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screen_ui.cpp
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screen_ui.cpp
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <errno.h>
#include <fcntl.h>
#include <linux/input.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include "common.h"
#include "device.h"
#include "minui/minui.h"
#include "screen_ui.h"
#include "ui.h"
extern "C" {
#include "minuitwrp/minui.h"
int twgr_text(int x, int y, const char *s);
#include "gui/gui.h"
}
#include "data.hpp"
#define CHAR_WIDTH 10
#define CHAR_HEIGHT 18
// There's only (at most) one of these objects, and global callbacks
// (for pthread_create, and the input event system) need to find it,
// so use a global variable.
static ScreenRecoveryUI* self = NULL;
// Return the current time as a double (including fractions of a second).
static double now() {
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
ScreenRecoveryUI::ScreenRecoveryUI() :
currentIcon(NONE),
installingFrame(0),
progressBarType(EMPTY),
progressScopeStart(0),
progressScopeSize(0),
progress(0),
pagesIdentical(false),
text_cols(0),
text_rows(0),
text_col(0),
text_row(0),
text_top(0),
show_text(false),
show_text_ever(false),
show_menu(false),
menu_top(0),
menu_items(0),
menu_sel(0),
// These values are correct for the default image resources
// provided with the android platform. Devices which use
// different resources should have a subclass of ScreenRecoveryUI
// that overrides Init() to set these values appropriately and
// then call the superclass Init().
animation_fps(20),
indeterminate_frames(6),
installing_frames(7),
install_overlay_offset_x(13),
install_overlay_offset_y(190) {
pthread_mutex_init(&updateMutex, NULL);
self = this;
}
// Draw the given frame over the installation overlay animation. The
// background is not cleared or draw with the base icon first; we
// assume that the frame already contains some other frame of the
// animation. Does nothing if no overlay animation is defined.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
if (installationOverlay == NULL) return;
gr_surface surface = installationOverlay[frame];
int iconWidth = gr_get_width(surface);
int iconHeight = gr_get_height(surface);
gr_blit(surface, 0, 0, iconWidth, iconHeight,
install_overlay_offset_x, install_overlay_offset_y);
}
// Clear the screen and draw the currently selected background icon (if any).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_background_locked(Icon icon)
{
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
if (icon) {
gr_surface surface = backgroundIcon[icon];
int iconWidth = gr_get_width(surface);
int iconHeight = gr_get_height(surface);
int iconX = (gr_fb_width() - iconWidth) / 2;
int iconY = (gr_fb_height() - iconHeight) / 2;
gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
if (icon == INSTALLING) {
draw_install_overlay_locked(installingFrame);
}
}
}
// Draw the progress bar (if any) on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_progress_locked()
{
if (currentIcon == ERROR) return;
if (currentIcon == INSTALLING) {
draw_install_overlay_locked(installingFrame);
}
if (progressBarType != EMPTY) {
int iconHeight = gr_get_height(backgroundIcon[INSTALLING]);
int width = gr_get_width(progressBarEmpty);
int height = gr_get_height(progressBarEmpty);
int dx = (gr_fb_width() - width)/2;
int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
// Erase behind the progress bar (in case this was a progress-only update)
gr_color(0, 0, 0, 255);
gr_fill(dx, dy, width, height);
if (progressBarType == DETERMINATE) {
float p = progressScopeStart + progress * progressScopeSize;
int pos = (int) (p * width);
if (pos > 0) {
gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
}
if (pos < width-1) {
gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
}
}
if (progressBarType == INDETERMINATE) {
static int frame = 0;
gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
frame = (frame + 1) % indeterminate_frames;
}
}
}
void ScreenRecoveryUI::draw_text_line(int row, const char* t) {
if (t[0] != '\0') {
twgr_text(0, (row+1)*CHAR_HEIGHT-1, t);
}
}
// Redraw everything on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_screen_locked()
{
draw_background_locked(currentIcon);
draw_progress_locked();
if (show_text) {
gr_color(0, 0, 0, 160);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
int i = 0;
if (show_menu) {
gr_color(64, 96, 255, 255);
gr_fill(0, (menu_top+menu_sel) * CHAR_HEIGHT,
gr_fb_width(), (menu_top+menu_sel+1)*CHAR_HEIGHT+1);
for (; i < menu_top + menu_items; ++i) {
if (i == menu_top + menu_sel) {
gr_color(255, 255, 255, 255);
draw_text_line(i, menu[i]);
gr_color(64, 96, 255, 255);
} else {
draw_text_line(i, menu[i]);
}
}
gr_fill(0, i*CHAR_HEIGHT+CHAR_HEIGHT/2-1,
gr_fb_width(), i*CHAR_HEIGHT+CHAR_HEIGHT/2+1);
++i;
}
gr_color(255, 255, 0, 255);
for (; i < text_rows; ++i) {
draw_text_line(i, text[(i+text_top) % text_rows]);
}
}
}
// Redraw everything on the screen and flip the screen (make it visible).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_screen_locked()
{
draw_screen_locked();
gr_flip();
}
// Updates only the progress bar, if possible, otherwise redraws the screen.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_progress_locked()
{return;
if (show_text || !pagesIdentical) {
draw_screen_locked(); // Must redraw the whole screen
pagesIdentical = true;
} else {
draw_progress_locked(); // Draw only the progress bar and overlays
}
gr_flip();
}
// Keeps the progress bar updated, even when the process is otherwise busy.
void* ScreenRecoveryUI::progress_thread(void *cookie) {
self->progress_loop();
return NULL;
}
void ScreenRecoveryUI::progress_loop() {
double interval = 1.0 / animation_fps;
for (;;) {
double start = now();
pthread_mutex_lock(&updateMutex);
int redraw = 0;
// update the installation animation, if active
// skip this if we have a text overlay (too expensive to update)
if (currentIcon == INSTALLING && installing_frames > 0 && !show_text) {
installingFrame = (installingFrame + 1) % installing_frames;
redraw = 1;
}
// update the progress bar animation, if active
// skip this if we have a text overlay (too expensive to update)
if (progressBarType == INDETERMINATE && !show_text) {
redraw = 1;
}
// move the progress bar forward on timed intervals, if configured
int duration = progressScopeDuration;
if (progressBarType == DETERMINATE && duration > 0) {
double elapsed = now() - progressScopeTime;
float p = 1.0 * elapsed / duration;
if (p > 1.0) p = 1.0;
if (p > progress) {
progress = p;
redraw = 1;
}
}
if (redraw) update_progress_locked();
pthread_mutex_unlock(&updateMutex);
double end = now();
// minimum of 20ms delay between frames
double delay = interval - (end-start);
if (delay < 0.02) delay = 0.02;
usleep((long)(delay * 1000000));
}
}
void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
int result = res_create_surface(filename, surface);
if (result < 0) {
LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
}
}
void ScreenRecoveryUI::Init()
{
gr_init();
text_col = text_row = 0;
text_rows = gr_fb_height() / CHAR_HEIGHT;
if (text_rows > kMaxRows) text_rows = kMaxRows;
text_top = 1;
text_cols = gr_fb_width() / CHAR_WIDTH;
if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
LoadBitmap("icon_installing", &backgroundIcon[INSTALLING]);
LoadBitmap("icon_error", &backgroundIcon[ERROR]);
LoadBitmap("progress_empty", &progressBarEmpty);
LoadBitmap("progress_fill", &progressBarFill);
int i;
progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
sizeof(gr_surface));
for (i = 0; i < indeterminate_frames; ++i) {
char filename[40];
// "indeterminate01.png", "indeterminate02.png", ...
sprintf(filename, "indeterminate%02d", i+1);
LoadBitmap(filename, progressBarIndeterminate+i);
}
if (installing_frames > 0) {
installationOverlay = (gr_surface*)malloc(installing_frames *
sizeof(gr_surface));
for (i = 0; i < installing_frames; ++i) {
char filename[40];
// "icon_installing_overlay01.png",
// "icon_installing_overlay02.png", ...
sprintf(filename, "icon_installing_overlay%02d", i+1);
LoadBitmap(filename, installationOverlay+i);
}
// Adjust the offset to account for the positioning of the
// base image on the screen.
if (backgroundIcon[INSTALLING] != NULL) {
gr_surface bg = backgroundIcon[INSTALLING];
install_overlay_offset_x += (gr_fb_width() - gr_get_width(bg)) / 2;
install_overlay_offset_y += (gr_fb_height() - gr_get_height(bg)) / 2;
}
} else {
installationOverlay = NULL;
}
pthread_create(&progress_t, NULL, progress_thread, NULL);
RecoveryUI::Init();
}
void ScreenRecoveryUI::SetBackground(Icon icon)
{
pthread_mutex_lock(&updateMutex);
currentIcon = icon;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgressType(ProgressType type)
{
pthread_mutex_lock(&updateMutex);
if (progressBarType != type) {
progressBarType = type;
update_progress_locked();
}
progressScopeStart = 0;
progress = 0;
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
{
DataManager::SetValue("ui_progress_portion", (float)(portion * 100.0));
DataManager::SetValue("ui_progress_frames", seconds * 30);
pthread_mutex_lock(&updateMutex);
progressBarType = DETERMINATE;
progressScopeStart += progressScopeSize;
progressScopeSize = portion;
progressScopeTime = now();
progressScopeDuration = seconds;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgress(float fraction)
{
DataManager::SetValue("ui_progress", (float) (fraction * 100.0)); return;
pthread_mutex_lock(&updateMutex);
if (fraction < 0.0) fraction = 0.0;
if (fraction > 1.0) fraction = 1.0;
if (progressBarType == DETERMINATE && fraction > progress) {
// Skip updates that aren't visibly different.
int width = gr_get_width(progressBarIndeterminate[0]);
float scale = width * progressScopeSize;
if ((int) (progress * scale) != (int) (fraction * scale)) {
progress = fraction;
update_progress_locked();
}
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::Print(const char *fmt, ...)
{
char buf[256];
va_list ap;
va_start(ap, fmt);
vsnprintf(buf, 256, fmt, ap);
va_end(ap);
gui_print("%s", buf);
return;
fputs(buf, stdout);
// This can get called before ui_init(), so be careful.
pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) {
char *ptr;
for (ptr = buf; *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col >= text_cols) {
text[text_row][text_col] = '\0';
text_col = 0;
text_row = (text_row + 1) % text_rows;
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
}
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
}
text[text_row][text_col] = '\0';
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
int initial_selection) {
int i;
pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) {
for (i = 0; i < text_rows; ++i) {
if (headers[i] == NULL) break;
strncpy(menu[i], headers[i], text_cols-1);
menu[i][text_cols-1] = '\0';
}
menu_top = i;
for (; i < text_rows; ++i) {
if (items[i-menu_top] == NULL) break;
strncpy(menu[i], items[i-menu_top], text_cols-1);
menu[i][text_cols-1] = '\0';
}
menu_items = i - menu_top;
show_menu = 1;
menu_sel = initial_selection;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
int ScreenRecoveryUI::SelectMenu(int sel) {
int old_sel;
pthread_mutex_lock(&updateMutex);
if (show_menu > 0) {
old_sel = menu_sel;
menu_sel = sel;
if (menu_sel < 0) menu_sel = 0;
if (menu_sel >= menu_items) menu_sel = menu_items-1;
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
return sel;
}
void ScreenRecoveryUI::EndMenu() {
int i;
pthread_mutex_lock(&updateMutex);
if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
show_menu = 0;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
bool ScreenRecoveryUI::IsTextVisible()
{
pthread_mutex_lock(&updateMutex);
int visible = show_text;
pthread_mutex_unlock(&updateMutex);
return visible;
}
bool ScreenRecoveryUI::WasTextEverVisible()
{
pthread_mutex_lock(&updateMutex);
int ever_visible = show_text_ever;
pthread_mutex_unlock(&updateMutex);
return ever_visible;
}
void ScreenRecoveryUI::ShowText(bool visible)
{
pthread_mutex_lock(&updateMutex);
show_text = visible;
if (show_text) show_text_ever = 1;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}