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Using with C++
Daniel Butum edited this page Oct 21, 2020
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12 revisions
- Check
IDlgParticipant.h
. Your characters and NPC-s have to implement it. - Check
DlgManager.h
. You will be able to start a dialogue using the static functions there. - Check
DlgContext.h
. You will use a context instance to control the dialogue. - Check
DlgMemory.h
. You might need to serialize the HistoryMap member variable.
In your PROJECT.Build.cs
file add DlgSystem
to PrivateDependencyModuleNames
.