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config.toml
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########################################################
# Rainbomizer for V
# Copyright (C) 2020-2022 - Parik
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
#######################################################
# General Configuration
# Refer to the readme to get the description of all the randomizers.
[Randomizers]
RainbomizerCredits = true
RainbomizerNews = true
CarGeneratorRandomizer = true
ClothesRandomizer = true
TrafficRandomizer = true
DispatchRandomizer = true
HudRandomizer = true
VehicleAppearanceRandomizer = true
WeaponRandomizer = true
WeaponStatsRandomizer = true
CutSceneRandomizer = true
ScriptVehicleRandomizer = true
VoiceLineRandomizer = true
SfxRandomizer = true
TimecycleRandomizer = true
PedRandomizer = true
MissionRandomizer = true
HandlingRandomizer = false
SwitchSceneRandomizer = false
RespawnRandomizer = true
LightRandomizer = true
#######################################################
[VoiceLineRandomizer]
# Whether to include DLC lines in randomization. Set to false if you don't want to hear
# DLC voice lines.
IncludeDLCLines = true
# Voice Line Randomizer has 4 states it can be in:
# It can either be:
#
# 1. Completely Random (voice lines have a completely random order)
# 2. Ordered Random (consecutive voice lines are from the same dialogue sequence)
# 3. Some Random (voice lines are normal except some random lines)
# 4. No Random (all voice lines are normal).
#
# Each of these 4 state is randomly chosen and stays for a duration which can be
# configured. This duration also decides how likely they are to be chosen. (i.e longer
# durations means more likely to be chosen).
#
# All durations are in seconds
TrulyRandomDuration = 15
OrderedRandomDuration = 45
SomeRandomDuration = 15
NoRandomDuration = 15
# Percentage of times the conversation will have random voice lines from the same character
# (For Example, Franklin voice lines will always be other Franklin voice lines)
# 100 means that all voice lines will be from the same character
# 0 means that all voice lines will be random
# Note: It doesn't apply to OrderedRandom state.
SameSpeakerPercentage = 75
# During Some Random state, this option decides how likely a voice line is to be randomized.
# If you set this to 100, it behaves the same as TrulyRandom.
# 0 is the same as NoRandom
PercentageRandomOnSomeRandom = 65
# How many seconds before the ordered dialogue is re-randomized to a different sequence.
# If you set this to 0, it behaves the same as TrulyRandom.
OrderedDialogueChangeFrequency = 20
#######################################################
[TimecycleRandomizer]
RandomizeWeather = true # Randomize the weather (properties like sun, rain, etc.)
RandomizeTimecycle = true # Randomize the appearance of the sky/ground.
RandomSnow = true # snowy LS
RainOdds = 5.0
ThunderstormOdds = 1.0
SnowOdds = 5.0 # snowy LS
#######################################################
# """"FILTER/LIGHTING""""" HATERS LOOK HERE (Spoiler Alert: There's no """FILTER""")
#######################################################
# These control how random the timecycles are gonna be.
# The first setting is how many times out of 100 the sky is gonna be randomised through presets.
# So this includes everything from just the skies having random moons all the way to crazy wacky super-dark pink sky
RandomizeTimecycleOdds = 25
# This second setting is how many times out of 100 (WHEN THE TIMECYCLE IS NOT RANDOM),
# the non-randomized timecycle uses a timesample from a different NORMAL timecycle.
# So if it's supposed to be clear and night time, it may be cloudy and day time.
RandomizeTimeOdds = 75
#######################################################
[ModCompatibility]
# If you don't want weapons and peds spawned by trainers/other mods to be random,
# disable this option. Vehicles spawned by mods are never randomized.
RandomizeMods = true
#######################################################
[TrafficRandomizer]
# Enable this if you're having frame drops because of big planes exploding.
DisableBigVehicles = false
EnablePlanes = true
EnableHelis = true
EnableBoats = true # Don't be a boat hater, keep this enabled :wink:
#######################################################
[VehicleAppearanceRandomizer]
RandomizeCarColours = true
RandomizeCarUpgrades = true
# Value of 50 = 50% of cars will have random horn/armour
RandomizeLicensePlateOdds = 75
RandomizeHornOdds = 45
RandomizeArmourOdds = 45
#######################################################
[ScriptVehicleRandomizer]
LogSpawnedVehicles = false # Logs all the spawned script vehicles
#######################################################
TunableFile = "Timecyc/Default.txt"
RandomizeEveryFade = true
#######################################################
[MissionRandomizer]
Seed = ""
ForceSeedOnSaves = false
ForcedMission = "" # All missions will start this instead of a random mission.
ForcedOrder = "" # https://parik.eu.org/order.html
EnableFastSkips = false # Mission skips will be enabled after failing the mission once. Useful for testing
#######################################################
[PedRandomizer]
RandomizePlayer = true
RandomizePeds = true
RandomizeCutscenePeds = true # only if UseCutsceneModelsFile is enabled
RandomizeSpecialAbility = true
IncludeUnusedAbilities = false # sprint boost, aimbot and two abilities that don't work (+ any other R* may decide to add and not use in the future).
ForcedPed = ""
ForcedClipset = ""
EnableNSFWModels = false
UseCutsceneModelsFile = true
# Missions like Lamar Down, Big Score Heist and other major shootout missions disable
# new peds to be loaded, which causes a significant hit to the ped variety in the mission
# (normally resulting in too many player models). This makes it so that doesn't happen.
EnableNoLowBudget = true
# This option makes it so enemy blips are always visible. This helps when the enemies are
# randomized into a small animal that's difficult to locate
EnableBlipsAlwaysVisible = true
# Reduce the odds of the player models being considered to spawn
# (from 0 (no player models) to 100 (some player models))
OddsOfPlayerModels = 20
#######################################################
[LightRandomizer]
# Set to 0 if you want all lights to be same colours.
# Setting it to a high value means light colours change more slowly over distance.
LightShiftFrequency = 1.0
# 0-100, with 0 being lights are never random to 100 being lights are always random.
RandomizeOdds = 85.0
#######################################################
[ClothesRandomizer]
# Odds of a certain ped getting random clothes
RandomizeOdds = 80
# Odds of a certain ped having random mask/parachutes
MaskOdds = 20
ParachuteOdds = 20
# Whether to enable randomization into NSFW clothes
EnableNSFWComponents = false