Add InventoryMovedItemEvent #10493
Replies: 4 comments
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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This issue has been automatically closed because it has not had activity in a long time. If the issue still applies to the most recent supported version, please open a new issue referencing this original issue. |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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This issue has been automatically closed because it has not had activity in a long time. If the issue still applies to the most recent supported version, please open a new issue referencing this original issue. |
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Is your feature request related to a problem? Please describe.
At present, Bukkit provides an event called
InventoryMoveItemEvent
, but this event will be called no matter whether the item is moved successfully or not (for example, the container is full).Describe the solution you'd like
I hope Paper can provide an event that is triggered after the container successfully moves items.
Describe alternatives you've considered
Use reflection manually to determine whether the container can move items: Click here
Additional context
I think we can modify the
addItem(IInventory, IInventory, ItemStack, EnumDirection)
method ofnet.minecraft.server.TileEntityHopper
to achieve the purpose.Beta Was this translation helpful? Give feedback.
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