A powerful tool set for debugging entities and viewing map mechanisms (something like Map IO).
- If
developer
is greater than1
then the entity debugging screen is activated.
- If
developer
is greater than3
then the debugging map is activated, in which you can see all previously hidden/secret entities.
- If
developer
is greater than4
, then the display of the center of the map and its borders is enabled.
developer_io_distance
<128/16384> - Maximum render distance of the map entities.developer_io_ignorez
<0/1> - Enables or disables mapping entities through walls.
developer_time
- Outputs all in-game clocks in a human-readable format.
developer_entity
- Outputs all basic information about the entity to the console.
developer_weapon
- Same asdeveloper_entity
, but for active weapons, if you look at the player or npc, their weapons will be in the results.
developer_weapons
- Similar todeveloper_weapon
, but prints all weapons in the player's inventory.
mat_wireframe
<0/4> ( requiressv_cheats 1
) - Enables displaying the map rendering grid and models through textures, useful for PVS and PAS tests.vcollide_wireframe
<0/1> ( requiressv_cheats 1
) - Render physics collision models in wireframe.cl_showhitboxes
<0/1> ( requiressv_cheats 1
) - Turns on the display of hitboxes on the client.ent_messages_draw
<0/2> ( requiressv_cheats 1
) - Visualizes all entity input/output activity.net_graph
<0/4> - Performance Monitor.