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OnwardAPIVRML.csproj
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OnwardAPIVRML.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>OnwardAPIVRML</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<BaseOutputPath>C:\Program Files (x86)\Steam\steamapps\common\Onward\BepInEx\plugins</BaseOutputPath>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>OnwardAPIVRML</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>C:\Program Files (x86)\Steam\steamapps\common\Onward\BepInEx\plugins\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>C:\Program Files (x86)\Steam\steamapps\common\Onward\BepInEx\plugins\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Assemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>Assemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Assemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Assemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Assemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>Assemblies\Il2CppSystem.dll</HintPath>
</Reference>
</ItemGroup>
</Project>