- Main documentation is HERE.
- Join the discussion on Discord.
- Auxiliary station blueprints make it much easier... if you're willing to install a few mods.
- Self-Building Mega-Factory (a city-block layout book)
History, in brief.
- Updated non-LTN requester to properly export amount short.
- Added negative "0" channel amounts for request shortage.
- Set train-limit on depots so trains won't queue for them.
- Fixed (again) bad signals in 4-track "L".
- Fixed more bad signals in 4-track "L".
- Fixed bad signal in 4-track "L".
- Fixed weird present of two extra tanker cars in 8-tanker blueprint.
- Changed icons for "LTN Support" book so it won't get completely dropped if mod isn't installed. Those blueprints can be adapted to non-LTN designs by changing the stops.
- Fixed LTN wiring in depot hubs' train fuel stations so it works with the "use signals" option.
- Fixed more wiring on train-fed LTN Depot.
- Fixed wiring on train-fed LTN Depot.
- Fixed missing red wires with fuel info on Logistics Depot Hub.
- Fixed some wiring on tanker stations.
- Increased requester "provide" threshold so ovefill can't change it into a provider.
- Fixed depot blueprints for Factorio 1.1 power lines.
- Restricted LTN network IDs so other networks can co-exist. Stops are ID 255 (bits 0 to 7) and depots are ID 65535 (bits 0 to 15) to cover many options while leaving adequate unused bits for outside definition.
- Fixed green wire in 8-tanker requester
- Fixed wire in updated 8-car provider (left input).
- Improved non-LTN station designs. (see live doc).
- Added support for non-LTN use (see "Life without LTN" in live doc linked at top).
- Combed station electrical wires.
- Changed "average" dividers by one (96 -> 95 for providers, 96 -> 97 for requesters). This eliminates the brief (1-2 items on one lane) stalls that occur at full speed.
- Removed extra rail from 2W U-turn.
- Saved with Factorio v1.1.5. I hope that's not a problem for those still on 1.0.0.
- changed LTN station limits to use "stacks" instead of absolute amounts
- removed unnecessary chain signals; absolute grid makes them unnecessary
- added grid to double-exit blueprint
- cleaned schedule from player train
- made compatible with LTN "use signals"
- green wire now multiplexed
- add grid to station loops
- fixed alignment of stackers for 4-station loops
- Improved signaling on all "round" junctions lets trains get closer before stopping. Performance improvement is about 15%.
- Improved signalling on station loops also lets trains get closer while waiting and prioritizes moving trains over starting trains so as to not create logjams.
- Added "wide" double-track designs that can be later upgraded to quad-track without having to worry about the new outside track conflicting with existing stations.
- Added "city block" designs for all three rail sizes.
- Widened safe crossings to make it easier to drive vehicles.
- Added (non-LTN) station designs for player train and remote construction sites.
- Added blueprints for the train-rate display seen in my video.
===> V3 Blueprints are incompatible with V2 blueprints! Do not mix them! <===
- Added missing red wire on 4 car provider (right input)
- Use the "V3.6" link to get this version.
- Subdivided blueprints into internal books of related designs.
- Added missing 2-car to 4-blue requester stations.
- Added blueprints for 2-tanker and 4-tanker trains.
- Increased "siding" station track distance from main rail so "requester" stations will fit.
- (Also provides better compatibility with "aux" station designs.)
- Fixed quad-rail placeholder so that all signals are present when two are crossed.
- Removed unnecessary rails from quad-rail u-turn.
- Added early LTN Depot that fuels engines from a coal train instead of logistics.
- Stretched all station tracks to match new size.
- Upgraded quad-rail high-capacity station to make use of new space. Now 15% faster! Sustained rates >42 trains per minute.
- Rebuilt to 110x110 global, "absolute" grid for easier, error-free placement of track.
- Junctions and straights are now the same size.
- Fixed default request amounts for 2-tanker and 4-tanker requestor stations.
- Use the "V2.17" link to get this version if already started with V2 blueprints.
- Added safe crossings (to avoid getting run over by speeding trains).
- Changed "blue" requestor stations to mesh together when side-by-side.
- Added 2 and 4-car fluid stations
- Tested and saved with Factorio 0.18
- Fixed dead pump and request-amount-cut-off wiring in 8-tanker provider.
- Fixed signals on stub track.
- Added single-car, 2-blue, right-side requestor station.
- Fixed 8-car requestor to have default min train size of 8.
- Removed wall piece mistakenly included in quad-rail to double-rail junction.
- Added additional chain signals to quad-rail double-rail connection so it meshes properly with "placeholder".
- Added additional chain signals to quad-rail U-turn so it meshes properly with "placeholder".
- New high-throughput "straight" quad-rail junction… 10% more than v2.7!
- Fixed "X" placeholders in some stations.
- Stretched red and green wire along all rail sections.
- New quad-rail "loop" (upgrade) junction has 60% higher throughput!
- New quad-rail "straight" junction has 25% higher throughput than that!
- Fixed bad rail signal on 3x4+6 loop.
- Fixed bad combinator output on 1-car provider (right input)
- cleaned up tanker stations (removed excess pipe; fixed some wiring; added X to constant combinator)
- fixed some bad blueprint names
- added missing wires to 8-Car Requester (left output)
- removed roboports mistakenly included in a station "loop" blueprint
- updated for Factorio v0.17 (no actual changes were necessary)
- fixes to quad-rail designs (mostly more chain signals)
- fixed inconsistencies between station loop designs
- added text descriptions of designs
- first public release
- added 2-blue-per-car stations
- fixed some small problems such as misplaced signals
- first private release
- added quad-rail designs
- increased junction size to allow both double/quad junctions
- standard chunk-based layout of rails
- fully operational stations, left & right feeds
- initial station designs