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MCEdit Unified bug report template. For MCEdit 2.0 bugs see here : https://github.com/mcedit/mcedit2
Here is everything in the mcedit.log [ INFO][ root.py:72]:Starting MCEdit-Unified v1.5.6.0 [ INFO][ config.py:36]:Loading config... [ DEBUG][ config.py:194]:Property Change: Settings hiddable ores = [7, 16, 15, 21, 73, 14, 56, 153] [ DEBUG][ config.py:194]:Property Change: Settings Recent Worlds = [''] [ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors blue = (0.75, 0.75, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors green = (0.75, 1.0, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors red = (1.0, 0.75, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors teal = (0.75, 1.0, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors pink = (1.0, 0.75, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors yellow = (1.0, 1.0, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors grey = (0.6, 0.6, 0.6) [ DEBUG][ config.py:194]:Property Change: Selection Colors black = (0.0, 0.0, 0.0) [ INFO][OpenGL.acceleratesupport.py:13]:OpenGL_accelerate module loaded [ INFO][OpenGL.arrays.arraydatatype.py:270]:Using accelerated ArrayDatatype [ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0> [ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0> [ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0> [ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0> [ INFO][ OpenGL.GLUT.special.py:36]:Using NT-specific GLUT calls with exit callbacks [ DEBUG][ pymclevel.BOParser.py:19]:BO3 block definitions loaded. 199 entries found [ WARNING][ mcplatform.py:1276]:Initializing window management... [ INFO][ mcplatform.py:1287]:WWindowHandler initialized. [ DEBUG][ albow.translate.py:66]:*** Platform information [ DEBUG][ albow.translate.py:67]: System: Windows [ DEBUG][ albow.translate.py:68]: Release: 10 [ DEBUG][ albow.translate.py:69]: Version: 10.0.18362 [ DEBUG][ albow.translate.py:70]: Architecture: 64bit, WindowsPE [ DEBUG][ albow.translate.py:71]: Dist: , , [ DEBUG][ albow.translate.py:72]: Machine: AMD64 [ DEBUG][ albow.translate.py:73]: Processor: Intel64 Family 6 Model 158 Stepping 9, GenuineIntel [ DEBUG][ albow.translate.py:74]: Locale: zh_CN [ DEBUG][ albow.translate.py:75]: Encoding: cp936 [ DEBUG][ albow.translate.py:76]: FS encoding: mbcs [ DEBUG][ albow.translate.py:96]: numpy version: 1.11.0 [ DEBUG][ albow.translate.py:96]: pygame version: 1.9.2a0 [ DEBUG][ albow.translate.py:96]: OpenGL version: 3.1.0 [ DEBUG][ albow.translate.py:97]:*** [ DEBUG][ root.py:253]:Detected languages: {u'\u010ce\u0161tina (Czech Republic)': 'cs_CZ', u'Korean (Korea)': 'ko_KR', u'Fran\xe7ais (France)': 'fr_FR', u'Traditional Chinese (Taiwan)': 'zh_TW', u'English (US)': 'en_US', u'Simplified Chinese (China)': 'zh_CN', u'Deutsch (Deutschland)': 'de_DE', u'Svenska (Sverige)': 'sv_SE', u'Nederlands (Nederland)': 'nl_NL'} [ DEBUG][ albow.translate.py:345]:buildTranslation <<< [ DEBUG][ albow.translate.py:354]:fName: G:\123\mcedit\lang\en_US.trn [ DEBUG][ albow.translate.py:440]:fName is not valid beacause: [ DEBUG][ albow.translate.py:442]: * Can't access file. [ DEBUG][ albow.translate.py:444]: * It's not a file. [ DEBUG][ albow.translate.py:446]: * Is not readable. [ DEBUG][ albow.translate.py:447]:Default strings will be used. [ DEBUG][ albow.translate.py:451]:buildTranslation >>> [ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Regular.ttf loaded. [ DEBUG][ albow.resource.py:181]: Original size: 15. Proportion: 100. Final size: 15. [ DEBUG][ root.py:253]:Detected languages: {u'\u010ce\u0161tina (Czech Republic)': 'cs_CZ', u'Korean (Korea)': 'ko_KR', u'Fran\xe7ais (France)': 'fr_FR', u'Traditional Chinese (Taiwan)': 'zh_TW', u'English (US)': 'en_US', u'Simplified Chinese (China)': 'zh_CN', u'Deutsch (Deutschland)': 'de_DE', u'Svenska (Sverige)': 'sv_SE', u'Nederlands (Nederland)': 'nl_NL'} [ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Bold.ttf loaded. [ DEBUG][ albow.resource.py:181]: Original size: 17. Proportion: 100. Final size: 17. [ DEBUG][ mclangres.py:56]:Building Minecraft language resources... [ DEBUG][ mclangres.py:74]:Minecraft installation directory is not valid. [ DEBUG][ mclangres.py:75]:Impossible to load the game language resources. [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.fastLeaves [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.roughGraphics [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showHiddenOres [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.vertexBufferLimit [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawEntities [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTileEntities [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTileTicks [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTerrainPopulated [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawChunkBorder [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawMonsters [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawItems [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showRedraw [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.spaceHeight [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.targetFPS [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.maxViewDistance [ DEBUG][ config.py:194]:Property Change: Settings hiddable ores = [7, 16, 15, 21, 73, 14, 56, 153] [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre7 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre16 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre15 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre21 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre73 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre14 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre56 [ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre153 [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.drawSky [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.drawFog [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.superSecretSettings [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.showCeiling [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.accelFactor [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.maxSpeed [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.brakeMaxSpeed [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.invertMousePitch [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.autobrake [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.swapAxes [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.compassToggle [ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.fovSetting [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.drawSky [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.drawFog [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.superSecretSettings [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.showCeiling [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.accelFactor [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.maxSpeed [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.brakeMaxSpeed [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.invertMousePitch [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.autobrake [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.swapAxes [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.compassToggle [ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.fovSetting [ DEBUG][ config.py:210]:Subscribing <leveleditor.LevelEditor object at 0x00000000104CE080>.viewMode [ DEBUG][ config.py:210]:Subscribing <leveleditor.LevelEditor object at 0x00000000104CE080>.undoLimit [ DEBUG][ config.py:194]:Property Change: Selection Colors blue = (0.75, 0.75, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors pink = (1.0, 0.75, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors grey = (0.6, 0.6, 0.6) [ DEBUG][ config.py:194]:Property Change: Selection Colors yellow = (1.0, 1.0, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors green = (0.75, 1.0, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors teal = (0.75, 1.0, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors black = (0.0, 0.0, 0.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0) [ DEBUG][ config.py:194]:Property Change: Selection Colors red = (1.0, 0.75, 0.75) [ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0) [ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Bold.ttf loaded. [ DEBUG][ albow.resource.py:181]: Original size: 18. Proportion: 100. Final size: 18. [ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.10.2 [ INFO][pymclevel.id_definitions.py:143]:MC 1.10.2 resources not found. [ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids [ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.12.2 [ INFO][pymclevel.id_definitions.py:143]:MC 1.12.2 resources not found. [ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids [ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.12.2 [ INFO][pymclevel.id_definitions.py:143]:MC 1.12.2 resources not found. [ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids [ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.10.2 [ INFO][pymclevel.id_definitions.py:143]:MC 1.10.2 resources not found. [ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids [ DEBUG][ config.py:194]:Property Change: Settings report crashes new = False [ DEBUG][ config.py:194]:Property Change: Settings report crashes asked = True [ DEBUG][ config.py:194]:Property Change: Version version = 1.1.2.0 [ DEBUG][ config.py:194]:Property Change: Settings window maximized width = 1536 [ DEBUG][ config.py:194]:Property Change: Settings window maximized height = 903 [ DEBUG][ config.py:194]:Property Change: Settings window maximized = True [ DEBUG][ config.py:194]:Property Change: Settings window x = 376 [ DEBUG][ config.py:194]:Property Change: Settings window y = 4
No more content in behind. Thinks very much for help!
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MCEdit Unified bug report template. For MCEdit 2.0 bugs see here : https://github.com/mcedit/mcedit2
Description of Issue:MCEdit is crashing, when open the execute file. I have try to reinstall python2.7, VC and net2.0, but none of them work.
MCEdit Version:1.5.6.0
Operating System:win10 64bit
A screenshot or full text of the error from the console:
Here is everything in the mcedit.log
[ INFO][ root.py:72]:Starting MCEdit-Unified v1.5.6.0
[ INFO][ config.py:36]:Loading config...
[ DEBUG][ config.py:194]:Property Change: Settings hiddable ores = [7, 16, 15, 21, 73, 14, 56, 153]
[ DEBUG][ config.py:194]:Property Change: Settings Recent Worlds = ['']
[ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors blue = (0.75, 0.75, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors green = (0.75, 1.0, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors red = (1.0, 0.75, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors teal = (0.75, 1.0, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors pink = (1.0, 0.75, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors yellow = (1.0, 1.0, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors grey = (0.6, 0.6, 0.6)
[ DEBUG][ config.py:194]:Property Change: Selection Colors black = (0.0, 0.0, 0.0)
[ INFO][OpenGL.acceleratesupport.py:13]:OpenGL_accelerate module loaded
[ INFO][OpenGL.arrays.arraydatatype.py:270]:Using accelerated ArrayDatatype
[ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0>
[ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0>
[ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0>
[ INFO][ pymclevel.materials.py:329]:Loading block info from <_io.BytesIO object at 0x000000000576C4C0>
[ INFO][ OpenGL.GLUT.special.py:36]:Using NT-specific GLUT calls with exit callbacks
[ DEBUG][ pymclevel.BOParser.py:19]:BO3 block definitions loaded. 199 entries found
[ WARNING][ mcplatform.py:1276]:Initializing window management...
[ INFO][ mcplatform.py:1287]:WWindowHandler initialized.
[ DEBUG][ albow.translate.py:66]:*** Platform information
[ DEBUG][ albow.translate.py:67]: System: Windows
[ DEBUG][ albow.translate.py:68]: Release: 10
[ DEBUG][ albow.translate.py:69]: Version: 10.0.18362
[ DEBUG][ albow.translate.py:70]: Architecture: 64bit, WindowsPE
[ DEBUG][ albow.translate.py:71]: Dist: , ,
[ DEBUG][ albow.translate.py:72]: Machine: AMD64
[ DEBUG][ albow.translate.py:73]: Processor: Intel64 Family 6 Model 158 Stepping 9, GenuineIntel
[ DEBUG][ albow.translate.py:74]: Locale: zh_CN
[ DEBUG][ albow.translate.py:75]: Encoding: cp936
[ DEBUG][ albow.translate.py:76]: FS encoding: mbcs
[ DEBUG][ albow.translate.py:96]: numpy version: 1.11.0
[ DEBUG][ albow.translate.py:96]: pygame version: 1.9.2a0
[ DEBUG][ albow.translate.py:96]: OpenGL version: 3.1.0
[ DEBUG][ albow.translate.py:97]:***
[ DEBUG][ root.py:253]:Detected languages: {u'\u010ce\u0161tina (Czech Republic)': 'cs_CZ', u'Korean (Korea)': 'ko_KR', u'Fran\xe7ais (France)': 'fr_FR', u'Traditional Chinese (Taiwan)': 'zh_TW', u'English (US)': 'en_US', u'Simplified Chinese (China)': 'zh_CN', u'Deutsch (Deutschland)': 'de_DE', u'Svenska (Sverige)': 'sv_SE', u'Nederlands (Nederland)': 'nl_NL'}
[ DEBUG][ albow.translate.py:345]:buildTranslation <<<
[ DEBUG][ albow.translate.py:354]:fName: G:\123\mcedit\lang\en_US.trn
[ DEBUG][ albow.translate.py:440]:fName is not valid beacause:
[ DEBUG][ albow.translate.py:442]: * Can't access file.
[ DEBUG][ albow.translate.py:444]: * It's not a file.
[ DEBUG][ albow.translate.py:446]: * Is not readable.
[ DEBUG][ albow.translate.py:447]:Default strings will be used.
[ DEBUG][ albow.translate.py:451]:buildTranslation >>>
[ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Regular.ttf loaded.
[ DEBUG][ albow.resource.py:181]: Original size: 15. Proportion: 100. Final size: 15.
[ DEBUG][ root.py:253]:Detected languages: {u'\u010ce\u0161tina (Czech Republic)': 'cs_CZ', u'Korean (Korea)': 'ko_KR', u'Fran\xe7ais (France)': 'fr_FR', u'Traditional Chinese (Taiwan)': 'zh_TW', u'English (US)': 'en_US', u'Simplified Chinese (China)': 'zh_CN', u'Deutsch (Deutschland)': 'de_DE', u'Svenska (Sverige)': 'sv_SE', u'Nederlands (Nederland)': 'nl_NL'}
[ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Bold.ttf loaded.
[ DEBUG][ albow.resource.py:181]: Original size: 17. Proportion: 100. Final size: 17.
[ DEBUG][ mclangres.py:56]:Building Minecraft language resources...
[ DEBUG][ mclangres.py:74]:Minecraft installation directory is not valid.
[ DEBUG][ mclangres.py:75]:Impossible to load the game language resources.
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.fastLeaves
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.roughGraphics
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showHiddenOres
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.vertexBufferLimit
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawEntities
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTileEntities
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTileTicks
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawTerrainPopulated
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawChunkBorder
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawMonsters
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.drawItems
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showRedraw
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.spaceHeight
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.targetFPS
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.maxViewDistance
[ DEBUG][ config.py:194]:Property Change: Settings hiddable ores = [7, 16, 15, 21, 73, 14, 56, 153]
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre7
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre16
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre15
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre21
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre73
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre14
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre56
[ DEBUG][ config.py:210]:Subscribing <renderer.MCRenderer object at 0x00000000104CE128>.showOre153
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.drawSky
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.drawFog
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.superSecretSettings
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.showCeiling
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.accelFactor
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.maxSpeed
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.brakeMaxSpeed
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.invertMousePitch
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.autobrake
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.swapAxes
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.compassToggle
[ DEBUG][ config.py:210]:Subscribing <viewports.camera.CameraViewport object at 0x00000000104CEF98>.fovSetting
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.drawSky
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.drawFog
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.superSecretSettings
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.showCeiling
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.accelFactor
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.maxSpeed
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.brakeMaxSpeed
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.invertMousePitch
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.autobrake
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.swapAxes
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.compassToggle
[ DEBUG][ config.py:210]:Subscribing <viewports.chunk.ChunkViewport object at 0x00000000104CEFD0>.fovSetting
[ DEBUG][ config.py:210]:Subscribing <leveleditor.LevelEditor object at 0x00000000104CE080>.viewMode
[ DEBUG][ config.py:210]:Subscribing <leveleditor.LevelEditor object at 0x00000000104CE080>.undoLimit
[ DEBUG][ config.py:194]:Property Change: Selection Colors blue = (0.75, 0.75, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors pink = (1.0, 0.75, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors grey = (0.6, 0.6, 0.6)
[ DEBUG][ config.py:194]:Property Change: Selection Colors yellow = (1.0, 1.0, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors green = (0.75, 1.0, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors teal = (0.75, 1.0, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors black = (0.0, 0.0, 0.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0)
[ DEBUG][ config.py:194]:Property Change: Selection Colors red = (1.0, 0.75, 0.75)
[ DEBUG][ config.py:194]:Property Change: Selection Colors white = (1.0, 1.0, 1.0)
[ DEBUG][ albow.resource.py:180]:Font G:\123\mcedit\fonts\DejaVuSans-Bold.ttf loaded.
[ DEBUG][ albow.resource.py:181]: Original size: 18. Proportion: 100. Final size: 18.
[ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.10.2
[ INFO][pymclevel.id_definitions.py:143]:MC 1.10.2 resources not found.
[ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids
[ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.12.2
[ INFO][pymclevel.id_definitions.py:143]:MC 1.12.2 resources not found.
[ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids
[ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.12.2
[ INFO][pymclevel.id_definitions.py:143]:MC 1.12.2 resources not found.
[ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids
[ INFO][pymclevel.id_definitions.py:84]:Loading resources for MC 1.10.2
[ INFO][pymclevel.id_definitions.py:143]:MC 1.10.2 resources not found.
[ INFO][pymclevel.id_definitions.py:147]:Loaded 0 defs and 0 ids
[ DEBUG][ config.py:194]:Property Change: Settings report crashes new = False
[ DEBUG][ config.py:194]:Property Change: Settings report crashes asked = True
[ DEBUG][ config.py:194]:Property Change: Version version = 1.1.2.0
[ DEBUG][ config.py:194]:Property Change: Settings window maximized width = 1536
[ DEBUG][ config.py:194]:Property Change: Settings window maximized height = 903
[ DEBUG][ config.py:194]:Property Change: Settings window maximized = True
[ DEBUG][ config.py:194]:Property Change: Settings window x = 376
[ DEBUG][ config.py:194]:Property Change: Settings window y = 4
No more content in behind. Thinks very much for help!
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