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changelog.txt
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changelog.txt
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Build: 1.9.2
patrick:
Remove localized damage system for projectiles
=========
Build: 1.9.1
patrick:
Fix players making too many sound alerts when moving
Fix zombies not following the player immediately
=========
Build: 1.9
patrick:
Players can hit a little faster
Zombies have now a localized damage system
Zombies loose speed if a leg is damaged
Zombies loose attack damage if an arm is damaged
Zombies are killed if the head health reach zero
=========
Build: 1.8
patrick:
Player gets tired after fighting too much
Players are slower when walking backward
=========
Build: 1.7
patrick:
Zombies do not avoid water anymore
Zombies can not detect players if they do not move and are not really close
Zombies attract other zombies when they chase a player
Zombies attract other zombies when they watch a player
Zombies are now stronger
Fix zombies alerting them self of their own sounds
Player jumps makes sounds that attract zombies, but not if they are sneaking
Player jumps now consume more movement energy
Player makes now sounds that attract zombies when they hit a block
Player makes now sounds that attract zombies when they interact (right click actions)
Player makes sounds that attract zombies when they walk or run, but not when sneaking
Horde size reduced
=========
Build: 1.6
patrick:
Zombies can now only be injured with coherent objects
Zombies make now louder sounds to attract others
Zombies appear now more frequently
Fix zombies appearing in water
Fix zombies registry name
=========
Build: 1.5
patrick:
Zombies now are attracted by sounds
Zombies now make more eye contact
=========
Build: 1.4.1
patrick:
Fix the FOV that gets too close after jumping
Fix speed exhaustion
Fix zombies been too fast
Fix zombies been too weak
Fix player providing too much nockback
Fix SpeedHelper to work in multiplayer
=========
Build: 1.4.0
patrick:
Zombies do not drop raw meet anymore
Zombies need to be really close to hurt players
=========
Build: 1.3.0
patrick:
Players slow down after jumping
Players get exhausted after running or jumping too much
=========
Build: 1.2.0
patrick:
Players can sneak to avoid zombies
Players can push zombies away
Players can not hurt zombies with an empty hand
=========
Build: 1.1.0
patrick:
Zombies now get a random health, attack damage and speed value
Zombies now do not look down in an unnatural way
Zombies now do not change direction while attacking
Zombies now can not see you that far