From 26f18068d3d3e5173eead1f27324fac7972be73a Mon Sep 17 00:00:00 2001 From: Vicodex <19293802+Vicodex@users.noreply.github.com> Date: Mon, 13 Jul 2020 16:31:47 -0700 Subject: [PATCH] Vicodex/release 1.4.7.0 main.0 (#1) * added README * added Getting Started section --- README.md | 71 ++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 70 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3827de6..d761d8f 100644 --- a/README.md +++ b/README.md @@ -1 +1,70 @@ -# PlayFabPartyUnity \ No newline at end of file +# PlayFab Party SDK for Unity + +## Overview +This is a PlayFab Party plugin for game development on Unity. + +## Supported platforms: +- Microsoft Game Core (just "Game Core" below) + +## Version +|Party Unity SDK (main) +|-| +|1.4.7.0-main.0 + +Officially supported versions of PlayFab Party binaries with this release, by platform: + +Platform|Version +|-|-| +Game Core|1.4.7 + +## Prerequisites +- PlayFab account ([www.playfab.com](https://www.playfab.com)) registered and set up: + - Studio and App configured, TitleID exists + - Party feature enabled + - Highly recommended: PlayFab Unity test app tried to ensure seamless PlayFab integration +- PlayFab Unity Editor Extensions plugin +- PlayFab (Core) SDK (installed via PlayFab Unity Editor extensions) +- If you are targeting Game Core platform (Xbox One, Scarlett and/or PC): + - Have access to the [Microsoft Game Development Kit (GDK)](http://aka.ms/gdkdl) + - GDK installed (with all optional components) + - GDK Unity plugin installed (available in Add-ins download section on GDK portal) + - If you are targeting Game Core Xbox or Game Core Scarlett: + - Unity Game Core Scarlett Add-on installed (download from Unity) + - Unity Game Core Xbox One Add-on installed (download from Unity) + - Party on Xbox consoles requires Xbox Live authentication, and therefore make sure that: + - Your Xbox app title is registered in Xbox Partner Center + - Necessary SandboxID and developer Xbox Live account are created, and configured to work with the registered Xbox app title + - If you are targeting Game Core PC: + - Party Unity SDK is "Game Core PC ready", as soon as Unity build tools for Game Core PC are available + +## What's inside +The SDK contains the following: +- `/PlayFabPartySDK` – This folder contains APIs that you will call from your game to take advantage of networking, in-game chat and other functionality offered by PlayFab Party. +- `/PlayFabPartySDK/Examples` – This folder contains a simple demo scene with a script that shows how to call the Party APIs. +- `/PlayFabPartySDK/Prefabs` – This folder contains the PlayFabMultiplayerManager prefab. +- `/PlayFanPartySDK/Setup/GameCore` – This folder contains set up scripts that need to be used once to prepare the SDK to build for Game Core. + +## Getting Started +### Setting up your environment +- Create a new Unity project +- Open player settings from the Unity main menu: Edit > Project Settings... +- Next, select the 'Player' tab +- Scroll down and check the box: Allow 'unsafe' Code +- Close the Project Settings window +- Link your Unity project with PlayFab by installing the editor extensions: https://github.com/PlayFab/UnityEditorExtensions/releases +- Import this plugin +- Install latest version of PlayFabSDK plugin using PlayFab Unity Editor Extensions UI +- Log in to your PlayFab title using PlayFab Unity Editor Extensions UI +- Follow [README guidelines from PlayFabSDK](https://github.com/PlayFab/UnitySDK) to test basic PlayFab functionality +- If you are targeting Game Core: + - Install GDK Unity plugin + - If you are targeting Game Core Xbox One or Game Core Scarlett: + - In Unity Project tree navigate to `Assets/XGamingRuntime` folder and enable "GameCoreScarlett" and "GameCoreXboxOne" platforms in Inspector panel for `XGamingRuntime.dll` and `XGamingRuntimeThunks.dll` files +- Create a new, empty scene +- Import PlayFab Party Unity SDK plugin (unity package) +- If you are targeting Game Core: + - Go to `/Assets/PlayFabPartySDK/Setup/GameCore` folder in File Explorer and run `install-party-game-core-libs.ps1` script, it will copy Party binaries installed with GDK to `PlayFabPartySDK` assets +- Go to the `/Assets/PlayFabPartySDK/Prefabs` folder and drag and drop the `PlayFabMultiplayerManager` prefab into your scene +- Note: Party SDK is x64, so when you build Standalone please build for x64. + +For a detailed guide please check out [Quickstart: PlayFab Party Unity Plugin](https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-unity-plugin-quickstart) \ No newline at end of file