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pardus.script
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pardus.script
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# Plymouth boot theme for Pardus 2011
#
# Ozan Çağlayan <ozan_at_pardus.org.tr>
# Renan Çakırerk <renan_at_pardus.org.tr>
# Gökmen Göksel <gokmen_at_pardus.org.tr>
# Onur Küçük <onur_at_pardus.org.tr>
#
# Copyright (C) 2009-2010
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version.
# Set background top color
Window.SetBackgroundTopColor(0.196, 0.196, 0.196);
# Get mode (e.g. boot, shutdown, resume, suspend)
mode = Plymouth.GetMode();
# Global counter
time = 0;
# Background
bg.image = Image("background.png");
bg.sprite = Sprite(bg.image);
bg.x = 0;
bg.y = 0;
bg.z = 100;
bg.sprite.SetPosition(bg.x, bg.y, bg.z);
# Pardus head
pardus_logo.image = Image("logo.png");
pardus_logo.sprite = Sprite(pardus_logo.image);
pardus_logo.x = Window.GetX() + (Window.GetWidth() / 2) - (pardus_logo.image.GetWidth() / 2);
pardus_logo.y = Window.GetY() + (Window.GetHeight() / 2) - (pardus_logo.image.GetHeight() / 2);
pardus_logo.z = 200;
pardus_logo.sprite.SetPosition(pardus_logo.x, pardus_logo.y, pardus_logo.z);
# Throbber
throbber.frame_size = 24;
for (i = 1; i < throbber.frame_size; i++)
throbber.images[i] = Image("apngframe" + i + ".png");
throbber.sprite = Sprite(throbber.images[1]);
throbber.x = Window.GetX() + Window.GetWidth() / 2 - throbber.images[1].GetWidth() / 2;
throbber.y = Window.GetHeight() - throbber.images[1].GetHeight() - 100;
throbber.z = 300;
throbber.sprite.SetPosition(throbber.x, throbber.y, throbber.z);
# Throbber callback
fun throbber_callback()
{
throbber.sprite.SetImage(throbber.images[(Math.Int(time / 2)) % (throbber.frame_size - 1)]);
throbber.sprite.SetX(throbber.x);
throbber.sprite.SetY(throbber.y);
time += 1;
}
# Throbber
Plymouth.SetRefreshFunction(throbber_callback);
#----------------------------------------- Dialog --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
box.image = Image("box.png");
lock.image = Image("lock.png");
entry.image = Image("entry.png");
box.sprite = Sprite(box.image);
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = Sprite(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = Sprite(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = Image("bullet.png");
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity (opacity);
dialog.lock.sprite.SetOpacity (opacity);
dialog.entry.sprite.SetOpacity (opacity);
for (index = 0; dialog.bullet[index]; index++)
{
dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
dialog.bullet[index].sprite.SetOpacity(1);
else
dialog.bullet[index].sprite.SetOpacity(0);
}
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
throbber.sprite.SetOpacity(0);
}
Plymouth.SetQuitFunction(quit_callback);
#----------------------------------------- Message --------------------------------
message_sprites = [];
message_sprite_count = 0;
message_sprite_y = 10;
fun display_message_callback (text)
{
my_image = Image.Text(text, 1, 1, 1);
message_sprites[message_sprite_count] = Sprite(my_image);
message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000);
message_sprites[message_sprite_count].text = text;
message_sprite_count++;
message_sprite_y += my_image.GetHeight();
}
fun hide_message_callback (text)
{
for (i = 0; i < message_sprite_count; i++)
{
if (message_sprites[i].text == text)
message_sprites[i] = NULL;
}
}
# Set message callbacks
Plymouth.SetDisplayMessageFunction (display_message_callback);
Plymouth.SetHideMessageFunction (hide_message_callback);