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effect_granular.h
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effect_granular.h
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/*
* Copyright (c) 2018 John-Michael Reed
* bleeplabs.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _effect_granular_h_
#define _effect_granular_h_
#include <AudioStream.h> // github.com/PaulStoffregen/cores/blob/master/teensy4/AudioStream.h
class AudioEffectGranular : public AudioStream
{
public:
AudioEffectGranular(void): AudioStream(1,inputQueueArray) { }
void begin(int16_t *sample_bank_def, int16_t max_len_def);
void setSpeed(float ratio) {
if (ratio < 0.125f) ratio = 0.125f;
else if (ratio > 8.0f) ratio = 8.0f;
playpack_rate = ratio * 65536.0f + 0.499f;
}
void beginFreeze(float grain_length) {
if (grain_length <= 0.0f) return;
beginFreeze_int(grain_length * (AUDIO_SAMPLE_RATE_EXACT * 0.001f) + 0.5f);
}
void beginPitchShift(float grain_length) {
if (grain_length <= 0.0f) return;
beginPitchShift_int(grain_length * (AUDIO_SAMPLE_RATE_EXACT * 0.001f) + 0.5f);
}
void stop();
virtual void update(void);
private:
void beginFreeze_int(int grain_samples);
void beginPitchShift_int(int grain_samples);
audio_block_t *inputQueueArray[1];
int16_t *sample_bank;
uint32_t playpack_rate;
uint32_t accumulator;
int16_t max_sample_len;
int16_t write_head;
int16_t read_head;
int16_t grain_mode;
int16_t freeze_len;
int16_t prev_input;
int16_t glitch_len;
bool allow_len_change;
bool sample_loaded;
bool write_en;
bool sample_req;
};
#endif // _effect_granular_h_