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effect_waveshaper.h
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effect_waveshaper.h
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/*
* Waveshaper for Teensy 3.X audio
*
* Copyright (c) 2017 Damien Clarke, http://damienclarke.me
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef effect_waveshaper_h_
#define effect_waveshaper_h_
#include <Arduino.h> // github.com/PaulStoffregen/cores/blob/master/teensy4/Arduino.h
#include <AudioStream.h> // github.com/PaulStoffregen/cores/blob/master/teensy4/AudioStream.h
class AudioEffectWaveshaper : public AudioStream
{
public:
AudioEffectWaveshaper(void): AudioStream(1, inputQueueArray), waveshape(nullptr) {}
~AudioEffectWaveshaper();
virtual void update(void);
void shape(float* waveshape, int length);
private:
audio_block_t *inputQueueArray[1];
int16_t* waveshape;
int16_t lerpshift;
};
#endif