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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>diary-02-2022</title>
<link href=".src/preferred.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<p class='header'>
<a href="-home.htm">Home</a> | <a href="-diary.htm">Diary</a> | <a href="-todo.htm">Todo</a> | <a href="-index.htm">Index</a> | <a href="-about.htm">About</a> |</p>
<p class='main'><span class="date">2022-02-24:</span><br/>
<a class="ext" href="https://bugzilla.redhat.com/show_bug.cgi?id=1436636">https://bugzilla.redhat.com/show_bug.cgi?id=1436636</a><br/>
<br/>
edit /etc/default/grub<br/>
GRUB_CMDLINE_LINUX_DEFAULT="<a class="ext" href="https://i8042.dritek=1"">i8042.dritek=1"</a><br/>
<br/>
# did not fix it<br/>
<br/>
sudo <a href="update.htm">update</a>-grub<br/>
<br/>
<span class="date">2022-02-18:</span><br/>
<br/>
<a href="fun.htm">Fun</a>ding, is a *threshold* issue.<br/>
<br/>
Any <a href="org.htm">org</a> with Big <a href="mone.htm">Mone</a>y could help others avoid debt.<br/>
<br/>
For example, larger corporations could buy raw <a href="land.htm">land</a> without mortgage<br/>
and then vest <a href="own.htm">own</a>ership to the <a href="work.htm">work</a>ers who build an<a href="ec.htm"> ec</a>ovillage there.<br/>
<br/>
By gaining real <a href="property.htm">property</a> <a href="own.htm">own</a>ership, every <a href="own.htm">own</a>er-occupant pays 0 rent!<br/>
<br/>
And if we trade <a href="work.htm">Work</a> Bonds, we can ensure any <a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion.<br/>
<br/>
<span class="date">2022-02-18:</span><br/>
systemctl stop <a class="ext" href="https://ua-timer.timer">ua-timer.timer</a><br/>
systemctl stop <a class="ext" href="https://ua-license-check.path">ua-license-check.path</a><br/>
systemctl disable <a class="ext" href="https://ua-license-check.path">ua-license-check.path</a><br/>
systemctl disable <a class="ext" href="https://ua-timer.timer">ua-timer.timer</a><br/>
<br/>
<span class="date">2022-02-18:</span> Tokenomics Shootout<br/>
<a class="ext" href="CCsehttps://ecorise.gitbook.io/docs/basic/faq">CCsehttps://ecorise.gitbook.io/docs/basic/faq</a><br/>
<a class="ext" href="https://docs.google.com/document/d/11040FOvIJIsjXl0gvkBLRegOIWdYM_04OnXsXzHliTU">https://docs.google.com/document/d/11040FOvIJIsjXl0gvkBLRegOIWdYM_04OnXsXzHliTU</a><br/>
<a class="ext" href="https://docs.google.com/presentation/d/1YhS62BjTgfj3LKMKqPK0PKirkXykIrGhg7-0Ksw3N9Y">https://docs.google.com/presentation/d/1YhS62BjTgfj3LKMKqPK0PKirkXykIrGhg7-0Ksw3N9Y</a><br/>
<a class="ext" href="https://nomicon.io/Economics">https://nomicon.io/Economics</a><br/>
<br/>
<span class="date">2022-02-12:</span><br/>
<br/>
<a href="meta.htm">Meta</a>opoly - A game to make games to find new ways.<br/>
<br/>
Each player r<a href="ec.htm">ec</a>eives an identical copy of a Grid depicting a parcel of <a href="land.htm">Land</a> in it's current state.<br/>
<br/>
A Path around the Grid depicts the passage of Time, and the different states of the Grid.<br/>
<br/>
Players place <a href="tile.htm">Tile</a>s on the Grid to vote on the <a href="future.htm">future</a> state of that <a href="land.htm">land</a>.<br/>
<br/>
<br/>
For example:<br/>
+--------------+<br/>
|GO| | |<br/>
|--+--------+--|<br/>
| |RRRRTTTT| |<br/>
| |TTTTTTTT| |<br/>
| |TTTTTTTT| |<br/>
| |TTTTTTTT| |<br/>
| |TTTTTTTT| |<br/>
| |TTTTTTTT| |<br/>
| |TTTTMMMM| |<br/>
| |TTTMWWWW| |<br/>
|--+--------+--|<br/>
| | | |<br/>
+--------------+<br/>
R=Rock<br/>
T=Tree<br/>
M=Mushroom<br/>
W=<a href="water.htm">Water</a><br/>
<br/>
Before gameplay begins, a RULESET is chosen or created<br/>
to define how COMPONENTS interact within that<a href="ec.htm"> ec</a>onomy.<br/>
<br/>
COMPONENTS:<br/>
Player: A person.<br/>
<a href="group.htm">Group</a>: A set of Players holding <a href="sourc.htm">Sourc</a>es to s<a href="ec.htm">ec</a>ure <a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion.<br/>
Bank: A <a href="group.htm">Group</a> with authority to create <a href="mone.htm">Mone</a>y, and <a href="trans.htm">trans</a>fer Titles.<br/>
<a href="sourc.htm">Sourc</a>es: <a href="land.htm">Land</a> and <a href="water.htm">water</a>-rights and all other truly finite things.<br/>
<br/>
<a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion: A sp<a href="ec.htm">ec</a>ific good or service at a *proj<a href="ec.htm">ec</a>ted* quantity and quality.<br/>
<a href="source title.htm">Source Title</a>: A Bank document representing <a href="property.htm">property</a> <a href="own.htm">own</a>ership of <a href="sourc.htm">Sourc</a>es. <a class="ext" href="https://en.wikipedia.org/wiki/Monopoly_(game)#Deeds">https://en.wikipedia.org/wiki/Monopoly_(game)#Deeds</a><br/>
<a href="work.htm">Work</a> Agreement: A Player or <a href="group.htm">Group</a> commitment to achieve <a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion.<br/>
<a href="mone.htm">Mone</a>y: A set of numerically-deno<a href="min.htm">min</a>ated <small>(numismatic)</small> Bank documents.<br/>
<br/>
<br/>
Each RULESET is an opportunity for Token Engineers to set internal policy.<br/>
<br/>
RULESET choices:<br/>
<span class="bullet">.</span> How is <a href="mone.htm">Mone</a>y issued?<br/>
1. In IRL, Federal Reserve Notes are Created as interest-bearing debt, not as Fiat, causing The Bank to eventually <a href="own.htm">own</a> most <a href="source title.htm">Source Title</a>s.<br/>
2. In Monopoly, <a href="mone.htm">mone</a>y is a debtless, true Fiat with unlimited supply <small>(the rules even say "The Bank" may create new <a href="mone.htm">mone</a>y on any paper if <a href="need.htm">need</a>ed)</small>.<br/>
3. The <a href="earthchange.htm">earthChange</a> <a href="fun.htm">Fun</a>gible Token is issued without debt, but is not Fiat b<a href="ec.htm">ec</a>ause it is strictly limited in supply by the number of square-meters of <a href="land.htm">land</a> on Earth.<br/>
<br/>
<span class="bullet">.</span> Who r<a href="ec.htm">ec</a>eives the newly <a href="min.htm">min</a>ted <a href="mone.htm">mone</a>y?<br/>
1. In IRL the Federal Reserve Banks r<a href="ec.htm">ec</a>eive M0 <a href="mone.htm">mone</a>y, and then trickles d<a href="own.htm">own</a> through the other Banks. <br/>
2. In Monopoly it is *handed out* like UBI, every time you pass GO.<br/>
3. <a href="earthchange.htm">earthChange</a> is *sold* to buy <a href="sourc.htm">Sourc</a>es.<br/>
<br/>
<span class="bullet">.</span> How are <a href="sourc.htm">Sourc</a>es acquired?<br/>
1. In IRL, Banks usually loan <small>(rent)</small> <a href="mone.htm">Mone</a>y to Players and <a href="group.htm">Group</a>s.<br/>
2. In Monopoly, if you can buy <a href="sourc.htm">Sourc</a>es from the UBI, you can charge rent.<br/>
3. In the <a href="for product.htm">For Product</a> model, you gain <a href="source title.htm">Source Title</a>s as you complete <a href="work.htm">Work</a> Agreements.<br/>
<br/>
<span class="bullet">.</span> How is <a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion <a href="org.htm">org</a>anized?<br/>
1. In IRL and <a href="meta.htm">Meta</a>opoly_default it is mostly <a href="org.htm">org</a>anized by those who sell to Players For <a href="profit.htm">Profit</a>.<br/>
2. In the <a href="for product.htm">For Product</a> model it is <a href="org.htm">org</a>anized by the Players who want those results.<br/>
<br/>
<span class="bullet">.</span> How do you gain <a href="land.htm">Land</a> <a href="own.htm">own</a>ership?<br/>
1. In IRL, Banks offer interest-bearing debt as loans or Mortgages.<br/>
2. In Monopoly, the Bank <a href="trans.htm">trans</a>fers <a href="source title.htm">Source Title</a>s in <a href="return.htm">return</a> for 'cash' <a href="mone.htm">Mone</a>y <small>(no loans)</small>.<br/>
3. <a href="for product.htm">For Product</a>: Bank <a href="trans.htm">trans</a>fers <a href="source title.htm">Source Title</a>s in <a href="return.htm">return</a> for completed <a href="work.htm">Work</a> Agreements.<br/>
<br/>
<span class="bullet">.</span> What do <a href="work.htm">work</a>ers r<a href="ec.htm">ec</a>eive?<br/>
1. IRL and <a href="meta.htm">Meta</a>opoly_default: <a href="mone.htm">Mone</a>y<br/>
2. <a href="for product.htm">For Product</a>: <a href="source title.htm">Source Title</a>s<br/>
<br/>
<span class="bullet">.</span> How can a Player fix a pothole?<br/>
1. IRL and <a href="meta.htm">Meta</a>opoly_default: Pay <a href="mone.htm">Mone</a>y <small>(taxes)</small> and vote for a representative.<br/>
2. <a href="for product.htm">For Product</a>: Sign <a href="work.htm">Work</a> Agreements to "cross-pay" for that <a href="future.htm">Future</a> <a href="produc.htm">Produc</a>tion.<br/>
<br/>
<br/>
<span class="date">2022-02-09:</span> WWOOF-USA About Me<br/>
<br/>
I grew up on a 640 acre farm in the Idaho desert. We grew Alfalfa and raised just enough Chickens, Cattle and Bees to have Eggs, Meat and Honey.<br/>
<br/>
After the farm I <a href="work.htm">work</a>ed construction, some of it overseas with <a class="ext" href="https://DomeTechnoloy.com">DomeTechnoloy.com</a><br/>
<br/>
I love <a href="work.htm">work</a>ing with my hands and usually able to solve almost any problem.<br/>
<br/>
I have repaired hundreds of small engines such as motorcycles and lawn mowers, etc.<br/>
<br/>
I was drawn to computer program<a href="min.htm">min</a>g <small>(Software Engineering)</small> b<a href="ec.htm">ec</a>ause of the control it seemed to give me.<br/>
<br/>
But as began to realize we do not control our <a href="food.htm">food</a> systems, I have refocused my goals to be dir<a href="ec.htm">ec</a>tly involved in permaculture.<br/>
<br/>
<span class="date">2022-02-09:</span> flow chart<br/>
<br/>
<span class="date">2022-02-09:</span> 213620<br/>
<br/>
<span class="date">2022-02-09:</span><br/>
<br/>
WWOOF-USA Membership Terms of Use<br/>
<br/>
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PLEASE READ THESE TERMS OF USE CAREFULLY. BY CLICKING “JOIN” OR BY ACCESSING OR USING THE SERVICES, YOU AGREE TO BE BOUND BY THESE TERMS OF USE AND ALL TERMS INCLUDED BY REFERENCE. IF YOU DO NOT AGREE TO ALL OF THESE TERMS, DO NOT ACCESS OR USE THE SERVICES.<br/>
<br/>
<br/>
<br/>
These Terms of Use may be changed at any time by WWOOF-USA without notice. Your continued access and use of this website will mean that you agree to be bound by the most current version of the Terms of Use. Please ch<a href="ec.htm">ec</a>k these terms and conditions periodically for any changes.<br/>
<br/>
<br/>
<br/>
The intention of these conditions is that both parties have a full and mutual understanding between them for an enjoyable and fulfilling WWOOF experience.<br/>
<br/>
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<br/>
Membership Terms & Conditions<br/>
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<br/>
WWOOF-USA's <a href="fun.htm">fun</a>ction is limited to providing the current host and WWOOFer dir<a href="ec.htm">ec</a>tory to members. WWOOF-USA cannot accept responsibility for injury, loss, or damage. By joining, you agree to release, indemnify, assume the defense of <small>(if requested)</small>, and hold harmless WWOOF-USA and its dir<a href="ec.htm">ec</a>tors, officers, employees and a<a href="gen.htm">gen</a>ts from and against any and all liability, loss, wage claims, <a href="work.htm">work</a>ers compensation claims, damages, costs or expense <small>(including travel expenses or attorney's fees)</small>. You are aware of local, state and federal labor laws, which apply to you, and will be in compliance with them. You agree to <a href="produc.htm">produc</a>e suitable identification for membership verification upon request. <br/>
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WWOOFers: By joining WWOOF-USA, you agree to the following: You will contact each host you would like to visit in advance, and to leave immediately if requested to do so. In addition, you understand that you are solely responsible for all of your <a href="trans.htm">trans</a>portation to and from the host, regardless of the circumstances. Please read s<a href="ec.htm">ec</a>tion 5 for additional WWOOFer terms.<br/>
<br/>
Hosts: By joining WWOOF-USA, you agree to the following: You will follow the WWOOF host guidelines <small>(s<a href="ec.htm">ec</a>tion 4.1)</small>. You r<a href="ec.htm">ec</a>ognize that WWOOFing is a cultural and educational exchange, and not a labor <a href="sourc.htm">sourc</a>e. You understand that it is your responsibility to investigate farmer, home<a href="own.htm">own</a>er, and other insurance options to find the best fit for your <a href="need.htm">need</a>s. Please read s<a href="ec.htm">ec</a>tion 4 for additional host terms.<br/>
<br/>
By joining, all members further agree to follow WWOOF’s membership guidelines: WWOOFers spend about half of each day helping out on a host farm, learn about <a href="org.htm">org</a>anic far<a href="min.htm">min</a>g and sustainable agriculture, and r<a href="ec.htm">ec</a>eive room and board during their visit – with no <a href="mone.htm">mone</a>y exchanged between hosts and WWOOFers.<br/>
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Privacy Policy: We do not <a href="stor.htm">stor</a>e credit card details nor do we share customer details with any 3rd parties.<br/>
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We’ve <a href="update.htm">update</a>d our Privacy Policy to take into account the requirements of the <a href="gen.htm">Gen</a>eral Data Prot<a href="ec.htm">ec</a>tion Regulation <small>(GDPR)</small>.<br/>
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<a href="trans.htm">Trans</a>parency: We’ve provided additional details about the information we coll<a href="ec.htm">ec</a>t and how we use that information. We’ve also explained your choices and the control you have over your information.<br/>
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<a href="fun.htm">Fun</a>ctionality: We may provide you with the ability to access and request corr<a href="ec.htm">ec</a>tion or deletion of your personal information. This Policy applies to our use of any and all data coll<a href="ec.htm">ec</a>ted by us in relation to your use of Our Site. Please read the Privacy Policy carefully and ensure that you understand it.<br/>
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Delivery Policy: Host memberships are reviewed and activated within 1-5 business days; WWOOFer memberships are activated immediately upon r<a href="ec.htm">ec</a>eiving payment. Once activated, both memberships provide access to create a profile and view the full online member dir<a href="ec.htm">ec</a>tory, allowing hosts and WWOOFers to conn<a href="ec.htm">ec</a>t for opportunities to learn about sustainable agriculture in USA.<br/>
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Re<a href="fun.htm">fun</a>d Policy: A re<a href="fun.htm">fun</a>d may be available up to 30 days from purchase date based on a case-by-case review upon request. If any membership policies have been violated within these 30 days then you void your right to a re<a href="fun.htm">fun</a>d.<br/>
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<a href="pric.htm">Pric</a>ing: WWOOFer membership <a href="pric.htm">pric</a>e is $40 <small>(single)</small> or $65 <small>(couple)</small> providing display of your profile on the WWOOFer dir<a href="ec.htm">ec</a>tory and access to the online host dir<a href="ec.htm">ec</a>tory for 1 year from date of purchase. Host membership <a href="pric.htm">pric</a>e is $20-50 <small>(sliding scale)</small> providing display of your profile on the host dir<a href="ec.htm">ec</a>tory and access to online WWOOFer dir<a href="ec.htm">ec</a>tory for 1 year.<br/>
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Responsibility: The responsibility of WWOOF-USA is limited to providing a means of contact between hosts and WWOOFers. Any arrangements made are entirely the members’ <a href="own.htm">own</a> responsibility.<br/>
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Full <a href="org.htm">org</a>anization name: Worldwide Opportunities on <a href="org.htm">Org</a>anic Farms, USA <small>(WWOOF-USA)</small><br/>
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1. Eligibility, Registration, and Profiles<br/>
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1.1 You must be at least 18 years old to access or use the Services. By registering to use our Services, you represent that you are over 18.<br/>
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This information will be reviewed by a committee with regard to the safety of our members. Failure to provide further explanation, falsification, or omission of data will result in denial of or revocation of membership.<br/>
<br/>
1.4 WWOOF profiles are not <a href="trans.htm">trans</a>ferable. You may only share a profile if you register for a couple account. Each individual WWOOFer must use their legal name when registering for identification purposes. Names on the accounts cannot be changed. The only other allowance of a shared account is when <a href="min.htm">min</a>ors wish to WWOOF with their parent or legal guardian. Not <a href="proper.htm">proper</a>ly registering everyone in your party is cause for membership revocation. In order to preserve member accountability, no member may have more than one account. If an account expires and a member wishes to renew, they must renew their previous account. Members should notify WWOOF-USA of account theft or of unauthorized use.<br/>
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1.5 Visas and Immigration. If you are traveling to the USA as a foreign national, please be aware that WWOOF-USA cannot help you obtain a visa and you are responsible for understanding the laws when you enter the country. WWOOF-USA is not responsible for any problems you may experience with immigration. For more information, please see our FAQs.<br/>
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1.6 Insurance. WWOOFers are encouraged to have travel, medical, or other adequate insurance, and hosts may ask WWOOFers if they have any coverage before they arrive. Additionally, most hosts have some types of coverage in their home<a href="own.htm">own</a>er’s policy, however WWOOF is not an expert on insurance, so can’t give advice. You acknowledge that you assume responsibility for any risks.<br/>
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1.7 You agree to resp<a href="ec.htm">ec</a>t members' privacy, <a href="gen.htm">gen</a>der, and personal and <a href="human.htm">human</a> rights and freedoms at all times.<br/>
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2. Interaction with Other Members<br/>
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2.1 You Have Sole Responsibility When Interacting with Other Members. WWOOF’s <a href="fun.htm">fun</a>ction is limited to supplying the current dir<a href="ec.htm">ec</a>tory so that members can learn about one another, communicate and arrange visits. You are solely responsible for your interactions with other members of our Services. We do not monitor interactions between you and other members as a matter of course and have no obligation to do so. We do however reserve the right to do so if we wish.<br/>
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2.2 Identity Verification. We cannot and do not confirm each member’s identity. You are solely responsible for deter<a href="min.htm">min</a>ing the identity and suitability of others with whom you may interact through our Services. WWOOF-USA does not represent or warrant that our <a href="tool.htm">tool</a>s are sufficient to deter<a href="min.htm">min</a>e whether it is appropriate for you to interact with another member. Further, we do not endorse any persons who use or register for our Services. We do not investigate or verify any member’s reputation, conduct, morality, cri<a href="min.htm">min</a>al back<a href="gro.htm">gro</a>und, or any information members may <a href="sub.htm">sub</a>mit to the Services. We encourage you to take pr<a href="ec.htm">ec</a>autions when interacting with other members, particularly when meeting a stranger in person for the first time. Furthermore, you agree to <a href="produc.htm">produc</a>e suitable identification if requested by a host or WWOOFer for membership verification.<br/>
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2.3 Release. WWOOF-USA’s <a href="fun.htm">fun</a>ction is limited to providing members with access to current dir<a href="ec.htm">ec</a>tory of members and that WWOOF-USA cannot accept responsibility for injury, loss, or damage. You agree to release, indemnify, assume the defense of <small>(if requested)</small>, and hold harmless WWOOF-USA and its dir<a href="ec.htm">ec</a>tors, officers, employees and a<a href="gen.htm">gen</a>ts from and against any and all liability, loss, wage claims, <a href="work.htm">work</a>ers compensation claims, damages, costs or expense <small>(including travel expenses or attorney’s fees)</small>.<br/>
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3. Member Content and Conduct<br/>
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3.1 Member Content. The WWOOF-USA website includes interactive areas such as your profile and the forums where you or other members can create, post or <a href="stor.htm">stor</a>e content, messages, materials, photos, or other items or materials on the Services <small>(coll<a href="ec.htm">ec</a>tively, “Member Content”)</small>. You are solely responsible for your use of such interactive areas and agree that your use of these areas is at your <a href="own.htm">own</a> risk.<br/>
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3.2 Member Content Restrictions. You are solely responsible for any Member Content that you <a href="sub.htm">sub</a>mit, post or <a href="trans.htm">trans</a>mit via our Services. WWOOF-USA does not permit content to be posted that contains personal attacks or insults, profanity, inappropriate, illegal, lewd, or unrelated content, hate spe<a href="ec.htm">ec</a>h, sexual references, intentionally inflammatory rhetoric, or defamation <small>(including libel)</small>. Additionally, we do not permit content to be posted that:<br/>
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contains personal contact information such as name, phone number, websites, etc in profile de<a href="scrip.htm">scrip</a>tions since these are visible to the public;<br/>
contains unsolicited promotions, political campaigning, advertising or solicitations, without our prior written consent;<br/>
contains <a href="private.htm">private</a> or personal information about another person, unless such person has agreed to the disclosure of this information;<br/>
contains viruses, corrupted data or other harmful, disruptive or destructive files viruses, cancel bots, Trojan horses, harmful code, flood pings, denial-of-service attacks, packet or IP spoofing, f<a href="org.htm">org</a>ed routing or el<a href="ec.htm">ec</a>tronic mail address information or similar methods or t<a href="ec.htm">ec</a>hnology;<br/>
may infringe any patent, trademark, trade s<a href="ec.htm">ec</a>ret, copyright or other intell<a href="ec.htm">ec</a>tual or proprietary right of any party. By posting Member Content, you represent and warrant that you have the lawful right to distribute and re<a href="produc.htm">produc</a>e such Member Content; or any third party.<br/>
We do not monitor Member Content as a matter of course. If you b<a href="ec.htm">ec</a>ome aware of Member Content that violates these Terms, you may contact us dir<a href="ec.htm">ec</a>tly to report. We may, in our sole discretion, edit, remove or delete any Member Content without notice but are not obliged to do so.<br/>
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3.3 Member Conduct. By accessing or using the Services, you agree to act responsibly, exercise good judgment and you agree not to:<br/>
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use the Services in violation of any applicable law or regulation, including promoting, participating in, or encouraging any illegal activity;<br/>
infringe the rights of any third party, including without limitation, intell<a href="ec.htm">ec</a>tual <a href="property.htm">property</a>, privacy, publicity or contractual rights;<br/>
use the Services in any manner that could interfere with, disrupt, negatively aff<a href="ec.htm">ec</a>t or inhibit other members from fully enjoying the Services or that could damage, disable, overburden or impair the <a href="fun.htm">fun</a>ctioning of the Services in any manner;<br/>
use our Services in conn<a href="ec.htm">ec</a>tion with the distribution of spam <small>(which we define as sending the same message to 10 or more members, unsolicited bulk e-mail or any other unsolicited messages of a commercial, religious, romantic or political or other nature not within the intended purposes of the Services)</small>;<br/>
stalk, intimidate, threaten or otherwise harass or cause discomfort to any other member of our Services or WWOOF-USA employee;<br/>
coll<a href="ec.htm">ec</a>t or <a href="stor.htm">stor</a>e any information about any other member other than as permitted on our Services;<br/>
publish or publicize the personal information of other WWOOF-USA members <small>(including name, address, or other <a href="private.htm">private</a> details)</small> without the prior permission of that member;<br/>
use our Services for any commercial purpose whatsoever, unless with prior written consent from WWOOF USA;<br/>
impersonate any person or entity, or falsify or otherwise misrepresent yourself or your affiliation with any person or entity, whether by providing or omitting to provide information;<br/>
circumvent or attempt to defeat any s<a href="ec.htm">ec</a>urity or verification measure relating to use of the Services;<br/>
assist any third party in doing any of the foregoing.<br/>
3.4 Resp<a href="ec.htm">ec</a>t. You further agree to be resp<a href="ec.htm">ec</a>tful to hosts, WWOOFers, the host family and their <a href="property.htm">property</a>, and WWOOF-USA employees.<br/>
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3.5 Respond. In an effort to encourage good communication between members of the Service, you agree to respond to all reasonable messages from other members. You also acknowledge that your response to messages will be displayed on your profile page as your response rate and time. You further agree to respond to any dir<a href="ec.htm">ec</a>t communication from WWOOF ad<a href="min.htm">min</a>istration in a timely manner.<br/>
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4. Host Terms<br/>
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4.1 As a WWOOF-USA host, you further agree to support and practice the WWOOF Hosting Guidelines:<br/>
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Practice <a href="org.htm">org</a>anic or sustainable <a href="gro.htm">gro</a>wing methods.<br/>
Provide an educational experience and share knowledge with WWOOFers.<br/>
Provide adequate <a href="food.htm">food</a> for three meals per day.<br/>
Provide suitable and <a href="sani.htm">sani</a>tary living accommodations.<br/>
Ask WWOOFers to help for no more than half a day <small>(between 4-6 hours)</small>, 5.5 days per week.<br/>
Keep your profile up-to-date with accurate and detailed information about WWOOFer activities.<br/>
4.2 In addition to practicing <a href="org.htm">org</a>anic or sustainable <a href="gro.htm">gro</a>wing methods, you agree to the <a href="human.htm">human</a>e treatment of any animals on your <a href="property.htm">property</a> and understand that reports of animal negl<a href="ec.htm">ec</a>t may be cause for membership can<a href="cell.htm">cell</a>ation. <br/>
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4.3 You further agree to disclose on your profile and in communication with WWOOFers if your host farm is also a religious or spiritual <a href="org.htm">org</a>anization. You will also disclose if any religious practices, events or behaviors are required of visitors to the farm.<br/>
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4.4 As a host, you are responsible for WWOOFer safety while they are visiting your farm. If a WWOOFer b<a href="ec.htm">ec</a>omes injured or ill while visiting, you are responsible for helping them seek medical attention and contacting our office for support if <a href="need.htm">need</a>ed. A WWOOFer should r<a href="ec.htm">ec</a>eive support in r<a href="ec.htm">ec</a>overing from illness/injury by remaining at your farm until able to safely leave, within reason.<br/>
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5. WWOOFER Terms<br/>
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As a WWOOFer, you additionally confirm the following: <br/>
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5.1 You are solely responsible for all of your <a href="trans.htm">trans</a>portation to and from the host’s location and any other expenses, regardless of the circumstances.<br/>
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5.2 You agree to contact each host you would like to visit in advance to arrange a stay, and to leave immediately if requested to do so.<br/>
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5.3 You agree to notifiy hosts well in advance if due to unforseen circumstances you cannon honor your committment to visit them. If you are a ‘no-show’, hosts may leave negative reviews and ratings on your profile page and in the forums. Additionally, you understand that WWOOF may cancel your membership if we r<a href="ec.htm">ec</a>eive reports of 3 no-shows.<br/>
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5.4. You agree to resp<a href="ec.htm">ec</a>t each host's <a href="property.htm">property</a> and follow all farm rules while visiting.<br/>
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6. Ter<a href="min.htm">min</a>ation<br/>
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We may, at our sole discretion and with or without a re<a href="fun.htm">fun</a>d, with or without cause <small>(any such cause may include your breach of the WWOOF-USA Terms and Conditions)</small>, and with or without prior notice: <small>(1)</small> Cancel your access to our services, <small>(b)</small> Block or remove your membership and profile and all related information and files.<br/>
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7. Reporting Misconduct<br/>
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If you interact with anyone through our Services who you feel is acting or has acted inappropriately, including but not limited to offensive, violent or sexually inappropriate behavior, who steals from you or engages in any other disturbing conduct, we strongly encourage you to immediately report such person to the appropriate authorities and to us by contacting us on feedback@<a class="ext" href="https://wwoofusa.org.">wwoofusa.org.</a> Please note that although we encourage you to report misconduct, we are not responsible or liable for our members’ actions and we are not obligated to take any action.<br/>
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Close<br/>
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<span class="date">2022-02-04:</span><br/>
The <a href="for product.htm">For Product</a> model conflicts with the usual approach of "financial <a href="return.htm">return</a>s", yet it is provably *just as eff<a href="ec.htm">ec</a>tive for each shareholder* in a strange, sort of **inverted** manner as you <a href="own.htm">own</a> shares to **avoid** paying the <a href="profit.htm">profit</a> you would otherwise pay when buying that <a href="produc.htm">produc</a>t from the regular market.<br/>
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It is a <a href="fun.htm">fun</a>damentally different *reason* to co-<a href="own.htm">own</a> <a href="land.htm">land</a> and farms and factories and all the infrastructure we already pay for as consumers.<br/>
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We can <a href="own.htm">own</a> these <a href="produc.htm">produc</a>tive assets **b<a href="ec.htm">ec</a>ause we <a href="need.htm">need</a> the results** to finally regain control of that <a href="produc.htm">produc</a>tion and r<a href="ec.htm">ec</a>eive those <a href="produc.htm">produc</a>ts at the true cost of that <a href="produc.htm">produc</a>tion.<br/>
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By the way, we, as consumers, already pay all the costs of <a href="produc.htm">produc</a>tion <small>(and even more when we pay <a href="profit.htm">profit</a>)</small>, so it is easy to see we could afford to be the <a href="own.htm">own</a>ers.<br/>
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It is common to assume such <a href="own.htm">own</a>ership would require those consumers to be the <a href="work.htm">work</a>ers, but I don't understand this stance since we <a href="own.htm">own</a> shares "for <a href="profit.htm">profit</a>" without being the <a href="work.htm">work</a>ers, so why can we not <a href="own.htm">own</a> shares "<a href="for product.htm">for product</a>" without being the <a href="work.htm">work</a>ers?<br/>
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This is actually just one part of a more comprehensive approach that prot<a href="ec.htm">ec</a>ts the <a href="work.htm">work</a>ers in a profoundly deep way by first r<a href="ec.htm">ec</a>ognizing every <a href="work.htm">work</a>er is a *consumer* of many different goods and services, then, using that information, we insure each <a href="work.htm">work</a>er gains real <a href="property.htm">property</a> <a href="own.htm">own</a>ership in the <a href="land.htm">land</a> required to <a href="produc.htm">produc</a>e the goods and services they <a href="need.htm">need</a> to *consume*.<br/>
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So in the <a href="for product.htm">For Product</a> model, <a href="work.htm">work</a>ers b<a href="ec.htm">ec</a>ome <a href="own.htm">own</a>ers **as consumers**, both to avoid paying <a href="profit.htm">profit</a>, and also to have the ultimate say in how those things are <a href="produc.htm">produc</a>ed.<br/>
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Every <a href="work.htm">work</a>er gains real <a href="land.htm">land</a> <a href="own.htm">own</a>ership in the <a href="land.htm">land</a> and <a href="water.htm">water</a>-rights and <a href="tool.htm">tool</a>s, etc. required to <a href="produc.htm">produc</a>e all of the things they <a href="need.htm">need</a> to consume.<br/>
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This causes <a href="profit.htm">profit</a>, rent and interest to safely approach zero even while all of these sp<a href="ec.htm">ec</a>ial consumer+shareholders are satisfied as <a href="property.htm">property</a> <a href="own.htm">own</a>ership is used to **prot<a href="ec.htm">ec</a>t** them from paying more than the real costs of <a href="produc.htm">produc</a>tion.<br/>
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But even more profoundly, this approach finally eli<a href="min.htm">min</a>ates the usual '<a href="need.htm">need</a>' for market scarcity since the <a href="produc.htm">produc</a>t itself is never sold <small>(except surplus)</small>, b<a href="ec.htm">ec</a>ause each consumer+shareholder of "beehives" accepts the "honey" itself as the natural <a href="return.htm">return</a>-on-investment.<br/>
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This allows us to ignore market <a href="pric.htm">pric</a>e and removes the usual temptation to use artificial scarcity to increase <a href="pric.htm">pric</a>es.<br/>
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<span class="quot2">"'They stand still and watch the potatoes float by, listen to the screa<a href="min.htm">min</a>g pigs being killed in a ditch and covered with quick-lime, watch the mountains of oranges slop d<a href="own.htm">own</a> to a putrefying ooze; and in the eyes of the people there is the failure; and in the eyes of the hungry there is a <a href="gro.htm">gro</a>wing wrath. In the souls of the people the grapes of wrath are filling and <a href="gro.htm">gro</a>wing heavy, <a href="gro.htm">gro</a>wing heavy for the vintage.'"</span> -- The Grapes of Wrath<br/>
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If we do not address this issue, we will never be able to achieve the true <a href="abund.htm">abund</a>ance we seek b<a href="ec.htm">ec</a>ause <a href="profit.htm">profit</a> actually **requires** scarcity.<br/>
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Throughout hi<a href="stor.htm">stor</a>y, governments have made many laws <small>(for example <a class="ext" href="https://Wikipedia.org/wiki/Corn_Laws">https://Wikipedia.org/wiki/Corn_Laws</a> )</small> to prop-up <a href="pric.htm">pric</a>es to 'prot<a href="ec.htm">ec</a>t' the <a href="own.htm">own</a>ers who intend to sell the <a href="produc.htm">produc</a>t <small>(such as <a href="bread.htm">bread</a>)</small> for more than the real costs of <a href="produc.htm">produc</a>tion.<br/>
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We are so accustomed to this approach that it is hard to imagine any other reason to <a href="own.htm">own</a>.<br/>
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But imagine a bizarre corporation that is wholly <a href="own.htm">own</a>ed by the consumers of the <a href="produc.htm">produc</a>t that will be created **and** these strange consumer+shareholders do not *buy* the <a href="produc.htm">produc</a>t from the coll<a href="ec.htm">ec</a>tive others, but instead simply accept the <a href="produc.htm">produc</a>t itself as the natural ROI.<br/>
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This approach **only** <a href="work.htm">work</a>s for goods and services we can *predict* we will <a href="need.htm">need</a>, but the fortunate thing there is that most '<a href="essen.htm">essen</a>tial' goods and services are easily predicted.<br/>
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This is a <a href="gen.htm">gen</a>eralization of <a class="ext" href="https://Wikipedia.org/wiki/Imputed_rent">https://Wikipedia.org/wiki/Imputed_rent</a> - eli<a href="min.htm">min</a>ating Rent from housing and also eli<a href="min.htm">min</a>ating <a href="profit.htm">Profit</a> from any 'predictable' good or service.<br/>
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<span class="date">2022-02-02:</span> From <span class="quot2">"'SEEDS Guide V 0.8.5 <small>(SEEDS Community Edit)</small>'"</span> <a class="ext" href="https://docs.google.com/document/d/1C4w9Ol8VGabCIcQDVPDrwcTRoJXBqhrb7VjslwQbUGU/edit#">https://docs.google.com/document/d/1C4w9Ol8VGabCIcQDVPDrwcTRoJXBqhrb7VjslwQbUGU/edit#</a><br/>
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1.1 Individual Accounts: B<a href="ec.htm">ec</a>o<a href="min.htm">min</a>g a Visitor, Resident and Citizen<br/>
1.2 Contribution Scores <small>(CS)</small> Defined<br/>
1.3 Contribution Scores - Individual<br/>
1.4 Reputation - Building trust in our new civilization<br/>
1.5 <a href="org.htm">Org</a>anisational Accounts: Creating an <a href="org.htm">org</a>anisation account and gaining status<br/>
1.6 Contribution Scores - <a href="org.htm">Org</a>anisational<br/>
1.7 Regional Accounts: Boundaries by emer<a href="gen.htm">gen</a>ce<br/>
1.8 Regional Contribution Scores <small>[2.0 Feature]</small><br/>
1.9 Badges - Identifying rights and responsibilities <small>[2.0 Feature]</small><br/>
S<a href="ec.htm">ec</a>tion 2: Re<a href="gen.htm">gen</a>erative Governance - How We Evolve and D<a href="ec.htm">ec</a>ide Together<br/>
2.1 Citizen Governance<br/>
2.2 Trust Tokens Distribution and Design<br/>
2.3 Voting Cycle & Trust Depr<a href="ec.htm">ec</a>iation<br/>
2.4 Voting Rewards<br/>
2.5 Quorum and Unity Thresholds for Referendums Table<br/>
2.6 Staking Seeds for Proposals<br/>
2.7 Referendums<br/>
2.8 Campaign, Alliance and <a href="fun.htm">Fun</a>ding Proposals<br/>
2.9 Distrusting and <a href="need.htm">Need</a>s Improvement<br/>
2.10 Proposal Lif<a href="ec.htm">ec</a>ycles<br/>
2.11 D<a href="ec.htm">ec</a>entralized Arbitration <small>[2.0 Feature]</small><br/>
2.12 Intrinsic and extrinsic incentives over punishments<br/>
2.13 Constitutional Guardians <small>(Previously Stewards)</small> <small>[1.1 Feature]</small><br/>
2.14 Evolution of D<a href="ec.htm">ec</a>entralized Governance<br/>
2.15 Member Activated Hard Fork<br/>
S<a href="ec.htm">ec</a>tion 3: Re<a href="gen.htm">gen</a>erative Finance - How We Thrive, Coordinate and Distribute Value<br/>
3.1 The<a href="ec.htm"> Ec</a>onomics of SEEDS<br/>
3.2 Harvest Distribution<br/>
3.3 Calculating an Accounts Share of the Harvest<br/>
3.4 The Gratitude Token - Expanding <a href="tool.htm">Tool</a>s for Value Distribution and Coordination<br/>
3.5 Escrowed Seeds Release Schedule<br/>
3.6 Burning Seeds <small>(SEEDS 2.O)</small><br/>
3.7 Seed Bank <small>[2.0 Feature]</small><br/>
S<a href="ec.htm">ec</a>tion 4: Re<a href="gen.htm">gen</a>erative<a href="ec.htm"> Ec</a>onomics - How We Create <a href="future.htm">Future</a> Possibilities<br/>
4.1 Using Inflation to Acquire Net<a href="work.htm">work</a>s <small>(SEEDS 2.O)</small><br/>
4.2 Better-Than-Free | The People’s<a href="ec.htm"> Ec</a>onomy<br/>
4.3 Circular and Regional<a href="ec.htm"> Ec</a>onomies<br/>
4.4 New<a href="ec.htm"> Ec</a>onomic Possibilities <small>(Global)</small><br/>
4.5 New<a href="ec.htm"> Ec</a>onomic Possibilities <small>(Regional)</small><br/>
4.6 Retirement Plan / Safety Switch<br/>
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CS <small>(Contribution Scores)</small> are the SEEDS<a href="ec.htm"> ec</a>onomic alternative to “Proof of <a href="work.htm">Work</a>” <small>(employed in block<a href="chain.htm">chain</a>s like Bitcoin, etc)</small> and “Proof of Stake” <small>(Ethereum. etc V2)</small> as a protocol to track and reward contributions to the SEEDS<a href="ec.htm"> ec</a>osystem and net<a href="work.htm">work</a>. While the former tracks but a single metric <small>(“<a href="work.htm">work</a>” or “stake”)</small> SEEDS Contribution Scores track a myriad <small>(and continually expanding)</small> set of metrics and contributions as detailed throughout this s<a href="ec.htm">ec</a>tion.<br/>
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The CS of an account deter<a href="min.htm">min</a>es the Trust Tokens <small>(voice)</small> r<a href="ec.htm">ec</a>eived for governance d<a href="ec.htm">ec</a>isions <small>(for Citizens)</small> and the share of the Harvest <small>(new Seeds)</small> r<a href="ec.htm">ec</a>eived <small>(for Residents and Citizens)</small>.<br/>
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Proof of Stake of 1-token=1-vote/reward.<br/>
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In Proof of Stake net<a href="work.htm">work</a>s if an account has staked 50% of the tokens, they’d get 50% of the rewards.<br/>
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“staking” tokens in other block<a href="chain.htm">chain</a> protocols;<br/>
A "<a href="trans.htm">trans</a>action" is any block<a href="chain.htm">chain</a> action <small>(not just sending Seeds)</small>, like giving ratings, vouching, forum votes, casting Trust Tokens, etc... <br/>
Participating in d<a href="ec.htm">ec</a>ision making via casting or delegating Trust Tokens in SEEDS Governance.<br/>
Members may earn Reputation for participating in d<a href="ec.htm">ec</a>ision making <small>(voting and delegating Trust)</small>. See S<a href="ec.htm">ec</a>tion 2 on governance for more details on Trust tokens, delegation and voting.<br/>
Cast/Delegate your Trust Tokens, Pass Proposals, Earn Reputation Points<br/>
Cast Your Trust Tokens<br/>
Members earn <small>[N]</small> Reputation Points for casting any Trust Tokens during a cycle.<br/>
Cast Your Trust Tokens<br/>
Members earn <small>[N]</small>% of the Reputation Points that the Citizen they delegated their Trust Tokens to r<a href="ec.htm">ec</a>eived in a cycle.<br/>
Members earn <small>[N]</small>% of the reputation from every account that has delegated their Trust <small>(governance token)</small> to them and they participate in governance that cycle.<br/>
Reputation disproportionately <small>(versus the other metrics)</small> aff<a href="ec.htm">ec</a>ts the total Seeds and Trust Tokens <small>(governance token)</small> an account earns.<br/>
Regardless of how wealthy <small>(<a href="ec.htm">ec</a>onomic volume and planted Seeds)</small> an account is, if they have a negative or 0 reputation score they would earn no rewards <small>(Harvest)</small> and gain no Trust Tokens <small>(governance tokens)</small>. This gives the Citizens a <a href="tool.htm">tool</a> to defend the<a href="ec.htm"> ec</a>onomy from a variety of attack v<a href="ec.htm">ec</a>tors.<br/>
Ratings Tokens System <small>[2.0 Feature]</small><br/>
Provide “Ratings Tokens” that Members <a href="need.htm">need</a> to spend to give a rating. This introduces an opportunity to more deeply consider a rating as it comes with an opportunity cost and may result in more accurate and thoughtful ratings.<br/>
Rating tokens are provided at the start of each cycle equal to the Members Contribution Scores. <br/>
If a Member gives +7 they would send 7 of their rating tokens; if they give a -4 they send 4 ratings tokens to the <a href="org.htm">org</a>anisations. <br/>
Badges are sp<a href="ec.htm">ec</a>ial tokens and contracts within SEEDS that confer sp<a href="ec.htm">ec</a>ific rights upon the bearer.<br/>
This is a badge that is issued to an <a href="org.htm">org</a>anisation when 3 <a href="org.htm">org</a>anisations who hold this badge vouch for another <a href="org.htm">org</a>anisation to be a “Rating <a href="org.htm">Org</a>”. <a href="org.htm">Org</a>anisations holding this token <small>(badge)</small> are able to rate other <a href="org.htm">org</a>anisations. At any time Citizens are able to remove these <a href="org.htm">org</a>anisations’ badges through utilizing the “Flag” feature. <br/>
2.2 Trust Tokens Distribution and Design<br/>
2.2 Trust Tokens Distribution and Design<br/>
Trust Token Distribution Table<br/>
Global Trust Token Distribution<br/>
Trust Tokens are distributed equal to the Contribution Score of the Citizen. <br/>
E.g. a score of 95 will provide 95 Trust Tokens to that Citizen.<br/>
Regional Trust Token Distribution<br/>
Trust Tokens are distributed equal to the Contribution Score of the Citizen. <br/>
E.g. a score of 95 will provide 95 Trust Tokens to that Citizen.<br/>
Each Citizen may obtain voting rights through r<a href="ec.htm">ec</a>eiving Trust Tokens relative to their Contribution Scores. These Trust Tokens are distributed once per cycle.<br/>
Each Citizen earns Trust Tokens for each category of governance operations in the SEEDS Global and the Region in which they are Members. <br/>
<small>[%]</small> of Trust Tokens cast delegatee = <small>[%]</small> of Trust Tokens cast of delegator<br/>
If a delegate casts 1/10 of their Trust Tokens on a proposal it triggers a matching vote of 1/10 of the Trust Tokens of the delegator.<br/>
A citizen can choose their top 2 favourite permaculture practitioners to delegate to and give each one of them 50% of their Trust Tokens <small>(or 60/40… 70/30… 33/33/34… etc)</small>.<br/>
Distributing Trust Tokens in a percen<a href="tile.htm">tile</a> distribution pattern is designed to move beyond Plutocratic or “Mob Rule” approaches to democracy. SEEDS provides a foundation to a more equitable distribution of voice to Citizens by tracking a wider diversity of participation <small>(Contribution Scores)</small> beyond token holdings alone, or 1-Citizen-1-vote. <br/>
Trust <small>(governance tokens)</small> cannot be obtained with wealth alone <small>(<a href="own.htm">own</a>ing Seeds tokens or purchasing Trust tokens)</small>. This is a departure from most crypto governance designs that have a governance token that can be bought and sold, creating pure plutocracies <small>(governance by the wealthy)</small>. <br/>
Citizens have until <small>[N]</small> in the voting cycle in order to cast their Trust Tokens without Trust depr<a href="ec.htm">ec</a>iation.. <br/>
<small>[N]</small>% of total Trust Tokens are removed every 24 hours following the <small>[Trust Depr<a href="ec.htm">ec</a>iation Start]</small> mark<br/>
If Trust Tokens have not been cast by the ‘trust depr<a href="ec.htm">ec</a>iation start” time, then a linear deterioration starts until they reset by the start of the next voting cycle. Trust tokens will be re<a href="stor.htm">stor</a>ed for the next voting cycle.<br/>
If Mary has 80 Trust Tokens at the start of the cycle when the deterioration starts she will have 40 Trust Tokens half way through the deterioration and just a few Trust Tokens by the last day before the next cycle. <br/>
A Member immediately r<a href="ec.htm">ec</a>eives Trust Tokens upon evolution to a Citizen to use during that cycle. The depr<a href="ec.htm">ec</a>iation of Trust tokens is applied retroactively. <br/>
Jane evolved to a Citizen during the s<a href="ec.htm">ec</a>ond half of a cycle; she'll get a depr<a href="ec.htm">ec</a>iated amount of tokens relative to the point in the cycle and her Contribution Score.<br/>
# of Trust Tokens cast in favour <small>(Trusted)</small> ÷ Trust Tokens casted on proposal<br/>
# of Trust Tokens cast in favour <small>(Trusted)</small> <br/>
Total Trust Tokens cast in favour on all proposals in the same category and cycle<br/>
<small>[N]</small>% Proportion of Trust Tokens in Favour vs Against<br/>
# of Trust Tokens cast in favour <small>(Trusted)</small> <br/>
Total Trust Tokens cast on proposal <br/>
In the event more <a href="fun.htm">fun</a>ding proposals passed than the budget can afford then proposals will be paid out prioritised by the number of Trust Tokens r<a href="ec.htm">ec</a>eived. <br/>
Citizens can have their stake <a href="return.htm">return</a>ed and close their proposal. Alternatively, Citizens can opt to have their proposal repeated next month. This will reset all Trust Tokens gained. If the proposal fails to get <a href="fun.htm">fun</a>ding in the s<a href="ec.htm">ec</a>ond cycle, the proposal will be considered failed, and the Citizen will lose their proposal fee. <br/>
Citizens are given Trust Tokens unique for each proposal <small>(to vote for or against)</small>. <br/>
However, this doesn’t come without cost. The tokens, accounts, badges, Seeds and other block<a href="chain.htm">chain</a> data would be different from the main SEEDS block<a href="chain.htm">chain</a> <small>(think Bitcoin versus Bitcoin Cash)</small> and the new one. So, this new fork would require applications, exchanges and other <a href="tool.htm">tool</a>s accessing the net<a href="work.htm">work</a> to adopt this new Block<a href="chain.htm">chain</a> for it to have any meaning. <br/>
IMPORTANT NOTE: THE FOLLOWING PROTOCOLS DON’T TAKE EFF<a href="ec.htm">EC</a>T UNTIL AFTER “GO LIVE” HAS BEEN TRIGGERED BY THE CITIZENS. BEFORE THAT EVENT, SEEDS IS A FIXED SUPPLY CURRENCY AND BEHAVE AS DETAILED IN THE TOKEN ALLOCATION AND<a href="ec.htm"> EC</a>ONOMICS PAPER<br/>
3.4.1 Gratitude Token<br/>
3.4.2 <a href="abund.htm">Abund</a>ance Token<br/>
Adding the tokens taken out of circulation and <a href="sub.htm">sub</a>tracting the tokens brought into circulation from the <a href="gro.htm">Gro</a>ss Harvest suggestion creates the “Net Harvest”. Seeds are created <small>[each hour]</small> and sent dir<a href="ec.htm">ec</a>tly to accounts following the Harvest distribution.<br/>
These <a href="fun.htm">fun</a>ds are reserved for maintaining the Seed Bank and purchasing the underlying block<a href="chain.htm">chain</a> tokens <small>(TLOS)</small> to reserve adequate bandwidth to maintain SEEDS net<a href="work.htm">work</a> bandwidth. <br/>
3.4.1 Gratitude Token<br/>
This token means nothing if kept <small>(as next cycle it will reset)</small> and only means something once it's given away <small>(a compliment is only valuable when shared)</small>. Gratitude is allocated by means of an “acknowledgement” action, that will not sp<a href="ec.htm">ec</a>ify the exact amount of tokens being shared, being limited to ~<small>[N]</small> of the total gratitude that the account has. To better use all tokens, Members are r<a href="ec.htm">ec</a>ommended to acknowledge at least N times per cycle <small>(configured on <small>[<a class="ext" href="https://gratz.acks">gratz.acks</a>]</small> setting)</small>, and the exact token value <a href="trans.htm">trans</a>ferred is calculated just at the end of the cycle, based on the number of acknowledgements <small>(acks)</small> each Member made.<br/>
At the end of the cycle, the Seeds amount allocated on the Gratitude contract will be split to all Gratitude Members based on their proportional shares, just before resetting all Gratitude tokens.<br/>
Gratitude Token Table<br/>
Each Resident gets <small>[N]</small> Gratitude tokens as a base distribution at the start of each cycle. <br/>
Each Citizen gets <small>[N]</small> Gratitude tokens as a base distribution at the start of each cycle. <br/>
All Seeds in this account will be equally distributed amongst gratitude token <small>(Gratz)</small> holders.<br/>
3.4.2 <a href="abund.htm">Abund</a>ance Token <small>[2.0 Feature]</small><br/>
The escrowed Seeds release schedule is designed to reduce sale pressure as escrowed Seeds come into circulation to meet new demand as the SEEDS<a href="ec.htm"> ec</a>onomy <a href="gro.htm">gro</a>ws. This encourages a more stable value for Seeds and benefits all participants by removing the often-experienced mass “sell off” of tokens in various crypto<a href="ec.htm"> ec</a>onomic experiments. This mutually beneficial game-dynamic encourages a more stable value for Seeds as they’re released. <br/>
The Seed Bank is also a powerful <a href="tool.htm">tool</a> Citizens can leverage to build alliances with other<a href="ec.htm"> ec</a>osystems. The assets the Citizens choose to <a href="stor.htm">stor</a>e in the Seed Bank are benefited by being held and locked out of circulation by the Bank. This benefits tokens designed to appr<a href="ec.htm">ec</a>iate in value. <br/>
For example a re<a href="gen.htm">gen</a>erative token backing man<a href="gro.htm">gro</a>ve reforestation that’s designed to appr<a href="ec.htm">ec</a>iate in value as carbon credits are paid to the holders and more forests are re<a href="gro.htm">gro</a>wn. This token would be an ideal candidate for the Seed Bank.<br/>
The Re<a href="gen.htm">gen</a> DEX is a <a href="tool.htm">tool</a> for Members to exchange value dir<a href="ec.htm">ec</a>tly <small>(without a middleman)</small> amongst each other with a variety of tokens and d<a href="ec.htm">ec</a>entralised <small>(on-<a href="chain.htm">chain</a>)</small> currencies and assets. Members can create <a href="org.htm">org</a>anisation, village, team or other types of tokens and swap value with people across the globe.<br/>
For example members may swap Seeds with Hypha <small>(Hypha Value Token)</small> or HUSD <small>(a USD Stable token)</small> and a variety of other tokens that Members chose to support using this <a href="tool.htm">tool</a>.<br/>
Tokens<br/>
Tokens help Members create new methods of tracking, exchanging, and distributing information and value. <br/>
There are 3 main types of tokens within SEEDS:<br/>
Trust Tokens<br/>
Trust tokens give Members a <a href="tool.htm">tool</a> to more accurately and equitably distribute voice amongst each-other. <br/>
Since each Member contributes and is committed to SEEDS at varying degrees <small>(and thus variably aff<a href="ec.htm">ec</a>ted by the <a href="outcom.htm">outcom</a>es of d<a href="ec.htm">ec</a>isions made within SEEDS)</small> Trust Tokens are a <a href="tool.htm">tool</a> to more equitably track and distribute voice based on levels of contribution.<br/>
Value Exchange and Coordination Tokens<br/>
Members gain access to a variety of “tokens” within SEEDS to track, exchange and coordinate value flows. <br/>
Seeds Tokens<br/>
Gratitude Tokens<br/>
<a href="abund.htm">Abund</a>ance Tokens <small>[2.0 Feature]</small><br/>
<a href="abund.htm">Abund</a>ance is another <a href="tool.htm">tool</a> and exploration into radically redesigning how value is distributed. <a href="abund.htm">Abund</a>ance tokens can be earned through a multitude of Citizen chosen actions. Such as paying more than the average <a href="pric.htm">pric</a>e when using the <a href="gift.htm">Gift</a><a href="ec.htm"> Ec</a>onomy API.<br/>
More Tokens To Be Co-Created…<br/>
The <a href="gift.htm">Gift</a><a href="ec.htm"> Ec</a>onomy API gives Members a <a href="tool.htm">tool</a> to create hybrid markets. Members are able to buy and sell re<a href="sourc.htm">sourc</a>es using a ‘sliding scale’ that can go from 0 to any value <small>(either getting it cheaper if they <a href="need.htm">need</a>, or paying excess to earn other benefits like <a href="abund.htm">Abund</a>ance tokens)</small>. <br/>
For those that pay more than the average <a href="pric.htm">pric</a>e, they earn an equal amount of “<a href="abund.htm">abund</a>ance tokens” for those that pay less, the seller earns these tokens.<br/>
It provides Members an ability to hold their appr<a href="ec.htm">ec</a>iating crypto-assets while still gaining access to an optimal medium-of-exchange <small>(Seeds)</small> to make their regular purchases with <small>(e.g. you could get a low interest Seeds loan by collateralising your <a href="org.htm">org</a>anisations asset tokens)</small>.<br/>
An action of entrusting another account with dir<a href="ec.htm">ec</a>ting your Trust Tokens.<br/>
One who r<a href="ec.htm">ec</a>eives the delegation of Trust Tokens from another Citizen.<br/>
One who delegates their Trust Tokens to another Citizen. <br/>
Name of the currency used by the SEEDS<a href="ec.htm"> Ec</a>osystem. Divisible to four d<a href="ec.htm">ec</a>imal points. Use interchangeably with ‘token’.<br/>
Tokens<br/>
Trust Token<br/>
SEEDS d<a href="ec.htm">ec</a>ouples equity tokens and Trust <small>(voice)</small> tokens. In today’s do<a href="min.htm">min</a>ant paradigm “<a href="mone.htm">mone</a>y talks” and simply by virtue of having <a href="mone.htm">mone</a>y, one could buy up a majority voice in any <a href="org.htm">org</a>anisation. This is true of many crypto-proj<a href="ec.htm">ec</a>ts as well. If we’re to build a system that can’t be co-opted or corrupted by our do<a href="min.htm">min</a>ant paradigm, we cannot allow legacy value to buy governance in SEEDS. For this reason, Seeds are not what is counted when weighing voice, but rather the number of Trust Tokens an account has earned. Trust is earned through participation and contribution, where <a href="mone.htm">mone</a>y committed is but one metric and not the whole <a href="stor.htm">stor</a>y.<br/>
SEEDS uses nomenclature and models found in our legacy nation-states to ease the <a href="trans.htm">trans</a>ition into SEEDS - further, many <a href="fun.htm">fun</a>ctions of our societies today play important roles that can be remodelled to serve us better. One of those <a href="fun.htm">fun</a>ctions is the process by which a person can join a new society <small>(or nation-state)</small>. The barrier to b<a href="ec.htm">ec</a>ome a Visitor is extremely low, allowing you to come and experience what SEEDS can offer. When you b<a href="ec.htm">ec</a>ome a Resident, you begin earning a Harvest and increase your allocated <a href="trans.htm">trans</a>action volume based on how many Seeds you have planted. After you gain your citizenship, you unlock further abilities to increase your Harvest and begin earning Trust Tokens to participate in governance. <br/>
<a class="ext" href="https://token.seeds">token.seeds</a><br/>
Main Token Contract for all Seeds<br/>
Hypha’s token selling contract, used to convert EOS, BTC, TLOS and potentially other cryptocurrencies into Seeds<br/>
Contract for the Gratitude Token<br/>
<br/>
<br/>
<br/>
<span class="date">2022-02-01:</span> On the impossibility of sharing the material <a href="sourc.htm">Sourc</a>es of <a href="produc.htm">Produc</a>tion - User Freedom in the Physical Realm?<br/>
<br/>
It has been said: TANSTAAFL<br/>
<br/>
But lunch could be "Free as in Freedom" if every User could gain fractal* <a href="property.htm">property</a> <a href="own.htm">own</a>ership in all the physical <a href="sourc.htm">Sourc</a>es, throughout the entire supply-<a href="chain.htm">chain</a>, required for that <a href="produc.htm">produc</a>tion.<br/>
<br/>
Just as the solitary <a href="own.htm">own</a>er of a single tree <a href="own.htm">own</a>s that fruit before it blossoms,<br/>
the co-<a href="own.htm">own</a>ers of a <a href="food.htm">food</a> forest could each <a href="own.htm">own</a> tiny amounts in each of those physical <a href="sourc.htm">Sourc</a>es<br/>
as required to make all the goods and services they each <a href="need.htm">need</a>.<br/>
<br/>
<br/>
<small>(*)</small> Fractal <a href="property.htm">property</a> <a href="own.htm">own</a>ership is a "fractional assets" management strategy designed to:<br/>
<br/>
1. Eli<a href="min.htm">min</a>ate the conflict between Users and Shareholders by making them one-and-the-same.<br/>
<br/>
2. Create <br/>
<br/>
Use <a href="property.htm">Property</a> Rights to enforce <a href="property.htm">Property</a> Left through a strict<br/>
Terms of Operation requiring Users <br/>
<br/>
<br/>
Users <br/>
to r<a href="ec.htm">ec</a>eive **the actual good or service**<br/>
<br/>
prioritize local <a href="produc.htm">produc</a>tion through a<br/>
<br/>
if 🤖s could replace all '<a href="essen.htm">essen</a>tial' <a href="work.htm">work</a>ers,<br/>
b<a href="ec.htm">ec</a>ause<br/>
don't <a href="own.htm">own</a> the <a href="land.htm">land</a> and <a href="water.htm">water</a> required to <a href="gro.htm">gro</a>w and ship and cook that <a href="food.htm">food</a>.<br/>
<br/>
<br/>
required to <a href="produc.htm">produc</a>e all the goods and services they know they will <a href="need.htm">need</a>,<br/>
they could *<a href="own.htm">own</a>* those goods and services **even before they are <a href="produc.htm">produc</a>ed**.<br/>
<br/>
<br/>
But the 🤖s are not here<br/>
<br/>
</p>
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