-
Notifications
You must be signed in to change notification settings - Fork 0
/
ExperienceReplayClass.py
executable file
·44 lines (37 loc) · 1.64 KB
/
ExperienceReplayClass.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
# -*- coding: utf-8 -*-
"""
Created on Tue Aug 3 11:05:06 2019
@author: PascPeli
"""
import numpy as np
class ExperienceReplay():
def __init__(self, max_memory=100, discount=.9):
self.max_memory = max_memory
self.memory = list()
self.discount = discount
def remember(self, states, game_over):
# memory[i] = [[state_t, action_t, reward_t, state_t+1], game_over?]
self.memory.append([states, game_over])
if len(self.memory) > self.max_memory:
del self.memory[0]
def get_batch(self, model, batch_size=10):
len_memory = len(self.memory)
num_actions = model.output_shape[-1]
env_dim = self.memory[0][0][0].shape[1]
inputs = np.zeros((min(len_memory, batch_size), env_dim))
targets = np.zeros((inputs.shape[0], num_actions))
for i, idx in enumerate(np.random.randint(0, len_memory,
size=inputs.shape[0])):
state_t, action_t, reward_t, state_tp1 = self.memory[idx][0]
game_over = self.memory[idx][1]
inputs[i:i+1] = state_t
# There should be no target values for actions not taken.
# Thou shalt not correct actions not taken #deep
targets[i] = model.predict(state_t)[0]
Q_sa = np.max(model.predict(state_tp1)[0])
if game_over: # if game_over is True
targets[i, action_t] = reward_t
else:
# reward_t + gamma * max_a' Q(s', a')
targets[i, action_t] = reward_t + self.discount * Q_sa
return inputs, targets