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map.c
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2020, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#include "palcommon.h"
#include "map.h"
LPPALMAP
PAL_LoadMap(
INT iMapNum,
FILE *fpMapMKF,
FILE *fpGopMKF
)
/*++
Purpose:
Load the specified map from the MKF file, as well as the tile bitmaps.
Parameters:
[IN] iMapNum - Number of the map to load.
[IN] fpMapMKF - Pointer to the fopen'ed map.mkf file, which
contains the map tile data.
[IN] fpGopMKF - Pointer to the fopen'ed gop.mkf file, which
contains the tile bitmaps. The bitmap can be read
by PAL_SpriteGetFrame() function.
Return value:
Pointer to the loaded map. NULL if failed.
--*/
{
LPBYTE buf;
INT size, i, j;
LPPALMAP map;
//
// Check for invalid map number.
//
if (iMapNum >= PAL_MKFGetChunkCount(fpMapMKF) ||
iMapNum >= PAL_MKFGetChunkCount(fpGopMKF) ||
iMapNum <= 0)
{
return NULL;
}
//
// Load the map tile data.
//
size = PAL_MKFGetChunkSize(iMapNum, fpMapMKF);
//
// Allocate a temporary buffer for the compressed data.
//
buf = (LPBYTE)malloc(size);
if (buf == NULL)
{
return NULL;
}
//
// Create the map instance.
//
map = (LPPALMAP)malloc(sizeof(PALMAP));
if (map == NULL)
{
return NULL;
}
//
// Read the map data.
//
if (PAL_MKFReadChunk(buf, size, iMapNum, fpMapMKF) < 0)
{
free(buf);
free(map);
return NULL;
}
//
// Decompress the tile data.
//
if (Decompress(buf, (LPBYTE)(map->Tiles), sizeof(map->Tiles)) < 0)
{
free(map);
free(buf);
return NULL;
}
//
// The compressed data is useless now; delete it.
//
free(buf);
//
// Adjust the endianness of the decompressed data.
//
for (i = 0; i < 128; i++)
{
for (j = 0; j < 64; j++)
{
map->Tiles[i][j][0] = SDL_SwapLE32(map->Tiles[i][j][0]);
map->Tiles[i][j][1] = SDL_SwapLE32(map->Tiles[i][j][1]);
}
}
//
// Load the tile bitmaps.
//
size = PAL_MKFGetChunkSize(iMapNum, fpGopMKF);
if (size <= 0)
{
free(map);
return NULL;
}
map->pTileSprite = (LPSPRITE)malloc(size);
if (map->pTileSprite == NULL)
{
free(map);
return NULL;
}
if (PAL_MKFReadChunk(map->pTileSprite, size, iMapNum, fpGopMKF) < 0)
{
free(map);
return NULL;
}
//
// Done.
//
map->iMapNum = iMapNum;
return map;
}
VOID
PAL_FreeMap(
LPPALMAP lpMap
)
/*++
Purpose:
Free a loaded map, as well as the tile bitmaps.
Parameters:
[IN] lpMap - Pointer to the loaded map structure.
Return value:
None.
--*/
{
//
// Check for NULL pointer.
//
if (lpMap == NULL)
{
return;
}
//
// Free the tile bitmaps.
//
if (lpMap->pTileSprite != NULL)
{
free(lpMap->pTileSprite);
}
//
// Delete the instance.
//
free(lpMap);
}
LPCBITMAPRLE
PAL_MapGetTileBitmap(
BYTE x,
BYTE y,
BYTE h,
BYTE ucLayer,
LPCPALMAP lpMap
)
/*++
Purpose:
Get the tile bitmap on the specified layer at the location (x, y, h).
Parameters:
[IN] x - Column number of the tile.
[IN] y - Line number in the map.
[IN] h - Each line in the map has two lines of tiles, 0 and 1.
(See map.h for details.)
[IN] ucLayer - The layer. 0 for bottom, 1 for top.
[IN] lpMap - Pointer to the loaded map.
Return value:
Pointer to the bitmap. NULL if failed.
--*/
{
DWORD d;
//
// Check for invalid parameters.
//
if (x >= 64 || y >= 128 || h > 1 || lpMap == NULL)
{
return NULL;
}
//
// Get the tile data of the specified location.
//
d = lpMap->Tiles[y][x][h];
if (ucLayer == 0)
{
//
// Bottom layer
//
return PAL_SpriteGetFrame(lpMap->pTileSprite, (d & 0xFF) | ((d >> 4) & 0x100));
}
else
{
//
// Top layer
//
d >>= 16;
return PAL_SpriteGetFrame(lpMap->pTileSprite, ((d & 0xFF) | ((d >> 4) & 0x100)) - 1);
}
}
BOOL
PAL_MapTileIsBlocked(
BYTE x,
BYTE y,
BYTE h,
LPCPALMAP lpMap
)
/*++
Purpose:
Check if the tile at the specified location is blocked.
Parameters:
[IN] x - Column number of the tile.
[IN] y - Line number in the map.
[IN] h - Each line in the map has two lines of tiles, 0 and 1.
(See map.h for details.)
[IN] lpMap - Pointer to the loaded map.
Return value:
TRUE if the tile is blocked, FALSE if not.
--*/
{
//
// Check for invalid parameters.
//
if (x >= 64 || y >= 128 || h > 1 || lpMap == NULL)
{
return TRUE;
}
return (lpMap->Tiles[y][x][h] & 0x2000) >> 13;
}
BYTE
PAL_MapGetTileHeight(
BYTE x,
BYTE y,
BYTE h,
BYTE ucLayer,
LPCPALMAP lpMap
)
/*++
Purpose:
Get the logical height value of the specified tile. This value is used
to judge whether the tile bitmap should cover the sprites or not.
Parameters:
[IN] x - Column number of the tile.
[IN] y - Line number in the map.
[IN] h - Each line in the map has two lines of tiles, 0 and 1.
(See map.h for details.)
[IN] ucLayer - The layer. 0 for bottom, 1 for top.
[IN] lpMap - Pointer to the loaded map.
Return value:
The logical height value of the specified tile.
--*/
{
DWORD d;
//
// Check for invalid parameters.
//
if (y >= 128 || x >= 64 || h > 1 || lpMap == NULL)
{
return 0;
}
d = lpMap->Tiles[y][x][h];
if (ucLayer)
{
d >>= 16;
}
d >>= 8;
return (BYTE)(d & 0xf);
}
VOID
PAL_MapBlitToSurface(
LPCPALMAP lpMap,
SDL_Surface *lpSurface,
const SDL_Rect *lpSrcRect,
BYTE ucLayer
)
/*++
Purpose:
Blit the specified map area to a SDL Surface.
Parameters:
[IN] lpMap - Pointer to the map.
[OUT] lpSurface - Pointer to the destination surface.
[IN] lpSrcRect - Pointer to the source area.
[IN] ucLayer - The layer. 0 for bottom, 1 for top.
Return value:
None.
--*/
{
int sx, sy, dx, dy, x, y, h, xPos, yPos;
LPCBITMAPRLE lpBitmap = NULL;
//
// Convert the coordinate
//
sy = lpSrcRect->y / 16 - 1;
dy = (lpSrcRect->y + lpSrcRect->h) / 16 + 2;
sx = lpSrcRect->x / 32 - 1;
dx = (lpSrcRect->x + lpSrcRect->w) / 32 + 2;
//
// Do the drawing.
//
yPos = sy * 16 - 8 - lpSrcRect->y;
for (y = sy; y < dy; y++)
{
for (h = 0; h < 2; h++, yPos += 8)
{
xPos = sx * 32 + h * 16 - 16 - lpSrcRect->x;
for (x = sx; x < dx; x++, xPos += 32)
{
lpBitmap = PAL_MapGetTileBitmap((BYTE)x, (BYTE)y, (BYTE)h, ucLayer, lpMap);
if (lpBitmap == NULL)
{
if (ucLayer)
{
continue;
}
lpBitmap = PAL_MapGetTileBitmap(0, 0, 0, ucLayer, lpMap);
}
PAL_RLEBlitToSurface(lpBitmap, lpSurface, PAL_XY(xPos, yPos));
}
}
}
}