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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0.16299.0 CACHE STRING "" FORCE)
project(FallingSandSurvival C CXX)
if (CMAKE_HOST_WIN32)
message("Windows")
set(WINDOWS 1)
elseif(CMAKE_HOST_UNIX)
message("Linux")
set(LINUX 1)
endif()
# Set target arch type if empty. Visual studio solution generator provides it.
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
# Global configuration types
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
# Global compiler options
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
# Global linker options
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
# Nuget packages function stub.
function(use_package TARGET PACKAGE VERSION)
message(WARNING "No implementation of use_package. Create yours. "
"Package \"${PACKAGE}\" with version \"${VERSION}\" "
"for target \"${TARGET}\" is ignored!")
endfunction()
# Common utils
include(CMake/Utils.cmake)
# Additional Global Settings(add specific info there)
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
# Use solution folders feature
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Sub-projects
add_subdirectory(FallingSandSurvival)