Per-World Datapacks 2 #10518
Etanarvazac
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This is slightly more feasible with the introduction of the configuration stage. That essentially means the player leaves the server and re-joins, but to the client it is just a loading screen. No such API exists for putting a client back in that configuration phase as of yet and it can't be added very easily without reworking a lot of the changes craftbukkit has made over the years to how players are created. It's possible, but not tomorrow and probably not the next day. EDIT: You can accomplish this essentially with a network connected via a proxy like Velocity. |
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Is your feature request related to a problem?
This was originally mentioned by Prototype464 in issue #7347. It's been 2 years since their inquiry into this. As they have stated, it would be great to make some datapacks per-world. For example, applies something like Terralith to a resource-only world. I will note the end goal here is well-put by Prototype464 in their issue.
Describe the solution you'd like.
The ability to use datapacks per-world on a server. For example, Terralith limited to a resource-only world.
Describe alternatives you've considered.
Like Prototype464, I have been unsuccessful in finding a plugin for this.
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