abbreviation | term |
---|---|
ATTR | GameplayAttribute (per AttributeSet) |
ASC | Ability System Component (per actor) |
ASG | Ability System Globals (per project) |
GA | GameplayAbility (per execution, actor, global) |
GAT | GameplayAbilityTask |
GC | GameplayCue (per project) |
GE | GameplayEffect (per project) |
GEA | GameplayEffectAggregator/AttributeAggregator (channels & modifiers -> changes ATTR current value) |
GEEC | GameplayEffectExecutionCalculation |
GEmod | modifier in a GE (float, etc) |
GMMC | GameplayModMagnitudeCalculation |
GT/tag | GameplayTag (per project) |
GEv/GV | GameplayEvent |
- Apply GE/GC: Duration w/o period
- Execute GE/GC: Instant or Duration/Infinite w/ period
Attribute = state, effect = change state, ability = behaviour (using state)