graph TD
A[Core Game Engine] --> B[Accessibility Manager]
B --> C[Visual Accessibility]
B --> D[Audio Accessibility]
B --> E[Input Accessibility]
B --> F[Cognitive Accessibility]
C --> G[Color Filters]
C --> H[Text Scaling]
C --> I[UI Contrast]
D --> J[Subtitles System]
D --> K[Sound Visualizer]
D --> L[Text-to-Speech]
E --> M[Input Remapping]
E --> N[Adaptive Controls]
F --> O[Difficulty Scaling]
F --> P[Game Speed Control]
F --> Q[Tutorial System]
- Xbox Accessibility Guidelines
- Games Accessibility Guidelines
- Accessible Player Experiences (APX)
- XR Accessibility User Requirements
- SIG Guidelines
- Accessible Design with Unreal Engine
- Microsoft Learn : Gaming accessibility fundamentals
- Certified APX Practitioner Course
- CI/CD : Utilisation de services comme Jenkins, Travis CI, ou GitHub Actions pour automatiser les tests d’accessibilité.