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Kawariki Godot Runtime

It is possible for (some?) Godot games to run unmodified using an official linux build. This runtime tries to run a game's .pck pack-file using --main-pack.

This is still very experimental and not very well tested:

  • The detection logic is not very smart yet, so the original filename must be included in the kawariki command
  • Games that have all their resources bundled into the executable are not supported yet
  • Detection of the engine version is not implemented yet, so only 3.5.2 is currently supported