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CooperativeA_Star.cs
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CooperativeA_Star.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Diagnostics;
namespace mapf
{
/// <summary>
/// Runs David Silver's Cooperative A* (CA*).
/// It doesn't find optimal solutions and isn't complete.
/// </summary>
class CooperativeAStar : IStatisticsCsvWriter, ISolver
{
/// <summary>
/// The Reservation Table
/// </summary>
HashSet<TimedMove> reservationTable;
AgentState[] allAgentsState;
/// <summary>
/// Maps locations (moves) to the time an agent parked there. From that point on they're
/// blocked.
/// </summary>
Dictionary<Move, int> parked;
int[] pathCosts;
SinglePlan[] paths;
int maxPathCostSoFar;
public int expanded;
public int generated;
public int totalcost;
private ProblemInstance problem;
private Run runner;
private int initialEstimate;
public CooperativeAStar()
{
reservationTable = new HashSet<TimedMove>();
parked = new Dictionary<Move, int>();
}
public string GetName()
{
return "CA*";
}
public void Clear()
{
this.reservationTable.Clear();
this.parked.Clear();
this.initialEstimate = 0;
this.maxPathCostSoFar = 0;
this.totalcost = 0;
this.pathCosts = null;
this.paths = null;
}
public void ClearStatistics()
{
this.expanded = 0;
this.generated = 0;
}
public int GetExpanded()
{
return this.expanded;
}
public int GetGenerated()
{
return this.generated;
}
public long GetMemoryUsed()
{
return Process.GetCurrentProcess().VirtualMemorySize64;
}
public void Setup(ProblemInstance instance, Run runner)
{
this.Clear();
this.ClearStatistics();
this.problem = instance;
this.allAgentsState = instance.agents;
this.pathCosts = new int[this.allAgentsState.Length];
this.paths = new SinglePlan[this.allAgentsState.Length];
this.runner = runner;
}
public Plan GetPlan() { return new Plan(this.paths.TakeWhile(plan => plan != null)); }
public int GetSolutionCost() { return this.totalcost; }
public void OutputStatisticsHeader(TextWriter output)
{
output.Write(this.ToString() + " expanded" + Run.RESULTS_DELIMITER);
output.Write(this.ToString() + " generated" + Run.RESULTS_DELIMITER);
}
public override string ToString()
{
return GetName();
}
public int GetSolutionDepth()
{
return this.totalcost - this.initialEstimate;
}
/// <summary>
/// Prints statistics of a single run to the given output.
/// </summary>
public void OutputStatistics(TextWriter output)
{
Console.WriteLine($"Expanded nodes: {this.expanded}");
Console.WriteLine($"Generated nodes: {this.generated}");
output.Write(this.expanded + Run.RESULTS_DELIMITER);
output.Write(this.generated + Run.RESULTS_DELIMITER);
}
public int NumStatsColumns
{
get
{
return 2;
}
}
public bool Solve()
{
foreach (AgentState agent in allAgentsState)
{
if (!singleAgentAStar(agent))
{
this.totalcost = Constants.NO_SOLUTION_COST;
return false;
}
}
return true;
}
public bool AddOneAgent(int index)
{
if (!singleAgentAStar(allAgentsState[index]))
{
this.totalcost = Constants.NO_SOLUTION_COST;
return false;
}
return true;
}
private bool singleAgentAStar(AgentState agent)
{
AgentState.EquivalenceOverDifferentTimes = false;
BinaryHeap<AgentState> openList = new BinaryHeap<AgentState>(); // TODO: Safe to use OpenList here instead?
HashSet<AgentState> closedList = new HashSet<AgentState>();
agent.h = this.problem.GetSingleAgentOptimalCost(agent);
openList.Add(agent);
AgentState node;
this.initialEstimate += agent.h;
TimedMove queryTimedMove = new TimedMove();
while (openList.Count > 0)
{
if (this.runner.ElapsedMilliseconds() > Constants.MAX_TIME)
{
return false;
}
node = openList.Remove();
if (node.h == 0)
{
bool valid = true;
for (int i = node.lastMove.time; i <= maxPathCostSoFar; i++)
{
queryTimedMove.setup(node.lastMove.x, node.lastMove.y, Move.Direction.NO_DIRECTION, i);
if (reservationTable.Contains(queryTimedMove))
valid = false;
}
if (valid)
{
this.paths[agent.agent.agentNum] = new SinglePlan(node);
reservePath(node);
totalcost += node.lastMove.time;
parked.Add(new Move(node.lastMove.x, node.lastMove.y, Move.Direction.NO_DIRECTION), node.lastMove.time);
return true;
}
}
expandNode(node, openList, closedList);
expanded++;
}
return false;
}
private void reservePath(AgentState end)
{
AgentState node = end;
while (node != null)
{
reservationTable.Add(new TimedMove(node.lastMove));
pathCosts[node.agent.agentNum]++;
node = node.prev;
}
if (pathCosts[end.agent.agentNum] > this.maxPathCostSoFar)
this.maxPathCostSoFar = pathCosts[end.agent.agentNum];
}
private void expandNode(AgentState node, BinaryHeap<AgentState> openList, HashSet<AgentState> closedList)
{
foreach (TimedMove move in node.lastMove.GetNextMoves())
{
if (this.isValidMove(move))
{
AgentState child = new AgentState(node);
child.prev = node;
child.MoveTo(move);
if (closedList.Contains(child) == false)
{
closedList.Add(child);
child.h = this.problem.GetSingleAgentOptimalCost(child);
openList.Add(child);
generated++;
}
}
}
}
private Move queryMove = new Move();
private bool isValidMove(TimedMove move)
{
if (this.problem.IsValid(move) == false)
return false;
if (move.IsColliding(this.reservationTable))
return false;
this.queryMove.setup(move.x, move.y, Move.Direction.NO_DIRECTION);
if (parked.ContainsKey(this.queryMove) && parked[this.queryMove] <= move.time)
return false;
return true;
}
}
}