Replies: 2 comments
-
I want to come in and +1 this. I recently did sprite work for a game where the sprite must be kept across many layers. Exporting this requires painfully going to each layer and doing a manual export for each one. Especially one sprite where many iterations with colors were requested. I wanted to move the sprite over to Krita (where i can use non-destructive tools to test different designs after the pixel and lighting is done in Pixelorama) but this process is entirely too manual when your game requires 12 layers to be separately exported for an asset. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Implemented in 90f7df0 and it will be a part of update 1.0. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I feel like this would be a rather useful feature to add. Especially for making parallax scenes and exporting character limbs/pieces for skeletal animations. While currently, you are able to export layers by hiding the layers you don't want to export and exporting layers one by one and renaming each picture, but that is very time-consuming.
The current process for exporting layers is: hide layer(s), reveal layer(s), open exporter, rename file, export. Repeat the process for each layer you want to export.
The exporter could look at the layer name and naming the exported image with the layer's name.
Beta Was this translation helpful? Give feedback.
All reactions