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OpenGL4.vcxproj.filters
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OpenGL4.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Resource Files\models">
<UniqueIdentifier>{1336dd24-e496-4ba0-aa86-b86891f267f9}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files\models\cube">
<UniqueIdentifier>{c921867d-5908-4699-a590-51df53213b10}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files\shaders">
<UniqueIdentifier>{f01dd8af-2976-4409-a9a5-bf5aea274521}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="models\cube\cube.bin">
<Filter>Resource Files\models\cube</Filter>
</None>
<None Include="models\cube\cube.gltf">
<Filter>Resource Files\models\cube</Filter>
</None>
<None Include="default.vert">
<Filter>Resource Files\shaders</Filter>
</None>
<None Include="default.frag">
<Filter>Resource Files\shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Model.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="shaderClass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VAO.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VBO.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="EBO.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stb.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LightSource.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WindowInit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="shaderClass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VAO.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VBO.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="EBO.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LightSource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>