Replies: 2 comments
-
Please I really need this fix |
Beta Was this translation helpful? Give feedback.
0 replies
-
For now I re-labeled this as a feature issue instead of a bug. This is technically vanilla behavior, changing this for user experience is a plausible goal, tho not particularly something considerable as a bug. Concerning it has not been touched/worked on since 2018, I marked this as a general low priority too. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
When TPS catchup kicks in from a large spikes, mobs run at super speed. see if we can mark the tick as hasnt had a delay, and run mobs as inactive ticks to improve experience on them not rushing and killing players.
Beta Was this translation helpful? Give feedback.
All reactions