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main.py
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main.py
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"""
github: Null-byte-00
Copyright (C) Soroush(Amirali) Rafie
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
import pygame
import os
from create_dataset import ConvertDir
from model import Model
import torch
pygame.init()
screen = pygame.display.set_mode((500,500))
loop = True
drawing = False
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
if event.type == pygame.MOUSEMOTION:
pos = pygame.mouse.get_pos()
if event.type == pygame.MOUSEBUTTONDOWN:
drawing = True
if event.type == pygame.MOUSEBUTTONUP:
drawing = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
pygame.image.save(screen, 'cache/last.png')
loop = False
if drawing:
pygame.draw.circle(screen, (255,255,255), pygame.mouse.get_pos(), 5)
pygame.display.update()
m = Model()
m.load()
m.eval()
c = ConvertDir("cache", "cache")
inp = torch.tensor(c.image_arrays[0], dtype=torch.float32).unsqueeze(0)
output = m(inp)
print("house:",output[0] * 100)
print("smilingface:",output[1] * 100)
print("fish:",output[2] * 100)