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Omega Swift Style Guide

Goals

Following this style guide should:

  • Make it easier to read and begin understanding unfamiliar code.
  • Make code easier to maintain.
  • Reduce simple programmer errors.
  • Reduce cognitive load while coding.
  • Keep discussions on diffs focused on the code's logic rather than its style.

Note that brevity is not a primary goal. Code should be made more concise only if other good code qualities (such as readability, simplicity, and clarity) remain equal or are improved.

Guiding Tenets

  • This guide is in addition to the official Swift API Design Guidelines. These rules should not contradict that document.
  • These rules should not fight Xcode's ^ + I indentation behavior.
  • We strive to make every rule lintable:
    • If a rule changes the format of the code, it needs to be able to be reformatted automatically (either using SwiftLint autocorrect or SwiftFormat).
    • For rules that don't directly change the format of the code, we should have a lint rule that throws a warning.
    • Exceptions to these rules should be rare and heavily justified.

Table of Contents

  1. Xcode Formatting
  2. Naming
  3. Style
    1. Functions
    2. Closures
    3. Operators
  4. Patterns
  5. File Organization
  6. Objective-C Interoperability
  7. Contributors
  8. Amendments

Xcode Formatting

You can enable the following settings in Xcode by running this script, e.g. as part of a "Run Script" build phase.

  • (link) Each line should have a maximum column width of 100 characters. SwiftFormat: wrap

    Why?

    Due to larger screen sizes, we have opted to choose a page guide greater than 80.

    We currently only "strictly enforce" (lint / auto-format) a maximum column width of 130 characters to limit the cases where manual clean up is required for reformatted lines that fall slightly above the threshold.

  • (link) Use 4 spaces to indent lines. SwiftFormat: indent

  • (link) Trim trailing whitespace in all lines. SwiftFormat: trailingSpace

⬆ back to top

Naming

  • (link) Use PascalCase for type and protocol names, and lowerCamelCase for everything else.

    protocol SpaceThing {
        // ...
    }
    
    class SpaceFleet: SpaceThing {
    
      enum Formation {
          // ...
      }
    
      class Spaceship {
          // ...
      }
    
      var ships: [Spaceship] = []
      static let worldName: String = "Earth"
    
      func addShip(_ ship: Spaceship) {
          // ...
      }
    }
    
    let myFleet = SpaceFleet()
  • (link) Name booleans like isSpaceship, hasSpacesuit, etc. This makes it clear that they are booleans and not other types.

  • (link) Acronyms in names (e.g. URL) should be all-caps except when it’s the start of a name that would otherwise be lowerCamelCase, in which case it should be uniformly lower-cased.

    // WRONG
    class UrlValidator {
    
        func isValidUrl(_ URL: URL) -> Bool {
            // ...
        }
    
        func isProfileUrl(_ URL: URL, for userId: String) -> Bool {
            // ...
        }
    }
    
    let URLValidator = UrlValidator()
    let isProfile = URLValidator.isProfileUrl(URLToTest, userId: IDOfUser)
    
    // RIGHT
    class URLValidator {
    
        func isValidURL(_ url: URL) -> Bool {
            // ...
        }
    
        func isProfileURL(_ url: URL, for userID: String) -> Bool {
            // ...
        }
    }
    
    let urlValidator = URLValidator()
    let isProfile = urlValidator.isProfileURL(urlToTest, userID: idOfUser)
  • (link) Names should be written with their most general part first and their most specific part last. The meaning of "most general" depends on context, but should roughly mean "that which most helps you narrow down your search for the item you're looking for." Most importantly, be consistent with how you order the parts of your name.

    // WRONG
    let rightTitleMargin: CGFloat
    let leftTitleMargin: CGFloat
    let bodyRightMargin: CGFloat
    let bodyLeftMargin: CGFloat
    
    // RIGHT
    let titleMarginRight: CGFloat
    let titleMarginLeft: CGFloat
    let bodyMarginRight: CGFloat
    let bodyMarginLeft: CGFloat
  • (link) Include a hint about type in a name if it would otherwise be ambiguous.

    // WRONG
    let title: String
    let cancel: UIButton
    
    // RIGHT
    let titleText: String
    let cancelButton: UIButton
  • (link) Avoid Objective-C-style acronym prefixes. This is no longer needed to avoid naming conflicts in Swift.

    // WRONG
    class AIRAccount {
        // ...
    }
    
    // RIGHT
    class Account {
        // ...
    }
  • (link) Avoid *Controller in names of classes that aren't view controllers.

    Why?

    Controller is an overloaded suffix that doesn't provide information about the responsibilities of the class.

⬆ back to top

Style

  • (link) Don't include types where they can be easily inferred. SwiftFormat: redundantType

    // WRONG
    let host: Host = Host()
    
    // RIGHT
    let host = Host()
    enum Direction {
      case left
      case right
    }
    
    func someDirection() -> Direction {
      // WRONG
      return Direction.left
    
      // RIGHT
      return .left
    }
  • (link) Don't use self unless it's necessary for disambiguation or required by the language. SwiftFormat: redundantSelf

    final class Listing {
    
        init(capacity: Int, allowsPets: Bool) {
            // WRONG
            self.capacity = capacity
            self.isFamilyFriendly = !allowsPets // `self.` not required here
    
            // RIGHT
            self.capacity = capacity
            isFamilyFriendly = !allowsPets
        }
    
        private let isFamilyFriendly: Bool
        private var capacity: Int
    
        private func increaseCapacity(by amount: Int) {
            // WRONG
            self.capacity += amount
    
            // RIGHT
            capacity += amount
    
            // WRONG
            self.save()
    
            // RIGHT
            save()
         }
    }
  • (link) Bind to self when upgrading from a weak reference. SwiftFormat: strongifiedSelf

    //WRONG
    class MyClass {
    
        func request(completion: () -> Void) {
            API.request() { [weak self] response in
                guard let strongSelf = self else { return }
                // Do work
                completion()
            }
        }
    }
    
    // RIGHT
    class MyClass {
    
        func request(completion: () -> Void) {
            API.request() { [weak self] response in
                guard let self = self else { return }
                // Do work
                completion()
            }
        }
    }
  • (link) Not add a trailing comma on the last element of a multi-line array. SwiftFormat: trailingCommas

    // WRONG
    let rowContent = [
        listingUrgencyDatesRowContent(),
        listingUrgencyBookedRowContent(),
        listingUrgencyBookedShortRowContent(),
    ]
    
    // RIGHT
    let rowContent = [
        listingUrgencyDatesRowContent(),
        listingUrgencyBookedRowContent(),
        listingUrgencyBookedShortRowContent()
    ]
  • (link) Name members of tuples for extra clarity. Rule of thumb: if you've got more than 3 fields, you should probably be using a struct.

    // WRONG
    func whatever() -> (Int, Int) {
        return (4, 4)
    }
    let thing = whatever()
    print(thing.0)
    
    // RIGHT
    func whatever() -> (x: Int, y: Int) {
        return (x: 4, y: 4)
    }
    
    // THIS IS ALSO OKAY
    func whatever2() -> (x: Int, y: Int) {
        let x = 4
        let y = 4
        return (x, y)
    }
    
    let coord = whatever()
    coord.x
    coord.y
  • (link) Place the colon immediately after an identifier, followed by a space. SwiftLint: colon

    // WRONG
    var something : Double = 0
    
    // RIGHT
    var something: Double = 0
    // WRONG
    class MyClass : SuperClass {
        // ...
    }
    
    // RIGHT
    class MyClass: SuperClass {
        // ...
    }
    // WRONG
    var dict = [KeyType:ValueType]()
    var dict = [KeyType : ValueType]()
    
    // RIGHT
    var dict = [KeyType: ValueType]()
  • (link) Place a space on either side of a return arrow for readability. SwiftLint: return_arrow_whitespace

    // WRONG
    func doSomething()->String {
        // ...
    }
    
    // RIGHT
    func doSomething() -> String {
        // ...
    }
    // WRONG
    func doSomething(completion: ()->Void) {
        // ...
    }
    
    // RIGHT
    func doSomething(completion: () -> Void) {
        // ...
    }
  • (link) Omit unnecessary parentheses. SwiftFormat: redundantParens

    // WRONG
    if (userCount > 0) { ... }
    switch (someValue) { ... }
    let evens = userCounts.filter { (number) in number.isMultiple(of: 2) }
    let squares = userCounts.map() { $0 * $0 }
    
    // RIGHT
    if userCount > 0 { ... }
    switch someValue { ... }
    let evens = userCounts.filter { number in number.isMultiple(of: 2) }
    let squares = userCounts.map { $0 * $0 }
  • (link) Omit enum associated values from case statements when all arguments are unlabeled. SwiftFormat: redundantPattern

    // WRONG
    if case .done(_) = result { ... }
    
    switch animal {
    case .dog(_, _, _):
        ...
    }
    
    // RIGHT
    if case .done = result { ... }
    
    switch animal {
    case .dog:
        ...
    }
  • (link) When destructuring an enum case or a tuple, place the let keyword inline, adjacent to each individual property assignment. SwiftFormat: hoistPatternLet

    // WRONG
    switch result {
    case let .success(value):
        // ...
    case let .error(errorCode, errorReason):
        // ...
    }
    
    // WRONG
    guard let case .success(value) else {
        return
    }
    
    // RIGHT
    switch result {
    case .success(let value):
        // ...
    case .error(let errorCode, let errorReason):
        // ...
    }
    
    // RIGHT
    guard case .success(let value) else {
        return
    }

    Why?

    1. Consistency: We should prefer to either always inline the let keyworkd or never inline the let keyword. In Airbnb's Swift codebase, we observed that inline let is used far more often in practice (especially when destructuring enum cases with a single associated value).

    2. Clarity: Inlining the let keyword makes it more clear which identifiers are part of the conditional check and which identifiers are binding new variables, since the let keyword is always adjacent to the variable identifier.

    // `let` is adjacent to the variable identifier, so it is immediately obvious
    // at a glance that these identifiers represent new variable bindings
    case .enumCaseWithSingleAssociatedValue(let string):
    case .enumCaseWithMultipleAssociatedValues(let string, let int):
    
    // The `let` keyword is quite far from the variable identifiers,
    // so its less obvious that they represent new variable bindings
    case let .enumCaseWithSingleAssociatedValue(string):
    case let .enumCaseWithMultipleAssociatedValues(string, int):
  • (link) Place function/type attributes on the line above the declaration. SwiftFormat: wrapAttributes

    // WRONG
    @objc class Spaceship {
    
      @discardableResult func fly() -> Bool {
      }
    }
    
    // RIGHT
    
    @objc
    class Spaceship {
    
      @discardableResult
      func fly() -> Bool {
      }
    }
  • (link) Multi-line arrays should have each bracket on a separate line. Put the opening and closing brackets on separate lines from any of the elements of the array. SwiftFormat: wrapArguments

    // WRONG
    let rowContent = [listingUrgencyDatesRowContent(),
                      listingUrgencyBookedRowContent(),
                      listingUrgencyBookedShortRowContent()]
    
    // RIGHT
    let rowContent = [
        listingUrgencyDatesRowContent(),
        listingUrgencyBookedRowContent(),
        listingUrgencyBookedShortRowContent()
    ]
  • (link) Long typealiases of protocol compositions should wrap before the = and before each individual &. SwiftFormat: wrapArguments

    // WRONG (too long)
    public typealias Dependencies = UniverseBuilderProviding & LawsOfPhysicsProviding & UniverseSimulatorServiceProviding & PlanetBuilderProviding & CivilizationServiceProviding
    
    // WRONG (naive wrapping)
    public typealias Dependencies = UniverseBuilderProviding & LawsOfPhysicsProviding & UniverseSimulatorServiceProviding &
      PlanetBuilderProviding & CivilizationServiceProviding
    
    // WRONG (unbalanced)
    public typealias Dependencies = UniverseBuilderProviding
        & LawsOfPhysicsProviding
        & UniverseSimulatorServiceProviding
        & PlanetBuilderProviding
        & CivilizationServiceProviding
    
    // RIGHT
    public typealias Dependencies
        = UniverseBuilderProviding
        & LawsOfPhysicsProviding
        & UniverseSimulatorServiceProviding
        & PlanetBuilderProviding
        & CivilizationServiceProviding
  • (link) Multi-line conditional statements should break after the first condition. Prefer using local constants or other mitigation techniques to avoid multi-line predicates where possible. SwiftFormat: wrapArguments

    // WRONG
    guard let earth = universe.find(
        .planet,
        named: "Earth"),
          earth.isHabitable // Strange indentation with previous line
    else {  }
    
    // RIGHT
    let earth = universe.find(
        .planet,
        named: "Earth")
    
    guard let earth = earth,
        earth.isHabitable
    else {  }
    
    // RIGHT
    if let galaxy = galaxy {
      
    }
    
    // RIGHT
    guard let galaxy = galaxy else {
      
    }
  • (link) Indent the body and closing triple-quote of multiline string literals, unless the string literal begins on its own line in which case the string literal contents and closing triple-quote should have the same indentation as the opening triple-quote. SwiftFormat: indent

    // WRONG
    var spaceQuote = """
    “Space,” it says, “is big. Really big. You just won’t believe how vastly, hugely, mindbogglingly big it is.
    I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.”
    """
    
    // RIGHT
    var spaceQuote = """
        “Space,” it says, “is big. Really big. You just won’t believe how vastly, hugely, mindbogglingly big it is.
        I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.”
        """
    
    // WRONG
    var universeQuote: String {
        """
          In the beginning the Universe was created.
          This has made a lot of people very angry and been widely regarded as a bad move.
          """
    }
    
    // RIGHT
    var universeQuote: String {
        """
        In the beginning the Universe was created.
        This has made a lot of people very angry and been widely regarded as a bad move.
        """
    }
  • (link) Use constructors instead of Make() functions for NSRange and others. SwiftLint: legacy_constructor

    // WRONG
    let range = NSMakeRange(10, 5)
    
    // RIGHT
    let range = NSRange(location: 10, length: 5)
  • (link) For standard library types with a canonical shorthand form (Optional, Array, Dictionary), prefer using the shorthand form over the full generic form. SwiftFormat: typeSugar

    // WRONG
    let optional: Optional<String> = nil
    let array: Array<String> = []
    let dictionary: Dictionary<String, Any> = [:]
    
    // RIGHT
    let optional: String? = nil
    let array: [String] = []
    let dictionary: [String: Any] = [:]
  • (link) Omit explicit .init when not reqired. SwiftFormat: redundantInit

    // WRONG
    let universe = Universe.init()
    
    // RIGHT
    let universe = Universe()
  • (link) The opening brace following a single-line expression should be on the same line as the rest of the statement. SwiftFormat: braces

    // WRONG
    if !planet.isHabitable
    {
        planet.terraform()
    }
    
    class Planet
    {
        func terraform()
        {
            generateAtmosphere()
            generateOceans()
        }
    }
    
    // RIGHT
    if !planet.isHabitable {
        planet.terraform()
    }
    
    class Planet {
        func terraform() {
            generateAtmosphere()
            generateOceans()
        }
    }
  • (link) The opening brace following a multi-line expression should wrap to a new line. SwiftFormat: braces

    // WRONG
    if let star = planet.nearestStar(),
       planet.isInHabitableZone(of: star) {
        planet.terraform()
    }
    
    class Planet {
        func terraform(
            atmosphereOptions: AtmosphereOptions = .default,
            oceanOptions: OceanOptions = .default) {
            generateAtmosphere(atmosphereOptions)
            generateOceans(oceanOptions)
        }
    }
    
    // RIGHT
    if let star = planet.nearestStar(),
       planet.isInHabitableZone(of: star)
    {
       planet.terraform()
    }
    
    class Planet {
      func terraform(
          atmosphereOptions: AtmosphereOptions = .default,
          oceanOptions: OceanOptions = .default) 
      {
          generateAtmosphere(atmosphereOptions)
          generateOceans(oceanOptions)
      }
    }
  • (link) Braces should be surrounded by a single whitespace character (either a space, or a newline) on each side. SwiftFormat: spaceInsideBraces SwiftFormat: spaceAroundBraces

    // WRONG
    struct Planet{
        
    }
    
    // WRONG
    if condition{
        
    }else{
        
    }
    
    // RIGHT
    struct Planet {}
    
    // RIGHT
    if condition {
        
    } else {
        
    }

Functions

  • (link) Omit Void return types from function definitions. SwiftFormat: redundantVoidReturnType

    // WRONG
    func doSomething() -> Void {
        ...
    }
    
    // RIGHT
    func doSomething() {
        ...
    }
  • (link) Separate long function declarations with line breaks before each argument label and before the return signature. Put the open curly brace on the next line so the first executable line doesn't look like it's another parameter. SwiftFormat: wrapArguments SwiftFormat: braces

    class Universe {
    
      // WRONG
      func generateStars(at location: Point, count: Int, color: StarColor, withAverageDistance averageDistance: Float) -> String {
          // This is too long and will probably auto-wrap in a weird way
      }
    
      // WRONG
      func generateStars(at location: Point,
                         count: Int,
                         color: StarColor,
                         withAverageDistance averageDistance: Float) -> String
      {
          // Xcode indents all the arguments
      }
    
      // WRONG
      func generateStars(
          at location: Point,
          count: Int,
          color: StarColor,
          withAverageDistance averageDistance: Float) -> String {
          populateUniverse() // this line blends in with the argument list
      }
    
      // WRONG
      func generateStars(
          at location: Point,
          count: Int,
          color: StarColor,
          withAverageDistance averageDistance: Float) throws
          -> String {
          populateUniverse() // this line blends in with the argument list
      }
    
      // RIGHT
      func generateStars(
          at location: Point,
          count: Int,
          color: StarColor,
          withAverageDistance averageDistance: Float)
          -> String
      {
          populateUniverse()
      }
    
      // RIGHT
      func generateStars(
          at location: Point,
          count: Int,
          color: StarColor,
          withAverageDistance averageDistance: Float)
          throws -> String
      {
          populateUniverse()
      }
    }
  • (link) Long function invocations should also break on each argument. Put the closing parenthesis on the last line of the invocation. SwiftFormat: wrapArguments

    // WRONG
    universe.generateStars(at: location, count: 5, color: starColor, withAverageDistance: 4)
    
    // WRONG
    universe.generateStars(at: location,
                           count: 5,
                           color: starColor,
                           withAverageDistance: 4)
    
    // WRONG
    universe.generateStars(
        at: location,
        count: 5,
        color: starColor,
        withAverageDistance: 4
    )
    
    // WRONG
    universe.generate(5,
        .stars,
        at: location)
    
    // RIGHT
    universe.generateStars(
        at: location,
        count: 5,
        color: starColor,
        withAverageDistance: 4)
    
    // RIGHT
    universe.generate(
        5,
        .stars,
        at: location)
  • (link) Name unused function parameters as underscores (_). SwiftFormat: unusedArguments

    Why?

    Naming unused function parameters as underscores makes it more clear when the parameter is unused within the function body. This can make it easier to catch subtle logical errors, and can highlight opportunities to simplify method signatures.

    // WRONG
    
    // In this method, the `newContext` parameter is unused.
    // This is actually a logical error, and is easy to miss, but compiles without warning.
    func withContext(_ newContext: Context) {
      var updatedValue = self
      updatedValue.context = context
      return updatedValue  
    }
    
    // In this method, the `color` parameter is unused.
    // Is this a logical error (e.g. should it be passed through to the `universe.generateStars` method call),
    // or is this an unused argument that should be removed from the method signature?
    func generateUniverseWithStars(
      at location: Point,
      count: Int,
      color: StarColor,
      withAverageDistance averageDistance: Float)
    {
      let universe = generateUniverse()
      universe.generateStars(
        at: location,
        count: count,
        withAverageDistance: averageDistance)
    }
    // RIGHT
    
    // Automatically reformatting the unused parameter to be an underscore
    // makes it more clear that the parameter is unused, which makes it
    // easier to spot the logical error.
    func withContext(_: Context) {
      var updatedValue = self
      updatedValue.context = context
      return updatedValue  
    }
    
    // The underscore makes it more clear that the `color` parameter is unused.
    // This method argument can either be removed if truly unnecessary,
    // or passed through to `universe.generateStars` to correct the logical error.
    func generateUniverseWithStars(
      at location: Point,
      count: Int,
      color _: StarColor,
      withAverageDistance averageDistance: Float)
    {
      let universe = generateUniverse()
      universe.generateStars(
        at: location,
        count: count,
        withAverageDistance: averageDistance)
    }

Closures

  • (link) Favor Void return types over () in closure declarations. If you must specify a Void return type in a function declaration, use Void rather than () to improve readability. SwiftLint: void_return

    // WRONG
    func method(completion: () -> ()) {
      ...
    }
    
    // RIGHT
    func method(completion: () -> Void) {
      ...
    }
  • (link) Name unused closure parameters as underscores (_). SwiftFormat: unusedArguments

    Why?

    Naming unused closure parameters as underscores reduces the cognitive overhead required to read closures by making it obvious which parameters are used and which are unused.

    // WRONG
    someAsyncThing() { argument1, argument2, argument3 in
      print(argument3)
    }
    
    // RIGHT
    someAsyncThing() { _, _, argument3 in
      print(argument3)
    }
  • (link) Closures should have a single space or newline inside each brace. Trailing closures should additionally have a single space or newline outside each brace. SwiftFormat: spaceInsideBraces SwiftFormat: spaceAroundBraces

    // WRONG
    let evenSquares = numbers.filter{$0.isMultiple(of: 2)}.map{  $0 * $0  }
    
    // RIGHT
    let evenSquares = numbers.filter { $0.isMultiple(of: 2) }.map { $0 * $0 }
    
    // WRONG
    let evenSquares = numbers.filter( { $0.isMultiple(of: 2) } ).map( { $0 * $0 } )
    
    // RIGHT
    let evenSquares = numbers.filter({ $0.isMultiple(of: 2) }).map({ $0 * $0 })
    
    // WRONG
    let evenSquares = numbers
      .filter{ 
        $0.isMultiple(of: 2) 
      }
      .map{ 
        $0 * $0 
      }
    
    // RIGHT
    let evenSquares = numbers
      .filter {
        $0.isMultiple(of: 2) 
      }
      .map {
        $0 * $0 
      }
  • (link) Omit Void return types from closure expressions. SwiftFormat: redundantVoidReturnType

    // WRONG
    someAsyncThing() { argument -> Void in
      ...
    }
    
    // RIGHT
    someAsyncThing() { argument in
      ...
    }

Operators

  • (link) Infix operators should have a single space on either side. Prefer parenthesis to visually group statements with many operators rather than varying widths of whitespace. This rule does not apply to range operators (e.g. 1...3) and postfix or prefix operators (e.g. guest? or -1). SwiftLint: operator_usage_whitespace

    // WRONG
    let capacity = 1+2
    let capacity = currentCapacity   ?? 0
    let mask = (UIAccessibilityTraitButton|UIAccessibilityTraitSelected)
    let capacity=newCapacity
    let latitude = region.center.latitude - region.span.latitudeDelta/2.0
    
    // RIGHT
    let capacity = 1 + 2
    let capacity = currentCapacity ?? 0
    let mask = (UIAccessibilityTraitButton | UIAccessibilityTraitSelected)
    let capacity = newCapacity
    let latitude = region.center.latitude - (region.span.latitudeDelta / 2.0)
  • (link) Long ternary operator expressions should wrap before the ? and before the :, putting each conditional branch on a separate line. SwiftFormat: wrap

    // WRONG (too long)
    let destinationPlanet = solarSystem.hasPlanetsInHabitableZone ? solarSystem.planetsInHabitableZone.first : solarSystem.uninhabitablePlanets.first
    
    // WRONG (naive wrapping)
    let destinationPlanet = solarSystem.hasPlanetsInHabitableZone ? solarSystem.planetsInHabitableZone.first :
      solarSystem.uninhabitablePlanets.first
    
    // WRONG (unbalanced operators)
    let destinationPlanet = solarSystem.hasPlanetsInHabitableZone ?
      solarSystem.planetsInHabitableZone.first :
      solarSystem.uninhabitablePlanets.first
    
    // RIGHT
    let destinationPlanet = solarSystem.hasPlanetsInHabitableZone
      ? solarSystem.planetsInHabitableZone.first
      : solarSystem.uninhabitablePlanets.first

⬆ back to top

Patterns

  • (link) Prefer initializing properties at init time whenever possible, rather than using implicitly unwrapped optionals. A notable exception is UIViewController's view property. SwiftLint: implicitly_unwrapped_optional

    // WRONG
    class MyClass {
    
      init() {
        super.init()
        someValue = 5
      }
    
      var someValue: Int!
    }
    
    // RIGHT
    class MyClass {
    
      init() {
        someValue = 0
        super.init()
      }
    
      var someValue: Int
    }
  • (link) Avoid performing any meaningful or time-intensive work in init(). Avoid doing things like opening database connections, making network requests, reading large amounts of data from disk, etc. Create something like a start() method if these things need to be done before an object is ready for use.

  • (link) Extract complex property observers into methods. This reduces nestedness, separates side-effects from property declarations, and makes the usage of implicitly-passed parameters like oldValue explicit.

    // WRONG
    class TextField {
      var text: String? {
        didSet {
          guard oldValue != text else {
            return
          }
    
          // Do a bunch of text-related side-effects.
        }
      }
    }
    
    // RIGHT
    class TextField {
      var text: String? {
        didSet { textDidUpdate(from: oldValue) }
      }
    
      private func textDidUpdate(from oldValue: String?) {
        guard oldValue != text else {
          return
        }
    
        // Do a bunch of text-related side-effects.
      }
    }
  • (link) Extract complex callback blocks into methods. This limits the complexity introduced by weak-self in blocks and reduces nestedness. If you need to reference self in the method call, make use of guard to unwrap self for the duration of the callback.

    //WRONG
    class MyClass {
    
      func request(completion: () -> Void) {
        API.request() { [weak self] response in
          if let self = self {
            // Processing and side effects
          }
          completion()
        }
      }
    }
    
    // RIGHT
    class MyClass {
    
      func request(completion: () -> Void) {
        API.request() { [weak self] response in
          guard let self = self else { return }
          self.doSomething(with: self.property, response: response)
          completion()
        }
      }
    
      func doSomething(with nonOptionalParameter: SomeClass, response: SomeResponseClass) {
        // Processing and side effects
      }
    }
  • (link) Prefer using guard at the beginning of a scope.

    Why?

    It's easier to reason about a block of code when all guard statements are grouped together at the top rather than intermixed with business logic.

  • (link) Access control should be at the strictest level possible. Prefer public to open and private to fileprivate unless you need that behavior. SwiftFormat: redundantFileprivate

    // WRONG
    public struct Spaceship {
      // WRONG: `engine` is used in `extension Spaceship` below,
      // but extensions in the same file can access `private` members.
      fileprivate let engine: AntimatterEngine
    
      // WRONG: `hull` is not used by any other type, so `fileprivate` is unnecessary. 
      fileprivate let hull: Hull
    
      // RIGHT: `navigation` is used in `extension Pilot` below,
      // so `fileprivate` is necessary here.
      fileprivate let navigation: SpecialRelativityNavigationService
    }
    
    extension Spaceship {
      public func blastOff() {
        engine.start()
      }
    }
    
    extension Pilot {
      public func chartCourse() {
        spaceship.navigation.course = .andromedaGalaxy
        spaceship.blastOff()
      }
    }
    // RIGHT
    public struct Spaceship {
      fileprivate let navigation: SpecialRelativityNavigationService
      private let engine: AntimatterEngine
      private let hull: Hull
    }
    
    extension Spaceship {
      public func blastOff() {
        engine.start()
      }
    }
    
    extension Pilot {
      public func chartCourse() {
        spaceship.navigation.course = .andromedaGalaxy
        spaceship.blastOff()
      }
    }
  • (link) Avoid global functions whenever possible. Prefer methods within type definitions.

    // WRONG
    func age(of person, bornAt timeInterval) -> Int {
      // ...
    }
    
    func jump(person: Person) {
      // ...
    }
    
    // RIGHT
    class Person {
      var bornAt: TimeInterval
    
      var age: Int {
        // ...
      }
    
      func jump() {
        // ...
      }
    }
  • (link) Use caseless enums for organizing public or internal constants and functions into namespaces. SwiftFormat: enumNamespaces

    • Avoid creating non-namespaced global constants and functions.
    • Feel free to nest namespaces where it adds clarity.
    • private globals are permitted, since they are scoped to a single file and do not pollute the global namespace. Consider placing private globals in an enum namespace to match the guidelines for other declaration types.

    Why?

    Caseless enums work well as namespaces because they cannot be instantiated, which matches their intent.

    enum Environment {
    
      enum Earth {
        static let gravity = 9.8
      }
    
      enum Moon {
        static let gravity = 1.6
      }
    }
  • (link) Use Swift's automatic enum values unless they map to an external source. Add a comment explaining why explicit values are defined. SwiftFormat: redundantRawValues

    Why?

    To minimize user error, improve readability, and write code faster, rely on Swift's automatic enum values. If the value maps to an external source (e.g. it's coming from a network request) or is persisted across binaries, however, define the values explicity, and document what these values are mapping to.

    This ensures that if someone adds a new value in the middle, they won't accidentally break things.

    // WRONG
    enum ErrorType: String {
      case error = "error"
      case warning = "warning"
    }
    
    enum UserType: String {
      case owner
      case manager
      case member
    }
    
    enum Planet: Int {
      case mercury = 0
      case venus = 1
      case earth = 2
      case mars = 3
      case jupiter = 4
      case saturn = 5
      case uranus = 6
      case neptune = 7
    }
    
    enum ErrorCode: Int {
      case notEnoughMemory
      case invalidResource
      case timeOut
    }
    
    // RIGHT
    enum ErrorType: String {
      case error
      case warning
    }
    
    /// These are written to a logging service. Explicit values ensure they're consistent across binaries.
    // swiftformat:disable redundantRawValues
    enum UserType: String {
      case owner = "owner"
      case manager = "manager"
      case member = "member"
    }
    // swiftformat:enable redundantRawValues
    
    enum Planet: Int {
      case mercury
      case venus
      case earth
      case mars
      case jupiter
      case saturn
      case uranus
      case neptune
    }
    
    /// These values come from the server, so we set them here explicitly to match those values.
    enum ErrorCode: Int {
      case notEnoughMemory = 0
      case invalidResource = 1
      case timeOut = 2
    }
  • (link) Use optionals only when they have semantic meaning.

  • (link) Prefer immutable values whenever possible. Use map and compactMap instead of appending to a new collection. Use filter instead of removing elements from a mutable collection.

    Why?

    Mutable variables increase complexity, so try to keep them in as narrow a scope as possible.

    // WRONG
    var results = [SomeType]()
    for element in input {
      let result = transform(element)
      results.append(result)
    }
    
    // RIGHT
    let results = input.map { transform($0) }
    // WRONG
    var results = [SomeType]()
    for element in input {
      if let result = transformThatReturnsAnOptional(element) {
        results.append(result)
      }
    }
    
    // RIGHT
    let results = input.compactMap { transformThatReturnsAnOptional($0) }
  • (link) Prefer immutable or computed static properties over mutable ones whenever possible. Use stored static let properties or computed static var properties over stored static vars properties whenever possible, as stored static var properties are global mutable state.

    Why?

    Global mutable state increases complexity and makes it harder to reason about the behavior of applications. It should be avoided when possible.

    // WRONG
    enum Fonts {
      static var title = UIFont()
    }
    
    // RIGHT
    enum Fonts {
      static let title = UIFont()
    }
    // WRONG
    struct FeatureState {
      var count: Int
    
      static var initial = FeatureState(count: 0)
    }
    
    // RIGHT
    struct FeatureState {
      var count: Int
    
      static var initial: FeatureState {
        // Vend static properties that are cheap to compute
        FeatureState(count: 0)
      }
    }
  • (link) Handle an unexpected but recoverable condition with an assert method combined with the appropriate logging in production. If the unexpected condition is not recoverable, prefer a precondition method or fatalError(). This strikes a balance between crashing and providing insight into unexpected conditions in the wild. Only prefer fatalError over a precondition method when the failure message is dynamic, since a precondition method won't report the message in the crash report. SwiftLint: fatal_error_message

    func didSubmitText(_ text: String) {
      // It's unclear how this was called with an empty string; our custom text field shouldn't allow this.
      // This assert is useful for debugging but it's OK if we simply ignore this scenario in production.
      guard !text.isEmpty else {
        assertionFailure("Unexpected empty string")
        return
      }
      // ...
    }
    
    func transformedItem(atIndex index: Int, from items: [Item]) -> Item {
      precondition(index >= 0 && index < items.count)
      // It's impossible to continue executing if the precondition has failed.
      // ...
    }
    
    func makeImage(name: String) -> UIImage {
      guard let image = UIImage(named: name, in: nil, compatibleWith: nil) else {
        fatalError("Image named \(name) couldn't be loaded.")
        // We want the error message so we know the name of the missing image.
      }
      return image
    }
  • (link) Default type methods to static.

    Why?

    If a method needs to be overridden, the author should opt into that functionality by using the class keyword instead.

    // WRONG
    class Fruit {
      class func eatFruits(_ fruits: [Fruit]) { ... }
    }
    
    // RIGHT
    class Fruit {
      static func eatFruits(_ fruits: [Fruit]) { ... }
    }
  • (link) Default classes to final.

    Why?

    If a class needs to be overridden, the author should opt into that functionality by omitting the final keyword.

    // WRONG
    class SettingsRepository {
      // ...
    }
    
    // RIGHT
    final class SettingsRepository {
      // ...
    }
  • (link) Check for nil rather than using optional binding if you don't need to use the value. SwiftLint: unused_optional_binding

    Why?

    Checking for nil makes it immediately clear what the intent of the statement is. Optional binding is less explicit.

    var thing: Thing?
    
    // WRONG
    if let _ = thing {
      doThing()
    }
    
    // RIGHT
    if thing != nil {
      doThing()
    }
  • (link) Omit the return keyword when not required by the language. SwiftFormat: redundantReturn

    // WRONG
    ["1", "2", "3"].compactMap { return Int($0) }
    
    var size: CGSize {
      return CGSize(
        width: 100.0,
        height: 100.0)
    }
    
    func makeInfoAlert(message: String) -> UIAlertController {
      return UIAlertController(
        title: "ℹ️ Info",
        message: message,
        preferredStyle: .alert)
    }
    
    // RIGHT
    ["1", "2", "3"].compactMap { Int($0) }
    
    var size: CGSize {
      CGSize(
        width: 100.0,
        height: 100.0)
    }
    
    func makeInfoAlert(message: String) -> UIAlertController {
      UIAlertController(
        title: "ℹ️ Info",
        message: message,
        preferredStyle: .alert)
    }
  • (link) Use AnyObject instead of class in protocol definitions. SwiftFormat: anyObjectProtocol

    Why?

    SE-0156, which introduced support for using the AnyObject keyword as a protocol constraint, recommends preferring AnyObject over class:

    This proposal merges the concepts of class and AnyObject, which now have the same meaning: they represent an existential for classes. To get rid of the duplication, we suggest only keeping AnyObject around. To reduce source-breakage to a minimum, class could be redefined as typealias class = AnyObject and give a deprecation warning on class for the first version of Swift this proposal is implemented in. Later, class could be removed in a subsequent version of Swift.

    // WRONG
    protocol Foo: class {}
    
    // RIGHT
    protocol Foo: AnyObject {}
  • (link) Avoid single-expression closures that are always called immediately. Instead, prefer inlining the expression. SwiftFormat: redundantClosure

    // WRONG
    lazy var universe: Universe = { 
      Universe() 
    }()
    
    lazy var stars = {
      universe.generateStars(
        at: location,
        count: 5,
        color: starColor,
        withAverageDistance: 4)
    }()
    
    // RIGHT
    lazy var universe = Universe() 
    
    lazy var stars = universe.generateStars(
      at: location,
      count: 5,
      color: starColor,
      withAverageDistance: 4)
  • (link) Omit the get clause from a computed property declaration that doesn't also have a set, willSet, or didSet clause. SwiftFormat: redundantGet

    // WRONG
    var universe: Universe {
      get {
        Universe()
      }
    }
    
    // RIGHT
    var universe: Universe {
      Universe()
    }
    
    // RIGHT
    var universe: Universe {
      get { multiverseService.current }
      set { multiverseService.current = newValue }
    }

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File Organization

  • (link) Alphabetize and deduplicate module imports within a file. Place all imports at the top of the file below the header comments. Do not add additional line breaks between import statements. Add a single empty line before the first import and after the last import. SwiftFormat: sortedImports SwiftFormat: duplicateImports

    Why?

    • A standard organization method helps engineers more quickly determine which modules a file depends on.
    • Duplicated import statements have no effect and should be removed for clarity.
    // WRONG
    
    //  Copyright © 2018 Airbnb. All rights reserved.
    //
    import DLSPrimitives
    import Constellation
    import Constellation
    import Epoxy
    
    import Foundation
    
    //RIGHT
    
    //  Copyright © 2018 Airbnb. All rights reserved.
    //
    
    import Constellation
    import DLSPrimitives
    import Epoxy
    import Foundation

    Exception: @testable import should be grouped after the regular import and separated by an empty line.

    // WRONG
    
    //  Copyright © 2018 Airbnb. All rights reserved.
    //
    
    import DLSPrimitives
    @testable import Epoxy
    import Foundation
    import Nimble
    import Quick
    
    //RIGHT
    
    //  Copyright © 2018 Airbnb. All rights reserved.
    //
    
    import DLSPrimitives
    import Foundation
    import Nimble
    import Quick
    
    @testable import Epoxy
  • (link) Limit consecutive whitespace to one blank line or space (excluding indentation). Favor the following formatting guidelines over whitespace of varying heights or widths. SwiftLint: vertical_whitespace SwiftFormat: consecutiveSpaces

    // WRONG
    struct Planet {
    
      let mass:          Double
      let hasAtmosphere: Bool
    
    
      func distance(to: Planet) { }
    
    }
    
    // RIGHT
    struct Planet {
    
      let mass: Double
      let hasAtmosphere: Bool
    
      func distance(to: Planet) { }
    
    }
  • (link) Files should end in a newline. SwiftLint: trailing_newline

  • (link) Declarations that include scopes spanning multiple lines should be separated from adjacent declarations in the same scope by a newline. Insert a single blank line between multi-line scoped declarations (e.g. types, extensions, functions, computed properties, etc.) and other declarations at the same indentation level. SwiftFormat: blankLinesBetweenScopes

    Why?

    Dividing scoped declarations from other declarations at the same scope visually separates them, making adjacent declarations easier to differentiate from the scoped declaration.

    // WRONG
    struct SolarSystem {
      var numberOfPlanets: Int {
        
      }
      func distance(to: SolarSystem) -> AstronomicalUnit {
        
      }
    }
    struct Galaxy {
      func distance(to: Galaxy) -> AstronomicalUnit {
        
      }
      func contains(_ solarSystem: SolarSystem) -> Bool {
        
      }
    }
    
    // RIGHT
    struct SolarSystem {
      var numberOfPlanets: Int {
        
      }
    
      func distance(to: SolarSystem) -> AstronomicalUnit {
        
      }
    }
    
    struct Galaxy {
      func distance(to: Galaxy) -> AstronomicalUnit {
        
      }
    
      func contains(_ solarSystem: SolarSystem) -> Bool {
        
      }
    }
  • (link) Use // MARK: to separate the contents of type definitions and extensions into the sections listed below, in order. All type definitions and extensions should be divided up in this consistent way, allowing a reader of your code to easily jump to what they are interested in. SwiftFormat: organizeDeclarations

    • // MARK: Lifecycle for init and deinit methods.
    • // MARK: Open for open properties and methods.
    • // MARK: Public for public properties and methods.
    • // MARK: Internal for internal properties and methods.
    • // MARK: Fileprivate for fileprivate properties and methods.
    • // MARK: Private for private properties and methods.
    • If the type in question is an enum, its cases should go above the first // MARK:.
    • Do not subdivide each of these sections into subsections, as it makes the method dropdown more cluttered and therefore less useful. Instead, group methods by functionality and use smart naming to make clear which methods are related. If there are enough methods that sub-sections seem necessary, consider refactoring your code into multiple types.
    • If all of the type or extension's definitions belong to the same category (e.g. the type or extension only consists of internal properties), it is OK to omit the // MARK:s.
    • If the type in question is a simple value type (e.g. fewer than 20 lines), it is OK to omit the // MARK:s, as it would hurt legibility.
  • (link) Within each top-level section, place content in the following order. This allows a new reader of your code to more easily find what they are looking for. SwiftFormat: organizeDeclarations

    • Nested types and typealiases
    • Static properties
    • Class properties
    • Instance properties
    • Static methods
    • Class methods
    • Instance methods
  • (link) Add empty lines between property declarations of different kinds. (e.g. between static properties and instance properties.) SwiftFormat: organizeDeclarations

    // WRONG
    static let gravityEarth: CGFloat = 9.8
    static let gravityMoon: CGFloat = 1.6
    var gravity: CGFloat
    
    // RIGHT
    static let gravityEarth: CGFloat = 9.8
    static let gravityMoon: CGFloat = 1.6
    
    var gravity: CGFloat
  • (link) Computed properties and properties with property observers should appear at the end of the set of declarations of the same kind. (e.g. instance properties.) SwiftFormat: organizeDeclarations

    // WRONG
    var atmosphere: Atmosphere {
      didSet {
        print("oh my god, the atmosphere changed")
      }
    }
    var gravity: CGFloat
    
    // RIGHT
    var gravity: CGFloat
    var atmosphere: Atmosphere {
      didSet {
        print("oh my god, the atmosphere changed")
      }
    }

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Objective-C Interoperability

  • (link) Prefer pure Swift classes over subclasses of NSObject. If your code needs to be used by some Objective-C code, wrap it to expose the desired functionality. Use @objc on individual methods and variables as necessary rather than exposing all API on a class to Objective-C via @objcMembers.

    class PriceBreakdownViewController {
    
      private let acceptButton = UIButton()
    
      private func setUpAcceptButton() {
        acceptButton.addTarget(
          self,
          action: #selector(didTapAcceptButton),
          forControlEvents: .touchUpInside)
      }
    
      @objc
      private func didTapAcceptButton() {
        // ...
      }
    }

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Contributors

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Amendments

We encourage you to fork this guide and change the rules to fit your team’s style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

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