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com.playfab.xplatcppsdk.v141.autopkg
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com.playfab.xplatcppsdk.v141.autopkg
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configurations {
Toolset {
key : "PlatformToolset";
choices: { v141 };
};
}
nuget {
nuspec {
id = "com.playfab.xplatcppsdk.v141";
version : 3.149.241122;
title: "PlayFab Cross Platform C++ Sdk for Visual Studio 2017";
summary: "PlayFab is the unified backend platform for games and everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.";
authors: "PlayFab";
owners: "PlayFab";
licenseUrl: "https://raw.githubusercontent.com/PlayFab/XPlatCppSdk/master/LICENSE";
projectUrl: "https://github.com/PlayFab/XPlatCppSdk";
iconUrl: "https://playfab.com/assets/img/playfab-mark.png";
requireLicenseAcceptance: false;
description: "Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.";
releaseNotes: "https://api.playfab.com/releaseNotes/#241122";
copyright: "Copyright 2024";
language: "C++";
tags: { PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native };
};
files {
json += {
#destination = ${d_include}json;
"external\jsoncpp\include\json\**\*.h";
};
inc += {
#destination = ${d_include}playfab;
"code\include\playfab\**\*.h";
};
[x64,v141,release] {
lib: {
build\Windows\x64\Release\XPlatCppWindows\XPlatCppWindows.lib;
external\jsoncpp-build\x64\Release\lib_json.lib;
}
};
[x64,v141,debug] {
lib: {
build\Windows\x64\Debug\XPlatCppWindows\XPlatCppWindows.lib;
external\jsoncpp-build\x64\Debug\lib_json.lib;
}
};
other: {
#destination: ${d_lib};
build\Windows\x64\Debug\XPlatCppWindows\XPlatCppWindows.pdb;
external\jsoncpp-build\x64\Debug\lib_json.pdb;
};
};
targets {
Libraries += ws2_32.lib;
Libraries += winhttp.lib;
}
}