From 8d870dfc12d0910f21d20976b7746045a8cdac94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Peter=20P=C3=B6lzl?= <33464174+ppoelzl@users.noreply.github.com> Date: Tue, 24 Dec 2019 23:16:18 +0100 Subject: [PATCH] Added condition for Armageddon Brand Added condition for Armageddon brand to be attached to an enemy. This is in preparation of supporting Sign of Purpose's "Enemies take 10% increased Damage for each of your Brands Attached to them". --- Modules/ConfigOptions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Modules/ConfigOptions.lua b/Modules/ConfigOptions.lua index cbd800b0e..c2939759b 100644 --- a/Modules/ConfigOptions.lua +++ b/Modules/ConfigOptions.lua @@ -78,7 +78,7 @@ return { modList:NewMod("Condition:BladestormInSandstorm", "FLAG", true, "Config", { type = "SkillName", skillName = "Bladestorm" }) end }, { label = "Brand Skills:", ifSkillList = { "Armageddon Brand", "Storm Brand" } }, -- I barely resisted the temptation to label this "Generic Brand:" - { var = "brandAttachedToEnemy", type = "check", label = "Is Attached to the Enemy?", ifSkill = "Storm Brand", apply = function(val, modList, enemyModList) + { var = "brandAttachedToEnemy", type = "check", label = "Is Attached to the Enemy?", ifSkillList = { "Armageddon Brand", "Storm Brand" }, apply = function(val, modList, enemyModList) modList:NewMod("Condition:BrandAttachedToEnemy", "FLAG", true, "Config", { type = "SkillType", skillType = SkillType.Brand }) end }, { label = "Dark Pact:", ifSkill = "Dark Pact" },