diff --git a/kaimana_custom.h b/kaimana_custom.h index 56e447d..c118def 100644 --- a/kaimana_custom.h +++ b/kaimana_custom.h @@ -60,7 +60,8 @@ #endif #define LED_ENTRIES 12 // should match the unique entries above (i.e the ones that arent 0xFF) (and thus array size below) -const unsigned char ledList[LED_ENTRIES] = { LED_UP, LED_RIGHT, LED_P1, LED_P2, LED_P3, LED_P4, LED_K4, LED_K3, LED_K2, LED_K1, LED_DOWN, LED_LEFT }; //List all buttons that have LED's on them here. NOTE: Order here specifies the idle type "Circle pulse" order +//List all buttons that have LED's on them here. NOTE: Order here specifies the idle type "Circle pulse" order. If you have leverless and a jump button where your thumb is then you should swap the positions of up and down. you may also want to move Left to the beginning of the list +const unsigned char ledList[LED_ENTRIES] = { LED_UP, LED_RIGHT, LED_P1, LED_P2, LED_P3, LED_P4, LED_K4, LED_K3, LED_K2, LED_K1, LED_DOWN, LED_LEFT }; //Which button to hold to enter tourney mode (turns off all lights and effects). The commented out version is an example where I dont have a home button so I want to use k4 but since thats already in ledList directly above then I set the led to shine here as 0xFF so its ignored. #define PIN_TO_SWITCH_TO_TOURNEY_MODE PIN_HOME