This is a master reference for all files used by tf2 huds.
For images of some of these files to make it clear what they might be, see here.
File | Description |
---|---|
chapterbackgrounds.txt | Controls the random backgrounds and characters that appear on the mainmenu |
hudanimations.txt | Controls hl2 animations |
hudanimations_manifest.txt | Controls which animations files are used |
hudanimations_tf.txt | Controls the majority of animations |
hudlayout.res | Controls the positioning of the majority of elements |
mod_textures.txt | Controls many miscellaneous icons and textures (such as killfeed icons) |
File | Description |
---|---|
chatscheme.res | Like clientscheme, but for the chat box |
chat_english.txt | Controls some chat-related localization. Can add new localization to custom HUDs. |
clientscheme.res | Controls definitions for font declarations, font sizes, colors, borders |
closecaption_english.dat | Controls captions |
closecaption_english.txt | Source file to compile into closecaption_english.dat. Also acts as localization like chat_english.txt |
gamemenu.res | Controls tooltips, visibility ingame/inmenu, etc. of some main menu elements |
sourcescheme.res | Like clientscheme, but for old-style windows like the console |
Of note, you can create custom closecaption files that can be named whatever you want (as long as they start with closecaption_). That said, they must have both the .dat and .txt file, though the .txt doesn't matter and can be completely blank (closecaption_english.txt is unnecessary, since it exists in the vpk's). These files can be loaded with the console command:
cc_lang custom // will load "resource/closecaption_custom.dat", the rest is implied
As well, custom localization can be added to chat_english.txt, or other languages. The full list of valid languages is:
brazilian
bulgarian
czech
danish
dutch
english
finnish
french
german
greek
hungarian
italian
japanese
korean
koreana
norwegian
polish
portuguese
romanian
russian
schinese
spanish
swedish
tchinese
thai
turkish
pirate
File | Description |
---|---|
abusereportsubmitdialog.res | Abuse report compilation menu |
achievementsdialog.res | Achievements menu |
annotationspanelcallout.res | Ingame callout panel, arrows used in training mode |
badgepanel.res | |
basechat.res | Ingame chatbox |
casualrankpanel.res | Rank panel specifics for casual menu |
casualwelcomedialog.res | No longer in use |
charinfoarmorysubpanel.res | Mann co. Catalog |
charinfoloadoutsubpanel.res | Main loadout menu, contains buttons for each TF2 class as well as backpack, crafting, catalog, trading and warpaints |
charinfopanel.res | Loadout pages header and footer |
chatpopup.res | Party popup messages |
cheatdetectiondialog.res | Dialog displayed when a player gets detected with cheats |
classloadoutpanel.res | Class loadout menu |
classmenu.res | Contains the parent element of classselection.res |
classselection.res | Ingame class selection menu |
classselection_sc.res | Ingame Class selection menu [for steam controller] |
classtipsitem.res | Class tips displayed in the class selection screen [part of classselection.res] |
classtipslist.res | Contains the parent element of classtipsitem.res |
coachedbypanel.res | Ingame Coach panel, information shown when you're being coached [also in HudLayout.res > CoachedByPanel] |
competitiveaccessinfo.res | Competitive Menu - requirements needed for access message |
competitivewelcomedialog.res | No longer in use |
comprankpanel.res | Rank panel specifics for competitive menu |
comprankstooltip.res | Competitive Menu - shows the list of the achievable competitive mode ranks |
compstats.res | Competitive Menu - list of previous games played and statistics menu |
confirmabandondialog.res | Server disconnect confirmation dialog |
controlpointcountdown.res | Control point activation countdown |
controlpointicon.res | Control point icons used for CP, Koth, A/D gamemodes, includes the amount and icon of players capping [also in HudLayout.res > HudControlPointIcons] |
controlpointprogressbar.res | Control Point capture progress circle bar |
craftingpanel.res | Crafting Panel |
craftingstatusdialog.res | Successful crafting confirmation dialog |
dashboardpartymember.res | Dashboard's party members (avatar, name and status) |
disguisestatuspanel.res | Current spy disguise status [also in HudLayout.res > DisguiseStatus] |
dynamicrecipepanel.res | Killsteak Kits recipe menu |
enemycountpanel.res | MvM - attacking robots wave icons |
explanationpopup.res | Explanation messages box properties |
flagcalloutpanel.res | |
flagstatus.res | Flag icon and arrow [part of hudobjectiveflagpanel.res] |
freezepanelcallout.res | Indicates your body parts after death [also in HudLayout.res > FreezePanelCallout] |
freezepanelkillerhealth.res | Enemy health displayed on the freezecam [part of freezepanel_basic.res] |
freezepanel_basic.res | Freezecam of your killer [also in HudLayout.res > FreezePanel] |
giveawayitempanel.res | |
globalchat.res | Dashboard's party chat |
globalexplanations.res | Explanations for casual, competitive, tutorial, warpaints, loadout, store |
healthiconpanel.res | Teammates health displayed above their head [only visible with tf_hud_target_id_disable_floating_health "0"] |
hudaccountpanel.res | Engineer metal count [also in HudLayout.res > CHudAccountPanel] |
hudachievementfloatingnumber.res | |
hudachievementtrackeritem.res | On screen achievement progress tracking panel [also in HudLayout.res > HudAchievementTracker] |
hudalert.res | Incoming team balance warning [also in HudLayout.res > HudAlert] |
hudammoweapons.res | Personal ammo in clip and ammo in reserve [also in HudLayout.res > HudWeaponAmmo] |
hudarenacappointcountdown.res | Arena - control point activation countdown [also in HudLayout.res > HudArenaCapPointCountdown] |
hudarenaclasslayout.res | Arena - team composition panel [also in HudLayout.res > HudArenaClassLayout] |
hudarenanotification.res | Arena - notifications and tips [also in HudLayout.res > HudArenaNotification] |
hudarenaplayercount.res | Arena - alive palyers count [also in HudLayout.res > HudArenaPlayerCount] |
hudarenateammenu.res | Arena - Spectate/Fight selection menu |
hudarenateammenu_sc.res | Arena - Spectate/Fight selection menu [for steam controller] |
hudarenavspanel.res | Arena - Blue VS Red panel [also in HudLayout.res > HudArenaVsPanel] |
hudarenawinpanel.res | Arena - End round win/loss panel + scoreboard [also in HudLayout.res > ArenaWinPanel] |
hudbosshealth.res | Healthbar for Halloween bosses [also in HudLayout.res > HudBossHealth] |
hudbowcharge.res | Old charge meter for Huntsman [also in HudLayout.res > HudBowCharge] |
hudcurrencyaccount.res | MvM - Player's collected currency |
huddamageaccount.res | Damage numbers when hitting other players [also in HudLayout.res > CDamageAccountPanel] |
huddemomancharge.res | Charge meter for Stickybomb Launcher and Huntsman [also in HudLayout.res > HudDemomanCharge] |
huddemomanpipes.res | Demoman Stickies count and shields charge [also in HudLayout.res > HudDemomanPipes] |
hudhealthaccount.res | Plus health value displayed on health gain, ex: health kit pick up [also in HudLayout.res > CHealthAccountPanel] |
hudinspectpanel.res | Teammate carried items inspection panel [also in HudLayout.res > HudInspectPanel] |
huditemattributetracker.res | Contract progress tracker [also in HudLayout.res > ItemAttributeTracker] |
huditemeffectmeter.res | Charge meter for: Sandman / Wrap Assassin / Sandvich / Spy Watches / Jarate / Razorback / Cleaner's Carbine / Soldier Banners / Gas Passer |
huditemeffectmeter_cleaver.res | Charge meter for: Flying Guillotine |
huditemeffectmeter_demoman.res | Counter for: Eyelander heads and AirStrike |
huditemeffectmeter_engineer.res | Counter for: Frontier Justice and Manmelter |
huditemeffectmeter_halloweensouls.res | No longer in use |
huditemeffectmeter_heavy.res | Charge meter for: Heavy rage in MvM |
huditemeffectmeter_kartcharge.res | Charge meter for: Halloween Karts |
huditemeffectmeter_killstreak.res | Counter for: killstreak weapons |
huditemeffectmeter_organs.res | Counter for: Vita-Saw |
huditemeffectmeter_particlecannon.res | Charge meter for: Cow Mangler |
huditemeffectmeter_pomson.res | Charge meter for: Pomson |
huditemeffectmeter_powerupbottle.res | Counter for: PowerUp Canteen in MvM |
huditemeffectmeter_pyro.res | Charge meter for: Phlogistinator |
huditemeffectmeter_raygun.res | Charge meter for: Righteous Bison |
huditemeffectmeter_sapper.res | Charge meter for: Sapper |
huditemeffectmeter_scout.res | Charge meter for: Bonk! Atomic Punch/Crit-a-Cola/Mad Milk and MvM medic shield |
huditemeffectmeter_sniper.res | Counter for: Bazaar Bargain |
huditemeffectmeter_sniperfocus.res | Charge meter for: Hitman's Heatmaker |
huditemeffectmeter_sodapopper.res | Charge meter for: Sodapopper |
huditemeffectmeter_spy.res | Counter for: Diamondback |
huditemeffectmeter_spyknife.res | Charge for: Spy-cicle |
hudkillstreaknotice.res | Server's killstreaks notification, someone on the server has reached a Killstreak milestone |
hudmannvsmachinestatus.res | MvM - Main file, holds the positioning of most MvM elements such as money and wave status [also in HudLayout.res > HudMannVsMachineStatus] |
hudmatchstatus.res | Round Timer and Red & Blue team players status also contains the casual and competitive prematch doors animation [also in HudLayout.res > HudMatchStatus] |
hudmatchsummary.res | End of match summary scoreboard used for Casuals and Competitive gamemodes [also in HudLayout.res > MatchSummary] |
hudmediccharge.res | Medic's Ubercharge percentage, Vaccinator charges and resist icon [also in HudLayout.res > HudMedicCharge] |
hudmenutauntselection.res | Ingame taunt selection menu [also in HudLayout.res > HudMenuTauntSelection] |
hudmenutauntselection_sc.res | Ingame taunt selection menu [for steam controller] |
hudminigame_base.res | Main Halloween minigame file for sd_doomsday_event [also in HudLayout.res > HudMiniGame] |
hudminigame_collection.res | Halloween ducks collection race minigame for sd_doomsday_event |
hudminigame_platform.res | Halloween platform elimination minigame for sd_doomsday_event |
hudminigame_soccer.res | Halloween soccer minigame for sd_doomsday_event |
hudminigame_soccersuddendeath.res | Halloween soccer sudden death minigame for sd_doomsday_event |
hudobjectiveflagpanel.res | Flag/Intelligence status and blue & red scores for CTF mode |
hudobjectivekothtimepanel.res | King of the hill red and blue timers [also in HudLayout.res > HudKothTimeStatus] |
hudobjectiveplayerdestruction.res | Player destruction mode status |
hudobjectiverobotdestruction.res | Robot destruction counter for the robots destroyed |
hudobjectivestatus.res | No longer in use |
hudobjectivetimepanel.res | Contains the round timer background, clock icon and server timer as well as the labels for setup, overtime, waiting for players and sudden death |
hudpasstime.res | Parent element of the passtime HUD |
hudpasstimeballstatus.res | Passtime Ball status bar |
hudpasstimeoffscreenarrow.res | Passtime ball arrow |
hudpasstimepassnotify.res | Passtime in pass range and incominc pass notifications |
hudpasstimeteamscore.res | Passtime blue & red teams score panel |
hudplayerclass.res | Controls the 2D Class icon or 3D player model depending on convars, the spy diguise 2D model, spy silhouette and the carried weapon info |
hudplayerhealth.res | Personal health value and status icons |
hudpowerupeffectmeter.res | MannPower Supernova powerup meter |
hudpvewinpanel.res | MvM - Wave lost panel |
hudrocketpack.res | Charge meter for: Thermal Thruster |
hudroundcounter.res | Red and blue rounds won counter dots and backgrounds |
hudspellselection.res | Owned spells selection for halloween modes [also in HudLayout.res > HudSpellMenu] |
hudstalemate.res | Arena stalemate message [also in HudLayout.res > HudStalemate] |
hudstopwatch.res | Time to beat in Tournament Mode for payload and attack/defense maps [also in HudLayout.res > HudStopWatch] |
hudteamgoal.res | Summary of the game mode goals at the start of the round [also in HudLayout.res > HudTeamGoal] |
hudteamgoaltournament.res | Summary of the game mode goals for tounament game modes [also in HudLayout.res > HudTeamGoalTournament] |
hudteamswitch.res | Teams auto-balance message [also in HudLayout.res > HudTeamSwitch] |
hudtournament.res | Tournament mode Blue-Red teams ready status and game win conditions [also in HudLayout.res > HudTournament] |
hudtournamentsetup.res | Ready/Unready and team name change PopUp menu for tournament mode [also in HudLayout.res > HudTournamentSetup] |
hudtraining.res | Training mode instructor positioning messages |
hudtrainingmsg.res | Training mode instructor messages |
hudupgradepanel.res | MvM - upgrades menu [also in HudLayout.res > HudUpgradePanel] |
hudwarcount.res | No longer in use |
hudweaponselection.res | Ingame weapon selection menu, used with hud_fastswitch "0" |
hud_obj_dispenser.res | Engineer dispenser build status and Health [also in HudLayout.res > BuildingStatus_Engineer] |
hud_obj_sapper.res | Building sapped status [also in HudLayout.res > BuildingStatus_Spy] |
hud_obj_sentrygun.res | Engineer sentrygun build status, health, ammo [also in HudLayout.res > BuildingStatus_Engineer] |
hud_obj_sentrygun_disp.res | Optional MvM Minisentry build status, health, ammo [also in HudLayout.res > BuildingStatus_Engineer] |
hud_obj_tele.res | Engineer Teleport build status, health [also in HudLayout.res > BuildingStatus_Engineer] |
hud_obj_tele_entrance.res | Engineer Teleport entrance health [also in HudLayout.res > BuildingStatus_Engineer] |
hud_obj_tele_exit.res | Engineer Teleport exit health [also in HudLayout.res > BuildingStatus_Engineer] |
importfiledialog.res | Workshop Import menu |
importfiletexteditdialog.res | Workshop text edit menu |
importmaterialeditdialog.res | Workshop material edit menu |
importpreviewitempanel.res | Workshop preview menu |
ingamequeuestatus.res | Currently queued for Casual/Competitive/MvM ingame icon [also in HudLayout.res > QueueHUDStatus] |
intromenu.res | Gamemode explanation video displayed after joining a server |
intromenu_sc.res | Gamemode explanation video displayed after joining a server [for steam controller] |
invitenotification.res | Invite to party received message |
itemoptionspanel.res | Item style selection menu |
itemquickswitch.res | Ingame loadout and weapons quickswitch menu [also in HudLayout.res > ItemQuickSwitchPanel] |
itemrenameconfirmationdialog.res | Name Tag - Description Tag confirmation menu |
itemrenamedialog.res | Name Tag - Description Tag appliaction menus |
itemrenameinvaliddialog.res | Name Tag - Description Tag appliaction failed menu |
itemselectionpanel.res | Loadout item/weapon selection menu |
itemslotpanel.res | |
layeredmappanel.res | No longer in use |
layeredmappanelitem.res | No longer in use |
layeredmappaneltooltip.res | No longer in use |
leaderboardentry.res | Duels Leaderboard displayed in the loading screen |
leaderboardentryrank.res | Leaderboard displayed in the competitive menu |
leaderboardentryscore.res | |
leaderboardspreadentry.res | |
loadoutpresetpanel.res | Loadout's A - B - C - D buttons |
lobbycontainerframe.res | No longer in use |
lobbycontainerframe_casual.res | No longer in use |
lobbycontainerframe_comp.res | No longer in use |
lobbycontainerframe_mvm.res | No longer in use |
lobbypanel.res | No longer in use |
lobbypanel_casual.res | No longer in use |
lobbypanel_comp.res | No longer in use |
lobbypanel_mvm.res | No longer in use |
mainmenueventplaylistentry.res | |
mainmenuoverride.res | Central main menu file, holds most main menu elements |
mainmenuplaylistentry.res | Controls the buttons and descriptions of the casual, competitive, mvm, training, server browser gamemodes when the find a game button is clicked |
mainmenu_saxxyawards.res | Saxxy awards main menu elements |
mapinfomenu.res | Map informations menu |
mapinfomenu_sc.res | Map information menu [for steam controller] |
matchhistoryentrypanel.res | Comptitive Menu - matches history menu |
matchmakingcasualcriteria.res | Casual Menu - Main Casual mode menu file |
matchmakingcategorymappanel.res | Casual Menu - popup map list for each gamemode |
matchmakingcategorypanel.res | Casual Menu - game mode category panels |
matchmakingdashboard.res | Main Dashboard file that includes the party members, chat button, find a game, quit button and the queue status panels |
matchmakingdashboardcasualcriteria.res | Casual Menu - controls the queue button and moves/resizes the gamemodes list |
matchmakingdashboardcomp.res | Comptitive Menu - main competitive mode menu file |
matchmakingdashboardcompaccess.res | Comptitive Menu - parent panel of the comp access requirements list |
matchmakingdashboardeventmatch.res | Special events menu such as Halloween etc... |
matchmakingdashboardleftsidepanel.res | Contains the matchmaking panels backgrounds, shadows, close buttons used for the leftside panels (only ping panel currently) |
matchmakingdashboardmvmcriteria.res | MvM Menu - Main MvM Mode menu file |
matchmakingdashboardmvmmodeselect.res | MvM Menu - Practice/MannUp mode selection menu |
matchmakingdashboardplaylist.res | Similiar to matchmakingdashboardsidepanel.res but affects only find a game main panel |
matchmakingdashboardpopup.res | No longer in use |
matchmakingdashboardpopup_mapvotepanel.res | End of game next map vote buttons |
matchmakingdashboardpopup_newmatch.res | Popup panel displayed when a new matchmaking game is found |
matchmakingdashboardpopup_nextmapvoting.res | End of game next map vote panel |
matchmakingdashboardpopup_nextmapwinner.res | Next map vote winner |
matchmakingdashboardsidepanel.res | Contains the matchmaking panels backgrounds, shadows, close buttons used for the Casual,Comp,MvM... panels |
matchmakingdatacenterpopulationpanel.res | Server population panel used for matchmakingpingpanel |
matchmakinggrouppanel.res | Casual Menu - Controls the Casual enable/disable gamemode checkbutton bar |
matchmakingpanel.res | No longer in use |
matchmakingpingpanel.res | Ping and Party settings panel |
matchmakingplaylist.res | Contains the main find a game buttons (Casual,Comp,MvM,Training,Server,Create) |
matchmakingtooltip.res | Matchmaking tips |
mediccallerpanel.res | Medic call bubbles |
mvmbombcarrierprogresspanel.res | MvM - bomb progress bar |
mvmcreditspendpanel.res | MvM - Part of the MvM Scoreboard, shows the wave credits |
mvmcreditsubpanel.res | MvM - Part of the MvM Scoreboard, shows the full game credits |
mvmcriteria.res | MvM Menu - tour selection menus |
mvmeconrequirementdialog.res | MvM Menu - Mann up requirements panel |
mvminworldcurrency.res | MvM - wave gained/lost money |
mvmscoreboard.res | MvM - main scoreboard file |
mvmscoreboardenemyinfo.res | MvM - enemy wave icons |
mvmstatentry.res | |
mvmvictorycontainer.res | MvM - Main container for MvM victory MannUp and Normal |
mvmvictorymannupentry.res | MvM - MannUp victory loot collect panel |
mvmvictorymannuploot.res | MvM - MannUp victory received item icon |
mvmvictorymannuppanel.res | MvM - MannUp victory player tabs |
mvmvictorymannuptab.res | MvM - MannUp victory player tab specifics |
mvmvictorypanel.res | MvM - map victory panel |
mvmvictorysplash.res | MvM - course victory message |
mvmwavelosspanel.res | MvM - wave lost panel |
navigationpaneltest.res | no longes in use |
newrecipefounddialog.res | |
objectivestatusescort.res | Payload cart progress bar |
objectivestatusmultipleescort.res | Payload race carts red and blue progress bars |
playerticketstatus.res | |
publishedfilebrowserdialog.res | |
publishfiledialog.res | |
pvpcasualrankpanel.res | Rank panel specifics for casual |
pvpcomprankpanel.res | Rank panel specifics for competitive |
pvprankpanel.res | Player Name, Level, Experience bar used for MainMenu and end game scoreboard |
quickplaybusydialog.res | No longer in use |
quickplaydialog.res | No longer in use |
revivedialog.res | MvM - teammate revive panel |
robotdestructionstatus.res | Robot destruction status icon and arrow |
roundinfo.res | Territorial control map information |
saxxyawards_submitform.res | Form application submit panel for the saxxy awards |
scoreboard.res | Scoreboard, Includes a list of the all the players currently in the server, all the personal stats and the server's timer and map name |
selectmosthelpfulfrienddialog.res | Helpful friend selection dialog, shows when F2P account upgrades to premium and the selected friend will receive the professors speks |
selectplayerdialog.res | Generic player selection Panel |
selectplayerdialog_coach.res | Select a player to be your coach Panel |
selectplayerdialog_duel.res | Select a player to duel Menu |
servernotconnectedtosteam.res | Lost connection to steam message |
spectator.res | Spectator panel, includes the respawn time and the spectated player carried items panel |
spectatorcoach.res | Spectator panel coach variant |
spectatorguihealth.res | Teammate Health [Part of TargetUI.res] |
spectatortournament.res | Spectator panel for tournament modes, includes Health,Name,Uber,Respawntimes for each teammate as well as the personal respawntime |
spectatortournamentguihealth.res | Teammates Health *[part of spectatortournament.res] |
spectator_sc.res | Spectator panel [for steam controller] |
stampdonationadd.res | Mann.co store stamp donation menu |
staticbadgepanel.res | |
statpanel_base.res | After death stats panel [also in HudLayout.res > StatPanel] |
statsummary.res | Connecting to server screen, includes the Map name/Category as well as all your personal stats |
statsummary_embedded.res | Personal stats for each class displayed on the loadout menu tab |
steamfriendpanel.res | Steam friends avatar, name and status displayed in the main menu's friends list |
steamworkshopdialog.res | Workshop menu |
steamworkshopitem.res | Workshop item import/preview |
streamlistpanel.res | No longer in use |
streampanel.res | No longer in use |
supportnotificationdialog.res | Valve's customer support messages |
surveypanel_base.res | Main file for the end of game surevey panel |
surveypanel_casualinquiry.res | End of game surevey for casual quality |
surveypanel_compinquiry.res | End of game surevey for competitive quality |
surveypanel_mapquality.res | End of game surevey for map quality |
surveypanel_matchquality.res | End of game surevey for match quality |
surveypanel_randomcrit.res | End of game surevey for random crits |
tankprogressbar.res | MvM - Tank Health bar |
tankstatuspanel.res | MvM - Tank Health bar background |
targetid.res | Teammates Name/Health/Ammo/Ubercharge displayed when looking at them or beign healed [also ins HudLayout.res > CMainTargetID, CSecondaryTargetID] |
tauntcallerpanel.res | Bubble displayed above a taunt player when you are able to join the taunt |
teammenu.res | Team selection Menu |
teammenu_sc.res | Team selection Menu [for steam controller] |
testitembotcontrols.res | ItemTest bot controls |
testitemdialog.res | ItemTest items panel |
testitemroot.res | ItemTest Main panel |
textwindow.res | MOTD message when joining a server |
textwindowcustomserver.res | Server intro message and HTML panel |
textwindowcustomserver_sc.res | Server intro message and HTML panel [for steam controller] |
textwindow_sc.res | MOTD message when joining a server [for steam controller] |
tfadvancedoptionsdialog.res | Advance Options Menu |
tfhudrobotdestruction_activestate.res | Robot destruction indicators, active state |
tfhudrobotdestruction_deadstate.res | Robot destruction indicators, dead state |
tfhudrobotdestruction_robotindicator.res | Robot destruction indicators |
tfhudrobotdestruction_shieldedstate.res | Robot destruction shiel state |
trainingcomplete.res | You have completed the training dialog |
trainingdialog.res | No longer in use |
trainingdialog_old.res | No longer in use |
trainingitempanel.res | No longer in use |
upgradeboxdialog.res | Free to Play / litimed account needs upgrade message |
upgradebuypanel.res | MvM - upgrade icon and buy/sell buttons [part of hudupgradepanel.res] |
videopanel.res | Video frame settings for the video panel |
viewrecipespanel.res | |
votehud.res | Controls both vote menu and ingame vote popup [also in HudLayout.res > CHudVote] |
vrcalibration.res | Virtual reality device calibration instructions |
waitingforplayerspanel.res | |
wavecompletesummarypanel.res | MvM - Wave complete message |
wavestatuspanel.res | MvM - Wave progress bar |
winpanel.res | Win/loss panel, displays the round's most valuable players and the blue and red current score [also in HudLayout.res > WinPanel] |
xboxdialogs.res | XBOX dialogs |
xpsourcepanel.res | Label for the experience gained at the end of a casual match |
There are several different folders that all contain the same folder structure. They may not contain all files, however. They are:
ui\build_menu\
ui\build_menu\pipboy\
ui\build_menu_360\
ui\build_menu_sc\
The pipboy folder contains variants for the pipboy cosmetic. The _360 suffix is for the Xbox 360 controller hud. The _sc suffix is for the Steam Controller hud.
File | Description |
---|---|
base_active.res | Base file used when a building can be actively built |
base_active_teleport_target.res | Eureka effect teleport target |
base_already_built.res | Base file used when a building is already built |
base_cant_afford.res | Base file used when a building can't be afforded |
base_selectable.res | |
base_unavailable.res | Base file used for unavailable buildings [can only happen during the tutorial] |
base_unavailable_teleport_target.res | Eureka effect teleport target unavailable |
dispenser_active.res | Dispenser active panel |
dispenser_already_built.res | Dispenser already built panel |
dispenser_cant_afford.res | Dispenser can't be afforded panel |
dispenser_selectable.res | |
dispenser_unavailable.res | Dispenser unavailable [can only happen during the tutorial] |
eureka_target_home_avail.res | Eureka effect home target selectable |
eureka_target_home_unavail.res | Eureka effect home target unavailable |
eureka_target_tele_exit_avail.res | Eureka effect teleport target selectable |
eureka_target_tele_exit_unavail.res | Eureka effect teleport target unavailable |
hudmenuengybuild.res | Defines layout and style of the build menu [also in HudLayout.res > HudMenuEngyBuild] |
hudmenueurekaeffect.res | Defines layout and style of the eureka effect menu [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
sentry_active.res | Sentry active panel |
sentry_already_built.res | Sentry already built panel |
sentry_cant_afford.res | Sentry can't be afforded panel |
sentry_selectable.res | |
sentry_unavailable.res | Sentry unavailable [can only happen during the tutorial] |
tele_entrance_active.res | Teleport entrance active panel |
tele_entrance_already_built.res | Teleport entrance already built panel |
tele_entrance_cant_afford.res | Teleport entrance can't be afforded panel |
tele_entrance_unavailable.res | Teleport entrance unavailable [can only happen during the tutorial] |
tele_exit_active.res | Teleport exit active panel |
tele_exit_already_built.res | Teleport exit already built panel |
tele_exit_cant_afford.res | Teleport exit can't be afforded panel |
tele_exit_unavailable.res | Teleport exit unavailable [can only happen during the tutorial] |
tele_selectable.res |
File | Description |
---|---|
base_active.res | PipBoy Base file used when a building can be actively built |
base_active_teleport_target.res | PipBoy Eureka effect teleport target |
base_already_built.res | PipBoy Base file used when a building is already built |
base_cant_afford.res | PipBoy Base file used when a building can't be afforded |
base_selectable.res | |
base_unavailable.res | PipBoy Base file used for unavailable buildings [can only happen during the tutorial] |
base_unavailable_teleport_target.res | PipBoy Eureka effect teleport target unavailable |
dispenser_active.res | PipBoy Dispenser active panel |
dispenser_already_built.res | PipBoy Dispenser already built panel |
dispenser_cant_afford.res | PipBoy Dispenser can't be afforded panel |
dispenser_selectable.res | |
dispenser_unavailable.res | PipBoy Dispenser unavailable [can only happen during the tutorial] |
eureka_target_home_avail.res | PipBoy Eureka effect home target selectable |
eureka_target_home_unavail.res | PipBoy Eureka effect home target unavailable |
eureka_target_tele_exit_avail.res | PipBoy Eureka effect teleport target selectable |
eureka_target_tele_exit_unavail.res | PipBoy Eureka effect teleport target unavailable |
hudmenuengybuild.res | Defines layout and style of the PipBoy build menu [also in HudLayout.res > HudMenuEngyBuild] |
hudmenueurekaeffect.res | Defines layout and style of the PipBoy eureka effect menu [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
sentry_active.res | PipBoy Sentry active panel |
sentry_already_built.res | PipBoy Sentry already built panel |
sentry_cant_afford.res | PipBoy Sentry can't be afforded panel |
sentry_selectable.res | |
sentry_unavailable.res | PipBoy Sentry unavailable [can only happen during the tutorial] |
tele_entrance_active.res | PipBoy Teleport entrance active panel |
tele_entrance_already_built.res | PipBoy Teleport entrance already built panel |
tele_entrance_cant_afford.res | PipBoy Teleport entrance can't be afforded panel |
tele_entrance_unavailable.res | PipBoy Teleport entrance unavailable [can only happen during the tutorial] |
tele_exit_active.res | PipBoy Teleport exit active panel |
tele_exit_already_built.res | PipBoy Teleport exit already built panel |
tele_exit_cant_afford.res | PipBoy Teleport exit can't be afforded panel |
tele_exit_unavailable.res | PipBoy Teleport exit unavailable [can only happen during the tutorial] |
tele_selectable.res |
File | Description |
---|---|
base_active.res | XBOX Base file used when a building can be actively built |
base_already_built.res | XBOX Base file used when a building is already built |
base_cant_afford.res | XBOX Base file used when a building can't be afforded |
dispenser_active.res | XBOX Dispenser active panel |
dispenser_already_built.res | XBOX Dispenser already built panel |
dispenser_cant_afford.res | XBOX Dispenser can't be afforded panel |
hudmenuengybuild.res | Defines layout and style of the XBOX build menu |
sentry_active.res | XBOX Sentry active panel |
sentry_already_built.res | XBOX Sentry already built panel |
sentry_cant_afford.res | XBOX Sentry can't be afforded panel |
tele_entrance_active.res | XBOX Teleport entrance active panel |
tele_entrance_already_built.res | XBOX Teleport entrance already built panel |
tele_entrance_cant_afford.res | XBOX Teleport entrance can't be afforded panel |
tele_exit_active.res | XBOX Teleport exit active panel |
tele_exit_already_built.res | XBOX Teleport exit already built panel |
tele_exit_cant_afford.res | XBOX Teleport exit can't be afforded panel |
File | Description |
---|---|
base_active.res | Base file used when a building can be actively built [for steam controller] |
base_active_teleport_target.res | Eureka effect teleport target [for steam controller] |
base_already_built.res | Base file used when a building is already built [for steam controller] |
base_cant_afford.res | Base file used when a building can't be afforded [for steam controller] |
base_unavailable_teleport_target.res | Eureka effect teleport target unavailable [for steam controller] |
dispenser_active.res | Dispenser active panel [for steam controller] |
dispenser_already_built.res | Dispenser already built panel [for steam controller] |
dispenser_cant_afford.res | Dispenser can't be afforded panel [for steam controller] |
eureka_target_home_avail.res | Eureka effect home target selectable [for steam controller] |
eureka_target_home_unavail.res | Eureka effect home target unavailable [for steam controller] |
eureka_target_tele_exit_avail.res | Eureka effect teleport target selectable [for steam controller] |
eureka_target_tele_exit_unavail.res | Eureka effect teleport target unavailable [for steam controller] |
hudmenuengybuild.res | Defines layout and style of the build menu [for steam controller] [also in HudLayout.res > HudMenuEngyBuild] |
hudmenueurekaeffect.res | Defines layout and style of the eureka effect menu [for steam controller] [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
sentry_active.res | Sentry active panel [for steam controller] |
sentry_already_built.res | Sentry already built panel [for steam controller] |
sentry_cant_afford.res | Sentry can't be afforded panel [for steam controller] |
tele_entrance_active.res | Teleport entrance active panel [for steam controller] |
tele_entrance_already_built.res | Teleport entrance already built panel [for steam controller] |
tele_entrance_cant_afford.res | Teleport entrance can't be afforded panel [for steam controller] |
tele_exit_active.res | Teleport exit active panel [for steam controller] |
tele_exit_already_built.res | Teleport exit already built panel [for steam controller] |
tele_exit_cant_afford.res | Teleport exit can't be afforded panel [for steam controller] |
Like the build_menu folder, the destroy menu also contains a pipboy subfolder that contains the same files.
File | Description |
---|---|
base_active.res | Base file used when a building can be actively destoyed |
base_inactive.res | Base file used when a building isn't yet built |
dispenser_active.res | Dispenser destroy panel |
dispenser_inactive.res | Dispenser not built panel |
hudmenuengydestroy.res | Defines layout and style of the destroy menu [also in HudLayout.res > HudMenuEngyDestroy] |
sentry_active.res | Sentry destroy panel |
sentry_inactive.res | Sentry not built panel |
tele_entrance_active.res | Tele Entrance destroy panel |
tele_entrance_inactive.res | Tele Entrance not built panel |
tele_exit_active.res | Tele Exit destroy panel |
tele_exit_inactive.res | Tele Exit not built panel |
File | Description |
---|---|
base_active.res | PipBoy Base file used when a building can be actively destoyed |
base_inactive.res | PipBoy Base file used when a building isn't yet built |
dispenser_active.res | PipBoy Dispenser destroy panel |
dispenser_inactive.res | PipBoy Dispenser not built panel |
hudmenuengydestroy.res | Defines layout and style of the PipBoy destroy menu [also in HudLayout.res > HudMenuEngyDestroy] |
sentry_active.res | PipBoy Sentry destroy panel |
sentry_inactive.res | PipBoy Sentry not built panel |
tele_entrance_active.res | PipBoy Tele Entrance destroy panel |
tele_entrance_inactive.res | PipBoy Tele Entrance not built panel |
tele_exit_active.res | PipBoy Tele Exit destroy panel |
tele_exit_inactive.res | PipBoy Tele Exit not built panel |
Also like the build_menu folders, the disguise_menu also has _360 and _sc versions of it.
File | Description |
---|---|
demoman_blue.res | class image - demoman |
demoman_red.res | class image - demoman |
engineer_blue.res | class image - engineer |
engineer_red.res | class image - engineer |
heavy_blue.res | class image - heavy |
heavy_red.res | class image - heavy |
hudmenuspydisguise.res | defines layout and style [also in HudLayout.res > HudMenuSpyDisguise] |
medic_blue.res | class image - medic |
medic_red.res | class image - medic |
pyro_blue.res | class image - pyro |
pyro_red.res | class image - pyro |
scout_blue.res | class image - scout |
scout_red.res | class image - scout |
sniper_blue.res | class image - sniper |
sniper_red.res | class image - sniper |
soldier_blue.res | class image - soldier |
soldier_red.res | class image - soldier |
spy_blue.res | class image - spy |
spy_red.res | class image - spy |
- Credit to Doodle for these descriptions
File | Description |
---|---|
base.res | |
demoman_blue.res | class image - demoman [for XBOX] |
demoman_red.res | class image - demoman [for XBOX] |
engineer_blue.res | class image - engineer [for XBOX] |
engineer_red.res | class image - engineer [for XBOX] |
heavy_blue.res | class image - heavy [for XBOX] |
heavy_red.res | class image - heavy [for XBOX] |
hudmenuspydisguise.res | defines layout and style [for XBOX] |
medic_blue.res | class image - medic [for XBOX] |
medic_red.res | class image - medic [for XBOX] |
pyro_blue.res | class image - pyro [for XBOX] |
pyro_red.res | class image - pyro [for XBOX] |
scout_blue.res | class image - scout [for XBOX] |
scout_red.res | class image - scout [for XBOX] |
sniper_blue.res | class image - sniper [for XBOX] |
sniper_red.res | class image - sniper [for XBOX] |
soldier_blue.res | class image - soldier [for XBOX] |
soldier_red.res | class image - soldier [for XBOX] |
spy_blue.res | class image - spy [for XBOX] |
spy_red.res | class image - spy [for XBOX] |
File | Description |
---|---|
base.res | |
demoman_blue.res | class image - demoman [for steam controller] |
demoman_red.res | class image - demoman [for steam controller] |
engineer_blue.res | class image - engineer [for steam controller] |
engineer_red.res | class image - engineer [for steam controller] |
heavy_blue.res | class image - heavy [for steam controller] |
heavy_red.res | class image - heavy [for steam controller] |
hudmenuspydisguise.res | defines layout and style [for steam controller] |
medic_blue.res | class image - medic [for steam controller] |
medic_red.res | class image - medic [for steam controller] |
pyro_blue.res | class image - pyro [for steam controller] |
pyro_red.res | class image - pyro [for steam controller] |
scout_blue.res | class image - scout [for steam controller] |
scout_red.res | class image - scout [for steam controller] |
sniper_blue.res | class image - sniper [for steam controller] |
sniper_red.res | class image - sniper [for steam controller] |
soldier_blue.res | class image - soldier [for steam controller] |
soldier_red.res | class image - soldier [for steam controller] |
spy_blue.res | class image - spy [for steam controller] |
spy_red.res | class image - spy [for steam controller] |
File | Description |
---|---|
backpackpanel.res | Backpack Menu |
collectioncraftingdialog.res | Contains some collectioncraftingdialog_base.res overrides for the trade up contract |
collectioncraftingdialog_base.res | Contains the elements for the unboxing screen and trade up contract |
comboboxbackpackoverlaydialog.res | Item Style selection Menu |
confirmapplycardupgradeapplicationdialog.res | Spell application menu |
confirmapplydecodedialog.res | Crate unbox confirmation menu |
confirmapplyducktokendialog.res | Duck token application menu |
confirmapplygiftwrapdialog.res | Gift wrap application menu |
confirmapplypaintcandialog.res | Paint application menu |
confirmapplypaintkitdialog.res | PaintKit application menu |
confirmapplystrangepartapplicationdialog.res | Strange Part application menu |
confirmapplystrangerestrictionapplicationdialog.res | Strange restriction application menu |
confirmapplystrangifierdialog.res | Strangifier application menu |
confirmapplyteamcolorpaintcandialog.res | Team colored paint application menu |
confirmcustomizetexturedialog.res | Texture application menu, used for The Conscientious Objector |
confirmdialog.res | Quit game confirmation message |
confirmdialogabandonnopenalty.res | Disconnect confirmation with no penalty |
confirmdialogabandonpenalty.res | Disconnect confirmation with penalty |
confirmdialogabandonsafe.res | Disconnect confirmation |
confirmdialogoptout.res | |
confirmitempreviewdialog.res | Item rent confirmation menu, used when you test an item from the mann.co store for a week |
confirmspellbookpageapplicationdialog.res | Spell Book Page application menu |
confirmtransmogrifyapplicationdialog.res | Costume Transmogrifier application menu |
cyclingadcontainer.res | Advertisement box |
ducksleaderboardpanel.res | Duck collection leaderboard |
ducksleaderboards.res | Duck collection leaderboard |
genericnotificationtoast.res | Ingame notification for trade, duel challenge, ringe received, new game found, you should equip the spellbook or powerupbottle message and more... |
genericnotificationtoastmainmenu.res | Main Menu generic notification message [example: You have a new item! label or when someone gets a ring etc...] |
genericwaitingdialog.res | Waiting for player to respond message |
halloweenofferingdialog.res | Contains some collectioncraftingdialog_base.res overrides for Gargoyle Halloween Transmuting trade up contract |
inputstringforitembackpackoverlaydialog.res | Taunt selection entry for Mann Co. Director's Cut Reel |
inspectionpanel.res | Inspect menu for weapons contains the war paints menu and war paints consume menus as well |
inspectionpanel_cosmetic.res | Inspect panel for cosmetics in general |
itemaddefault.res | |
itemdiscardpanel.res | Item discard panel used when the backpack is full |
itemmodelpanel.res | Item properties: unusual, halloween, paint, strange, equipped icons |
itemmodelpanelcollectioncosmeticitem.res | Item properties for collection items |
itemmodelpanelcollectionitem.res | Item properties collection items |
itempickuppanel.res | New item found/received panel |
leaderboardpanel.res | |
lobbyleaderboard.res | |
manncotrade_commonstatclock.res | Contains some collectioncraftingdialog_base.res overrides for the Civilian Stat Clock trade up contract |
messageboxdialog | Generic confirm action message |
notificationqueuepanel.res | Controls the buffer time between present ingame notifications |
notificationspresentpanel.res | Shows up when you are in the loadout menus such as backpack and there is a new notification unchecked |
notificationtoastcontainer.res | Ingame popup notification, contains the background and parent element of genericnotificationtoast.res |
notificationtoastcontrol.res | Main menu notification accept/decline buttons |
paintkitconsumedialog.res | PaintKit redeem menu |
questdefinitionviewpanel.res | |
questdetailspanel.res | |
questeditor.res | |
questlogpanel.res | |
questlogpanel_halloween.res | |
questmapnodepanel.res | |
questmapnodetooltippanel.res | |
questmappanel.res | Main Contracker file |
questmaprewarditempanel.res | |
questnotificationpanel_base.res | Miss Pauling annoying incoming message for quests |
questnotificationpanel_pauling_standard.res | |
questviewsubpanel.res | |
scrollablequestdetails.res | No longer in use |
scrollablequestlist.res | No longer in use |
scrollablequestlist_halloween.res | No longer in use |
scrollablequestlist_toughbreak.res | No longer in use |
strangecounttransferdialog.res | Strange count transfer tool menu |
tradingpanel.res | No longer in use |
tradingstartdialog.res | Trade exchange mode selection menu |
warjoinpanel.res | Pyro vs Heavy update, join war panel |
warstandingpanel.res | Pyro vs Heavy war update panel |
File | Description |
---|---|
storehome.res | |
storehome_freetrial.res | |
storehome_winter1.res | |
storehome_winter2.res | |
storehome_winter3.res | |
storeitemcontrols.res | |
storepage.res | |
storepage_bundles.res | |
storepage_cgtrading.res | |
storepage_drgrordbort.res | |
storepage_halloween.res | |
storepage_maps.res | |
storepage_new.res | |
storepage_popular.res | |
storepage_previewable.res | |
storepage_summer.res | |
storepanel.res | |
storepreviewitempanel.res | |
storepreviewitempanel_maps.res | |
storeprice.res | |
storeprice_bundles.res | |
storeprice_jumbo.res | |
storeprice_new.res | |
storeprice_popular.res | |
storestatusdialog.res | |
storeviewcartpanel.res |
File | Description |
---|---|
storehome_base.res | Store home |
storehome_freetrial.res | Store free trial panel |
storehome_premium.res | Premium callout mann.co image |
storeitemcontrols.res | Add to cart button |
storemapstampsinfodialog.res | Store map stamp preview |
storepage.res | Main file |
storepage_bundles.res | Store bundles [part of storepage.res] |
storepage_items.res | Store items [part of storepage.res] |
storepage_maps.res | Store maps [part of storepage.res] |
storepanel.res | Store pages header and footer |
storepreviewitempanel.res | Store item preview |
storepreviewitempanel_fullscreen.res | Store item fullscreen preview |
storepreviewitempanel_maps.res | Store map preview |
storeviewcartpanel.res | Store cart |
File | Description |
---|---|
base_notification.res | Main notification file [also in HudLayout.res > NotificationPanel] |
notification_manifest.txt | |
notify_competitive_gc_down.res | Competitive game coordinatior down notification |
notify_enemy_flag_captured_blue.res | Enemy blue flag captured notification |
notify_enemy_flag_captured_red.res | Enemy red flag captured notification |
notify_enemy_flag_dropped_blue.res | Enemy blue flag dropped notification |
notify_enemy_flag_dropped_red.res | Enemy red flag dropped notification |
notify_enemy_flag_returned_blue.res | Enemy blue flag returned notification |
notify_enemy_flag_returned_red.res | Enemy red flag returned notification |
notify_enemy_flag_taken_blue.res | Enemy blue flag taken notification |
notify_enemy_flag_taken_red.res | Enemy red flag taken notification |
notify_golden_wrench.res | |
notify_how_to_control_ghost.res | Ghost controls explanation |
notify_how_to_control_ghost_no_respawn.res | Ghost controls explanation |
notify_how_to_control_kart.res | Kart controls explanation |
notify_no_invuln_with_flag_blue.res | Can't take the blue flag while ubered notification |
notify_no_invuln_with_flag_red.res | Can't take the red flag while ubered notification |
notify_no_tele_with_flag_blue.res | Can't teleport with blue flag notification |
notify_no_tele_with_flag_red.res | Can't teleport with red flag notification |
notify_passtime_howto.res | Passtime controls explanation |
notify_passtime_no_carry.res | |
notify_passtime_no_cloak.res | |
notify_passtime_no_disguise.res | |
notify_passtime_no_holster.res | |
notify_passtime_no_invuln.res | |
notify_passtime_no_oob.res | |
notify_passtime_no_taunt.res | |
notify_passtime_no_tele.res | |
notify_rd_robot_attacked_blue.res | |
notify_rd_robot_attacked_red.res | |
notify_special.res | |
notify_touching_enemy_ctf_cap_blue.res | |
notify_touching_enemy_ctf_cap_red.res | |
notify_truce_end.res | |
notify_truce_start.res | |
notify_your_flag_captured_blue.res | Own blue flag captured notification |
notify_your_flag_captured_red.res | Own red flag captured notification |
notify_your_flag_dropped_blue.res | Own blue flag dropped notification |
notify_your_flag_dropped_red.res | Own red flag dropped notification |
notify_your_flag_returned_blue.res | Own blue flag returned notification |
notify_your_flag_returned_red.res | Own red flag returned notification |
notify_your_flag_taken_blue.res | Own blue flag taken notification |
notify_your_flag_taken_red.res | Own red flag taken notification |
File | Description |
---|---|
lineitem_credits.res | |
lineitem_item.res | |
lineitem_objective.res | |
lineitem_points.res | |
questitempanel_base.res | |
questitemtrackerpanel_base.res | Base file for contract panel |
questitemtrackerpanel_ingame_base.res | Base file for contract progress bars |
questitemtrackerpanel_questlog_base.res | Base file for contract objective labels |
questobjectivepanel_ingame_base.res | |
questobjectivepanel_questlog_base.res | |
questobjectivescorer.res |
File | Description |
---|---|
questitemtrackerpanel_cyoa.res | |
questmapregionlink.res | |
questobjectivepanel_cyoa.res |
File | Description |
---|---|
region_base.res | |
region_campaign_3_home.res | |
region_defense.res | |
region_halloween.res | |
region_halloween_bosses.res | |
region_halloween_community_maps.res | |
region_halloween_official_maps.res | |
region_maps.res | |
region_offense.res | |
region_overworld.res | |
region_pyroland.res | |
region_support.res |
File | Description |
---|---|
questitempanel_merasmus_base.res | |
questitempanel_merasmus_general.res | |
questitempanel_merasmus_hhh.res | |
questitempanel_merasmus_merasmus.res | |
questitempanel_merasmus_monoculus.res | |
questitemtrackerpanel_ingame.res | |
questitemtrackerpanel_questlog.res | |
questobjectivepanel_ingame.res | |
questobjectivepanel_questlog.res |
File | Description |
---|---|
questitempanel_pauling_base.res | |
questitempanel_pauling_borneo.res | |
questitempanel_pauling_demo.res | |
questitempanel_pauling_engineer.res | |
questitempanel_pauling_headhunter.res | |
questitempanel_pauling_heavy.res | |
questitempanel_pauling_medic.res | |
questitempanel_pauling_playanyclass.res | |
questitempanel_pauling_powerhouse.res | |
questitempanel_pauling_pyro.res | |
questitempanel_pauling_scout.res | |
questitempanel_pauling_sniper.res | |
questitempanel_pauling_snowplow.res | |
questitempanel_pauling_soldier.res | |
questitempanel_pauling_spy.res | |
questitempanel_pauling_suijin.res | |
questitemtrackerpanel_ingame.res | |
questitemtrackerpanel_questlog.res | |
questobjectivepanel_ingame.res | |
questobjectivepanel_questlog.res |
File | Description |
---|---|
questitempanel_pauling_base.res | |
questitempanel_pauling_community_map_1.res | |
questitempanel_pauling_community_map_2.res | |
questitempanel_pauling_community_map_3.res | |
questitempanel_pauling_community_map_4.res | |
questitempanel_pauling_cp.res | |
questitempanel_pauling_demo.res | |
questitempanel_pauling_engineer.res | |
questitempanel_pauling_headhunter.res | |
questitempanel_pauling_heavy.res | |
questitempanel_pauling_medic.res | |
questitempanel_pauling_payload.res | |
questitempanel_pauling_playanyclass.res | |
questitempanel_pauling_pyro.res | |
questitempanel_pauling_scout.res | |
questitempanel_pauling_sniper.res | |
questitempanel_pauling_soldier.res | |
questitempanel_pauling_spy.res |
File | Description |
---|---|
main.res | Main training window file |
File | Description |
---|---|
classdetails.res | Training selected class details |
classpanel.res | Training class image and progress label |
classselection.res | Training class selection panel |
File | Description |
---|---|
modepanel.res | Contains the parents for Basic Training and Offline Practice |
modeselection.res | Training style selection |
File | Description |
---|---|
mapselection.res | ffline practice map selection |
practicemodeselection.res | Offline practice gamemode selection |
File | Description |
---|---|
basepage.res | Main replays panel |
confirmquitdlg.res | Quit confirmation message |
cutspanel.res | Replay cuts/takes list |
detailspanel.res | Replay details page, when a replay is selected |
listthumbnail.res | Replay thumbnail |
mainpanel.res | Header and footer, similiar to charinfopanel.res |
playbackpanel.res | Video playback panel |
playbackpanelslideshow.res | |
previewpanel.res | Replay preview panel, when hovering a replay |
recordspanel.res | Replay's class played, score etc... |
renderdialog.res | Replay render dialogs |
replaylistpanel.res | Replays and movies list panel |
thumbnailcollection.res | Unrendered replays panel |
thumbnailrow.res | Parent of listthumbnail.res |
titleeditpanel.res | Title edit panel, inside the details page |