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gulpfile.js
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gulpfile.js
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const gulp = require('gulp');
const del = require('del');
const renderSvg = require('./tools/resvg');
const minifyLua = require('./tools/luamin');
const compileMoonscript = require('./tools/moonscript');
const optimizeLua = require ('./tools/optimizations');
const discourageLuaMod = require ('./tools/discourageLuaModification');
const lastRunCache = new Map();
function lastRunIgnoreErrors(task) {
const lastRun = gulp.lastRun(task);
if(lastRun) {
lastRunCache.set(task, lastRun);
return lastRun;
}
else {
return lastRunCache.get(task);
}
}
const MATERIAL_GLOBS = [
'src/materials/**/*',
'!src/materials/**/*.svg',
];
const SOUND_GLOBS = [
'src/sound/**/*',
];
const MODEL_GLOBS = [
'src/models/**/*',
];
const MISC_GAMEMODE_ASSET_GLOBS = [
'src/gamemodes/amongus/*',
];
const METADATA_GLOBS = [
'src/addon.json',
];
/**
* Cleans the build.
*/
function clean() {
return del(['dest/**/*']);
}
clean.description = "Cleans the build.";
/**
* Minifies lua files.
*/
function lua() {
return gulp.src('src/**/*.lua', { since: lastRunIgnoreErrors(lua) })
.pipe(optimizeLua())
.pipe(minifyLua())
.pipe(gulp.dest('dest', { mode: 0777 }));
}
lua.description = "Copies and minifies lua files.";
/**
* Compiles moonscript files.
*/
function moon() {
return gulp.src('src/**/*.moon', { since: lastRunIgnoreErrors(moon) })
.pipe(compileMoonscript())
.pipe(optimizeLua())
.pipe(discourageLuaMod())
// .pipe(minifyLua())
.pipe(gulp.dest('dest', { mode: 0777 }));
}
moon.description = "Compiles moonscript files.";
/**
* Builds the gamemode scripts.
*/
const scripts = gulp.parallel(lua, moon);
scripts.description = "Builds the gamemode scripts.";
/**
* Watches lua files and compiles changes.
*/
function watchScripts() {
return gulp.watch(
['src/**/*.lua', 'src/**/*.moon']
, scripts
)
}
watchScripts.displayName = "watch-scripts";
watchScripts.description = "Watches lua and moon files and compiles changes.";
/**
* Renders SVG assets.
*/
function svg() {
return gulp.src('src/**/*.svg', { since: lastRunIgnoreErrors(svg) })
//.pipe(svgmin())
.pipe(renderSvg())
.pipe(gulp.dest('dest', { mode: 0777 }));
}
svg.description = "Renders SVG assets.";
/**
* Copies materials.
*/
function materials() {
return gulp.src(MATERIAL_GLOBS, { since: lastRunIgnoreErrors(materials) })
.pipe(gulp.dest('dest/materials/', { mode: 0777 }));
}
materials.description = "Copies materials.";
/**
* Copies sound files.
*/
function sound() {
return gulp.src(SOUND_GLOBS, { since: lastRunIgnoreErrors(materials) })
.pipe(gulp.dest('dest/sound/', { mode: 0777 }));
}
materials.description = "Copies sound files.";
/**
* Copies model files.
*/
function model() {
return gulp.src(MODEL_GLOBS, { since: lastRunIgnoreErrors(materials) })
.pipe(gulp.dest('dest/models/', { mode: 0777 }));
}
materials.description = "Copies model files.";
/**
* Copies misc gamemode asset files.
*/
function miscGamemodeAssets() {
return gulp.src(MISC_GAMEMODE_ASSET_GLOBS, { since: lastRunIgnoreErrors(materials) })
.pipe(gulp.dest('dest/gamemodes/amongus', { mode: 0777 }));
}
materials.description = "Copies misc gamemode asset files.";
/**
* Copies metadata files.
*/
function metadata() {
return gulp.src(METADATA_GLOBS, { since: lastRunIgnoreErrors(materials) })
.pipe(gulp.dest('dest', { mode: 0777 }));
}
materials.description = "Copies metadata files.";
/**
* Generates and moves assets.
*/
const assets = gulp.parallel(materials, sound, svg, model, miscGamemodeAssets, metadata);
assets.description = "Generates and copies assets.";
/**
* Watches asset files and compiles/copies changes.
*/
function watchAssets() {
return gulp.watch(
[
...MATERIAL_GLOBS,
...SOUND_GLOBS,
...MODEL_GLOBS,
...MISC_GAMEMODE_ASSET_GLOBS,
...METADATA_GLOBS,
]
, assets
)
}
watchAssets.displayName = "watch-assets";
watchAssets.description = "Watches assets.";
/**
* Builds everything.
*/
const build = gulp.parallel(scripts, assets);
build.description = "Builds everything.";
/**
* Cleans and builds the project, and then watches files for changes.
*/
const watch = gulp.series(clean, build, gulp.parallel(watchAssets, watchScripts));
watch.description = "Cleans and builds the project, and then watches files for changes.";
exports.clean = clean;
exports.svg = svg;
exports.materials = materials;
exports.assets = assets;
exports.watchAssets = watchAssets;
exports.lua = lua;
exports.moon = moon;
exports.scripts = scripts;
exports.watchScripts = watchScripts;
exports.build = build;
exports.watch = watch;
exports.default = watch;
const travisChecksTasks = require('./tools/travisChecks');
exports.travisChecks = gulp.series(
...travisChecksTasks
);
const travisPostBuildTasks = require('./tools/travisPostBuild');
exports.travisPostBuild = gulp.series(
...travisPostBuildTasks
);