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Porting TCP to BeamNG.tech #21

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Stoneymon opened this issue Dec 14, 2022 · 1 comment
Open

Porting TCP to BeamNG.tech #21

Stoneymon opened this issue Dec 14, 2022 · 1 comment

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@Stoneymon
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Dear All,

I am a student working on a project involving testing ADAS/AV and scenario synthesis using BeamNG.tech and would love to run (test) your driving agent in that simulator. I know CARLA is kind of a de facto standard, but IMHO BeamNG.tech is superior when it comes to physic simulation, content, and flexibility. Further, BeamNG.tech is free for research, offers a python API, just like CARLA, and implements a wide range of sensors.

So I wonder how technically difficult it would be to port TCP to BeamNG.tech and whether anyone of you could support me (and my colleagues) in doing so. Hope to hear from you soon,

Thanks!

-- Benedikt Steininger

@ilnehc
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ilnehc commented Dec 15, 2022

@Stoneymon

Thank you for your attention on our work and for introducing us to the interesting simulator. It seems the simulator indeed models more realistic static environments than CARLA (reasonable as it is a video game), while it lacks other agents in most demos.

Since BeamNG is still under development and we haven't noticed it before, it is hard to estimate the technical difficulties for us as well. we probably would not spare a lot of time on it, but are always happy to answer your questions related to our algorithm when you adapt the agent to BeamNG.

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