From 9ad8a4c57efe2a5c455518da808be86a08fe3225 Mon Sep 17 00:00:00 2001 From: Ryan Egesdahl Date: Wed, 19 Jul 2023 19:18:46 -0700 Subject: [PATCH] Fix builds on MacOS Ventura Apple has apparently changed the location of glut.h in recent versions of MacOS. This is a small change to get things building again on the platform. --- Changes | 2 ++ Graphics/TriD/OpenGLQ/openglq.pd | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Changes b/Changes index bb34c1628..561cd055d 100644 --- a/Changes +++ b/Changes @@ -7,6 +7,8 @@ - fix GIS::Proj to work better on Windows (#456) - thanks @shawnlaffan - fix conversion of ulonglong to Perl scalar and therefore stringification (#458) - thanks @vadim-160102 for report - fix modulo for ulonglong and on Windows +- update Opt::Simplex docs (#452) - thanks @KJ7LNW +- fix Graphics::OpenGLQ on MacOS Ventura (#452) - thanks @deriamis 2.084 2023-05-21 - reduce size of PDL_KLUDGE_COPY_X macro to <4096 in line with C standard, to fix for older clang on many BSD diff --git a/Graphics/TriD/OpenGLQ/openglq.pd b/Graphics/TriD/OpenGLQ/openglq.pd index ff2c74afb..5c337bff1 100644 --- a/Graphics/TriD/OpenGLQ/openglq.pd +++ b/Graphics/TriD/OpenGLQ/openglq.pd @@ -34,7 +34,7 @@ pp_addhdr(' #ifdef HAVE_AGL_GLUT #include #include -#include +#include #else #include #include