From 9c5a6f9ca5573641ddcd096126dc542774e259cf Mon Sep 17 00:00:00 2001 From: Vicodex <19293802+Vicodex@users.noreply.github.com> Date: Fri, 4 Dec 2020 15:52:48 -0800 Subject: [PATCH] updated README to 1.5.0.2 (#18) Co-authored-by: Victor Kulaga --- README.md | 43 ++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 40 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7917f77..d4608e7 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,8 @@ ## Overview This is a PlayFab Party plugin for game development on Unity. +_(Please use Git client with Large File Storage (LFS) support to work with this repo)_ + ## Supported platforms: - Windows - Microsoft Game Core (just "Game Core" below) @@ -12,14 +14,14 @@ This is a PlayFab Party plugin for game development on Unity. ## Version |Party Unity SDK (main) |-| -|1.5.0.1-main.0 +|1.5.0.2-main.0 Officially supported versions of PlayFab Party binaries with this release, by platform: Platform|Version |-|-| Windows|1.5.0 -Game Core|1.5.* (GDK) +Game Core|1.5.* (distributed with Microsoft GDK) iOS|1.5.0 Android|1.5.0 @@ -85,4 +87,39 @@ The SDK contains the following: - Two PlayFabParty.framework libraries are provided: one for real iOS devices and another one for iOS Simulator (x64). Make sure to enable only one of them for iOS platform before building. The framework for a device is enabled by default (see Inspector settings for PlayFabParty.framework folders) - If you are targeting Android: please make sure to allow your app to use microphone on the device. -For a detailed guide please check out [Quickstart: PlayFab Party Unity Plugin](https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-unity-plugin-quickstart) \ No newline at end of file +For a detailed guide please check out [Quickstart: PlayFab Party Unity Plugin](https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-unity-plugin-quickstart) + +## Error Handling +The error callbacks used in `PlayFabMultiplayerManager` API may return error data which includes `PlayFabMultiplayerManagerErrorType`. It can be used to determine a type of the error that the user app may act on. + +In addition to error types, there are also specific Party error codes. They are intended for diagnostics and logging, not for programmatic error handling. + +### Error Codes +The underlying Party C++ library may return error codes that Party Unity plugin will pass on to the user app. All possible Party error codes and their descriptions are listed in `PartyErrors.md` file which is distributed with a public Party C++ library NuGet package, e.g.: +https://www.nuget.org/packages/Microsoft.PlayFab.PlayFabParty.Cpp.Windows/ + +It is located at the root of the NuGet package content. + +## Logging +The underlying Party C++ library includes logging capabilities with a configurable verbosity level. Logging configuration is defined in `PlayFabPartyLogger.json` file which can be deployed as an asset along with the application. An example of configuration file: + +```json +{ + "enabled": false, + "bufferSize": 16384, + "maxNumberOfItemsInBatch": 100, + "maxBatchWaitTimeInSeconds": 1, + "readBufferWaitTimeInMilliseconds": 1, + "logFolder": "/platform-specific-path/", + "logLevel": "VERBOSE", + "xrnLogEnabled": false, + "maxLogFileSizeInMegabytes": 0 +} +``` + +When this file is detected by the application in runtime it will use it to enable logging as configured. The path to log files on a Stadia instance is specified by "logFolder" property. The following verbosity levels are currently supported: +1. `VERBOSE` - everything +2. `INFO` - less than everything, only important messages and errors +3. `ERROR` - only errors + +The logging is disabled by default, but can be enabled with "enabled" property set to `true`. \ No newline at end of file