainly due to a large downtick in freetime, and making sure Datafixers were available, meaning you can take your old worlds up to 1.21 without anything major changing.

Remember to make a backup!

While datafixing is implemented, it is still experimental. You might lose item data when updating. Please do report these issues on GitHub if you find them.

Mythril Drill Rework

This is an experimental rework trying to make the Mythril Drill more intuitive to use. Feel free to let me know what you think of these changes (preferrably via the Discord server).

  • Drill no longer needs to be activated
  • Fuel is no longer consumed over time
  • One fuel is consumed per block broken
  • Increased max fuel capacity: 1000 -> 4000
  • Fuel per Morkite: 10 -> 20
  • Increased invisible durability reduction: 30% -> 60% chance of ignoring damage
    • yes this has always been a thing while the drill is active

The upgrades also got the following changes:

  • Golden Luck Bonus: 1 -> 2 Luck
  • Golden Luck Gold Drop chance: 2.5% -> 3.33%
  • Aqua Affinity Air: 24 -> 60 ticks air restored when mining an ore
  • Regrowth: Will slowly increase fuel (NEW)

BUG - The Golden Luck Upgrade might be lost on updating from 1.20.x worlds!

Balancing changes

  • Palladium Armor now grants Burning Time reduction (25% per piece)
  • Combustion now increases Burn Time by 50% when applied
    • Note that this doesn't increase burn times, but effectively it removes fire protection from you
  • The Spiked Helmet ability (on the Legendary Banglum Helmet) was removed
  • Engrained Prometheum was changed to the following:
    • Overgrown threshold is now 1200 durability
    • Damage Bonus: +1 while overgrown (+2 if double the threshold)
    • Armor Bonus: +1 while overgrown (+2 if double the threshold)
    • Toughness Bonuses: +1 while overgrown (+2 if double the threshold), and +1 if the armor cannot be unequipped (I.E. Curse of Binding)
  • Increased Tidesinger Water vision: 25% -> 30%
  • Sweeping using a Royal Midas Gold Sword now correctly drops Raw Midas Gold
  • Slightly decreased the effect Fortune has on Banglum Ores: 8% -> 7% (per level)

Updated tags

As always with newer versions of Minecraft the tags had to be updated. These are now data-driven, meaning they are generated with code. This should make them faster to update, but also means there might be some holes where some items are missing from tags where they should be present. Make sure to report any issues you find with these, should you feel like anything is missing or broken.

Some specific tag changes:

  • Added the mythicmetals:mineable/mythril_drill tag, which controls what the Mythril Drill can effectively mine
    • By default this includes mineable/shovel and mineable/pickaxe, but now other mods/datapacks can change this
  • Added tags for all various Mythic Metals equipment (tools and armor)
  • Added tags for raw materials, storage blocks, specific tool types, ores, nuggets, and armor
  • Added/used tags for enchantments which affect Banglum Ores:
    • The mythicmetals:increases_mining_speed will increase the chance of Banglum Ores exploding by 5% per level. Includes Efficiency by default.
    • The c:increase_block_drops will increase the chance of Banglum Ores exploding by 7% per level. Includes Fortune by default.
    • The mythicmetals:silk_touch_like will heavily reduce the chance of Banglum Ores exploding, by 45% per instance. Includes Silk Touch by default.
  • ... and a lot more, which you can view on GitHub yourself

Ability changes

The Ability system is deprecated, and is slowly being decoupled into different places. The plan is to make them tag-driven where applicable, or otherwise use interfaces, attributes, or Item Components. Item Components are a new feature in Minecraft which work similarily to NBT (which are now placed under minecraft:custom_data).

Here is a list of the new Item Components:

  • The Carmot Staff Component (mythicmetals:carmot_staff_block) holds the block inside the Carmot Staff, and handles the tooltips for it
  • The other Carmot Staff functionality, which were using NBT tags, were migrated to components. The changes are shown in this list:
    • Locked -> mythicmetals:locked
    • Is_Used -> mythicmetals:is_used
    • Encore -> mythicmetals:encore
  • The Mythril Drill now uses two components: the Upgrade Component (mythicmetals:upgrades) and the Drill Component (mythicmetals:drill)
    • The Upgrade Component is a list of items on an item. Comes with some helper methods which can be used to implement upgrade functionality. Supports sizing.
    • The Drill Component essentially only holds fuel and handles tooltips related to it.
  • The Tidesinger Component (mythicmetals:tidesinger) holds a string on what pattern the Tidesinger armor is using. Also appends a tooltip for the specific type
  • The Midas Gold Sword now uses the Gold Folded Component (mythicmetals:gold_folded), which handles its dynamic tooltip and the Midas Touch Ability
  • The Prometheum Component (mythicmetals:prometheum) tracks durability repaired, and generally helps with automatically repairing the items.
    • This component is applied to items in a tag (see below!)

The following abilities were migrated to Attributes:

  • The Aqua Affinity ability now uses the minecraft:player.submerged_mining_speed attribute.
  • Carmot Shield now uses the mythicmetals:carmot_shield attribute.
  • The Depth Strider ability is now using the minecraft:generic.water_movement_efficiency attribute.
  • The Respiration and Better Respiration Abilities are now using the minecraft:generic.oxygen_bonus attribute.

The following abilites were migrated to tags:

  • Bonus Fortune applies to all items inside the mythicmetals:abilities/bonus_fortune tag.
  • Bonus Looting applies to all items inside the mythicmetals:abilities/bonus_looting tag.
  • The Prometheum Component is attached to any items inside the mythicmetals:abilities/auto_repair tag.
  • Midas Touch, which drops Raw Midas Gold on kill on entity is now decided by the mythicmetals:abilities/midas_touch tag.

The Riptide ability was migrated to the RiptideTool interface.

Other Changes

  • Moved armor textures from the minecraft folders to the mythicmetals namespace. This will likely break MM-related resourcepacks!
  • New Stormyx tool and item textures (#248, thanks Azzyparas!)
  • Added Cicada compat
  • Fixed an incompatibility related to Piglib
  • Added recipes for blasting Starrite and Unobtainium ores
  • Made the Carmot Shield Status bar rounded
  • Added a debug command for exporting all Armor Models via Isometric Renders

Translations

  • Added tag translations for most tags
  • German translations are now available (thanks Kurty00!)
  • Russian translations are now updated
  • Ukrainian translations are now available
  • A sidenote is that the Macedonian, Korean, and LOLCAT translations are out of date following these major reworks

0.20.0-alpha6

This version implements datafixers!

You should be able to use your 1.20.x worlds with this update, and all the items should transfer correctly. There might be some bugs surrounding these, so make sure to report them.

Don't forget that Mythic Metals Decorations isn't available on 1.21 yet, so if you have any Chests, wait on upgrading till that is released.

Changes

  • Now requires Alloy Forgery 2.3.0+
  • Fix Midas Gold Sword models
  • Display locked tooltip on Carmot Staff
  • Change "show" to "show_tooltip" on the Carmot Staff Component
    • This change might be breaking

0.20.0-alpha5

  • Add null check to camera when holding Mythril Drill (#252)
  • Reworked Mythril Drill
    • Drill no longer needs to be activated
    • Fuel is no longer consumed over time
    • One fuel is consumed per block broken
    • Increased max fuel capacity to 4000
    • Fuel per Morkite: 10 -> 20
    • Increased invisible durability reduction: 30% -> 60% chance of ignoring damage
      • yes this has always been a thing while the drill is active
    • Buffed upgrades:
      • Golden Luck Bonus: 1 -> 2 Luck
      • Golden Luck Gold Drop chance: 2.5% -> 3.33%
      • Aqua Affinity Air: 24 -> 60 ticks air restored when mining an ore
      • Regrowth: Will slowly increase fuel (NEW)
  • Fixed bonus mining speed not applying correctly on Mythril Drill
    • It should now give you enough mining speed to effectively go up one level above what is enchanted

0.20.0-alpha4

  • Fix Blast Mining tools not using the correct predicates
  • Fix broken Alloy Forge recipes
  • Fix registry failing to remap on a disconnect

0.20.0-alpha3

  • Fix incorrect mining levels
  • Fix broken recipes and missing tags
  • Update Isometric compat
  • Add Cicada compat

0.20.0-alpha2

  • Properly declare Alloy Forgery dependency
    • You need version 2.2.0+
  • Fixed data not being loaded correctly
  • Fixed Carmot Staff texture not rendering correctly

0.20.0-alpha

THIS VERSION IS NOT COMPATIBLE WITH OLDER WORLDS

You will lose a LOT of data upgrading your world from 1.20.x up to this version. I do still want to look into datafixing before the full 0.20.0 release, but for now this version acts mainly as a test version.

This is the initial port to 1.21. Full patch notes will be available for the proper launch.

0.19.9

This is the final release for 1.20.1. Only critical issues that prevent the game from running will be fixed.

Changes

  • Add German translations (#187, thanks Kurty00!)
  • Add tags for raw ores, dusts, and nuggets (#243, thanks unilock!)
  • Rework Prometheum handling internally.
    • Generally this improves the methods to implement auto repair
    • This could break compat with some mods until they update

0.19.8

Changes

  • Fix an issue where the Mythril Drill fortune upgrade did not work (thanks Leyline Explorer!)
  • Fixed an issue where the Bronze Block would show the Copper Block tooltip in a Carmot Staff (thanks Sakura Willows!)
  • Updated the #mythicmetals:carmot_staff_blocks tag
  • Doubled the range of AoE Carmot Staff abilities
    • Carmot: 2 -> 4 block radius
    • Midas Gold: 2 -> 4 block radius
    • Beacon: 8 -> 16 block radius
  • Use #c:wood_sticks tag for all recipes (#209)

0.19.7

Changes

  • Added a lot more tags. This is useful with other mods which uses tag filters for storage/transfer of items.
  • Renamed "gear" tags to "equipment". These tags contain both tools and armor for the associated material
  • Steel and Osmium Chainmail armor can now be trimmed
  • Refactored commands, they are now structured nicer (Thanks mayaqq!)
  • Added Numismatic Overhaul compat

Balancing Changes

  • Increase the damage of copper tools slightly (+0.5 attack damage)
  • Increase the mining speed of Copper tools slightly (4.5 -> 5.0)
  • Increase the mining speed of Quadrillum tools slightly (5.5 -> 6.0)

0.19.6

Fixes

  • Fix another Mixin issue related to Aether Redux (#229, #231)
  • Include the language fix from previous patch (1.20.4 only)

0.19.5

Changes

  • Increase the damage of Prometheum Tools if they pass double the Overgrown threshold
  • Blacklist MM Blast Furnace recipes from duplicating with Alloy Forgery

Fixes

  • Fixed Alloy Forgery recipes. You should be able to use Mythic Metals on servers now (#230, 1.20.4 only)
  • Fixed missing translation keys from Smithing Templates (#227, thanks Rogenar! 1.20.4 only)
    • Templates that are obtained exclusively from crafting are now named "Crafted Smithing Templates"
  • Fix a Mixin related issue with Aether Redux (#229)
  • Fixed broken advancements (1.20.4 only)
  • Renamed "Midas Block of Gold" to "Block of Midas Gold"
  • Renamed "Star Block of Platinum" to "Block of Star Platinum"

0.19.4

Fixes

  • Fix a crash related to the ExplosionMixin

0.19.3

Changes

  • Added new anvil textures for Carmot and Star Platinum
  • Storage Blocks now follow the vanilla naming scheme (ex. Adamantite Block -> Block of Adamantite)
  • Increase Celestium Armor Durability (38 -> 41, approx. +72 durability per piece)
  • Decrease Celestium Leggings Armor (8 -> 7)
  • Decrease Metallurgium Leggings Armor (9 -> 8)

Fixes

  • Fix an issue where anvils would be destroyed upon falling too far.
  • Fixed the Platinum Watch not properly showing the time
  • Add recipe for Sponge Nuke Core
  • Fixed the equip subtitles of Osmium Armor, Osmium Chainmail, and Tidesinger Armor
  • Adjusted Quadrillum Nugget position in inventory
  • Changed Carmot Armor tag implementation, which fixes compatibility with Truly Modular

0.19.2

Fix an issue related to an invalid entry in the minecraft:mineable/pickaxe tag.

0.19.1

Fix a crash on startup due to unregistered blocks (intrusive holders).

0.19.0

Tidesinger Equipment

Using the Aquarium Pearls you find sometimes when mining Aquarium, along with a handful of Coral, you can craft yourself a set of Tidesinger Armor or Tools.

This gear is superior to regular Aquarium in every way, as well as providing a direct swim speed increase.

The weapons (Sword and Axe) are special, as they come with Riptide 3!

Texture Update

This update has been in the works to improve the textures of Mythic Metals. They are courtesy of Azzyparaas (From PR #191, #193, #199, #202, #203, #207, #210, and #213). Feel free to let us know what you think of them!

To quickly summarize the following materials were updated in different regards:

  • Aquarium (block, ingot, tools, armor, pearl)
  • Carmot (block, armor items, tools)
  • Celestium (block, ingot, tools, armor items, elytra item)
  • Kyber (block, ingot, tools, armor, )
  • Manganese (blocks, ingot, raw ore)
  • Metallurgium (block, ingot)
  • Midas Gold (block, ingot)
  • Morkite (block and item)
  • Prometheum (block, ingot, armor items)
  • Quadrillum (blocks, ingot, raw ore)
  • Runite (blocks, ingot, arrows)
  • Silver (block and ingot)
  • Star Platinum (blocks, ingot, tools, armor)
  • Starrite (block and item)
  • Steel (blocks, ingot, tools, armor)
  • Tin (block and ingot)
  • Unobtainium (storage block and item)

Changes

  • Added Banglum TNT Minecarts
  • Removed unnecessary Carmot Armor Rendering
  • Updated and adjusted Better Combat integration
  • Durasteel Engine is craftable from tags (allowing compatibility with mods like PSWG)
  • Added ingots and nuggets to common tags (#183)
  • Added compatibility for Enhanced Explosions with Banglum Nukes (#190 Thanks Superkat32!)
  • The Enchanted Midas Gold Block is now a block! Place it down in your world, admire it, enjoy it.
  • Added an advancement for using an Enchanted Midas Gold Block in a Carmot Staff
  • Added an advancement for crafting a Prometheum Bouquet
  • New Carmot Staff Ability: Enchanted Midas Gold Block - Grants Luck 5 in a large area around user
  • Added a Sponge Nuke Core
  • Added a new config option for disabling an Easter Egg with Carmot Staffs
  • Added anvils to the c:anvils item tag. Thanks to N0aW for suggesting this.
  • Added a debug command for placing all block sets, /mythicmetals place-all-blocks

Balancing Changes

  • Increase the durability of Mythril Armor slightly (30 -> 31, on average 14 more durability)
  • Decrease the durability of Orichalcum Armor (41 -> 39, on average 28 less durability)
  • Increased the damage dealt by Quadrillum tools slightly (6.5 -> 6.7)
  • Increased the mining speed of Quadrillum tools (5.0 -> 5.5)
  • Reduced the attack speed of Quadrillum tools
  • Reduced the attack speed of the Osmium Axe
  • Made Silver Ore and Blocks easier to break
  • Made Quadrillum Ore and Blocks much easier to break
  • Prometheum now becomes overgrown much earlier (2000 -> 1200 durability repaired)
  • Increased attack speed of Engrained Prometheum (5% -> 8%)
  • Prometheum auto repair tick now happens anywhere in your inventory, instead of only while equipped. This should make the effect more noticable
  • Increased Mythril Drill auto repair when it is activated
  • Increased Aquarium Pearl drop rate (2% -> 2.5%)
  • Increased Aquarium Ore spawn range (from 31 to 63 -> from 21 to 69)
  • Increased Aquarium Ore spawn chances (4 -> 5)
  • Greatly increased the chance of bartering for an Enchanted Midas Gold Block (3.5% -> 14%! You still need to hit it on the loot table first)
  • Legendary Banglum Tools are now repaired with Banglum Ingots instead of Chunks (now consistent with armor)
  • Increased the durability of Copper Tools (125 -> 187)
  • Celestium Equipment is now fireproof
  • Increased Palladium Ore spawn range slightly (from 14 to 36 -> from 13 to 38)
  • Increased Palladium Ore max vein size (5 -> 6)

Bug fixes

  • Fixed an issue related to music discs being eaten by the jukebox
  • Fixed Air appending a Mythril Drill Upgrade tooltip
  • Fixed the Mythril Drill auto-repair not working
  • Fixed the Deepslate Runite Block not playing the correct sound effect
  • Fixed a crash by adding compatibility with Custom Piglin Bartering

0.18.2

Changes

  • Tag refactor:
    • Added the Mythril Drill and Orichalcum Hammer to the c:pickaxes tag
    • Changed the name of mythicmetals:gear tag to mythicmetals:armor
    • Changed the name of mythicmetals:weapons tag to mythicmetals:tools
  • Improved the /mythicmetals armor-stand summoning command
  • Increased the magic protection of Stormyx Chestplates and Leggings (1 -> 2)
  • Increase the cost of ascending with a Carmot Staff
  • Add a recipe viewer plugin for the Midas Gold Swords (works with REI and EMI)
  • Removed alternative sources of Unobtainium and Midas Gold if they are disabled in config (Pigling Bartering and Midas Touch respectively)
  • Added an advancement for where to obtain the Aegis Smithing Upgrade

Bug Fixes

  • Fixed a crash related to the RandomChanceWithLuckCondition (#179)
  • Compiled against 1.20.1, which might resolve some Quilt-specific issues (#182)
  • Fixed an error with a client-only mixin being loaded on the server
  • Fixed an exploit related to the Stormyx Barrier Block Ability
  • Fixed an error where you could insert air into the Mythril Drill. This version also retroactively fixes drills which had air in them.
  • Fixed a bug where you could repair Stormyx Shields with planks

0.18.1

  • Fix a server crash (#175)
  • Added new textures for the Carmot Stone and Prometheum Bouquet
  • HOTFIX - Fixed Alloy Forgery not being detected on startup

0.18.0

Celestium Rework

Celestium is getting some more love this update, and a new Celestium item: the Celestium Elytra! The following changes were made for it:

  • Increased the movement speed bonus to 10% per piece (from 8%)
  • Increased Star Platinums damage bonus to 1 per piece (from 0.5)
  • Celestium armor now inherits this damage bonus, meaning all Celestium Armor now has this damage bonus
  • Changed the Celestium Sword texture to be more like a scimitar

Celestium Elytra

A much more durable elytra. This is an armored elytra, meaning it gives you both armor and toughness. Not only does it have a movement speed bonus, it also speeds up your flying speed when using Firework Rockets by 20%

Smithing Templates

To comform with the Smithing Table rework you can now find and craft various Smithing Templates. These are found across the world, or crafted from certain materials. The following Smithing Templates were added:

  • Unobtainium Alloy Upgrade
    • Found in Ancient Cities
    • Allows you to craft Metallurgium and Celestium Gear from Netherite and Diamond respectively
    • Can be duplicated with Diamonds and Deepslate
  • Royal Midas Gold Sword Upgrade
    • Rarely found when bartering with Piglins using Midas Gold
    • Allows you to upgrade a maxed Gilded Midas Gold Sword into its final form...
    • Can be duplicated with Diamonds and Deepslate
  • Mythril Drill Upgrade
    • Found in Mineshafts
    • Upgrades a Mythril Pickaxe, using a Durasteel engine, into a Mythril Drill
    • Can be duplicated with Diamonds and Deepslate
  • Midas Gold Folding
    • Crafted in the crafting table using Midas Gold and Netherrack
    • Used to increase the gold counter on any Midas Gold Swords by 1
    • Can be duplicated for nuggets once you have made one
  • Carmot Staff
    • Found in Village Temple chests. In vanilla this only spawns in Desert Village Temples
      • Not to be confused with Desert Temples, which resemble pyramids. The structure you are looking for is more like a small sandstone castle
    • Can be duplicated with Diamonds and Smooth Basalt
  • Carmot Upgrade
    • Crafted from Carmot, Diamonds, and Smooth Basalt
    • Upgrades Kyber Gear into its Carmot equivalent
    • Can be duplicated using Carmot, Smooth Basalt, and Carmot Nuggets
  • Legendary Banglum Upgrade
    • Crafted from Banglum Ingots and Tuff
    • Upgrades Banglum Gear to its Legendary variant using a Banglum Chunk
  • Aegis Sword Upgrade
    • Obtained from trading with Villagers, specifically Master level Clerics
    • Can upgrade a Palladium Sword to the Blade of the Aegis
    • Can upgrade a Hallowed Sword to the Sword of the Aegis

NOTE - For 1.19.4 these templates don't exist, unless you enable the appropriate Experimental Features.

Midas Gold Sword Rework

The Midas Gold Sword received a massive rework following this update. As specified above you now need to craft smithing templates in order to fold it, which makes maxing it slightly more expensive.

There is a rare chance when bartering with Piglins you can find an Enchanted Midas Gold Block. This can be crafted into a Royal Midas Gold Sword Upgrade, which lets you upgrade a maxed Gilded Midas Gold Sword one more time... Some even say it comes with a special ability which should help with obtaining more gold.

Are you ready to become the ultimate sword-smith?

Mythril Drill Upgrades

The old drill crafting required a Smithing Table to upgrade the drill. You can now right-click Drill Upgrade Items onto it instead.

Items that can be inserted into the Mythril Drill have tooltip indicating that they can be put into the drill (NEW!).

The Golden Luck ability now requires an Enchanted Midas Gold Block. To compensate for this, it now gives you +2 luck (from +1).

Added the Prometheum Bouquet and the Carmot Stone, which replace the storage blocks when being used to upgrade the Mythril Drill (NEW!).

The Carmot Stone can be obtained rarely when mining Carmot ores (NEW!, 4% base chance of dropping, scales with Luck).

Prometheum Rework

This update includes a small rework to Prometheum, rewarding the player if they give it some attention. To clarify, these are the current (and new) abilities of Prometheum:

  • Regrowth
    • Prometheum will automatically repair itself
    • For armor, it must be equipped for this to take effect
    • For tools, it must be in your main hand to repair itself
    • The tools can also be in your off-hand (NEW!)
  • Overgrown (NEW!)
    • Regrowth will track how much durability has been restored
    • Once you hit a threshold of around 2000 durability regained, the armor will gain additional stats
    • The regrowth self-repair effect will also increase on tools
  • Engrained (NEW!)
    • If you apply Curse of Binding on the Armor, it will gain additional stats, as well as increase the self-repair effect more.

Balancing changes

  • Default axe damage has been increased (+2 over sword), meaning over half the axes in the mod got a buff!
  • Celestium changes, see the Celestium Rework section
  • Prometheum changes, see the Prometheum Rework section
  • Osmium base damage: 2 -> 2.5
  • Osmium mining level: 2 -> 3 (can now mine obsidian)
  • Osmium durability: 584 -> 664
  • Osmium knockback resistance: 10% per piece -> 25% per piece
  • Steel mining level: 2 -> 3 (can now mine obsidian)
  • Steel durability: 600 -> 700
  • Steel enchantability: 12 -> 11
  • Durasteel durability: 800 -> 820

Other changes

  • Reduced the mining level of the Unobtainium Storage Block (Mythic/Metallurgium -> Netherite)
  • Changed the animations of the Mythril Drill. It now has more lights when active, and a custom holding animation.
  • Revealed the Palladium advancements and made them more clear
  • Overhauled advancements heavily, adding all Smithing Templates and the Mythril Drill
  • Remove the Lapis Block Carmot Staff ability durability damage when in off-hand
  • Added a new loot condition: mythicmetals:random_chance_with_luck, which applies Luck directly to the chance modifier when breaking blocks/ores
    • While luck does have an effect on the older loot tables, it did not have a sufficient impact on drops. This patch should remedy this
  • Added subtitles and sound events
    • All armor now have custom equip sound events
    • The Carmot Staff abilities, Mythril Drill, and Banglum Nuke now has sound events
    • All of the above have subtitle support, accurately describing what sound is being played
    • This means over time custom sounds for items can be added over time
    • Resource pack creators can already change the sounds, if they modify the sounds.json
  • Changed the implementation of attribute modifications
    • This is in an attempt to make them more compatible with mods that modify attributes
  • Made the Star Platinum and Runite arrows dispensable
  • Added a new Unique Block for the Carmot Staff - Note Block
  • Made the "Rare Crafting Material" tooltip not use italics

0.17.6

  • Fixed an issue related to the Mythril Drill recipe handler (#161)

0.17.5

  • Tweaked texture sizes of custom armor models, related to Armor Trims
  • Add handling for Armor Trim rendering (experimental, will likely be changed for 1.20)
  • New Hallowed Cape texture (thanks DH!)
  • New Storage Block textures for Aquarium, Osmium, Platinum, Quadrillum and Runite (Thanks DH!)
  • Updated the Mythic Metals Icon (thanks for the new ingot sprite, Azzy!)
  • Made the April Fools' jokes last for a week instead of the month

0.17.4

  • Ported to 1.19.4
  • Improved Celestium and the Red Aegis Sword textures
  • Added support for the Common Protection API (#154, thanks BasiqueEvangelist!)
    • This lets you use mods like Get Of My Lawn ReServed to protect your claims against explosions, like the various Banglum Nukes
  • Improved the Carmot Staff Sponge ability

0.17.3

  • Removed a bad debug message when using a Mythril Drill

0.17.2

  • Added a Platinum Watch. A sturdier clock that even works in The Nether (1.19.3 only)
  • Improved Carmot Staff and Mythril Drill tooltips
  • Banglum Ore is now affected by the +1 Fortune ability from the Mythril Drill
  • Reduced the effect of the Banglum Defuser (102% -> 92%)
  • Attempted to fix an edge case where the Drill would not consume fuel

0.17.1

  • Fixed an issue where world-gen would not work correctly (#146, only relevant to 1.19.3)

0.17.0

A bit late perhaps, but happy new year! I hope this massive content update is worth the wait.

If you are adding integration/making an addon which uses Mythic Metals, please update your compatibility.

This is due to major internal refactors and re-packages.

If you know any authors, please ask them to verify their integration still works.

Mythril Drill

  • A new use for Mythril. Create a mining tool specialized for speed, letting you drill through the world like a hot metal baseball bat through snow.
  • You can craft it in a Smithing Table by using a Durasteel Engine with a Mythril Pickaxe.
  • Requires Morkite to be fueled. Right click Morkite onto it to fuel (like a bundle).
  • The Drill has two upgrade slots, which can be used for the following upgrades:
    • Prometheum - Regain Durability while holding the drill
    • Aquarium Pearl - Acts as Aqua Affinity, and restores air when mining ores
    • Stormyx Shell - Reduces the chance of Banglum Ores detonating by 102% - Warning, driller warranty is void for any case where the chance of a Banglum Ore explosion exceeds 99%
    • Midas Gold - Randomly drop raw gold when mining ores
      • Carmot - Same as Carmot tools - increased Fortune when mining

Runite Arrows

  • Use Runite to craft more expensive, but more accurate arrows.
  • These can be tipped like normal arrows, although modded potions will likely not have language keys for them.

Quadrillum Nuke Core

  • Use Raw Quadrillum to improve the shrapnel of the Banglum Nuke.
  • This sacrifices its radius for double the damage.

Carmot Staff Rework

  • The Carmot Staff can now accept a large variety of blocks.
  • When you use a block that has a unique ability, it will be reflected in its tooltip.
  • For mapmakers, if you wish to create a Carmot Staff which is locked to a specific block, you can give yourself a staff with the following NBT:
    /give @s mythicmetals:carmot_staff{StoredBlock:"blockid:here", Locked:1b}
  • The Locked boolean will prevent anyone from modifying the staff.
  • Added a Sponge Block Staff Ability, which clears water around you in a 12 block radius.
  • Added stats for using the Hallowed Block.
  • Removed the Runite Block ability, since the freeze didn't find the impact it needed.

Palladium Rework

  • This rework introduces two new effects for Palladium Weapons: Heat, and Combustion.
  • Apply Heat to your targets by combo-ing them with a Palladium tool, and once they are hot enough light them on fire to make them combust!
  • This heavily increases the fire damage and duration of their burn. Use this to your advantage in places with low water (and use the Carmot Staff from above to remove it!).
  • While combusting you are also vulnerable, meaning Fire Resistance will not make you fully immune against burning.
  • The armor also received a buff, and will now provide two different attributes:
    • Lava Swim Speed
    • Vision in Lava.
  • These do exactly as advertised: They reduce the fog from being in lava, and increases you speed while in lava, letting you move around much faster.

Other Changes

  • Lightened the outline of the Orichalcum Sword slightly.
  • Overhauled some helmet textures into crowns (Thanks Azzy!).
  • Increased Star Platinum arrow damage (18 -> 24).
  • Compat - Added Wormhole Special and Dark Morkite to Spectrum's Titration Barrel (Infused Beverage).
  • Increased the default size of a Banglum Nuke (24 -> 32 blocks radius).
  • Increased the vein sizes of Stormyx and End Starrite slightly.
  • Increased the bottom spawn range of Aquarium (41 -> 31).
  • Changed Durasteel Axe texture (thanks Painted!).
  • Added a configurable HUD element which displays your Carmot Shield health.
  • Removed Water Protection tooltip if Origins is not installed.

Bug Fixes

  • Fixed a bug where the Banglum Nuke would not light with a dispenser on specific sides.
  • Fix the Aegis Sword models in item frames and on ground.
  • Fix Orichalcum Hammer not applying enchants correctly.
  • Fix Origins compat not enabling itself.
  • Fixed an oversight related to the Carmot Staff placing Bedrock, and a missing tooltip.

0.16.4

Changes

Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:

  • Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
  • Natural Fire Protection: 2 -> 1
  • Natural Feather Falling: 4 -> 3

Re-worked Carmot Shield

  • You now gain more shield per armor piece, 4 -> 5
    • The ability description has been updated to reflect this.
  • Increased shield recharge rate
  • Improved the rendering of the shield
  • The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
  • The Particle trail will no longer show on players if the shield has 0 health

Fixes

Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.

0.16.3

Gave Palladium Natural Fire Resistance, reducing damage taken from fire sources.
Removed outdated Lumi Lights compat, which was causing a crash (#124).
Fixed missing raw ore tags (#126).
Added a recipe for Flint and Steel... using Steel.

0.16.2

Prevent players from dropping more experience when being killed with Experience Boost.
Added Korean Translations (thanks gyular!).
Fixed crashes with Terralith installed.

0.16.1

Fixes a crash on launch related to Accessors.

0.16.0

Config changes

Configuration has changed internally. Mythic Metals now uses owo-config, which means you no longer need Cloth as a dependency.
Variant Configs were also removed. Since the new config file is JSON5, the new config should not break, although your old configuration values are not transferred.
Please check your configuration file in order to prevent errors when updating!

Stormyx Re-work

Stormyx has recieved a re-work, focusing a lot more on magic protection.
Stormyx Ore now drops a Stormyx Shell, which has a single use right now.
It can be crafted into a Stormyx Shield. A much more durable shield which protects you slightly against Magic damage.
You can also now put a Stormyx Block in the Carmot Staff.
This produces a forcefield, which protects you and whoever is close by reflecting any projectiles.

Added Star Platinum Arrows

These arrows act as stronger arrows of harming, dealing a minimum of 18 damage to players, and 18 healing damage towards undead.

Carmot Nuke Core

You can now make a Nuke Core out of Carmot.
Instead of destroying all the blocks in its radius, it will exclude any ores in the blast radius. Thanks to BasiqueEvangelist for this feature!

Orichalcum Hammer

A simple but strong mining tool, which allows you to mine blocks in a 3x3x2 area.

Balancing Changes

Platinum is now slightly less common in caves (discard chance up).
Slightly increased the spawn chance of Calcite Kyber.
Legendary Banglum Armor is now repaired with ingots instead of chunks.
Copper Armor is now more conductible. Please be careful in thunderstorms.
Reduced the mining level required for most storage blocks.
Re-added Carmot to the alt recipe of Celestium Ingots.
Increased the experience gained from smelting and blasting ores (0.2 XP -> Range between 0.7, 1.0, 1.5, 2.0 XP per smelt).
Midas Gold can now be smelted in a regular furnace.
Added some weight to rolls to improve Midas Gold Bartering.
Unobtainium can now be found in Ancient City Chests.
Palladium Boots now let you stand on top of Powder Snow.

Increased the durability of the following armor sets (largest to smallest increase):

  • Carmot
  • Steel
  • Kyber
  • Midas Gold
  • Mythril
  • Hallowed
  • Osmium

Increased the durability of the following tools:

  • Gilded Midas Gold Sword (800 -> 999)
  • Hallowed (1739 -> 1984)
  • Mythril (1445 -> 1564)

Increased the mining speed of the following tools:

  • Celestium (16.9 -> 20.0)
  • Mythril (14.0 -> 14.3)
  • Stormyx (8.0 -> 8.5)

Other Changes

Allow the Banglum Nuke to be ignited using a flint and steel inside a dispenser.
Added Smooth Stone to the Midas Gold Bartering loot table.
Improved the textures of Runite armor.
Prometheum no longer repairs itself on client, preventing innacurate durability bars.
Fixed an edge-case with the Hallowed Cape rendering.
Overhauled the Mythic Metals Advancement tree.
Made particles from Palladium Gear less obtrusive.
Added a warning to logs whenever Terralith is installed.

  • Terralith uses a lot of stone variants in the overworld, like Calcite, which causes ores to spawn in unexpected places.
  • Keep this in mind whenever you are using both, as I have yet to create a custom ore configuration just for Terralith.

0.15.4

Restored Alloy Forgery recipes (will be available natively in AF next week).
Includes fixes from hotfixes.
Removed armor set tags, in an attempt to fix a rarer crash.

0.15.x-hotfix2

Fixed a crash related to experience dropped.

0.15.x-hotfix

Fixed an issue where broken tags allowed you to craft items for free.

0.15.3

Ported to 1.19.x.

0.15.2

Includes all the changes of 0.14.2, with one significant addition.

The Banglum Nuke

You can now mix Banglum and Morkite blocks into a powerful bomb.
All you need is a 3x3x3 cube made out of them, with a Banglum Nuke Core in the middle.
An example on how to build this will be made available on the wiki following this release.

Other changes

Increased the radius of the Runite Block Ability (Ice Barrage).
Split End Starrite and Starrite into their own features. This should make End Starrite more common.
Fixed some bad tags, causing issues with Harvest Scythes.
Removed Magna as a dependency.
Removed Nugget tags.
Re-enabled Origins Compat.

0.14.2

Added more effects to the Carmot Staff:

  • Carmot - Heals you and everything around you for a small amount of health.
  • Midas Gold - Grants you and everyone around you Luck 2 for four minutes.
  • Runite - Barrages your enemies in ice, freezing them in place.
  • Star Platinum - Lets you swing the staff really fast.
  • Beacon - Grants players in a large radius (18 blocks) a random beacon effect for 30 seconds.
  • Lapis - Doubles the experience when you kill a mob with the staff.

Midas Gold Overhaul

Midas Gold recieved a ton of small changes, and is now more useful.

You no longer need Piglib to experience the features of Midas Gold, which are:

  • Piglins being distracted by Midas Gold Items
  • Piglins not attacking you while wearing Midas Gold Armor
  • Bartering with Piglins using Midas Gold

There is also a custom loot table for bartering with Piglins. You will find it slightly more useful than the normal one.

There is also a new sword: The Midas Gold Sword!
This weapon makes Midas Gold some more milage, by giving you a nice sword that you can upgrade as long as you have enough gold.
It might even change depending on how much you give it...

Balancing changes

Tweaked Aquarium so that both the chestplate and leggings give Respiration.
Decreased the chance of Midas Gold spawning.
Reduced the Carmot Armors Bonus HP (2.5 -> 2.0) and Shield Health per Piece (5 -> 4).
Increased Star Platinums mining level (3 -> 4).
Reduced Osmiums mining level (3 -> 2).
Lowered the Star Platinum Block ability attack speed (3.5 -> 3.0), and made it consume 3 durability per hit.

Other changes

Fixed an issue with disabling funny mode.
Changed the textures of Osmium Armor items.
New pickaxe textures for Celestium and Metallurgium.
Fixed a random crash when an entity was ticked without armor.

0.15.1

Fixed serverside Carmot Shield crash, and updated the Metallurgium Pickaxe texture.

0.14.1

Forced the usage of owo-lib-0.7.2-no-cme (1.18.2 only).
Updated Metallurgium Pickaxe texture.

0.15.0 and 0.14.0

This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.

Carmot Re-work

Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.

Carmot Staff

You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:

  • Iron - Fling opponents up, makes the staff stronger
  • Gold - Grant yourself luck for two minutes
  • Copper - Summon lightning on yourself
  • Bronze - Smite whoever you strike with lightning
  • Netherite - Powerful melee weapon, makes the staff much stronger
  • Metallurgium - Highest single hit damage in the entire mod

Balance Changes

Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:

  • The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
  • The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table

Other Changes

Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.

0.13.1 and 0.12.2

Fixed multiple issues with anvils, causing them to be slow to break and not drop.
(/reload on older versions fixes this issue till next restart).

  • Added anvils to the minecraft:minable/pickaxe tag.
  • Added a new resource condition to properly validate anvils being disabled.

Fixed a settings issue with custom armor items (Hallowed, Metallurgium, Palladium, Legendary Banglum).
Moved unused Fabric tool tags to Common.
Added all pickaxes to the minecraft:cluster_max_harvestables tag.
Fixed an issue where mining Banglum Ore could crash a server.
Updated advancements to work better as a guide for new players.

0.13.0

Ported to 1.18.2

0.12.1

Fixed some issues regarding the language files not using correct translation keys.
Fixed Banglum TNT not respecting who detonated it.
Fixed the Smite ability not applying correctly.
Added missing recipes for Legendary Banglum tools and smelting ores into drops.
Increased the fuel value of Morkite in an Alloy Forge.
Adjusted the Hallowed Helmet model slightly.

0.12.0

MAKE A BACKUP BEFORE UPDATING TO THIS VERSION!

Replaced EnchantGiver with a custom ability system.

PLEASE NOTE that these STACK with enchantments, and ignore vanilla enchantment restrictions.

Thanks to clarenre, Kasualix and leocth for working towards the Simplified Chinese (zh_ch) translation!

Morkite has been added

This new ore drops a new crystal-like metal, which works as fuel.
Two pieces of morkite is just as effective as a single piece of coal.
Morkite can be found around the stone/deepslate border underground.

Banglum has recieved a major re-work:

  • Regular Banglum armor now only has Blast Padding on all pieces (Blast Protection 1)
  • Nether Banglum ores have been added.
  • Banglum Ores are now volatile. The ores have a chance to explode that scales with the levels of efficiency and fortune on your pickaxe.
  • Silk Touch drastically reduces this explosion chance.
  • Banglum Ores have a higher chance to explode when placed in The Nether.
  • You can use Banglum Chunks in order to upgrade Banglum to Legendary Banglum, with various natural enchants
    • The set has Spiked Helm (Thorns which always activates), Blast Protection 6, Projectile Protection 5, and Feather Falling 4.
    • The pickaxe has a powerful explosion ability, which lets you create strip-mines easily
  • Banglum Chunks are recieved as a rare drop from Banglum Ore (0.2%) and Nether Banglum Ore (3%).
  • Added Banglum TNT, which has the same explosive power as an End Crystal.

Aquarium has been buffed following the EnchantGiver replacement:

  • All the natural enchantments have been increased by one level
  • A new item, the Aquarium Pearl has been added as a rare drop from Aquarium
    • This item can be used in order to craft a Trident from Prismarine Shards and a Heart of the Sea

Other changes:

Tweaked the White Aegis sword texture slightly.
Adjusted all hardness values of ores, and made ores harder to mine with the wrong tool (especially if you have efficiency).
Changed the Aegis blades to use their own material, so that they can be repaired with Palladium instead of Celestium.
Slightly buffed the attack speed of Orichalcum and Osmium tools.
Updated the armor item textures for Durasteel, Palladium, and regular Banglum.
Made Unobtainium slightly more common.
Removed Vermiculite.

0.11.4

Fixed an oversight where mining orichalcum with silk touch would return mythril ore.
Improved the armor textures of hallowed and bronze.
Added the final ore texture courtesy of Haunted Chest.
Set the EnchantGivers override to false, allowing the config to be changed.
Minor internal tweaks to reduce overhead in DefaultedRegistry.

Balancing changes:
Buffed Celestium armors speed trait.
Increased Celestiums harvest level to mythic, and made the blocks require the same level (same as Metallurgium and the unobtainium block).
Buffed Metallurgium and Star Platinums base damage by 1.
Increased Hallowed Armors toughness up to 4, but decreased its durability.

0.11.3

Split debug command into /mythicmetals range console and /mythicmetals range file.
File will dump config into CSV, while console will dump the config in a readable format into chat/logs.
Added animated stormyx ore textures.
Slight texture adjustments.
Removed steel gear.
Shoutouts to Starmute for updating the Terralith compat!

Balancing changes:
Hallowed tools recieved a small increase in durability.

0.11.2

Hotfix!
Fixed crash related to particles.
Also forgot to mention that the Custom Armor Models from 1.16 have been re-implemented.

0.11.1

Ores have recieved new height ranges! Be sure to double check your config if you are a modpack creator, or simply delete your old config file to update your ore spawns.
A deepslate variant of Carmot was added.
A new debug command was added (/mythicmetals range everything), which dumps all the height ranges of ores.
Higher tier items recieved some rarity tweaks.
New ore textures for Osmium, Runite, Tin, and Silver.
Turned Vermiculite into an actual fertilizer (bone meal).
Added a CATLOL translation. Added new textures for Star Platinum, mainly tools.
Added low level documentation in the form of Advancements!

Balance changes:
Palladium recieved multiple QOL features, like being able to stand on magma blocks, campfires, and in powder snow.
Added recipes for forging ore blocks into ingots.
Gave Quadrillum some useful industrial recipes (buckets, shears, rails, hoppers).
Slightly reduced enchantability of quadrillum, as well as increasing its damage.
Reduced osmium armor values, but in return gave it knockback resistance, more durability, and armor toughness.
Increased the durability of Hallowed gear.
Increased the armor of runite and Kyber.
Tweaked the armor values of silver.
Reduced the armor of aquarium, but increased the durability of its gear.
Globally increased the armor values of all boots.
Buffed Osmiums mining level.
Tewaked Star Platinums armor values, and increased its attack speed slightly.

0.11.0

Full port to 1.18!
CHAINS HAVE BEEN MOVED TO ANOTHER PROJECT!
THEY ARE AVAILABLE OVER AT MythicMetalsDecorations!!!
A few ore-gen tweaks as well. Have fun!

0.10.2

Another hotfix.
Fixes Palladium not generating, and an issue with the Starrite height range.

0.10.1

Hotfix!
Fixed Osmium tools using the wrong material for stats
Fixes broken recipes

0.10.0 - Caves and Cliffs

This update contains the biggest changes in the history of Mythic Metals.
A lot has been removed from the mod, which includes:

  • All of Aetherium
  • All of Argonium
  • All of Brass
  • All of Discordium
  • All of Electrum
  • All of Etherite
  • All of Truesilver, which has been replaced in favor of Palladium
  • All of Tantalite
  • All of Quicksilver
  • All of Ur
  • All of Zinc
  • Copper Ingots/Blocks, which have been replaced by vanilla variants
  • Tin equipment
  • Starrite gear, which has been replaced in favor of Star Platinum
  • Quadrillum armour

Even though this update removes ores I have written a datafixer which should replace all the missing ores with stones, making this version compatible with older worlds.

!!!This is experimental, so please make a backup before installing this update!!!

A lot of changes have been made:

  • Added deepslate variants of Adamantite, Mythril, Orichalcum and Unobtainium.
  • Added a tuff and smooth basalt variant of Orichalcum.
  • Added a calcite variant of Kyber. Normal Kyber spawns rarely in the world, but it spawns in large veins in calcite (mainly from amethyst geodes).
  • Added a blackstone variant of Stormyx.
  • Nether ores now have their own custom feature for spawning in the overworld (portal remnants and mod compat).
  • Added a calcite variant of Starrite. Starrite now spawns rarely anywhere in the world.
  • Added an End Stone Ore of Starrite, which is the main source of Starrite.
  • Added a deepslate variant of Prometheum, since it can now be found in Lush Caves.
  • Tweaked Unobtainium spawn rates (it is now more common to find per-world, but will be VERY hard to find in caves).
  • Ores heights have been tweaked, even respecting the max world height/bottom.
    • The world-gen is mainly balanced around the Caves and Cliffs Datapack, fully utilizing the new height range from 320 to -64.
    • For the optimal experience I recommend using it, or any other mod that changes the world height.
  • Added some secrets

A lot of the artwork has been changed in the mod. Shoutouts to the artists who have worked on Mythic Metals:

  • Matpac
  • RGBeet
  • Amoraire
  • DH
  • Tector
  • Temreno
  • Shiftless
  • Pois1x
  • Henchman

Codewise there has been a lot of internal changes. Re-naming of features, a new solution for configs, and new "sets" which function as bundles for registering items. A lot of balancing changes have been made, and considering the removal of old materials here are some of the new ones:

  • Star Platinum is an alloy from Starrite, Platinum, and Carmot. It provides protection similar to Diamond, and is a component for Celestium.
    • The armor set made from Star Platinum has the damage bonus from the Etherite set.
  • Celestium is now an end-game metal, focusing on movement speed. It is crafted from Star Platinum, Kyber, and Unobtainium.
  • Prometheum has recieved a re-design, and is now a high tier metal. It has recieved Discordiums effects.
  • To compensate for the strengths of the hallowed ores (adamantite, mythril, orichalcum) they have been given some weaknesses.

There are a lot more minor changes as well, but for now I implore you to check them out for yourself.

0.9.11

Hotfix - Fixes a config loading issue with old Autoconfig and Cloth2

0.9.10

Note!

Unembedded Cloth Config from the mod, you now have to download it yourself.

Added dust support for Indrev and Mechanical Tech.
Unobtainium can now spawn exposed in caves and similar, making it easier to find.
SLightly buffed hoes and high-tier axes.
Major interal refactors of the code.
Added new hallowed and metallurgium armor models, as well as changing aetherium, adamantite, mythril and orichalcum ones.
Various re-colours and texture changes.
Added missing tags for gold and hallowed dusts.

0.9.9

Note!

Added two new libraries: Enchant Giver and Alloy Forgery. You will need to download Alloy Forgery in order to use Mythic Metals! Link: https://www.curseforge.com/minecraft/mc-mods/alloy-forgery

EnchantGiver adds innate enchantments to aquarium and prometheum. They can be overridden with higher enchantments, but they will not disappear even if a grindstone is used.
Alloy Forgery is a new mod that lets you build a multiblock alloy smelter. This smeltery replaces the old alloy system. Making alloys require lava and different tiers of smelters (currently only 2 tiers are in place, with nothing more planned).
A tutorial will be available on the upcoming Mythic Metals Wiki! Once it's ready a link will be available.

What's new?

Added new anvils! These can be made from a selection of the metals, and will not break!
Added new chains! These can be crafted from a selection of metals and nuggets.
Added a new material: Hallowed. Made from the hallowed ores (adamantite, mythril and orichalcum).
Unembedded PigLib. You will now have to install it manually, to prevent version issues.
Added BYG, Terrestria and Traverse support! You will now find biome specific ores such as Starrite in their biomes.
The ore generator has been changed internally so that it actually generates ores in their defined ranges. This means that worldgen has changed, and upgrading might cause funky chunk borders.
Squashed a couple of bugs related to Harvest Scythes and Charm.
Removed Lutetium, as it only served as a worse silver alternative.

Adjusted most of the textures, as well as adding some new models. Thank you to:

  • DH(LordDeatHunter), for a lot of the re-colours, item models and animated textures.
  • Temreno, for the new armour and tool models.
  • Tector, for the new ore and ingot textures.
  • Pois1x, for the new anvil model + texture.
  • Henchman, for new low-tier textures (copper, tin, bronze, and ur).

Balancing changes:

  • Quicksilver now has a higher mining level, higher dmg and speed, but less durability
  • Carmot has recieved a major buff
  • Quadrillum can now be smelted with a normal furnace
  • Slightly buffed hallowed
  • Made Kyber slightly easier to find
  • Increased Ur spawn rate
  • Buffed Banglum, Discordium, and Durasteel
  • Nerfed Prometheum and Kyber
  • Buffed Metallurgium tools & weapons
  • Major Stormyx buff, made it slightly easier to find
  • Slowsilver armor has been nerfed, as well as small tool nerf
  • Made tin and vermiculite spawn higher up
  • Celestium and Starrite have swapped mining speeds

What's next?

Next update is mostly cleaning up before the final major release of Mythic Metals. I want to focus making addons for the mod over adding a lot more content, since I believe Mythic Metals serves the scope of adding more ores.
Main focus will be getting even better textures for the rest of the items, ores and blocks. The first addon I wish to make is a decorations addon which would mean the chains will be moved to another mod eventually.
There will be a few more features added, but after then the mod will mainly be maintained. I will be adding support for other mods though, but in the form extra mods.
Thank you all for showing interest in this mod!

0.9.8

Added PigLib Integration. If installed Piglins will let you trade with Midas Gold, and ignore you wearing Midas Gold and Argonium armor.
Added TechReborn Integration, letting you use their machines to possibly automate alloy creation!
Added Mechanix Integration, letting you double ores through their methods.
Added Modern Industrialization integration. You can now use the dust mixer for higher alloy yields.
Updated tag conventions: moved a lot of tags out of the common directory, and added dust tags for mod compat.
Added hallowed dust, allowing for better automation of metallurgium.
Changed Durasteel recipe to require Quadrillum instead of Ferrite.
Speaking of Ferrite, it has been removed. It had a brick-like color and conflicted in purpose with other ores.
Added Hallowed Dust for mod compatability.
Balancing changes:

  • Minor nerf to Oricalcums mining speed
  • Nerf to Starrite
  • Nerfed Kyber tools
  • Slight nerf to Durasteel armor
  • Reduced the max vein size of adamantite, mythril, and orichalcum ores

0.9.7

Added nuggets from all ingots, thanks to LordDeatHunter! Reverted Aetherium change, it now spawns in the overworld
Expanded on biome specific ores.
Adjusted Copper ingot texture.
Reduced blasting time of regular ores (thanks m3talflame!)

  • Prometheum now spawns all jungle biome variants
  • Aetherium and Starrite now spawn in all mountain variants

Minor tweaks to configs/tools:

  • Tweaked Tantalite vein chance and ores per vein
  • Reduced default vein chance of Quadrillum and Midas Gold
  • Slightly reduced ores per vein of Aquarium
  • Increased Banglum vein size
  • Slightly increased Carmot vein size
  • Increased Truesilver vein size
  • Increased speed of Quicksilver tools
  • Increased speed of Slowsilver tools
  • Buffed Carmot
  • Changed spawnrate of silver and lutetium

0.9.6

Updated storage block mining levels
Made Metallurgium and Unobtainium fireproof
Added russian translations (Thanks Oscienet!)
Added a configuration file, making all of the ores configurable

  • You can find the configuration file in the config/mythic_metals folder in your .minecraft folder or your main directory

Fixed an issue where Carmot would not spawn
Made Starrite only spawn in mountains
Made Aquarium only spawn in ocean type biomes Made Aetherium only spawn in The End (experimental) Added ModMenu support for configuration Minor balancing tweaks

  • Buffed copper, tin and silver armor
  • Buffed copper, tin, silver, brass and electrum tool durability
  • Slight nerf to Ur armor
  • Rebalanced Bronze armor

Minor change to the Stormyx armor textures Updated Metallurgium Armor Textures

0.9.5

Updated textures for ores
Fixed a few recipe issues with silver and electrum

0.9.4

Added recipes for converting storage blocks back into ingots
Updated all recipes to use tags instead of items. This makes the mod cross-compatible with other mods using the same tags, similar to Forges ore dictionary.
Updated the vermiculite loot table in order to suppress an error
Updated patch notes and credits

0.9.3

Bumped version so it now supports 1.16.3 and 1.16.4
Changed Kyber Ore to spawn a bit higher up

0.9.2

Metallurgium Armor has been given its intended recipes (thanks to Ackman3121)
Vermiculite has a new loot table, dropping similar to lapis/redstone ore

0.9.1

Attempted to hotfix Metallurgium armor recipes

0.9

Added common tags for ores, tools, and ingots
Added storage blocks for all ingots
Removed True Alloy
Metallurgium now requires to be upgraded onto Netherite armor with a smithing table
Updated textures for some ingots and alloys
Fixed unobtainium being way too rare
Changed vermiculite into a drop instead of an ingot based catalyst

0.8

Added yellow hue to Slowsilver Ingot
Fixed Copper and Bronze Ingot colors
Fixed Ur Ingot color
Fixed armor item models
Made Custom Runite Textures
Made Orichalcum consistent
Made Prometheum darker
Made Silver shinier
Made Steel darker
Made Tin brighter
Recolored Aetherium Textures
Recolored Banglum textures
Recolored Celestium textures
Recolored Metallurgium Armor
Recolored Quicksilver
Recolored Stormyx
Removed Damascus Steel
Reworked Midas Gold Textures
Updated Mod Icon