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emotes.sk
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emotes.sk
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options:
timewait: 6 seconds
command /emotes [<text>]:
trigger:
if arg-1 is not set:
message "&7&m-------------------------------"
message " &e&lEmotes by Snap"
message ""
message " &b/emotes &7(&b1&7-&b3&7)"
message "&7&m-------------------------------"
stop
if arg-1 is "1":
message "&7&m-------------------------------"
message " &8- &b/hug <player> &7Share a hug"
message " &8- &b/judge <player> &7Rate a player"
message " &8- &b/mad <player> &7You mad bro?"
message " &8- &b/love <player> &7Share the love"
message " &8- &b/angry &7Feeling salty?"
message " &8- &b/happy &7Clap your hands"
message " &8- &b/fear &7Are you afraid?"
message " &8- &b/sad &7Not so happy?"
message " &8- &b/r00d &7That's r00d"
message "&7&m-------------------------------"
stop
else if arg-1 is "2":
message "&7&m-------------------------------"
message " &8- &b/annoyed <player> &7Are you annoyed?"
message " &8- &b/confused &7What?"
message " &8- &b/tired &7Sleepy?"
message " &8- &b/triggered &7Oh wow"
message " &8- &b/crush <player> &7That special somone"
message " &8- &b/lost &7Umm sorry come again"
message " &8- &b/moist &7Sticky?"
message "&7&m-------------------------------"
stop
else if arg-1 is "3":
message "&7&m-------------------------------"
message " &8- &b/eat &7Hungry?"
message " &8- &b/sit &7Need a break?"
message " &8- &b/suicide &7Are we done here?"
message " &8- &b/gyar &7Gyar the bear?"
message " &8- &b/nub &7What a nub"
message " &8- &b/fact &7This is a command"
message " &8- &b/cry &7Don't cry you big baby"
message "&7&m-------------------------------"
else:
message "&7&m-------------------------------"
message " &e&lEmotes by Snap"
message ""
message " &b/emotes &7(&b1&7-&b3&7)"
message "&7&m-------------------------------"
on load:
delete {justusedemote::*}
command /emotetoggle:
trigger:
if {emote.toggle::%uuid of player%} is not set:
set {emote.toggle::%uuid of player%} to false
message "&8[&bEmotes&8] &cPlayer's can no longer use emote commands on you."
else:
delete {emote.toggle::%uuid of player%}
message "&8[&bEmotes&8] &aPlayer's can now use your name in emotes again."
command /hug [<text>]:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if arg-1 is not set:
message "&8[&bEmotes&8] &7Please add a player &b/hug (player)"
stop
set {justusedemote::%player%} to now
if "%arg-1%" = "all" or "everyone":
chance of 25%:
broadcast "&b» &e%player's name% &ajust gave you a hug"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust gave everyone a hug"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust gave a group hug... to everyone!"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ahugged everyone"
stop
broadcast "&b» &e%player's name% &agave you a big hug <3"
stop
loop all players:
if "%arg-1%" = "%loop-player%":
set {_target} to loop-player
if {_target} is not set:
message "&8[&bEmotes&8] &7Try /hug (name)"
stop
if "%{_target}%" is "<none>":
message "&8[&bEmotes&8] &7Player not found. Try /hug (name)"
if player has permission "is.op":
message "%{_target}%"
stop
if {emote.toggle::%{uuid::%{_target}%}%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
if "%player%" = "%{_target}%":
chance of 25%:
broadcast "&b» &e%player's name% &ajust tried to hug themself..."
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust gave themself a hug"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust hugged themself..."
stop
broadcast "&b» &e%player's name% &ahugged themself &d:("
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a big hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a giant hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a bear hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a cute hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a lovely hug to &e%{_target}%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &agave a crushing hug to &e%{_target}%"
stop
broadcast "&b» &e%player's name% &agave a hug to &e%{_target}%"
command /judge [<player>]:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if arg-1 is not set:
message "&8[&bEmotes&8] &7Please add a player &b/judge (player)"
stop
if {emote.toggle::%uuid of arg-1%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
set {justusedemote::%player%} to now
if "%player%" = "%arg-1%":
chance of 25%:
broadcast "&b» &e%player's name% &awant's to rate themself..."
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais judging themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais weird"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais creepy &2:c"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais cute"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais hot"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais amazing"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais great"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais cool"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asays &e%arg-1's name% &ais lame"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asays &e%arg-1's name% &ais beautiful"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asays &e%arg-1's name% &ais sexy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asays &e%arg-1's name% &ais meh"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asays &e%arg-1's name% &ais gross"
stop
broadcast "&b» &e%player's name% &athinks &e%arg-1's name% &ais super cute"
command /mad [<player>]:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if {emote.toggle::%uuid of arg-1%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
set {justusedemote::%player%} to now
if arg-1 is not set:
chance of 25%:
broadcast "&b» &e%player's name% &ais mad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really really mad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super mad"
stop
broadcast "&b» &e%player's name% &ais not happy &4>:I"
stop
if "%player%" = "%arg-1%":
chance of 25%:
broadcast "&b» &e%player's name% &ais mad at themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really mad at themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super mad at themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais furious with themself &4>:("
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais mad at &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super mad at &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais unpleased with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very mad at &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adoesn't like &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais irritated by &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adoesn't like &e%arg-1's name% &avery much"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adislikes &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais annoyed by &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais displeased with &e%arg-1's name%&a's actions"
stop
broadcast "&b» &e%player's name% &ais quite mad at &e%arg-1's name%"
command /love [<player>]:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if {emote.toggle::%uuid of arg-1%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
set {justusedemote::%player%} to now
if arg-1 is not set:
chance of 25%:
broadcast "&b» &e%player's name% &ais in love with someone"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really really in love"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very much in love"
stop
broadcast "&b» &e%player's name% &ais in love &c<3"
stop
if "%player%" = "%arg-1%":
chance of 25%:
broadcast "&b» &e%player's name% &atried to love themself..."
stop
chance of 25%:
broadcast "&b» &e%player's name% &areally does love themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aloves themself"
stop
broadcast "&b» &e%player's name% &ais in love... with themself...? &4<3"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais in love with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aloves &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &areally loves &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aloves &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &asorta loves &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super in love with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &amight just love &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &abasically loves &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so in love with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &areally really loves &e%arg-1's name%"
stop
broadcast "&b» &e%player's name% &ais quite in love with &e%arg-1's name%"
command /angry:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais incredibly angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so angry theu might explode"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais seriously angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &acan't contain their anger"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais quite angry"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais an angry dude"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super angry"
stop
broadcast "&b» &e%player's name% &ais really really angry"
command /happy:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais incredibly happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so happy they might die"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais insanely happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling very happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais quite happy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais a happy dude"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais seriously very happy"
stop
broadcast "&b» &e%player's name% &ais really really happy"
command /fear:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais scared"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust saw something scary"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust saw something they can't unsee"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very scared"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super scared"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais intensely scared"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awants to hide under a blanket"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awants to run and hide"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais to scared to speak"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais seriously very scared"
stop
broadcast "&b» &e%player's name% &ais really really scared"
command /sad:
trigger:
if player does not have permission "emote.member":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais sad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais sad &1D:"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling some grief"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very depressed"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais unhappy and very sad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais insanely sad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling very unhappy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais quite sad"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais a unhappy person"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais ridiculously sad"
stop
broadcast "&b» &e%player's name% &ais really really unhappy"
command /annoyed [<player>]:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if {emote.toggle::%uuid of arg-1%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
set {justusedemote::%player%} to now
if arg-1 is not set:
chance of 25%:
broadcast "&b» &e%player's name% &ais so annoyed"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais irritating themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very annoyed"
stop
broadcast "&b» &e%player's name% &ais annoyed"
stop
if "%player%" = "%arg-1%":
chance of 25%:
broadcast "&b» &e%player's name% &atried to annoy themself..."
stop
chance of 25%:
broadcast "&b» &e%player's name% &ahas annoyed themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aloves to annoy themself"
stop
broadcast "&b» &e%player's name% &ais annoying... themself...?"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais annoyed with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awants to murder &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awants to stab &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais about to punch &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so annoyed by &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super annoyed with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &amight just kill &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &abasically hates &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really annoyed with &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais rather annoyed with &e%arg-1's name%"
stop
broadcast "&b» &e%player's name% &ais quite annoyed with &e%arg-1's name%"
command /confused:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais confused"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais confuzled &dD:"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais lost"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais totally lost"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais seriously confused"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so confused"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais not sure what happens now"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais not sure what to do"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais super confused"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais ridiculously confused"
stop
broadcast "&b» &e%player's name% &ais really really confused"
command /tired:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais tired"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very tired"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling fatigued"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really tired"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais sleepy"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aneeds a nap"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais going to need a nap"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais about to fall asleep"
stop
chance of 25%:
broadcast "&b» &e%player's name% &acan't wait to rest"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais ridiculously tired"
stop
broadcast "&b» &e%player's name% &ais really really tired"
command /triggered:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais triggered"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very triggered"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling triggered"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais really triggered"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais so triggered rn"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais seriously triggered"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais going to need a nap"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais about to fall asleep"
stop
chance of 25%:
broadcast "&b» &e%player's name% &acan't wait to rest"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais ridiculously tired"
stop
broadcast "&b» &e%player's name% &ais really really tired"
command /crush [<player>]:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
if arg-1 is not set:
message "&8[&bEmotes&8] &7Please add a player &b/bitch (player)"
stop
if {emote.toggle::%uuid of arg-1%} is set:
message "&8[&bEmotes&8] &eThat player has emotes toggled off"
stop
set {justusedemote::%player%} to now
if "%player%" = "%arg-1%":
chance of 25%:
broadcast "&b» &e%player's name% &ahas a crush on themself?"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are cute"
stop
chance of 25%:
broadcast "&b» &e%player's name% &akinda might like themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aadores themself"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aThinks &e%arg-1's name% &ais cute!"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ahas a bit of a crush on &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &amight have a crush on &e%arg-1's name%&e's"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais shy but has a crush on &e%arg-1's name%"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aThinks &e%arg-1's name% &ais a cutie"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ahas a little crush on &e%arg-1's name% &a"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awants to marry &e%arg-1's name%"
stop
broadcast "&b» &e%player's name% &areally wants to date &e%arg-1's name%"
command /lost:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmote&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais lost"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais very lost"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais lost and does not know where they are"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adoes not know who they are"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are a potato"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are a staple"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are a bagel"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are a airplane"
stop
chance of 25%:
broadcast "&b» &e%player's name% &athinks they are a space ship"
stop
broadcast "&b» &e%player's name% &athinks they are a pie"
command /moist:
trigger:
if player does not have permission "emote.pro":
message "&8[&bEmote&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais feeling very moist"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awas not feeling moistfull"
stop
chance of 25%:
broadcast "&b» &e%player's name% &afeels good"
stop
chance of 25%:
broadcast "&b» &e%player's name% &afeels moist"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais oddly moist"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais a little sticky all over"
stop
broadcast "&b» &e%player's name% &ais moist"
command /eat:
trigger:
if player does not have permission "emote.hero":
message "&8[&bSnap&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais eating"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ais eating dirt"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adecided to eat dog food"
stop
chance of 25%:
broadcast "&b» &e%player's name% &alikes eating sardines"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adecided to eat dog food"
stop
chance of 50%:
broadcast "&b» &e%player's name% &awill eat soap for any meals"
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajust ate hair"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aeats smelly cheese"
stop
chance of 25%:
broadcast "&b» &e%player's name% &alikes to eat pea soup"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adecided to eat dog food"
stop
broadcast "&b» &e%player's name% &awill be eating tree bark"
stop
command /sit:
trigger:
if player does not have permission "emote.hero":
message "&8[&bSnap&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ais sitting"
stop
chance of 25%:
broadcast "&b» &e%player's name% &alearned how to sit"
stop
chance of 25%:
broadcast "&b» &e%player's name% &awill sit on you"
wait 5 ticks
make player say "this is what im going to do is sit on you"
stop
chance of 25%:
broadcast "&b» &e%player's name% &aneeds help sitting"
stop
chance of 25%:
broadcast "&b» &e%player's name% &adoesn't know where to sit"
stop
chance of 25%:
broadcast "&b» &e%player's name% &acannot find a place to sit at"
stop
broadcast "&b» &e%player's name% &adoes't know what sitting is&7(please help me)"
command /suicide:
trigger:
if player does not have permission "emote.hero":
message "&8[&bEmotes&8] &7You need a higher rank to use that"
stop
if {justusedemote::%player%} is not set:
set {justusedemote::%player%} to now
else if {justusedemote::%player%} was less than 6 seconds ago:
message "&8[&bEmote&8] &7Please wait a few seconds before doing another emote"
stop
set {justusedemote::%player%} to now
chance of 25%:
broadcast "&b» &e%player's name% &ajust ate a tide pod."
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajumped off a cliff, into the ocean, and was eaten by a shark."
stop
chance of 25%:
broadcast "&b» &e%player's name% &adrank a bottle of bleach."
stop
chance of 25%:
broadcast "&b» &e%player's name% &atried to hug a bear."
stop
chance of 25%:
broadcast "&b» &e%player's name% &ajumped off a building."
stop
chance of 5%:
broadcast "&b» &e%player's name% &atried to eat Cheeslius's cooking."
stop
chance of 1%:
broadcast "&b» &e%player's name% &ainsulted Gyarbear in front of Cheeslius."
stop
chance of 10%:
broadcast "&b» &e%player's name% &atried to take Plutoren's Ice Cream."
stop
chance of 4%:
broadcast "&b» &e%player's name% &alet slip to DavidGoulding that they don't like Ellie Goulding..."
stop
chance of 6%:
broadcast "&b» &e%player's name% &ahurt QueenWolfiee's wolves..."
stop
chance of 4%:
broadcast "&b» &e%player's name% &ais in trouble with QueenWolfiee."
stop
broadcast "&b» &e%player's name% &ajumped off a cliff, into the ocean, and was eaten by a kraken."