forked from AmazingAmpharos/OoT-Randomizer
-
Notifications
You must be signed in to change notification settings - Fork 233
/
EntranceShuffle.py
1122 lines (988 loc) · 89.4 KB
/
EntranceShuffle.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
from __future__ import annotations
import random
import logging
from collections import OrderedDict
from collections.abc import Iterable, Container
from itertools import chain
from typing import TYPE_CHECKING, Optional
from Fill import ShuffleError
from Search import Search
from Region import Region, TimeOfDay
from Rules import set_entrances_based_rules
from State import State
from Item import ItemFactory
from Hints import HintArea, HintAreaNotFound
from HintList import misc_item_hint_table
if TYPE_CHECKING:
from Entrance import Entrance
from Location import Location
from Item import Item
from World import World
def set_all_entrances_data(world: World) -> None:
for type, forward_entry, *return_entry in entrance_shuffle_table:
forward_entrance = world.get_entrance(forward_entry[0])
forward_entrance.data = forward_entry[1]
forward_entrance.type = type
forward_entrance.primary = True
if type == 'Grotto':
forward_entrance.data['index'] = 0x1000 + forward_entrance.data['grotto_id']
if return_entry:
return_entry = return_entry[0]
return_entrance = world.get_entrance(return_entry[0])
return_entrance.data = return_entry[1]
return_entrance.type = type
forward_entrance.bind_two_way(return_entrance)
if type == 'Grotto':
return_entrance.data['index'] = 0x7FFF
def assume_entrance_pool(entrance_pool: list[Entrance]) -> list[Entrance]:
assumed_pool = []
for entrance in entrance_pool:
assumed_forward = entrance.assume_reachable()
if entrance.reverse is not None:
assumed_return = entrance.reverse.assume_reachable()
if (entrance.type in ('Dungeon', 'Grotto', 'Grave') and entrance.reverse.name != 'Spirit Temple Lobby -> Desert Colossus From Spirit Lobby') or \
(entrance.type == 'Interior' and entrance.world and entrance.world.shuffle_special_interior_entrances):
# In most cases, Dungeon, Grotto/Grave and Simple Interior exits shouldn't be assumed able to give access to their parent region
assumed_return.set_rule(lambda state, **kwargs: False)
assumed_forward.bind_two_way(assumed_return)
assumed_pool.append(assumed_forward)
return assumed_pool
def build_one_way_targets(world: World, types_to_include: Iterable[str], exclude: Container[str] = (), target_region_names: Container[str] = ()) -> list[Entrance]:
one_way_entrances: list[Entrance] = []
for pool_type in types_to_include:
one_way_entrances += world.get_shufflable_entrances(type=pool_type)
valid_one_way_entrances = list(filter(lambda entrance: entrance.name not in exclude, one_way_entrances))
if target_region_names:
return [entrance.get_new_target() for entrance in valid_one_way_entrances
if entrance.connected_region.name in target_region_names]
return [entrance.get_new_target() for entrance in valid_one_way_entrances]
# Abbreviations
# DMC Death Mountain Crater
# DMT Death Mountain Trail
# GC Goron City
# GF Gerudo Fortress
# GS Gold Skulltula
# GV Gerudo Valley
# HC Hyrule Castle
# HF Hyrule Field
# KF Kokiri Forest
# LH Lake Hylia
# LLR Lon Lon Ranch
# LW Lost Woods
# OGC Outside Ganon's Castle
# SFM Sacred Forest Meadow
# ToT Temple of Time
# ZD Zora's Domain
# ZF Zora's Fountain
# ZR Zora's River
entrance_shuffle_table = [
('Dungeon', ('KF Outside Deku Tree -> Deku Tree Lobby', { 'index': 0x0000 }),
('Deku Tree Lobby -> KF Outside Deku Tree', { 'index': 0x0209 })),
('Dungeon', ('Death Mountain -> Dodongos Cavern Beginning', { 'index': 0x0004 }),
('Dodongos Cavern Beginning -> Death Mountain', { 'index': 0x0242 })),
('Dungeon', ('Zoras Fountain -> Jabu Jabus Belly Beginning', { 'index': 0x0028 }),
('Jabu Jabus Belly Beginning -> Zoras Fountain', { 'index': 0x0221 })),
('Dungeon', ('SFM Forest Temple Entrance Ledge -> Forest Temple Lobby', { 'index': 0x0169 }),
('Forest Temple Lobby -> SFM Forest Temple Entrance Ledge', { 'index': 0x0215 })),
('Dungeon', ('DMC Fire Temple Entrance -> Fire Temple Lower', { 'index': 0x0165 }),
('Fire Temple Lower -> DMC Fire Temple Entrance', { 'index': 0x024A })),
('Dungeon', ('Lake Hylia -> Water Temple Lobby', { 'index': 0x0010 }),
('Water Temple Lobby -> Lake Hylia', { 'index': 0x021D })),
('Dungeon', ('Graveyard Warp Pad Region -> Shadow Temple Entryway', { 'index': 0x0037 }),
('Shadow Temple Entryway -> Graveyard Warp Pad Region', { 'index': 0x0205 })),
('Dungeon', ('Desert Colossus -> Spirit Temple Lobby', { 'index': 0x0082 }),
('Spirit Temple Lobby -> Desert Colossus From Spirit Lobby', { 'index': 0x01E1 })),
('Dungeon', ('Kakariko Village -> Bottom of the Well', { 'index': 0x0098 }),
('Bottom of the Well -> Kakariko Village', { 'index': 0x02A6 })),
('Dungeon', ('ZF Ice Ledge -> Ice Cavern Beginning', { 'index': 0x0088 }),
('Ice Cavern Beginning -> ZF Ice Ledge', { 'index': 0x03D4 })),
('Dungeon', ('Gerudo Fortress -> Gerudo Training Ground Lobby', { 'index': 0x0008 }),
('Gerudo Training Ground Lobby -> Gerudo Fortress', { 'index': 0x03A8 })),
('DungeonSpecial', ('Ganons Castle Grounds -> Ganons Castle Lobby', { 'index': 0x0467 }),
('Ganons Castle Lobby -> Castle Grounds From Ganons Castle', { 'index': 0x023D })),
('ChildBoss', ('Deku Tree Before Boss -> Queen Gohma Boss Room', { 'index': 0x040f, 'savewarp_addresses': [ 0xB06292, 0xBC6162, 0xBC60AE ] }),
('Queen Gohma Boss Room -> Deku Tree Before Boss', { 'index': 0x0252 })),
('ChildBoss', ('Dodongos Cavern Before Boss -> King Dodongo Boss Room', { 'index': 0x040b, 'savewarp_addresses': [ 0xB062B6, 0xBC616E ] }),
('King Dodongo Boss Room -> Dodongos Cavern Mouth', { 'index': 0x00c5 })),
('ChildBoss', ('Jabu Jabus Belly Before Boss -> Barinade Boss Room', { 'index': 0x0301, 'savewarp_addresses': [ 0xB062C2, 0xBC60C2 ] }),
('Barinade Boss Room -> Jabu Jabus Belly Before Boss', { 'index': 0x0407 })),
('AdultBoss', ('Forest Temple Before Boss -> Phantom Ganon Boss Room', { 'index': 0x000c, 'savewarp_addresses': [ 0xB062CE, 0xBC6182 ] }),
('Phantom Ganon Boss Room -> Forest Temple Before Boss', { 'index': 0x024E })),
('AdultBoss', ('Fire Temple Before Boss -> Volvagia Boss Room', { 'index': 0x0305, 'savewarp_addresses': [ 0xB062DA, 0xBC60CE ] }),
('Volvagia Boss Room -> Fire Temple Before Boss', { 'index': 0x0175 })),
('AdultBoss', ('Water Temple Before Boss -> Morpha Boss Room', { 'index': 0x0417, 'savewarp_addresses': [ 0xB062E6, 0xBC6196 ] }),
('Morpha Boss Room -> Water Temple Before Boss', { 'index': 0x0423 })),
('AdultBoss', ('Shadow Temple Before Boss -> Bongo Bongo Boss Room', { 'index': 0x0413, 'savewarp_addresses': [ 0xB062FE, 0xBC61AA ] }),
('Bongo Bongo Boss Room -> Shadow Temple Before Boss', { 'index': 0x02B2 })),
('AdultBoss', ('Spirit Temple Before Boss -> Twinrova Boss Room', { 'index': 0x008D, 'savewarp_addresses': [ 0xB062F2, 0xBC6122 ] }),
('Twinrova Boss Room -> Spirit Temple Before Boss', { 'index': 0x02F5 })),
('Interior', ('Kokiri Forest -> KF Midos House', { 'index': 0x0433 }),
('KF Midos House -> Kokiri Forest', { 'index': 0x0443 })),
('Interior', ('Kokiri Forest -> KF Sarias House', { 'index': 0x0437 }),
('KF Sarias House -> Kokiri Forest', { 'index': 0x0447 })),
('Interior', ('Kokiri Forest -> KF House of Twins', { 'index': 0x009C }),
('KF House of Twins -> Kokiri Forest', { 'index': 0x033C })),
('Interior', ('Kokiri Forest -> KF Know It All House', { 'index': 0x00C9 }),
('KF Know It All House -> Kokiri Forest', { 'index': 0x026A })),
('Interior', ('Kokiri Forest -> KF Kokiri Shop', { 'index': 0x00C1 }),
('KF Kokiri Shop -> Kokiri Forest', { 'index': 0x0266 })),
('Interior', ('Lake Hylia -> LH Lab', { 'index': 0x0043 }),
('LH Lab -> Lake Hylia', { 'index': 0x03CC })),
('Interior', ('LH Fishing Island -> LH Fishing Hole', { 'index': 0x045F }),
('LH Fishing Hole -> LH Fishing Island', { 'index': 0x0309 })),
('Interior', ('GV Fortress Side -> GV Carpenter Tent', { 'index': 0x03A0 }),
('GV Carpenter Tent -> GV Fortress Side', { 'index': 0x03D0 })),
('Interior', ('Market Entrance -> Market Guard House', { 'index': 0x007E }),
('Market Guard House -> Market Entrance', { 'index': 0x026E })),
('Interior', ('Market -> Market Mask Shop', { 'index': 0x0530 }),
('Market Mask Shop -> Market', { 'index': 0x01D1, 'addresses': [0xC6DA5E] })),
('Interior', ('Market -> Market Bombchu Bowling', { 'index': 0x0507 }),
('Market Bombchu Bowling -> Market', { 'index': 0x03BC })),
('Interior', ('Market -> Market Potion Shop', { 'index': 0x0388 }),
('Market Potion Shop -> Market', { 'index': 0x02A2 })),
('Interior', ('Market -> Market Treasure Chest Game', { 'index': 0x0063 }),
('Market Treasure Chest Game -> Market', { 'index': 0x01D5 })),
('Interior', ('Market Back Alley -> Market Bombchu Shop', { 'index': 0x0528 }),
('Market Bombchu Shop -> Market Back Alley', { 'index': 0x03C0 })),
('Interior', ('Market Back Alley -> Market Man in Green House', { 'index': 0x043B }),
('Market Man in Green House -> Market Back Alley', { 'index': 0x0067 })),
('Interior', ('Kakariko Village -> Kak Carpenter Boss House', { 'index': 0x02FD }),
('Kak Carpenter Boss House -> Kakariko Village', { 'index': 0x0349 })),
('Interior', ('Kakariko Village -> Kak House of Skulltula', { 'index': 0x0550 }),
('Kak House of Skulltula -> Kakariko Village', { 'index': 0x04EE })),
('Interior', ('Kakariko Village -> Kak Impas House', { 'index': 0x039C }),
('Kak Impas House -> Kakariko Village', { 'index': 0x0345 })),
('Interior', ('Kak Impas Ledge -> Kak Impas House Back', { 'index': 0x05C8 }),
('Kak Impas House Back -> Kak Impas Ledge', { 'index': 0x05DC })),
('Interior', ('Kak Backyard -> Kak Odd Medicine Building', { 'index': 0x0072 }),
('Kak Odd Medicine Building -> Kak Backyard', { 'index': 0x034D })),
('Interior', ('Graveyard -> Graveyard Dampes House', { 'index': 0x030D }),
('Graveyard Dampes House -> Graveyard', { 'index': 0x0355 })),
('Interior', ('Goron City -> GC Shop', { 'index': 0x037C }),
('GC Shop -> Goron City', { 'index': 0x03FC })),
('Interior', ('Zoras Domain -> ZD Shop', { 'index': 0x0380 }),
('ZD Shop -> Zoras Domain', { 'index': 0x03C4 })),
('Interior', ('Lon Lon Ranch -> LLR Talons House', { 'index': 0x004F }),
('LLR Talons House -> Lon Lon Ranch', { 'index': 0x0378 })),
('Interior', ('Lon Lon Ranch -> LLR Stables', { 'index': 0x02F9 }),
('LLR Stables -> Lon Lon Ranch', { 'index': 0x042F })),
('Interior', ('Lon Lon Ranch -> LLR Tower', { 'index': 0x05D0 }),
('LLR Tower -> Lon Lon Ranch', { 'index': 0x05D4 })),
('Interior', ('Market -> Market Bazaar', { 'index': 0x052C }),
('Market Bazaar -> Market', { 'index': 0x03B8, 'addresses': [0xBEFD74] })),
('Interior', ('Market -> Market Shooting Gallery', { 'index': 0x016D }),
('Market Shooting Gallery -> Market', { 'index': 0x01CD, 'addresses': [0xBEFD7C] })),
('Interior', ('Kakariko Village -> Kak Bazaar', { 'index': 0x00B7 }),
('Kak Bazaar -> Kakariko Village', { 'index': 0x0201, 'addresses': [0xBEFD72] })),
('Interior', ('Kakariko Village -> Kak Shooting Gallery', { 'index': 0x003B }),
('Kak Shooting Gallery -> Kakariko Village', { 'index': 0x0463, 'addresses': [0xBEFD7A] })),
('Interior', ('Desert Colossus -> Colossus Great Fairy Fountain', { 'index': 0x0588 }),
('Colossus Great Fairy Fountain -> Desert Colossus', { 'index': 0x057C, 'addresses': [0xBEFD82] })),
('Interior', ('Hyrule Castle Grounds -> HC Great Fairy Fountain', { 'index': 0x0578 }),
('HC Great Fairy Fountain -> Castle Grounds', { 'index': 0x0340, 'addresses': [0xBEFD80] })),
('Interior', ('Ganons Castle Grounds -> OGC Great Fairy Fountain', { 'index': 0x04C2 }),
('OGC Great Fairy Fountain -> Castle Grounds', { 'index': 0x0340, 'addresses': [0xBEFD6C] })),
('Interior', ('DMC Lower Nearby -> DMC Great Fairy Fountain', { 'index': 0x04BE }),
('DMC Great Fairy Fountain -> DMC Lower Local', { 'index': 0x0482, 'addresses': [0xBEFD6A] })),
('Interior', ('Death Mountain Summit -> DMT Great Fairy Fountain', { 'index': 0x0315 }),
('DMT Great Fairy Fountain -> Death Mountain Summit', { 'index': 0x045B, 'addresses': [0xBEFD68] })),
('Interior', ('Zoras Fountain -> ZF Great Fairy Fountain', { 'index': 0x0371 }),
('ZF Great Fairy Fountain -> Zoras Fountain', { 'index': 0x0394, 'addresses': [0xBEFD7E] })),
('SpecialInterior', ('Kokiri Forest -> KF Links House', { 'index': 0x0272 }),
('KF Links House -> Kokiri Forest', { 'index': 0x0211 })),
('SpecialInterior', ('ToT Entrance -> Temple of Time', { 'index': 0x0053 }),
('Temple of Time -> ToT Entrance', { 'index': 0x0472 })),
('SpecialInterior', ('Kakariko Village -> Kak Windmill', { 'index': 0x0453 }),
('Kak Windmill -> Kakariko Village', { 'index': 0x0351 })),
('SpecialInterior', ('Kakariko Village -> Kak Potion Shop Front', { 'index': 0x0384 }),
('Kak Potion Shop Front -> Kakariko Village', { 'index': 0x044B })),
('SpecialInterior', ('Kak Backyard -> Kak Potion Shop Back', { 'index': 0x03EC }),
('Kak Potion Shop Back -> Kak Backyard', { 'index': 0x04FF })),
('Hideout', ('Gerudo Fortress -> Hideout 1 Torch Jail', { 'index': 0x0486 }),
('Hideout 1 Torch Jail -> Gerudo Fortress', { 'index': 0x0231 })),
('Hideout', ('GF Entrances Behind Crates -> Hideout 1 Torch Jail', { 'index': 0x048A }),
('Hideout 1 Torch Jail -> GF Entrances Behind Crates', { 'index': 0x0235 })),
('Hideout', ('GF Entrances Behind Crates -> Hideout Kitchen Hallway', { 'index': 0x048E }),
('Hideout Kitchen Hallway -> GF Entrances Behind Crates', { 'index': 0x0239 })),
('Hideout', ('Gerudo Fortress -> Hideout Kitchen Hallway', { 'index': 0x0492 }),
('Hideout Kitchen Hallway -> Gerudo Fortress', { 'index': 0x02AA })),
('Hideout', ('Gerudo Fortress -> Hideout 4 Torches Jail', { 'index': 0x0496 }),
('Hideout 4 Torches Jail -> Gerudo Fortress', { 'index': 0x02BA })),
('Hideout', ('GF Roof Entrance Cluster -> Hideout 4 Torches Jail', { 'index': 0x049A }),
('Hideout 4 Torches Jail -> GF Roof Entrance Cluster', { 'index': 0x02BE })),
('Hideout', ('Gerudo Fortress -> Hideout 2 Torches Jail', { 'index': 0x049E }),
('Hideout 2 Torches Jail -> Gerudo Fortress', { 'index': 0x02C2 })),
('Hideout', ('GF Roof Entrance Cluster -> Hideout 2 Torches Jail', { 'index': 0x04A2 }),
('Hideout 2 Torches Jail -> GF Roof Entrance Cluster', { 'index': 0x02C6 })),
('Hideout', ('GF Roof Entrance Cluster -> Hideout Kitchen Front', { 'index': 0x04A6 }),
('Hideout Kitchen Front -> GF Roof Entrance Cluster', { 'index': 0x02D2 })),
('Hideout', ('GF Kitchen Roof Access -> Hideout Kitchen Rear', { 'index': 0x04AA }),
('Hideout Kitchen Rear -> GF Kitchen Roof Access', { 'index': 0x02D6 })),
('Hideout', ('GF Break Room Entrance -> Hideout Break Room', { 'index': 0x04AE }),
('Hideout Break Room -> GF Break Room Entrance', { 'index': 0x02DA })),
('Hideout', ('GF Balcony -> Hideout Hall to Balcony', { 'index': 0x04B2 }),
('Hideout Hall to Balcony -> GF Balcony', { 'index': 0x02DE })),
('Hideout', ('GF 3 Torches Jail Exterior -> Hideout 3 Torches Jail', { 'index': 0x0570 }),
('Hideout 3 Torches Jail -> GF 3 Torches Jail Exterior', { 'index': 0x03A4 })),
('Grotto', ('Desert Colossus -> Colossus Grotto', { 'grotto_id': 0x00, 'entrance': 0x05BC, 'content': 0xFD, 'scene': 0x5C }),
('Colossus Grotto -> Desert Colossus', { 'grotto_id': 0x00, 'savewarp_fallback': 0x01F1 })),
('Grotto', ('Lake Hylia -> LH Grotto', { 'grotto_id': 0x01, 'entrance': 0x05A4, 'content': 0xEF, 'scene': 0x57 }),
('LH Grotto -> Lake Hylia', { 'grotto_id': 0x01, 'savewarp_fallback': 0x0604 })),
('Grotto', ('Zora River -> ZR Storms Grotto', { 'grotto_id': 0x02, 'entrance': 0x05BC, 'content': 0xEB, 'scene': 0x54 }),
('ZR Storms Grotto -> Zora River', { 'grotto_id': 0x02, 'savewarp_fallback': 0x0199 })),
('Grotto', ('Zora River -> ZR Fairy Grotto', { 'grotto_id': 0x03, 'entrance': 0x036D, 'content': 0xE6, 'scene': 0x54 }),
('ZR Fairy Grotto -> Zora River', { 'grotto_id': 0x03, 'savewarp_fallback': 0x0199 })),
('Grotto', ('Zora River -> ZR Open Grotto', { 'grotto_id': 0x04, 'entrance': 0x003F, 'content': 0x29, 'scene': 0x54 }),
('ZR Open Grotto -> Zora River', { 'grotto_id': 0x04, 'savewarp_fallback': 0x0199 })),
('Grotto', ('DMC Lower Nearby -> DMC Hammer Grotto', { 'grotto_id': 0x05, 'entrance': 0x05A4, 'content': 0xF9, 'scene': 0x61 }),
('DMC Hammer Grotto -> DMC Lower Local', { 'grotto_id': 0x05, 'savewarp_fallback': 0x0246 })),
('Grotto', ('DMC Upper Nearby -> DMC Upper Grotto', { 'grotto_id': 0x06, 'entrance': 0x003F, 'content': 0x7A, 'scene': 0x61 }),
('DMC Upper Grotto -> DMC Upper Local', { 'grotto_id': 0x06, 'savewarp_fallback': 0x0147 })),
('Grotto', ('GC Grotto Platform -> GC Grotto', { 'grotto_id': 0x07, 'entrance': 0x05A4, 'content': 0xFB, 'scene': 0x62 }),
('GC Grotto -> GC Grotto Platform', { 'grotto_id': 0x07, 'savewarp_fallback': 0x014D })), #TODO (out-of-logic access to Goron City)
('Grotto', ('Death Mountain -> DMT Storms Grotto', { 'grotto_id': 0x08, 'entrance': 0x003F, 'content': 0x57, 'scene': 0x60 }),
('DMT Storms Grotto -> Death Mountain', { 'grotto_id': 0x08, 'savewarp_fallback': 0x01B9 })),
('Grotto', ('Death Mountain Summit -> DMT Cow Grotto', { 'grotto_id': 0x09, 'entrance': 0x05FC, 'content': 0xF8, 'scene': 0x60 }),
('DMT Cow Grotto -> Death Mountain Summit', { 'grotto_id': 0x09, 'savewarp_fallback': 0x045B })),
('Grotto', ('Kak Backyard -> Kak Open Grotto', { 'grotto_id': 0x0A, 'entrance': 0x003F, 'content': 0x28, 'scene': 0x52 }),
('Kak Open Grotto -> Kak Backyard', { 'grotto_id': 0x0A, 'savewarp_fallback': 0x04FF })),
('Grotto', ('Kakariko Village -> Kak Redead Grotto', { 'grotto_id': 0x0B, 'entrance': 0x05A0, 'content': 0xE7, 'scene': 0x52 }),
('Kak Redead Grotto -> Kakariko Village', { 'grotto_id': 0x0B, 'savewarp_fallback': 0x0349 })),
('Grotto', ('Hyrule Castle Grounds -> HC Storms Grotto', { 'grotto_id': 0x0C, 'entrance': 0x05B8, 'content': 0xF6, 'scene': 0x5F }),
('HC Storms Grotto -> Castle Grounds', { 'grotto_id': 0x0C, 'savewarp_fallback': 0x0340 })),
('Grotto', ('Hyrule Field -> HF Tektite Grotto', { 'grotto_id': 0x0D, 'entrance': 0x05C0, 'content': 0xE1, 'scene': 0x51 }),
('HF Tektite Grotto -> Hyrule Field', { 'grotto_id': 0x0D, 'savewarp_fallback': 0x01F9 })),
('Grotto', ('Hyrule Field -> HF Near Kak Grotto', { 'grotto_id': 0x0E, 'entrance': 0x0598, 'content': 0xE5, 'scene': 0x51 }),
('HF Near Kak Grotto -> Hyrule Field', { 'grotto_id': 0x0E, 'savewarp_fallback': 0x017D })),
('Grotto', ('Hyrule Field -> HF Fairy Grotto', { 'grotto_id': 0x0F, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x51 }),
('HF Fairy Grotto -> Hyrule Field', { 'grotto_id': 0x0F, 'savewarp_fallback': 0x027E })),
('Grotto', ('Hyrule Field -> HF Near Market Grotto', { 'grotto_id': 0x10, 'entrance': 0x003F, 'content': 0x00, 'scene': 0x51 }),
('HF Near Market Grotto -> Hyrule Field', { 'grotto_id': 0x10, 'savewarp_fallback': 0x027E })),
('Grotto', ('Hyrule Field -> HF Cow Grotto', { 'grotto_id': 0x11, 'entrance': 0x05A8, 'content': 0xE4, 'scene': 0x51 }),
('HF Cow Grotto -> Hyrule Field', { 'grotto_id': 0x11, 'savewarp_fallback': 0x018D })),
('Grotto', ('Hyrule Field -> HF Inside Fence Grotto', { 'grotto_id': 0x12, 'entrance': 0x059C, 'content': 0xE6, 'scene': 0x51 }),
('HF Inside Fence Grotto -> Hyrule Field', { 'grotto_id': 0x12, 'savewarp_fallback': 0x0189 })),
('Grotto', ('Hyrule Field -> HF Open Grotto', { 'grotto_id': 0x13, 'entrance': 0x003F, 'content': 0x03, 'scene': 0x51 }),
('HF Open Grotto -> Hyrule Field', { 'grotto_id': 0x13, 'savewarp_fallback': 0x0189 })),
('Grotto', ('Hyrule Field -> HF Southeast Grotto', { 'grotto_id': 0x14, 'entrance': 0x003F, 'content': 0x22, 'scene': 0x51 }),
('HF Southeast Grotto -> Hyrule Field', { 'grotto_id': 0x14, 'savewarp_fallback': 0x0189 })),
('Grotto', ('Lon Lon Ranch -> LLR Grotto', { 'grotto_id': 0x15, 'entrance': 0x05A4, 'content': 0xFC, 'scene': 0x63 }),
('LLR Grotto -> Lon Lon Ranch', { 'grotto_id': 0x15, 'savewarp_fallback': 0x05D4 })),
('Grotto', ('SFM Entryway -> SFM Wolfos Grotto', { 'grotto_id': 0x16, 'entrance': 0x05B4, 'content': 0xED, 'scene': 0x56 }),
('SFM Wolfos Grotto -> SFM Entryway', { 'grotto_id': 0x16, 'savewarp_fallback': 0x00FC })),
('Grotto', ('Sacred Forest Meadow -> SFM Storms Grotto', { 'grotto_id': 0x17, 'entrance': 0x05BC, 'content': 0xEE, 'scene': 0x56 }),
('SFM Storms Grotto -> Sacred Forest Meadow', { 'grotto_id': 0x17, 'savewarp_fallback': 0x0600 })),
('Grotto', ('Sacred Forest Meadow -> SFM Fairy Grotto', { 'grotto_id': 0x18, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x56 }),
('SFM Fairy Grotto -> Sacred Forest Meadow', { 'grotto_id': 0x18, 'savewarp_fallback': 0x0600 })),
('Grotto', ('LW Beyond Mido -> LW Scrubs Grotto', { 'grotto_id': 0x19, 'entrance': 0x05B0, 'content': 0xF5, 'scene': 0x5B }),
('LW Scrubs Grotto -> LW Beyond Mido', { 'grotto_id': 0x19, 'savewarp_fallback': 0x01A9 })),
('Grotto', ('Lost Woods -> LW Near Shortcuts Grotto', { 'grotto_id': 0x1A, 'entrance': 0x003F, 'content': 0x14, 'scene': 0x5B }),
('LW Near Shortcuts Grotto -> Lost Woods', { 'grotto_id': 0x1A, 'savewarp_fallback': 0x04D6 })),
('Grotto', ('Kokiri Forest -> KF Storms Grotto', { 'grotto_id': 0x1B, 'entrance': 0x003F, 'content': 0x2C, 'scene': 0x55 }),
('KF Storms Grotto -> Kokiri Forest', { 'grotto_id': 0x1B, 'savewarp_fallback': 0x0286 })),
('Grotto', ('Zoras Domain -> ZD Storms Grotto', { 'grotto_id': 0x1C, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x58 }),
('ZD Storms Grotto -> Zoras Domain', { 'grotto_id': 0x1C, 'savewarp_fallback': 0x0108 })),
('Grotto', ('GF Entrances Behind Crates -> GF Storms Grotto', { 'grotto_id': 0x1D, 'entrance': 0x036D, 'content': 0xFF, 'scene': 0x5D }),
('GF Storms Grotto -> GF Entrances Behind Crates', { 'grotto_id': 0x1D, 'savewarp_fallback': 0x0235 })),
('Grotto', ('GV Fortress Side -> GV Storms Grotto', { 'grotto_id': 0x1E, 'entrance': 0x05BC, 'content': 0xF0, 'scene': 0x5A }),
('GV Storms Grotto -> GV Fortress Side', { 'grotto_id': 0x1E, 'savewarp_fallback': 0x022D })),
('Grotto', ('GV Grotto Ledge -> GV Octorok Grotto', { 'grotto_id': 0x1F, 'entrance': 0x05AC, 'content': 0xF2, 'scene': 0x5A }),
('GV Octorok Grotto -> GV Grotto Ledge', { 'grotto_id': 0x1F, 'savewarp_fallback': 0x0117 })), #TODO (out-of-logic access to Gerudo Valley)
('Grotto', ('LW Beyond Mido -> Deku Theater', { 'grotto_id': 0x20, 'entrance': 0x05C4, 'content': 0xF3, 'scene': 0x5B }),
('Deku Theater -> LW Beyond Mido', { 'grotto_id': 0x20, 'savewarp_fallback': 0x01A9 })),
('Grave', ('Graveyard -> Graveyard Shield Grave', { 'index': 0x004B }),
('Graveyard Shield Grave -> Graveyard', { 'index': 0x035D })),
('Grave', ('Graveyard -> Graveyard Heart Piece Grave', { 'index': 0x031C }),
('Graveyard Heart Piece Grave -> Graveyard', { 'index': 0x0361 })),
('Grave', ('Graveyard -> Graveyard Royal Familys Tomb', { 'index': 0x002D }),
('Graveyard Royal Familys Tomb -> Graveyard', { 'index': 0x050B })),
('Grave', ('Graveyard -> Graveyard Dampes Grave', { 'index': 0x044F }),
('Graveyard Dampes Grave -> Graveyard', { 'index': 0x0359 })),
('Overworld', ('Kokiri Forest -> LW Bridge From Forest', { 'index': 0x05E0 }),
('LW Bridge -> Kokiri Forest', { 'index': 0x020D })),
('Overworld', ('Kokiri Forest -> Lost Woods', { 'index': 0x011E }),
('LW Forest Exit -> Kokiri Forest', { 'index': 0x0286 })),
('Overworld', ('Lost Woods -> GC Woods Warp', { 'index': 0x04E2 }),
('GC Woods Warp -> Lost Woods', { 'index': 0x04D6 })),
('Overworld', ('Lost Woods -> Zora River', { 'index': 0x01DD }),
('Zora River -> LW Underwater Entrance', { 'index': 0x04DA })),
('Overworld', ('LW Beyond Mido -> SFM Entryway', { 'index': 0x00FC }),
('SFM Entryway -> LW Beyond Mido', { 'index': 0x01A9 })),
('Overworld', ('LW Bridge -> Hyrule Field', { 'index': 0x0185 }),
('Hyrule Field -> LW Bridge', { 'index': 0x04DE })),
('Overworld', ('Hyrule Field -> Lake Hylia', { 'index': 0x0102 }),
('Lake Hylia -> Hyrule Field', { 'index': 0x0189 })),
('Overworld', ('Hyrule Field -> Gerudo Valley', { 'index': 0x0117 }),
('Gerudo Valley -> Hyrule Field', { 'index': 0x018D })),
('Overworld', ('Hyrule Field -> Market Entrance', { 'index': 0x0276 }),
('Market Entrance -> Hyrule Field', { 'index': 0x01FD })),
('Overworld', ('Hyrule Field -> Kakariko Village', { 'index': 0x00DB }),
('Kakariko Village -> Hyrule Field', { 'index': 0x017D })),
('Overworld', ('Hyrule Field -> ZR Front', { 'index': 0x00EA }),
('ZR Front -> Hyrule Field', { 'index': 0x0181 })),
('Overworld', ('Hyrule Field -> Lon Lon Ranch', { 'index': 0x0157 }),
('Lon Lon Ranch -> Hyrule Field', { 'index': 0x01F9 })),
('Overworld', ('Lake Hylia -> Zoras Domain', { 'index': 0x0328 }),
('Zoras Domain -> Lake Hylia', { 'index': 0x0560 })),
('Overworld', ('GV Fortress Side -> Gerudo Fortress', { 'index': 0x0129 }),
('Gerudo Fortress -> GV Fortress Side', { 'index': 0x022D })),
('Overworld', ('GF Outside Gate -> Wasteland Near Fortress', { 'index': 0x0130 }),
('Wasteland Near Fortress -> GF Outside Gate', { 'index': 0x03AC })),
('Overworld', ('Wasteland Near Colossus -> Desert Colossus', { 'index': 0x0123 }),
('Desert Colossus -> Wasteland Near Colossus', { 'index': 0x0365 })),
('Overworld', ('Market Entrance -> Market', { 'index': 0x00B1 }),
('Market -> Market Entrance', { 'index': 0x0033 })),
('Overworld', ('Market -> Castle Grounds', { 'index': 0x0138 }),
('Castle Grounds -> Market', { 'index': 0x025A })),
('Overworld', ('Market -> ToT Entrance', { 'index': 0x0171 }),
('ToT Entrance -> Market', { 'index': 0x025E })),
('Overworld', ('Kakariko Village -> Graveyard', { 'index': 0x00E4 }),
('Graveyard -> Kakariko Village', { 'index': 0x0195 })),
('Overworld', ('Kak Behind Gate -> Death Mountain', { 'index': 0x013D }),
('Death Mountain -> Kak Behind Gate', { 'index': 0x0191 })),
('Overworld', ('Death Mountain -> Goron City', { 'index': 0x014D }),
('Goron City -> Death Mountain', { 'index': 0x01B9 })),
('Overworld', ('GC Darunias Chamber -> DMC Lower Local', { 'index': 0x0246 }),
('DMC Lower Nearby -> GC Darunias Chamber', { 'index': 0x01C1 })),
('Overworld', ('Death Mountain Summit -> DMC Upper Local', { 'index': 0x0147 }),
('DMC Upper Nearby -> Death Mountain Summit', { 'index': 0x01BD })),
('Overworld', ('ZR Behind Waterfall -> Zoras Domain', { 'index': 0x0108 }),
('Zoras Domain -> ZR Behind Waterfall', { 'index': 0x019D })),
('Overworld', ('ZD Behind King Zora -> Zoras Fountain', { 'index': 0x0225 }),
('Zoras Fountain -> ZD Behind King Zora', { 'index': 0x01A1 })),
('OverworldOneWay', ('GV Lower Stream -> Lake Hylia', { 'index': 0x0219 })),
('OwlDrop', ('LH Owl Flight -> Hyrule Field', { 'index': 0x027E, 'addresses': [0xAC9F26] })),
('OwlDrop', ('DMT Owl Flight -> Kak Impas Rooftop', { 'index': 0x0554, 'addresses': [0xAC9EF2] })),
('Spawn', ('Child Spawn -> KF Links House', { 'index': 0x00BB, 'addresses': [0xB06342] })),
('Spawn', ('Adult Spawn -> Temple of Time', { 'index': 0x05F4, 'addresses': [0xB06332] })),
('WarpSong', ('Minuet of Forest Warp -> Sacred Forest Meadow', { 'index': 0x0600, 'addresses': [0xBF023C] })),
('WarpSong', ('Bolero of Fire Warp -> DMC Central Local', { 'index': 0x04F6, 'addresses': [0xBF023E] })),
('WarpSong', ('Serenade of Water Warp -> Lake Hylia', { 'index': 0x0604, 'addresses': [0xBF0240] })),
('WarpSong', ('Requiem of Spirit Warp -> Desert Colossus', { 'index': 0x01F1, 'addresses': [0xBF0242] })),
('WarpSong', ('Nocturne of Shadow Warp -> Graveyard Warp Pad Region', { 'index': 0x0568, 'addresses': [0xBF0244] })),
('WarpSong', ('Prelude of Light Warp -> Temple of Time', { 'index': 0x05F4, 'addresses': [0xBF0246] })),
('BlueWarp', ('Queen Gohma Boss Room -> KF Outside Deku Tree', { 'index': 0x0457, 'addresses': [0xAC93A2, 0xCA3142, 0xCA316A] })),
('BlueWarp', ('King Dodongo Boss Room -> Death Mountain', { 'index': 0x047A, 'addresses': [0xAC9336, 0xCA30CA, 0xCA30EA] })),
('BlueWarp', ('Barinade Boss Room -> Zoras Fountain', { 'index': 0x010E, 'addresses': [0xAC936A, 0xCA31B2, 0xCA3702] })),
('BlueWarp', ('Phantom Ganon Boss Room -> Sacred Forest Meadow', { 'index': 0x0608, 'addresses': [0xAC9F96, 0xCA3D66, 0xCA3D5A, 0xCA3D32], 'child_index': 0x0600 })),
('BlueWarp', ('Volvagia Boss Room -> DMC Central Local', { 'index': 0x0564, 'addresses': [0xACA516, 0xCA3DF2, 0xCA3DE6, 0xCA3DBE], 'child_index': 0x04F6 })),
('BlueWarp', ('Morpha Boss Room -> Lake Hylia', { 'index': 0x060C, 'addresses': [0xAC995A, 0xCA3E82, 0xCA3E76, 0xCA3E4A], 'child_index': 0x0604 })),
('BlueWarp', ('Bongo Bongo Boss Room -> Graveyard Warp Pad Region', { 'index': 0x0580, 'addresses': [0xACA496, 0xCA3FA2, 0xCA3F96, 0xCA3F6A], 'child_index': 0x0568 })),
('BlueWarp', ('Twinrova Boss Room -> Desert Colossus', { 'index': 0x0610, 'addresses': [0xACA402, 0xCA3F12, 0xCA3F06, 0xCA3EDA], 'child_index': 0x01F1 })),
('Extra', ('ZD Eyeball Frog Timeout -> Zoras Domain', { 'index': 0x0153 })),
('Extra', ('ZR Top of Waterfall -> Zora River', { 'index': 0x0199 })),
]
# Basically, the entrances in the list above that go to:
# - DMC Central Local (child access for the bean and skull)
# - Desert Colossus (child access to colossus and spirit)
# - Graveyard Warp Pad Region (access to shadow, plus the gossip stone)
# We will always need to pick one from each list to receive a one-way entrance
# if shuffling warp songs (depending on other settings).
# Table maps: short key -> ([target regions], [allowed types])
priority_entrance_table = {
'Bolero': (['DMC Central Local'], ['OwlDrop', 'WarpSong', 'OverworldOneWay']),
'Nocturne': (['Graveyard Warp Pad Region'], ['OwlDrop', 'Spawn', 'WarpSong', 'OverworldOneWay']),
'Requiem': (['Desert Colossus', 'Desert Colossus From Spirit Lobby'], ['OwlDrop', 'Spawn', 'WarpSong', 'OverworldOneWay']),
}
class EntranceShuffleError(ShuffleError):
pass
# Set entrances of all worlds, first initializing them to their default regions, then potentially shuffling part of them
def set_entrances(worlds: list[World], savewarps_to_connect: list[tuple[Entrance, str]]) -> None:
for world in worlds:
world.initialize_entrances()
for savewarp, replaces in savewarps_to_connect:
savewarp.replaces = savewarp.world.get_entrance(replaces)
savewarp.connect(savewarp.replaces.connected_region)
for world in worlds:
if world.settings.logic_rules != 'glitched':
# Set entrance data for all entrances, even those we aren't shuffling
set_all_entrances_data(world)
if worlds[0].entrance_shuffle:
shuffle_random_entrances(worlds)
set_entrances_based_rules(worlds)
# Shuffles entrances that need to be shuffled in all worlds
def shuffle_random_entrances(worlds: list[World]) -> None:
# Store all locations reachable before shuffling to differentiate which locations were already unreachable from those we made unreachable
complete_itempool = [item for world in worlds for item in world.get_itempool_with_dungeon_items()]
max_search = Search.max_explore([world.state for world in worlds], complete_itempool)
non_drop_locations = [location for world in worlds for location in world.get_locations() if location.type not in ('Drop', 'Event')]
max_search.visit_locations(non_drop_locations)
locations_to_ensure_reachable = list(filter(max_search.visited, non_drop_locations))
placed_one_way_entrances = None
# Shuffle all entrances within their own worlds
for world in worlds:
# Determine entrance pools based on settings, to be shuffled in the order we set them by
one_way_entrance_pools = OrderedDict()
entrance_pools = OrderedDict()
one_way_priorities = {}
if worlds[0].settings.shuffle_gerudo_valley_river_exit:
one_way_entrance_pools['OverworldOneWay'] = world.get_shufflable_entrances(type='OverworldOneWay')
if worlds[0].settings.owl_drops:
one_way_entrance_pools['OwlDrop'] = world.get_shufflable_entrances(type='OwlDrop')
if worlds[0].settings.spawn_positions:
one_way_entrance_pools['Spawn'] = world.get_shufflable_entrances(type='Spawn')
if 'child' not in worlds[0].settings.spawn_positions:
one_way_entrance_pools['Spawn'].remove(world.get_entrance('Child Spawn -> KF Links House'))
elif 'adult' not in worlds[0].settings.spawn_positions:
one_way_entrance_pools['Spawn'].remove(world.get_entrance('Adult Spawn -> Temple of Time'))
if worlds[0].settings.warp_songs:
one_way_entrance_pools['WarpSong'] = world.get_shufflable_entrances(type='WarpSong')
if worlds[0].settings.reachable_locations != 'beatable' and worlds[0].settings.logic_rules == 'glitchless':
# In glitchless, there aren't any other ways to access these areas
wincons = {worlds[0].settings.bridge, worlds[0].settings.shuffle_ganon_bosskey}
if worlds[0].settings.shuffle_ganon_bosskey == 'on_lacs':
wincons.add(worlds[0].settings.lacs_condition)
if worlds[0].settings.shuffle_dungeon_rewards != 'dungeon' and (
worlds[0].settings.shuffle_dungeon_rewards not in ('vanilla', 'reward')
or worlds[0].mixed_pools_bosses
):
wincons -= {'dungeons', 'stones', 'medallions'}
if (
worlds[0].settings.reachable_locations == 'all'
or ('tokens' in wincons and worlds[0].settings.tokensanity in ('off', 'dungeons'))
):
one_way_priorities['Bolero'] = priority_entrance_table['Bolero']
if (
worlds[0].settings.reachable_locations == 'all'
or 'dungeons' in wincons
or ('stones' in wincons and 'medallions' in wincons)
or ('tokens' in wincons and worlds[0].settings.tokensanity in ('off', 'overworld'))
):
one_way_priorities['Nocturne'] = priority_entrance_table['Nocturne']
if (
not worlds[0].shuffle_dungeon_entrances
and not worlds[0].settings.shuffle_overworld_entrances
and not worlds[0].shuffle_special_interior_entrances
and (
worlds[0].settings.reachable_locations == 'all'
or 'dungeons' in wincons
or ('stones' in wincons and 'medallions' in wincons)
or ('tokens' in wincons and worlds[0].settings.tokensanity != 'all')
)
):
one_way_priorities['Requiem'] = priority_entrance_table['Requiem']
if worlds[0].settings.shuffle_bosses == 'full':
entrance_pools['Boss'] = world.get_shufflable_entrances(type='ChildBoss', only_primary=True)
entrance_pools['Boss'] += world.get_shufflable_entrances(type='AdultBoss', only_primary=True)
if worlds[0].settings.open_forest == 'closed':
# Deku is forced vanilla below, so Queen Gohma must be vanilla to ensure she is reachable.
# This is already enforced by the fill algorithm in most cases, but this covers the odd settings combination where it isn't.
entrance_pools['Boss'].remove(world.get_entrance('Deku Tree Before Boss -> Queen Gohma Boss Room'))
elif worlds[0].settings.shuffle_bosses == 'limited':
entrance_pools['ChildBoss'] = world.get_shufflable_entrances(type='ChildBoss', only_primary=True)
entrance_pools['AdultBoss'] = world.get_shufflable_entrances(type='AdultBoss', only_primary=True)
if worlds[0].settings.open_forest == 'closed':
# Deku is forced vanilla below, so Queen Gohma must be vanilla to ensure she is reachable.
# This is already enforced by the fill algorithm in most cases, but this covers the odd settings combination where it isn't.
entrance_pools['ChildBoss'].remove(world.get_entrance('Deku Tree Before Boss -> Queen Gohma Boss Room'))
if worlds[0].shuffle_dungeon_entrances:
entrance_pools['Dungeon'] = world.get_shufflable_entrances(type='Dungeon', only_primary=True)
# The fill algorithm will already make sure gohma is reachable, however it can end up putting
# a forest escape via the hands of spirit on Deku leading to Deku on spirit in logic. This is
# not really a closed forest anymore, so specifically remove Deku Tree from closed forest.
if worlds[0].settings.open_forest == 'closed':
entrance_pools['Dungeon'].remove(world.get_entrance('KF Outside Deku Tree -> Deku Tree Lobby'))
if worlds[0].shuffle_special_dungeon_entrances:
entrance_pools['Dungeon'] += world.get_shufflable_entrances(type='DungeonSpecial', only_primary=True)
if worlds[0].shuffle_interior_entrances:
entrance_pools['Interior'] = world.get_shufflable_entrances(type='Interior', only_primary=True)
if worlds[0].shuffle_special_interior_entrances:
entrance_pools['Interior'] += world.get_shufflable_entrances(type='SpecialInterior', only_primary=True)
if worlds[0].settings.shuffle_hideout_entrances:
entrance_pools['Interior'] += world.get_shufflable_entrances(type='Hideout', only_primary=True)
if worlds[0].settings.shuffle_grotto_entrances:
entrance_pools['GrottoGrave'] = world.get_shufflable_entrances(type='Grotto', only_primary=True)
entrance_pools['GrottoGrave'] += world.get_shufflable_entrances(type='Grave', only_primary=True)
if worlds[0].settings.shuffle_overworld_entrances:
entrance_pools['Overworld'] = world.get_shufflable_entrances(type='Overworld')
# Set shuffled entrances as such
for entrance in list(chain.from_iterable(one_way_entrance_pools.values())) + list(chain.from_iterable(entrance_pools.values())):
entrance.shuffled = True
if entrance.reverse:
entrance.reverse.shuffled = True
# Build target entrance pools and set the assumption for entrances being reachable
one_way_target_entrance_pools = {}
for pool_type, entrance_pool in one_way_entrance_pools.items():
# One way entrances are extra entrances that will be connected to entrance positions from a selection of entrance pools
if pool_type == 'OverworldOneWay':
valid_target_types = ('WarpSong', 'BlueWarp', 'OwlDrop', 'OverworldOneWay', 'Overworld', 'Extra')
one_way_target_entrance_pools[pool_type] = build_one_way_targets(world, valid_target_types, exclude=['Prelude of Light Warp -> Temple of Time'])
elif pool_type == 'OwlDrop':
valid_target_types = ('WarpSong', 'BlueWarp', 'OwlDrop', 'OverworldOneWay', 'Overworld', 'Extra')
one_way_target_entrance_pools[pool_type] = build_one_way_targets(world, valid_target_types, exclude=['Prelude of Light Warp -> Temple of Time'])
for target in one_way_target_entrance_pools[pool_type]:
target.set_rule(lambda state, age=None, **kwargs: age == 'child')
elif pool_type == 'Spawn':
valid_target_types = ('Spawn', 'WarpSong', 'BlueWarp', 'OwlDrop', 'OverworldOneWay', 'Overworld', 'Interior', 'SpecialInterior', 'Extra')
# Restrict spawn entrances from linking to regions with no or extremely specific glitchless itemless escapes.
one_way_target_entrance_pools[pool_type] = build_one_way_targets(world, valid_target_types, exclude=['Volvagia Boss Room -> DMC Central Local', 'Bolero of Fire Warp -> DMC Central Local', 'Queen Gohma Boss Room -> KF Outside Deku Tree'])
elif pool_type == 'WarpSong':
valid_target_types = ('Spawn', 'WarpSong', 'BlueWarp', 'OwlDrop', 'OverworldOneWay', 'Overworld', 'Interior', 'SpecialInterior', 'Extra')
one_way_target_entrance_pools[pool_type] = build_one_way_targets(world, valid_target_types)
# Ensure that when trying to place the last entrance of a one way pool, we don't assume the rest of the targets are reachable
for target in one_way_target_entrance_pools[pool_type]:
target.add_rule((lambda entrances=entrance_pool: (lambda state, **kwargs: any(
entrance.connected_region is None for entrance in entrances)))())
# Disconnect all one way entrances at this point (they need to be connected during all of the above process)
for entrance in chain.from_iterable(one_way_entrance_pools.values()):
entrance.disconnect()
target_entrance_pools = {}
for pool_type, entrance_pool in entrance_pools.items():
target_entrance_pools[pool_type] = assume_entrance_pool(entrance_pool)
# Set entrances defined in the distribution
world.distribution.set_shuffled_entrances(worlds, {**one_way_entrance_pools, **entrance_pools}, {**one_way_target_entrance_pools, **target_entrance_pools}, locations_to_ensure_reachable, complete_itempool)
# Check placed one way entrances and trim.
# The placed entrances are already pointing at their new regions.
placed_entrances = [entrance for entrance in chain.from_iterable(one_way_entrance_pools.values())
if entrance.replaces is not None]
replaced_entrances = [entrance.replaces for entrance in placed_entrances]
# Remove replaced entrances so we don't place two in one target.
for remaining_target in chain.from_iterable(one_way_target_entrance_pools.values()):
if remaining_target.replaces and remaining_target.replaces in replaced_entrances:
delete_target_entrance(remaining_target)
# Remove priority targets if any placed entrances point at their region(s).
for key, (regions, _) in priority_entrance_table.items():
if key in one_way_priorities:
for entrance in placed_entrances:
if entrance.connected_region and entrance.connected_region.name in regions:
del one_way_priorities[key]
break
# Place priority entrances
placed_one_way_entrances = shuffle_one_way_priority_entrances(worlds, world, one_way_priorities, one_way_entrance_pools, one_way_target_entrance_pools, locations_to_ensure_reachable, complete_itempool, retry_count=2)
# Delete all targets that we just placed from one way target pools so multiple one way entrances don't use the same target
replaced_entrances = [entrance.replaces for entrance in chain.from_iterable(one_way_entrance_pools.values())]
for remaining_target in chain.from_iterable(one_way_target_entrance_pools.values()):
if remaining_target.replaces in replaced_entrances:
delete_target_entrance(remaining_target)
# Shuffle all entrances among the pools to shuffle
for pool_type, entrance_pool in one_way_entrance_pools.items():
placed_one_way_entrances += shuffle_entrance_pool(world, worlds, entrance_pool, one_way_target_entrance_pools[pool_type], locations_to_ensure_reachable, check_all=True, placed_one_way_entrances=placed_one_way_entrances)
# Delete all targets that we just placed from other one way target pools so multiple one way entrances don't use the same target
replaced_entrances = [entrance.replaces for entrance in entrance_pool]
for remaining_target in chain.from_iterable(one_way_target_entrance_pools.values()):
if remaining_target.replaces in replaced_entrances:
delete_target_entrance(remaining_target)
# Delete all unused extra targets after placing a one way pool, since the unused targets won't ever be replaced
for unused_target in one_way_target_entrance_pools[pool_type]:
delete_target_entrance(unused_target)
for pool_type, entrance_pool in entrance_pools.items():
shuffle_entrance_pool(world, worlds, entrance_pool, target_entrance_pools[pool_type], locations_to_ensure_reachable, placed_one_way_entrances=placed_one_way_entrances)
# Determine blue warp targets
# if a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
boss_exits = {
'Queen Gohma Boss Room -> Deku Tree Before Boss': world.get_entrance('Deku Tree Lobby -> KF Outside Deku Tree'),
'King Dodongo Boss Room -> Dodongos Cavern Mouth': world.get_entrance('Dodongos Cavern Beginning -> Death Mountain'),
'Barinade Boss Room -> Jabu Jabus Belly Before Boss': world.get_entrance('Jabu Jabus Belly Beginning -> Zoras Fountain'),
'Phantom Ganon Boss Room -> Forest Temple Before Boss': world.get_entrance('Forest Temple Lobby -> SFM Forest Temple Entrance Ledge'),
'Volvagia Boss Room -> Fire Temple Before Boss': world.get_entrance('Fire Temple Lower -> DMC Fire Temple Entrance'),
'Morpha Boss Room -> Water Temple Before Boss': world.get_entrance('Water Temple Lobby -> Lake Hylia'),
'Bongo Bongo Boss Room -> Shadow Temple Before Boss': world.get_entrance('Shadow Temple Entryway -> Graveyard Warp Pad Region'),
'Twinrova Boss Room -> Spirit Temple Before Boss': world.get_entrance('Spirit Temple Lobby -> Desert Colossus From Spirit Lobby'),
}
# if a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make the blue warp go to that dungeon's blue warp target
dungeon_exits = {
'Deku Tree Lobby -> KF Outside Deku Tree': world.get_entrance('Queen Gohma Boss Room -> KF Outside Deku Tree'),
'Dodongos Cavern Beginning -> Death Mountain': world.get_entrance('King Dodongo Boss Room -> Death Mountain'),
'Jabu Jabus Belly Beginning -> Zoras Fountain': world.get_entrance('Barinade Boss Room -> Zoras Fountain'),
'Forest Temple Lobby -> SFM Forest Temple Entrance Ledge': world.get_entrance('Phantom Ganon Boss Room -> Sacred Forest Meadow'),
'Fire Temple Lower -> DMC Fire Temple Entrance': world.get_entrance('Volvagia Boss Room -> DMC Central Local'),
'Water Temple Lobby -> Lake Hylia': world.get_entrance('Morpha Boss Room -> Lake Hylia'),
'Shadow Temple Entryway -> Graveyard Warp Pad Region': world.get_entrance('Bongo Bongo Boss Room -> Graveyard Warp Pad Region'),
'Spirit Temple Lobby -> Desert Colossus From Spirit Lobby': world.get_entrance('Twinrova Boss Room -> Desert Colossus'),
}
for (blue_warp, boss_door_exit) in (
(world.get_entrance('Queen Gohma Boss Room -> KF Outside Deku Tree'), world.get_entrance('Queen Gohma Boss Room -> Deku Tree Before Boss')),
(world.get_entrance('King Dodongo Boss Room -> Death Mountain'), world.get_entrance('King Dodongo Boss Room -> Dodongos Cavern Mouth')),
(world.get_entrance('Barinade Boss Room -> Zoras Fountain'), world.get_entrance('Barinade Boss Room -> Jabu Jabus Belly Before Boss')),
(world.get_entrance('Phantom Ganon Boss Room -> Sacred Forest Meadow'), world.get_entrance('Phantom Ganon Boss Room -> Forest Temple Before Boss')),
(world.get_entrance('Volvagia Boss Room -> DMC Central Local'), world.get_entrance('Volvagia Boss Room -> Fire Temple Before Boss')),
(world.get_entrance('Morpha Boss Room -> Lake Hylia'), world.get_entrance('Morpha Boss Room -> Water Temple Before Boss')),
(world.get_entrance('Bongo Bongo Boss Room -> Graveyard Warp Pad Region'), world.get_entrance('Bongo Bongo Boss Room -> Shadow Temple Before Boss')),
(world.get_entrance('Twinrova Boss Room -> Desert Colossus'), world.get_entrance('Twinrova Boss Room -> Spirit Temple Before Boss')),
):
target = boss_door_exit.replaces or boss_door_exit
if True: #TODO not world.settings.decouple_entrances
while target.name in boss_exits:
target = boss_exits[target.name].replaces or boss_exits[target.name]
if target.name in dungeon_exits:
target = dungeon_exits[target.name]
blue_warp.connect(world.get_region(target.name.split(' -> ')[1]))
blue_warp.replaces = target
# Multiple checks after shuffling entrances to make sure everything went fine
max_search = Search.max_explore([world.state for world in worlds], complete_itempool)
# Check that all shuffled entrances are properly connected to a region
for world in worlds:
for entrance in world.get_shuffled_entrances():
if entrance.connected_region is None:
logging.getLogger('').error('%s was shuffled but still isn\'t connected to any region [World %d]', entrance, world.id)
if entrance.replaces is None:
logging.getLogger('').error('%s was shuffled but still doesn\'t replace any entrance [World %d]', entrance, world.id)
if len(world.get_region('Root Exits').exits) > 8:
for exit in world.get_region('Root Exits').exits:
logging.getLogger('').error('Root Exit: %s, Connected Region: %s', exit, exit.connected_region)
raise RuntimeError('Something went wrong, Root has too many entrances left after shuffling entrances [World %d]' % world.id)
# Check for game beatability in all worlds
if not max_search.can_beat_game(False):
raise EntranceShuffleError('Cannot beat game!')
# Validate the worlds one last time to ensure all special conditions are still valid
for world in worlds:
try:
validate_world(world, worlds, None, locations_to_ensure_reachable, complete_itempool, placed_one_way_entrances=placed_one_way_entrances)
except EntranceShuffleError as error:
raise EntranceShuffleError('Worlds are not valid after shuffling entrances, Reason: %s' % error)
def shuffle_one_way_priority_entrances(worlds: list[World], world: World, one_way_priorities: dict[str, tuple[list[str], list[str]]],
one_way_entrance_pools: dict[str, list[Entrance]], one_way_target_entrance_pools: dict[str, list[Entrance]],
locations_to_ensure_reachable: Iterable[Location], complete_itempool: list[Item],
retry_count: int = 2) -> list[tuple[Entrance, Entrance]]:
while retry_count:
retry_count -= 1
rollbacks = []
try:
for key, (regions, types) in one_way_priorities.items():
place_one_way_priority_entrance(worlds, world, key, regions, types, rollbacks, locations_to_ensure_reachable, complete_itempool, one_way_entrance_pools, one_way_target_entrance_pools)
# If all entrances could be connected without issues, log connections and continue
for entrance, target in rollbacks:
confirm_replacement(entrance, target)
return rollbacks
except EntranceShuffleError as error:
for entrance, target in rollbacks:
restore_connections(entrance, target)
logging.getLogger('').info('Failed to place all priority one-way entrances for world %d. Will retry %d more times', world.id, retry_count)
logging.getLogger('').info('\t%s' % error)
if world.settings.custom_seed:
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Ensure the \"Seed\" field is empty and retry a few times.' % world.id)
if world.settings.distribution_file:
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Some entrances in the Plandomizer File may have to be changed to create a valid seed. Reach out to Support on Discord for help.' % world.id)
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Retry a few times or reach out to Support on Discord for help.' % world.id)
# Shuffle all entrances within a provided pool
def shuffle_entrance_pool(world: World, worlds: list[World], entrance_pool: list[Entrance], target_entrances: list[Entrance],
locations_to_ensure_reachable: Iterable[Location], check_all: bool = False, retry_count: int = 20,
placed_one_way_entrances: Optional[list[tuple[Entrance, Entrance]]] = None) -> list[tuple[Entrance, Entrance]]:
if placed_one_way_entrances is None:
placed_one_way_entrances = []
# Split entrances between those that have requirements (restrictive) and those that do not (soft). These are primarily age or time of day requirements.
restrictive_entrances, soft_entrances = split_entrances_by_requirements(worlds, entrance_pool, target_entrances)
while retry_count:
retry_count -= 1
rollbacks = []
try:
# Shuffle restrictive entrances first while more regions are available in order to heavily reduce the chances of the placement failing.
shuffle_entrances(worlds, restrictive_entrances, target_entrances, rollbacks, locations_to_ensure_reachable, placed_one_way_entrances=placed_one_way_entrances)
# Shuffle the rest of the entrances, we don't have to check for beatability/reachability of locations when placing those, unless specified otherwise
if check_all:
shuffle_entrances(worlds, soft_entrances, target_entrances, rollbacks, locations_to_ensure_reachable, placed_one_way_entrances=placed_one_way_entrances)
else:
shuffle_entrances(worlds, soft_entrances, target_entrances, rollbacks, placed_one_way_entrances=placed_one_way_entrances)
# Fully validate the resulting world to ensure everything is still fine after shuffling this pool
complete_itempool = [item for world in worlds for item in world.get_itempool_with_dungeon_items()]
validate_world(world, worlds, None, locations_to_ensure_reachable, complete_itempool, placed_one_way_entrances=placed_one_way_entrances)
# If all entrances could be connected without issues, log connections and continue
for entrance, target in rollbacks:
confirm_replacement(entrance, target)
return rollbacks
except EntranceShuffleError as error:
for entrance, target in rollbacks:
restore_connections(entrance, target)
logging.getLogger('').info('Failed to place all entrances in a pool for world %d. Will retry %d more times', entrance_pool[0].world.id, retry_count)
logging.getLogger('').info('\t%s' % error)
if world.settings.custom_seed:
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Ensure the \"Seed\" field is empty and retry a few times.' % world.id)
if world.settings.distribution_file:
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Some entrances in the Plandomizer File may have to be changed to create a valid seed. Reach out to Support on Discord for help.' % world.id)
raise EntranceShuffleError('Entrance placement attempt count exceeded for world %d. Retry a few times or reach out to Support on Discord for help.' % world.id)
# Split entrances based on their requirements to figure out how each entrance should be handled when shuffling them
def split_entrances_by_requirements(worlds: list[World], entrances_to_split: list[Entrance], assumed_entrances: list[Entrance]) -> tuple[list[Entrance], list[Entrance]]:
# First, disconnect all root assumed entrances and save which regions they were originally connected to, so we can reconnect them later
original_connected_regions = {}
entrances_to_disconnect = set(assumed_entrances).union(entrance.reverse for entrance in assumed_entrances if entrance.reverse)
for entrance in entrances_to_disconnect:
if entrance.connected_region:
original_connected_regions[entrance] = entrance.disconnect()
# Generate the states with all assumed entrances disconnected
# This ensures no assumed entrances corresponding to those we are shuffling are required in order for an entrance to be reachable as some age/tod
complete_itempool = [item for world in worlds for item in world.get_itempool_with_dungeon_items()]
max_search = Search.max_explore([world.state for world in worlds], complete_itempool)
restrictive_entrances = []
soft_entrances = []
for entrance in entrances_to_split:
# Here, we find entrances that may be unreachable under certain conditions
if not max_search.spot_access(entrance, age='both', tod=TimeOfDay.ALL):
restrictive_entrances.append(entrance)
continue
# If an entrance is reachable as both ages and all times of day with all the other entrances disconnected,
# then it can always be made accessible in all situations by the Fill algorithm, no matter which combination of entrances we end up with.
# Thus, those entrances aren't bound to any specific requirements and are very versatile during placement.
soft_entrances.append(entrance)
# Reconnect all disconnected entrances afterwards
for entrance in entrances_to_disconnect:
if entrance in original_connected_regions:
entrance.connect(original_connected_regions[entrance])
return restrictive_entrances, soft_entrances
def replace_entrance(worlds: list[World], entrance: Entrance, target: Entrance, rollbacks: list[tuple[Entrance, Entrance]],
locations_to_ensure_reachable: Iterable[Location], itempool: list[Item], placed_one_way_entrances: Optional[list[tuple[Entrance, Entrance]]] = None) -> bool:
if placed_one_way_entrances is None:
placed_one_way_entrances = []
try:
check_entrances_compatibility(entrance, target, rollbacks, placed_one_way_entrances)
change_connections(entrance, target)
validate_world(entrance.world, worlds, entrance, locations_to_ensure_reachable, itempool, placed_one_way_entrances=placed_one_way_entrances)
rollbacks.append((entrance, target))
return True
except EntranceShuffleError as error:
# If the entrance can't be placed there, log a debug message and change the connections back to what they were previously
logging.getLogger('').debug('Failed to connect %s To %s (Reason: %s) [World %d]',
entrance, entrance.connected_region or target.connected_region, error, entrance.world.id)
if entrance.connected_region:
restore_connections(entrance, target)
return False
# Connect one random entrance from entrance pools to one random target in the respective target pool.
# Entrance chosen will have one of the allowed types.
# Target chosen will lead to one of the allowed regions.
def place_one_way_priority_entrance(worlds: list[World], world: World, priority_name: str, allowed_regions: Container[str], allowed_types: Iterable[str],
rollbacks: list[tuple[Entrance, Entrance]], locations_to_ensure_reachable: Iterable[Location], complete_itempool: list[Item],
one_way_entrance_pools: dict[str, list[Entrance]], one_way_target_entrance_pools: dict[str, list[Entrance]]) -> None:
# Combine the entrances for allowed types in one list.
# Shuffle this list.
# Pick the first one not already set, not adult spawn, that has a valid target entrance.
# Assemble then clear entrances from the pool and target pools as appropriate.
avail_pool = list(chain.from_iterable(one_way_entrance_pools[t] for t in allowed_types if t in one_way_entrance_pools))
random.shuffle(avail_pool)
for entrance in avail_pool:
if entrance.replaces:
continue
# Only allow Adult Spawn as sole Nocturne access if hints != mask.
# Otherwise, child access is required here (adult access assumed or guaranteed later).
if entrance.parent_region.name == 'Adult Spawn':
if priority_name != 'Nocturne' or entrance.world.settings.hints == "mask":
continue
# If not shuffling dungeons, Nocturne requires adult access.
if not entrance.world.shuffle_dungeon_entrances and priority_name == 'Nocturne':
if entrance.type not in ('OverworldOneWay', 'WarpSong') and entrance.parent_region.name != 'Adult Spawn':
continue
for target in one_way_target_entrance_pools[entrance.type]:
if target.connected_region and target.connected_region.name in allowed_regions:
if replace_entrance(worlds, entrance, target, rollbacks, locations_to_ensure_reachable, complete_itempool):
logging.getLogger('').debug(f'Priority placement for {priority_name}: placing {entrance} as {target}')
return
raise EntranceShuffleError(f'Unable to place priority one-way entrance for {priority_name} [World {world.id}].')
# Shuffle entrances by placing them instead of entrances in the provided target entrances list
# While shuffling entrances, the algorithm will ensure worlds are still valid based on multiple criterias
def shuffle_entrances(worlds: list[World], entrances: list[Entrance], target_entrances: list[Entrance], rollbacks: list[tuple[Entrance, Entrance]],
locations_to_ensure_reachable: Iterable[Location] = (), placed_one_way_entrances: Optional[list[tuple[Entrance, Entrance]]] = None) -> None:
if placed_one_way_entrances is None:
placed_one_way_entrances = []
# Retrieve all items in the itempool, all worlds included
complete_itempool = [item for world in worlds for item in world.get_itempool_with_dungeon_items()]
random.shuffle(entrances)
# Place all entrances in the pool, validating worlds during every placement
for entrance in entrances:
if entrance.connected_region is not None:
continue
random.shuffle(target_entrances)
for target in target_entrances:
if target.connected_region is None:
continue
if replace_entrance(worlds, entrance, target, rollbacks, locations_to_ensure_reachable, complete_itempool, placed_one_way_entrances=placed_one_way_entrances):
break
if entrance.connected_region is None:
raise EntranceShuffleError('No more valid entrances to replace with %s in world %d' % (entrance, entrance.world.id))
# Check and validate that an entrance is compatible to replace a specific target
def check_entrances_compatibility(entrance: Entrance, target: Entrance, rollbacks: list[tuple[Entrance, Entrance]] = (),
placed_one_way_entrances: Optional[list[tuple[Entrance, Entrance]]] = None) -> None:
if placed_one_way_entrances is None:
placed_one_way_entrances = []
# An entrance shouldn't be connected to its own scene, so we fail in that situation
if entrance.parent_region.get_scene() and entrance.parent_region.get_scene() == target.connected_region.get_scene():
raise EntranceShuffleError('Self scene connections are forbidden')
# One way entrances shouldn't lead to the same hint area as other already chosen one way entrances
if entrance.type in ('OverworldOneWay', 'OwlDrop', 'Spawn', 'WarpSong'):
try:
hint_area = HintArea.at(target.connected_region)
except HintAreaNotFound:
pass # not connected to a hint area yet, will be checked when shuffling two-way entrances
else:
# Check all already placed entrances of the same type (including priority entrances placed separately)
for rollback in (*rollbacks, *placed_one_way_entrances):
try:
placed_entrance = rollback[0]
if entrance.type == placed_entrance.type and HintArea.at(placed_entrance.connected_region) == hint_area:
raise EntranceShuffleError(f'Another {entrance.type} entrance already leads to {hint_area}')
except HintAreaNotFound:
pass
# Validate the provided worlds' structures, raising an error if it's not valid based on our criterias
def validate_world(world: World, worlds: list[World], entrance_placed: Optional[Entrance], locations_to_ensure_reachable: Iterable[Location],
itempool: list[Item], placed_one_way_entrances: Optional[list[tuple[Entrance, Entrance]]] = None) -> None:
if placed_one_way_entrances is None:
placed_one_way_entrances = []
# For various reasons, we don't want the player to end up through certain entrances as the wrong age
# This means we need to hard check that none of the relevant entrances are ever reachable as that age
# This is mostly relevant when shuffling special interiors (such as windmill or kak potion shop)
# Warp Songs and Overworld Spawns can also end up inside certain indoors so those need to be handled as well
# Allowing child to enter Spirit from the boss would severely complicate key logic
CHILD_FORBIDDEN = ['OGC Great Fairy Fountain -> Castle Grounds', 'GV Carpenter Tent -> GV Fortress Side', 'Ganons Castle Lobby -> Castle Grounds', 'Bongo Bongo Boss Room -> Shadow Temple Before Boss', 'Twinrova Boss Room -> Spirit Temple Before Boss']
ADULT_FORBIDDEN = ['HC Great Fairy Fountain -> Castle Grounds', 'HC Storms Grotto -> Castle Grounds', 'Bongo Bongo Boss Room -> Shadow Temple Before Boss', 'Twinrova Boss Room -> Spirit Temple Before Boss']
if world.dungeon_mq['Forest Temple'] and 'Forest Temple' in world.settings.dungeon_shortcuts:
CHILD_FORBIDDEN.append('Phantom Ganon Boss Room -> Forest Temple Before Boss')
ADULT_FORBIDDEN.append('Phantom Ganon Boss Room -> Forest Temple Before Boss')
for entrance in world.get_shufflable_entrances():
if entrance.shuffled:
if entrance.replaces:
if entrance.replaces.name in CHILD_FORBIDDEN and not entrance_unreachable_as(entrance, 'child', already_checked=[entrance.replaces.reverse]):
raise EntranceShuffleError('%s is replaced by an entrance with a potential child access' % entrance.replaces.name)
elif entrance.replaces.name in ADULT_FORBIDDEN and not entrance_unreachable_as(entrance, 'adult', already_checked=[entrance.replaces.reverse]):
raise EntranceShuffleError('%s is replaced by an entrance with a potential adult access' % entrance.replaces.name)
else:
if entrance.name in CHILD_FORBIDDEN and not entrance_unreachable_as(entrance, 'child', already_checked=[entrance.reverse]):
raise EntranceShuffleError('%s is potentially accessible as child' % entrance.name)
elif entrance.name in ADULT_FORBIDDEN and not entrance_unreachable_as(entrance, 'adult', already_checked=[entrance.reverse]):
raise EntranceShuffleError('%s is potentially accessible as adult' % entrance.name)
if locations_to_ensure_reachable:
max_search = Search.max_explore([w.state for w in worlds], itempool)
if world.check_beatable_only:
if worlds[0].settings.reachable_locations == 'goals':
# If this entrance is required for a goal, it must be placed somewhere reachable.
# We also need to check to make sure the game is beatable, since custom goals might not imply that.
predicate = lambda state: state.won() and state.has_all_item_goals()
else:
# If the game is not beatable without this entrance, it must be placed somewhere reachable.
predicate = State.won
perform_access_check = not max_search.can_beat_game(scan_for_items=False, predicate=predicate)
else:
# All entrances must be placed somewhere reachable.
perform_access_check = True
if perform_access_check:
max_search.visit_locations(locations_to_ensure_reachable)
for location in locations_to_ensure_reachable:
if not max_search.visited(location):
raise EntranceShuffleError('%s is unreachable' % location.name)
if (
world.shuffle_interior_entrances and (
(world.dungeon_rewards_hinted and (world.mixed_pools_bosses or world.settings.shuffle_dungeon_rewards in ('regional', 'overworld', 'anywhere')))
or any(hint_type in world.settings.misc_hints for hint_type in misc_item_hint_table) or world.settings.hints != 'none'
) and (entrance_placed is None or entrance_placed.type in ['Interior', 'SpecialInterior'])
):
# Ensure Kak Potion Shop entrances are in the same hint area so there is no ambiguity as to which entrance is used for hints
potion_front_entrance = get_entrance_replacing(world.get_region('Kak Potion Shop Front'), 'Kakariko Village -> Kak Potion Shop Front')
potion_back_entrance = get_entrance_replacing(world.get_region('Kak Potion Shop Back'), 'Kak Backyard -> Kak Potion Shop Back')
if potion_front_entrance is not None and potion_back_entrance is not None and not same_hint_area(potion_front_entrance, potion_back_entrance):
raise EntranceShuffleError('Kak Potion Shop entrances are not in the same hint area')
# When cows are shuffled, ensure the same thing for Impa's House, since the cow is reachable from both sides
if world.settings.shuffle_cows:
impas_front_entrance = get_entrance_replacing(world.get_region('Kak Impas House'), 'Kakariko Village -> Kak Impas House')
impas_back_entrance = get_entrance_replacing(world.get_region('Kak Impas House Back'), 'Kak Impas Ledge -> Kak Impas House Back')
if impas_front_entrance is not None and impas_back_entrance is not None and not same_hint_area(impas_front_entrance, impas_back_entrance):
raise EntranceShuffleError('Kak Impas House entrances are not in the same hint area')
if (world.shuffle_special_interior_entrances or world.settings.shuffle_overworld_entrances or world.settings.spawn_positions) and \
(entrance_placed == None or entrance_placed.type in ('SpecialInterior', 'Hideout', 'Overworld', 'OverworldOneWay', 'Spawn', 'WarpSong', 'OwlDrop')):
# At least one valid starting region with all basic refills should be reachable without using any items at the beginning of the seed
# Note this creates new empty states rather than reuse the worlds' states (which already have starting items)
no_items_search = Search([State(w) for w in worlds])
valid_starting_regions = ('Kokiri Forest', 'Kakariko Village')
if not any(no_items_search.can_reach(world.get_region(region)) for region in valid_starting_regions):
raise EntranceShuffleError('Invalid starting area')
# Check that a region where time passes is always reachable as both ages without having collected any items
time_travel_search = Search.with_items([w.state for w in worlds], [ItemFactory('Time Travel', world=w) for w in worlds])
if not (any(region for region in time_travel_search.reachable_regions('child') if region.time_passes and region.world == world) and
any(region for region in time_travel_search.reachable_regions('adult') if region.time_passes and region.world == world)):
raise EntranceShuffleError('Time passing is not guaranteed as both ages')
# The player should be able to get back to ToT after going through time, without having collected any items
# This is important to ensure that the player never loses access to the pedestal after going through time