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t10.cpp
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t10.cpp
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#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <iostream>
#include <math.h>
#include <queue>
#include <list>
#include <vector>
void *font = GLUT_BITMAP_8_BY_13;
void drawpolygon();
void drawbez();
unsigned long dp[101][101]; // for storing the value of C
double jni[100][100]; // Jni matrix
unsigned int w = 500;
unsigned int h = 500;
int godisp = 1;
static int winmenu;
int pointsonbez = 11; // no. of parameter points on bezier curve
long double tstep = .15; // gap between two points on the curve
int px[100], py[100]; // for storing the points
float polyx[100], polyy[100]; // control points or the points on polygon in case of bezier curve
int polycount = 0; // no. of points in the bezeir polygon
int drawpoly = 1; // get points of the curve polygon
int drawpoly1 = 0;
int donepoly = 0; // stop taking points for curve polygon
int changepoint = 0; // for changing control point
int count = 0;
int minindex = 0;
int finsertpoint = 0; // 1 when a new point is to be inserted
int fdeletepoint = 0; // 1 when a new point is to be deleted
float **Tmatinv; // inverse of Tmat be used for 2nd order continous cubic spline
float **Tmat; // to be used while drawing the 2nd order continous cubic spline
float **Pmat; // to be used while drawing the 2nd order continous cubic spline
float **Pdmat; // to be used while drawing the 2nd order continous cubic spline
float Fmat[4]; // to be used while drawing the 2nd order continous cubic spline
class mypoint{
public:
int x;
int y;
mypoint(int a, int b);
mypoint(mypoint *t);
mypoint();
};
mypoint::mypoint(int a,int b){
x = a;
y = b;
}
mypoint::mypoint(mypoint *t){
x = t->x;
y = t->y;
}
mypoint::mypoint(){
x = 0;
y = 0;
}
std::list<mypoint*> poly1; // for storing the points of polygon
// calculate the cofactor of element (row,col)
int GetMinor(float **src, float **dest, int row, int col, int order){
// indicate which col and row is being copied to dest
int colCount=0,rowCount=0;
for(int i = 0; i < order; i++ )
{
if( i != row )
{
colCount = 0;
for(int j = 0; j < order; j++ )
{
// when j is not the element
if( j != col )
{
dest[rowCount][colCount] = src[i][j];
colCount++;
}
}
rowCount++;
}
}
return 1;
}
// Calculate the determinant recursively.
double CalcDeterminant( float **mat, int order){
// order must be >= 0
// stop the recursion when matrix is a single element
if( order == 1 )
return mat[0][0];
// the determinant value
float det = 0;
// allocate the cofactor matrix
float **minor;
minor = new float*[order-1];
for(int i=0;i<order-1;i++)
minor[i] = new float[order-1];
for(int i = 0; i < order; i++ )
{
// get minor of element (0,i)
GetMinor( mat, minor, 0, i , order);
// the recusion is here!
det += (i%2==1?-1.0:1.0) * mat[0][i] * CalcDeterminant(minor,order-1);
//det += pow( -1.0, i ) * mat[0][i] * CalcDeterminant( minor,order-1 );
}
// release memory
for(int i=0;i<order-1;i++)
delete [] minor[i];
delete [] minor;
return det;
}
// matrix inversioon
// the result is put in Y
void MatrixInversion(float **A, int order, float **Y){
// get the determinant of a
double det = 1.0/CalcDeterminant(A,order);
// memory allocation
float *temp = new float[(order-1)*(order-1)];
float **minor = new float*[order-1];
for(int i=0;i<order-1;i++)
minor[i] = temp+(i*(order-1));
for(int j=0;j<order;j++)
{
for(int i=0;i<order;i++)
{
// get the co-factor (matrix) of A(j,i)
GetMinor(A,minor,j,i,order);
Y[i][j] = det*CalcDeterminant(minor,order-1);
if( (i+j)%2 == 1)
Y[i][j] = -Y[i][j];
}
}
// release memory
//delete [] minor[0];
delete [] temp;
delete [] minor;
}
unsigned long nCr(int n, int r){
if(n==r) return dp[n][r] = 1;
if(r==0) return dp[n][r] = 1;
if(r==1) return dp[n][r] = (unsigned long)n;
if(dp[n][r]) return dp[n][r];
return dp[n][r] = nCr(n-1,r) + nCr(n-1,r-1);
}
void maketable(){
for(int i=1;i<=100;++i){
dp[i][0] = 1;
dp[i][1] = i;
}
nCr(100, 50);
dp[1][1] = 1;
return;
}
void drawpoint(float x, float y, int color){
glPointSize(10);
if(color == 1)
glColor3f(0, 1, 0);
else
glColor3f(1, 0, 0);
glBegin(GL_POINTS);
glVertex2f(x, y);
glEnd();
glutSwapBuffers();
}
void myreset(){
//polycount = 0;
glClear (GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
return;
}
void savecurve(){
FILE *fp;
fp = fopen("curve", "w");
fprintf(fp, "%d\n", polycount); // no. of control points
for(int i=0;i<polycount;++i){
fprintf(fp, "%f %f\n", polyx[i], polyy[i]);
}
fprintf(fp, "%d", pointsonbez); // no. of points on bezier curve
fclose(fp);
printf("Curve Saved\n");
return;
}
void opencurve(){
FILE *fp;
fp = fopen("curve", "r");
int p, b;
fscanf(fp, "%d", &p); // no. of control points
float ppx[100], ppy[100];
for(int i=0;i<p;++i){ // values of the control points
fscanf(fp, "%f %f", &ppx[i], &ppy[i]);
}
fscanf(fp, "%d", &b); // no of points on the bezier curve
fclose(fp);
polycount = p;
pointsonbez = b;
for(int i=0;i<polycount;++i){
polyx[i] = ppx[i];
polyy[i] = ppy[i];
}
drawpolygon();
drawbez();
printf("File opened successfully\n");
}
void outputCharacter(float x, float y, char *string) {
int len, i;
glRasterPos2f(x, y);
len = (int) strlen(string);
for (i = 0; i < len; i++) {
glutBitmapCharacter(font, string[i]);
}
}
void menufun(int value){
count = 0;
if(value == 0){
glutDestroyWindow(winmenu);
exit(0);
}
else if(value == 2){ // change the control point
changepoint = 1;
}
else if(value == 1){ // draw the Bezeir Curve
drawpoly = 1;
donepoly = 0;
drawpoly1 = 5;
}
else if(value == 3){ // draw the Cubic B Spline
drawpoly = 1;
donepoly = 0;
drawpoly1 = 6;
}
else if(value == 9){ // done polygon
drawpoly = 0;
donepoly = 1;
}
else if(value == 5){ // save curve
savecurve();
}
else if(value == 6){ // open curve
opencurve();
}
else if(value == 4){ // reset
myreset();
}
}
void createmymenu(void){
glutCreateMenu(menufun);
glutAddMenuEntry("Draw Bezeir", 1);
//glutAddMenuEntry("Draw 2nd Order Continuos", 2);
glutAddMenuEntry("Draw Cubic B Spline", 3);
glutAddMenuEntry("Save Curve", 5);
glutAddMenuEntry("Open Curve", 6);
//glutAddMenuEntry("Change Control Point", 2);
glutAddMenuEntry("Done", 9);
glutAddMenuEntry("Reset", 4);
glutAddMenuEntry("Exit", 0);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
int findclosestpoint(float x, float y){
float min = 100000;
int minindex = 0;
for(int i=0;i<polycount;++i){
float dx = (x-polyx[i])>0?(x-polyx[i]):-(x-polyx[i]);
float dy = (y-polyy[i])>0?(y-polyy[i]):-(y-polyy[i]);
if(dx+dy<min){
min = dx+dy;
minindex = i;
}
}
//printf("Returning closest points as %d\n", minindex);
return minindex;
}
void drawpolygon(){ // draws line joining the control points
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(0, 0, 1);
glBegin(GL_LINE_STRIP);
for(int i=0;i<polycount;++i){
glVertex2f(polyx[i], polyy[i]);
}
glEnd();
for(int i=0;i<polycount;++i){
drawpoint(polyx[i], polyy[i], 1);
}
glutSwapBuffers();
}
void drawcubicBspline(){
float mymat[4][4] = {-1,3, -3, 1, 3, -6, 3, 0, -3, 0, 3, 0, 1, 4, 1, 0};
float temp1[4], temp2[4], temp3[4];
long double t = 0;
tstep = 1/(pointsonbez-1.0);
glColor3f(0, 1, 1);
glBegin(GL_LINE_STRIP);
for(int i=1;i<=polycount-3;++i){
t = 0;
for(int j=0;j<pointsonbez;++j){
temp1[0] = pow(t, 3);
temp1[1] = pow(t, 2);
temp1[2] = pow(t, 1);
temp1[3] = 1;
t = t+tstep;
temp2[0] = (-1*polyx[i-1]+3*polyx[i]-3*polyx[i+1]+polyx[i+2])/6.0;
temp2[1] = (3*polyx[i-1]-6*polyx[i]+3*polyx[i+1])/6.0;
temp2[2] = (-3*polyx[i-1]+3*polyx[i+1])/6.0;
temp2[3] = (1*polyx[i-1]+4*polyx[i]+1*polyx[i+1])/6.0;
temp3[0] = (-1*polyy[i-1]+3*polyy[i]-3*polyy[i+1]+polyy[i+2])/6.0;
temp3[1] = (3*polyy[i-1]-6*polyy[i]+3*polyy[i+1])/6.0;
temp3[2] = (-3*polyy[i-1]+3*polyy[i+1])/6.0;
temp3[3] = (1*polyy[i-1]+4*polyy[i]+1*polyy[i+1])/6.0;
float sumx = 0;
float sumy = 0;
for(int k=0;k<4;++k){
sumx = sumx+temp1[k]*temp2[k];
sumy = sumy+temp1[k]*temp3[k];
}
glVertex2f(sumx, sumy);
}
}
glEnd();
glutSwapBuffers();
}
// draws the bezier curve using the control points contained in the array
void drawbez(){
char s[100];
sprintf(s, "CONTROL POINTS %d", polycount);
outputCharacter(0.4, 0.9, s);
sprintf(s, "POINTS ON CURVE %d", pointsonbez);
outputCharacter(0.4, 0.8, s);
int N = polycount;
double bx[100]; // parameter points for bezeir curve
double by[100];
long double t = 0;
tstep = 1/(pointsonbez-1.0);
for(int j=0;j<pointsonbez;j++){
bx[j] = 0;
by[j] = 0;
for(int I=1;I<=N;++I){
double term1, term2;
term1 = pow(t, I-1);
term2 = pow(1.0-t, N-I);
jni[N][I] = term1*term2*dp[N-1][I-1];
bx[j] = bx[j]+polyx[I-1]*jni[N][I];
by[j] = by[j]+polyy[I-1]*jni[N][I];
}
t = t+tstep;
}
glColor3f(0, 1, 1);
glBegin(GL_LINE_STRIP);
for(int i=0;i<pointsonbez;++i){
glVertex2f(bx[i], by[i]);
}
glEnd();
glutSwapBuffers();
return;
}
// makes T matrix and Tmatinv for the cubic spline
void makecubicTmatrix(){
Tmat = (float **)malloc(sizeof(float *)*polycount);
Tmatinv = (float **)malloc(sizeof(float *)*polycount);
for(int i=0;i<polycount;++i){
Tmat[i] = (float *)malloc(sizeof(float)*polycount);
Tmatinv[i] = (float *)malloc(sizeof(float)*polycount);
}
for(int i=0;i<polycount;++i) // initialize the matrix to zero
for(int j=0;j<polycount;++j)
Tmat[i][j] =0;
for(int i=1;i<=polycount-2;++i){ // make the matrix for taking inverse
Tmat[i][i] = 4;
Tmat[i][i-1] = 1;
Tmat[i][i+1] = 1;
}
Tmat[0][0] = 1;
Tmat[polycount-1][polycount-1] = 1;
printf("PRINTING T matrix\n");
for(int i=0;i<polycount;++i){
for(int j=0;j<polycount;++j){
printf("%f ", Tmat[i][j]);
}
printf("\n");
}
return;
}
// makes P matrix for the cubic spline
void makecubicPmatrix(){
Pmat = (float **)malloc(sizeof(float *)*polycount);
Pdmat = (float **)malloc(sizeof(float *)*polycount);
for(int i=0;i<polycount;++i){
Pmat[i] = (float *)malloc(sizeof(float)*2);
Pdmat[i] = (float *)malloc(sizeof(float)*2);
}
Pmat[0][0] = 0; // at present make it zero
Pmat[polycount-1][0] = 0;
Pmat[0][1] = 0;
Pmat[polycount-1][1] = 0;
for(int i=1;i<=polycount-2;++i){
Pmat[i][0] = 3*(polyx[i+2]-polyx[i]);
Pmat[i][1] = 3*(polyy[i+2]-polyy[i]);
}
return;
}
// multiplies the inverse matrix with the P matrix to get the derivatives into Pdmat
void multcubicinversemat(){
MatrixInversion(Tmat, polycount, Tmatinv); // get the matrix inverse in the Tmatinv
printf("INVERSE MATRIX\n");
for(int i=0;i<polycount;++i){
for(int j=0;j<polycount;++j){
printf("%f ", Tmatinv[i][j]);
}
printf("\n");
}
return;
for(int i=0;i<polycount;++i){
float tempsum1 = 0;
float tempsum2 = 0;
for(int j=0;j<polycount;++j){
tempsum1 = tempsum1+Tmatinv[i][j]*Pmat[j][0];
tempsum2 = tempsum2+Tmatinv[i][j]*Pmat[j][1];
}
Pdmat[i][0] = tempsum1;
Pdmat[i][1] = tempsum2;
}
return;
}
// takes value of t and makes the F matrix
void makeFmatrix(float t){
float temp[4], sum;
for(int i=0;i<4;++i)
temp[i] = pow(t, 3-i);
float B[4][4] = {2, -2, 1, 1, -3, 3, -2, -1, 0, 0, 1, 0, 1, 0, 0, 0};
for(int i=0;i<4;++i){
sum = 0;
for(int j=0;j<4;++j){
sum = sum+temp[i]*B[j][i];
}
Fmat[i] = sum;
}
return;
}
// draws the cubic spline which is 2nd order continous
void drawcubic(){
makecubicTmatrix(); // make the Tmat
makecubicPmatrix(); // make the Pmat
multcubicinversemat(); // take inverse of Tmat and multiply Pmat with Tmatinv to get Pdmat
return;
long double t = 0;
tstep = 1/(pointsonbez-1.0);
float mymat[4][2];
glColor3f(0, 1, 1);
glBegin(GL_LINE_STRIP);
for(int i=0;i<1;++i){ // for each segment
t = 0;
mymat[0][0] = polyx[i]; mymat[0][1] = polyy[i];
mymat[1][0] = polyx[i+1]; mymat[1][1] = polyy[i+1];
mymat[2][0] = Pdmat[i][0]; mymat[2][1] = Pdmat[i][1];
mymat[3][0] = Pdmat[i+1][0]; mymat[3][1] = Pdmat[i+1][1];
for(int j=0;j<pointsonbez;++j){
makeFmatrix(t);
float sumx = 0, sumy = 0;
for(int k=0;k<4;++k){
sumx = sumx+Fmat[k]*mymat[i][0];
sumy = sumy+Fmat[k]*mymat[i][1];
}
glVertex2f(sumx, sumy);
printf("%f %f\n", sumx, sumy);
t = t+tstep;
}
}
glEnd();
glutSwapBuffers();
}
// makes the queue into a array for easy access
void makeintoarray(){
int tx1, ty1, size;
size = (int)poly1.size();
polycount = size; // update the count of points on the curve polygon
for(int i=0;i<size;++i){
tx1 = poly1.front()->x;
ty1 = poly1.front()->y;
polyx[i] = -1+2*tx1/(w+0.0);
polyy[i] = -1+2*ty1/(h+0.0);
poly1.pop_front();
}
}
// removes the point from the array and redraws the curve
void removepoint(){
for(int i=minindex;i<polycount-1;++i){
polyx[i] = polyx[i+1];
polyy[i] = polyy[i+1];
}
--polycount;
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
return;
}
//inserts the given point just after the selected point in the array
void putpoint(float nx, float ny){
for(int i=polycount+1;i>=minindex+2;--i){
polyx[i] = polyx[i-1];
polyy[i] = polyy[i-1];
}
++polycount;
polyx[minindex+1] = nx;
polyy[minindex+1] = ny;
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
}
//updates the control point
void contmotion(int x, int y){
if(changepoint ==2){ // if the change point is activated then carry out the operations
y = h-y;
float te1 = -1+2*x/(w+0.0);
float te2 = -1+2*y/(h+0.0);
polyx[minindex] = te1;
polyy[minindex] = te2;
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
drawpoint(polyx[minindex], polyy[minindex], 2);
}
return;
}
void mousemotion(int button, int state, int x, int y){
if(finsertpoint == 2){
if(state == GLUT_DOWN){
y = h-y;
float te1 = -1+2*x/(w+0.0);
float te2 = -1+2*y/(h+0.0);
finsertpoint = 0;
putpoint(te1, te2);
}
}
if(finsertpoint == 1){
if(state == GLUT_DOWN){
y = h-y;
float te1 = -1+2*x/(w+0.0);
float te2 = -1+2*y/(h+0.0);
minindex = findclosestpoint(te1, te2);
finsertpoint = 2;
}
return;
}
if(fdeletepoint){
if(state == GLUT_DOWN){
y = h-y;
float te1 = -1+2*x/(w+0.0);
float te2 = -1+2*y/(h+0.0);
minindex = findclosestpoint(te1, te2);
fdeletepoint = 0;
removepoint();
}
return;
}
if(changepoint == 1){ // gets the control point which is to be changed
if(state == GLUT_DOWN){
y = h-y;
float te1 = -1+2*x/(w+0.0);
float te2 = -1+2*y/(h+0.0);
minindex = findclosestpoint(te1, te2);
changepoint = 2;
}
return;
}
if(changepoint == 2){
if(state == GLUT_DOWN){
changepoint = 0;
drawpoint(polyx[minindex], polyy[minindex], 1);
}
return;
}
if(donepoly){
donepoly = 0;
makeintoarray(); // put the queue elements into an array
// testing
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
return;
}
if(state == GLUT_DOWN){
px[count] = x;
py[count] = y;
++count;
}
else{
if(drawpoly && button == 0){
if(drawpoly == 1){ // taking points of polygon
drawpoly = 2; // ignore the point .....bcoz it just released point
return;
}
if(drawpoly == 2){
y = h-y;
float ttx = -1+(x*2)/(w+0.0);
float tty = -1+(2*y)/(h+0.0);
drawpoint(ttx, tty, 1);
poly1.push_back(new mypoint(x, y));
}
return;
}
}
}
void changeSize(int w, int h){
//width = w;
//height = h;
}
void display(void){
if(!godisp)
return;
glClear (GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
godisp = 0;
}
void insertpoint(){
finsertpoint = 1;
printf("Click the point after which you have to insert the new point then click the position of the new point\n");
return;
}
void deletepoint(){
fdeletepoint = 1;
}
void inputKey(unsigned char c, int x, int y){
switch (c) {
case 'c' : changepoint = 1; break;
case 'd' : changepoint = 0;
drawpoint(polyx[minindex], polyy[minindex], 1);
break;
case 'i' : ++pointsonbez;
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
break;
case 'o' : --pointsonbez;
drawpolygon();
if(drawpoly1 == 5)
drawbez();
else if(drawpoly1 == 6)
drawcubicBspline();
//drawcubicBspline();
break;
case 'r' : deletepoint();break;
case 'p' : insertpoint();break;
}
}
int main(int argc, char** argv){
printf("Instructions to use this program\n\n");
printf("\tTo increase the number of points on Bezier curve press 'i'\n");
printf("\tTo decrease the number of points on Bezier curve press 'o'\n");
printf("\tTo change a control point press 'c'\n");
printf("\tAfter completion of change control point opeartion press 'd'\n");
printf("\tTo insert a control point press 'p'\n");
printf("\tTo remove a control point press 'r'\n\n\n\n");
maketable();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(w, h);
winmenu = glutCreateWindow("Draw bezier Curve");
createmymenu();
glutDisplayFunc(display);
glutMouseFunc(mousemotion);
glutPassiveMotionFunc(contmotion);
glutKeyboardFunc(inputKey);
glutMainLoop();
return 0;
}