forked from jh0ker/mau_mau_bot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
bot.py
743 lines (602 loc) · 27 KB
/
bot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
from telegram import ParseMode, InlineKeyboardMarkup, \
InlineKeyboardButton, Update
from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
CommandHandler, MessageHandler, Filters, CallbackQueryHandler, CallbackContext
from telegram.ext.dispatcher import run_async
import card as c
import settings
import simple_commands
from actions import do_skip, do_play_card, do_draw, do_call_bluff, start_player_countdown
from config import WAITING_TIME, DEFAULT_GAMEMODE, MIN_PLAYERS
from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
NotEnoughPlayersError, DeckEmptyError)
from internationalization import _, __, user_locale, game_locales
from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
add_no_game, add_not_started, add_other_cards, add_pass,
add_card, add_mode_classic, add_mode_fast, add_mode_wild, add_mode_text)
from shared_vars import gm, updater, dispatcher
from simple_commands import help_handler
from start_bot import start_bot
from utils import display_name
from utils import send_async, answer_async, error, TIMEOUT, user_is_creator_or_admin, user_is_creator, game_is_running
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO
)
logger = logging.getLogger(__name__)
logging.getLogger('apscheduler').setLevel(logging.WARNING)
@user_locale
def notify_me(update: Update, context: CallbackContext):
"""Handler for /notify_me command, pm people for next game"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
send_async(bot,
chat_id,
text=_("Send this command in a group to be notified "
"when a new game is started there."))
else:
try:
gm.remind_dict[chat_id].add(update.message.from_user.id)
except KeyError:
gm.remind_dict[chat_id] = {update.message.from_user.id}
@user_locale
def new_game(update: Update, context: CallbackContext):
"""Handler for the /new command"""
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help_handler(update, context)
else:
if update.message.chat_id in gm.remind_dict:
for user in gm.remind_dict[update.message.chat_id]:
send_async(bot,
user,
text=_("A new game has been started in {title}").format(
title=update.message.chat.title))
del gm.remind_dict[update.message.chat_id]
game = gm.new_game(update.message.chat)
game.starter = update.message.from_user
game.owner.append(update.message.from_user.id)
game.mode = DEFAULT_GAMEMODE
send_async(context.bot, chat_id,
text=_("Created a new game! Join the game with /join "
"and start the game with /start"))
@user_locale
def kill_game(update: Update, context: CallbackContext):
"""Handler for the /kill command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if update.message.chat.type == 'private':
help_handler(update, context)
return
if not games:
send_async(context.bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user_is_creator_or_admin(user, game, context.bot, chat):
try:
gm.end_game(chat, user)
send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
except NoGameInChatError:
send_async(context.bot, chat.id,
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
@user_locale
def join_game(update: Update, context: CallbackContext):
"""Handler for the /join command"""
chat = update.message.chat
if update.message.chat.type == 'private':
help_handler(update, context)
return
try:
gm.join_game(update.message.from_user, chat)
except LobbyClosedError:
send_async(context.bot, chat.id, text=_("The lobby is closed"))
except NoGameInChatError:
send_async(context.bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
except AlreadyJoinedError:
send_async(context.bot, chat.id,
text=_("You already joined the game. Start the game "
"with /start"),
reply_to_message_id=update.message.message_id)
except DeckEmptyError:
send_async(context.bot, chat.id,
text=_("There are not enough cards left in the deck for "
"new players to join."),
reply_to_message_id=update.message.message_id)
else:
send_async(context.bot, chat.id,
text=_("Joined the game"),
reply_to_message_id=update.message.message_id)
@user_locale
def leave_game(update: Update, context: CallbackContext):
"""Handler for the /leave command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if player is None:
send_async(context.bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
return
game = player.game
user = update.message.from_user
try:
gm.leave_game(user, chat)
except NoGameInChatError:
send_async(context.bot, chat.id, text=_("You are not playing in a game in "
"this group."),
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
else:
if game.started:
send_async(context.bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(context.bot, chat.id,
text=__("{name} left the game before it started.",
multi=game.translate).format(
name=display_name(user)),
reply_to_message_id=update.message.message_id)
@user_locale
def kick_player(update: Update, context: CallbackContext):
"""Handler for the /kick command"""
if update.message.chat.type == 'private':
help_handler(update, context)
return
chat = update.message.chat
user = update.message.from_user
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(context.bot, chat.id,
text=_("No game is running at the moment. "
"Create a new game with /new"),
reply_to_message_id=update.message.message_id)
return
if not game.started:
send_async(context.bot, chat.id,
text=_("The game is not started yet. "
"Join the game with /join and start the game with /start"),
reply_to_message_id=update.message.message_id)
return
if user_is_creator_or_admin(user, game, context.bot, chat):
if update.message.reply_to_message:
kicked = update.message.reply_to_message.from_user
try:
gm.leave_game(kicked, chat)
except NoGameInChatError:
send_async(context.bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
reply_to_message_id=update.message.message_id)
return
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(context.bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
return
send_async(context.bot, chat.id,
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
else:
send_async(context.bot, chat.id,
text=_("Please reply to the person you want to kick and type /kick again."),
reply_to_message_id=update.message.message_id)
return
send_async(context.bot, chat.id,
text=__("Okay. Next Player: {name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
def select_game(update: Update, context: CallbackContext):
"""Handler for callback queries to select the current game"""
chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
send_async(bot,
update.callback_query.message.chat_id,
text=_("Game not found."))
return
def selected():
back = [[InlineKeyboardButton(text=_("Back to last group"),
switch_inline_query='')]]
context.bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"),
show_alert=False,
timeout=TIMEOUT)
context.bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n"
"<b>Make sure that you switch to the correct "
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
timeout=TIMEOUT)
dispatcher.run_async(selected)
@game_locales
def status_update(update: Update, context: CallbackContext):
"""Remove player from game if user leaves the group"""
chat = update.message.chat
if update.message.left_chat_member:
user = update.message.left_chat_member
try:
gm.leave_game(user, chat)
game = gm.player_for_user_in_chat(user, chat).game
except NoGameInChatError:
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
send_async(context.bot, chat.id, text=__("Game ended!",
multi=game.translate))
else:
send_async(context.bot, chat.id, text=__("Removing {name} from the game",
multi=game.translate)
.format(name=display_name(user)))
@game_locales
@user_locale
def start_game(update: Update, context: CallbackContext):
"""Handler for the /start command"""
if update.message.chat.type != 'private':
chat = update.message.chat
try:
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(context.bot, chat.id,
text=_("There is no game running in this chat. Create "
"a new one with /new"))
return
if game.started:
send_async(context.bot, chat.id, text=_("The game has already started"))
elif len(game.players) < MIN_PLAYERS:
send_async(context.bot, chat.id,
text=__("At least {minplayers} players must /join the game "
"before you can start it").format(minplayers=MIN_PLAYERS))
else:
# Starting a game
game.start()
for player in game.players:
player.draw_first_hand()
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
first_message = (
__("First player: {name}\n"
"Use /close to stop people from joining the game.\n"
"Enable multi-translations with /enable_translations",
multi=game.translate)
.format(name=display_name(game.current_player.user)))
def send_first():
"""Send the first card and player"""
context.bot.sendSticker(chat.id,
sticker=c.STICKERS[str(game.last_card)],
timeout=TIMEOUT)
context.bot.sendMessage(chat.id,
text=first_message,
reply_markup=InlineKeyboardMarkup(choice),
timeout=TIMEOUT)
dispatcher.run_async(send_first)
start_player_countdown(context.bot, game, context.job_queue)
elif len(context.args) and context.args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
title = player.game.chat.title
if player == gm.userid_current[update.message.from_user.id]:
title = '- %s -' % player.game.chat.title
groups.append(
[InlineKeyboardButton(text=title,
callback_data=str(player.game.chat.id))]
)
send_async(context.bot, update.message.chat_id,
text=_('Please select the group you want to play in.'),
reply_markup=InlineKeyboardMarkup(groups))
else:
help_handler(update, context)
@user_locale
def close_game(update: Update, context: CallbackContext):
"""Handler for the /close command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(context.bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.open = False
send_async(context.bot, chat.id, text=_("Closed the lobby. "
"No more players can join this game."))
return
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def open_game(update: Update, context: CallbackContext):
"""Handler for the /open command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(context.bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.open = True
send_async(context.bot, chat.id, text=_("Opened the lobby. "
"New players may /join the game."))
return
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def enable_translations(update: Update, context: CallbackContext):
"""Handler for the /enable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(context.bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.translate = True
send_async(context.bot, chat.id, text=_("Enabled multi-translations. "
"Disable with /disable_translations"))
return
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@user_locale
def disable_translations(update: Update, context: CallbackContext):
"""Handler for the /disable_translations command"""
chat = update.message.chat
user = update.message.from_user
games = gm.chatid_games.get(chat.id)
if not games:
send_async(context.bot, chat.id,
text=_("There is no running game in this chat."))
return
game = games[-1]
if user.id in game.owner:
game.translate = False
send_async(context.bot, chat.id, text=_("Disabled multi-translations. "
"Enable them again with "
"/enable_translations"))
return
else:
send_async(context.bot, chat.id,
text=_("Only the game creator ({name}) and admin can do that.")
.format(name=game.starter.first_name),
reply_to_message_id=update.message.message_id)
return
@game_locales
@user_locale
def skip_player(update: Update, context: CallbackContext):
"""Handler for the /skip command"""
chat = update.message.chat
user = update.message.from_user
player = gm.player_for_user_in_chat(user, chat)
if not player:
send_async(context.bot, chat.id,
text=_("You are not playing in a game in this chat."))
return
game = player.game
skipped_player = game.current_player
started = skipped_player.turn_started
now = datetime.now()
delta = (now - started).seconds
# You can't skip if the current player still has time left
# You can skip yourself even if you have time left (you'll still draw)
if delta < skipped_player.waiting_time and player != skipped_player:
n = skipped_player.waiting_time - delta
send_async(context.bot, chat.id,
text=_("Please wait {time} second",
"Please wait {time} seconds",
n)
.format(time=n),
reply_to_message_id=update.message.message_id)
else:
do_skip(context.bot, player)
@game_locales
@user_locale
def reply_to_query(update: Update, context: CallbackContext):
"""
Handler for inline queries.
Builds the result list for inline queries and answers to the client.
"""
results = list()
switch = None
try:
user = update.inline_query.from_user
user_id = user.id
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
# The game has not started.
# The creator may change the game mode, other users just get a "game has not started" message.
if not game.started:
if user_is_creator(user, game):
add_mode_classic(results)
add_mode_fast(results)
add_mode_wild(results)
add_mode_text(results)
else:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results, game)
add_other_cards(player, results, game)
else:
if not player.drew:
add_draw(player, results)
else:
add_pass(results, game)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results, game)
playable = player.playable_cards()
added_ids = list() # Duplicates are not allowed
for card in sorted(player.cards):
add_card(game, card, results,
can_play=(card in playable and
str(card) not in added_ids))
added_ids.append(str(card))
add_gameinfo(game, results)
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
for result in results:
result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1:
switch = _('Current game: {game}').format(game=game.chat.title)
answer_async(context.bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
@game_locales
@user_locale
def process_result(update: Update, context: CallbackContext):
"""
Handler for chosen inline results.
Checks the players actions and acts accordingly.
"""
try:
user = update.chosen_inline_result.from_user
player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat = game.chat
except (KeyError, AttributeError):
return
logger.debug("Selected result: " + result_id)
result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif result_id.startswith('mode_'):
# First 5 characters are 'mode_', the rest is the gamemode.
mode = result_id[5:]
game.set_mode(mode)
logger.info("Gamemode changed to {mode}".format(mode = mode))
send_async(context.bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(context.bot, chat.id,
text=__("Cheat attempt by {name}", multi=game.translate)
.format(name=display_name(player.user)))
return
elif result_id == 'call_bluff':
reset_waiting_time(context.bot, player)
do_call_bluff(context.bot, player)
elif result_id == 'draw':
reset_waiting_time(context.bot, player)
do_draw(context.bot, player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
reset_waiting_time(context.bot, player)
do_play_card(context.bot, player, result_id)
if game_is_running(game):
nextplayer_message = (
__("Next player: {name}", multi=game.translate)
.format(name=display_name(game.current_player.user)))
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
send_async(context.bot, chat.id,
text=nextplayer_message,
reply_markup=InlineKeyboardMarkup(choice))
start_player_countdown(context.bot, game, context.job_queue)
def reset_waiting_time(bot, player):
"""Resets waiting time for a player and sends a notice to the group"""
chat = player.game.chat
if player.waiting_time < WAITING_TIME:
player.waiting_time = WAITING_TIME
send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to {time} "
"seconds", multi=player.game.translate)
.format(name=display_name(player.user), time=WAITING_TIME))
# Add all handlers to the dispatcher and run the bot
dispatcher.add_handler(InlineQueryHandler(reply_to_query))
dispatcher.add_handler(ChosenInlineResultHandler(process_result, pass_job_queue=True))
dispatcher.add_handler(CallbackQueryHandler(select_game))
dispatcher.add_handler(CommandHandler('start', start_game, pass_args=True, pass_job_queue=True))
dispatcher.add_handler(CommandHandler('new', new_game))
dispatcher.add_handler(CommandHandler('kill', kill_game))
dispatcher.add_handler(CommandHandler('join', join_game))
dispatcher.add_handler(CommandHandler('leave', leave_game))
dispatcher.add_handler(CommandHandler('kick', kick_player))
dispatcher.add_handler(CommandHandler('open', open_game))
dispatcher.add_handler(CommandHandler('close', close_game))
dispatcher.add_handler(CommandHandler('enable_translations',
enable_translations))
dispatcher.add_handler(CommandHandler('disable_translations',
disable_translations))
dispatcher.add_handler(CommandHandler('skip', skip_player))
dispatcher.add_handler(CommandHandler('notify_me', notify_me))
simple_commands.register()
settings.register()
dispatcher.add_handler(MessageHandler(Filters.status_update, status_update))
dispatcher.add_error_handler(error)
start_bot(updater)
updater.idle()