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Changelog

History, in brief.

V4.20

  • Updated non-LTN requester to properly export amount short.

V4.19

  • Added negative "0" channel amounts for request shortage.
  • Set train-limit on depots so trains won't queue for them.

V4.18

  • Fixed (again) bad signals in 4-track "L".

V4.17

  • Fixed more bad signals in 4-track "L".

V4.16

  • Fixed bad signal in 4-track "L".

V4.15

  • Fixed weird present of two extra tanker cars in 8-tanker blueprint.

V4.14

  • Changed icons for "LTN Support" book so it won't get completely dropped if mod isn't installed. Those blueprints can be adapted to non-LTN designs by changing the stops.

V4.13

  • Fixed LTN wiring in depot hubs' train fuel stations so it works with the "use signals" option.

V4.12

  • Fixed more wiring on train-fed LTN Depot.

V4.11

  • Fixed wiring on train-fed LTN Depot.

V4.10

  • Fixed missing red wires with fuel info on Logistics Depot Hub.
  • Fixed some wiring on tanker stations.
  • Increased requester "provide" threshold so ovefill can't change it into a provider.

V4.9

  • Fixed depot blueprints for Factorio 1.1 power lines.

V4.8

  • Restricted LTN network IDs so other networks can co-exist. Stops are ID 255 (bits 0 to 7) and depots are ID 65535 (bits 0 to 15) to cover many options while leaving adequate unused bits for outside definition.

V4.7

  • Fixed green wire in 8-tanker requester

V4.6

  • Fixed wire in updated 8-car provider (left input).

V4.5

  • Improved non-LTN station designs. (see live doc).

V4.4

  • Added support for non-LTN use (see "Life without LTN" in live doc linked at top).
  • Combed station electrical wires.

V4.3

  • Changed "average" dividers by one (96 -> 95 for providers, 96 -> 97 for requesters). This eliminates the brief (1-2 items on one lane) stalls that occur at full speed.
  • Removed extra rail from 2W U-turn.
  • Saved with Factorio v1.1.5. I hope that's not a problem for those still on 1.0.0.

V4.2

  • changed LTN station limits to use "stacks" instead of absolute amounts
  • removed unnecessary chain signals; absolute grid makes them unnecessary
  • added grid to double-exit blueprint

V4.1

  • cleaned schedule from player train
  • made compatible with LTN "use signals"
  • green wire now multiplexed
  • add grid to station loops
  • fixed alignment of stackers for 4-station loops

V4.0

  • Improved signaling on all "round" junctions lets trains get closer before stopping. Performance improvement is about 15%.
  • Improved signalling on station loops also lets trains get closer while waiting and prioritizes moving trains over starting trains so as to not create logjams.
  • Added "wide" double-track designs that can be later upgraded to quad-track without having to worry about the new outside track conflicting with existing stations.
  • Added "city block" designs for all three rail sizes.
  • Widened safe crossings to make it easier to drive vehicles.
  • Added (non-LTN) station designs for player train and remote construction sites.
  • Added blueprints for the train-rate display seen in my video.

===> V3 Blueprints are incompatible with V2 blueprints! Do not mix them! <===

  • Added missing red wire on 4 car provider (right input)
  • Use the "V3.6" link to get this version.

V3.5

  • Subdivided blueprints into internal books of related designs.
  • Added missing 2-car to 4-blue requester stations.
  • Added blueprints for 2-tanker and 4-tanker trains.

V3.4

  • Increased "siding" station track distance from main rail so "requester" stations will fit.
  • (Also provides better compatibility with "aux" station designs.)

V3.3

  • Fixed quad-rail placeholder so that all signals are present when two are crossed.
  • Removed unnecessary rails from quad-rail u-turn.

V3.2

  • Added early LTN Depot that fuels engines from a coal train instead of logistics.

V3.1

  • Stretched all station tracks to match new size.
  • Upgraded quad-rail high-capacity station to make use of new space. Now 15% faster! Sustained rates >42 trains per minute.

V3.0

  • Rebuilt to 110x110 global, "absolute" grid for easier, error-free placement of track.
  • Junctions and straights are now the same size.

  • Fixed default request amounts for 2-tanker and 4-tanker requestor stations.
  • Use the "V2.17" link to get this version if already started with V2 blueprints.

V2.16

  • Added safe crossings (to avoid getting run over by speeding trains).

V2.15

  • Changed "blue" requestor stations to mesh together when side-by-side.

V2.14

  • Added 2 and 4-car fluid stations
  • Tested and saved with Factorio 0.18

V2.13

  • Fixed dead pump and request-amount-cut-off wiring in 8-tanker provider.
  • Fixed signals on stub track.

V2.12

  • Added single-car, 2-blue, right-side requestor station.
  • Fixed 8-car requestor to have default min train size of 8.

V2.11

  • Removed wall piece mistakenly included in quad-rail to double-rail junction.

V2.10

  • Added additional chain signals to quad-rail double-rail connection so it meshes properly with "placeholder".

V2.9

  • Added additional chain signals to quad-rail U-turn so it meshes properly with "placeholder".

V2.8

  • New high-throughput "straight" quad-rail junction… 10% more than v2.7!

V2.7

  • Fixed "X" placeholders in some stations.
  • Stretched red and green wire along all rail sections.
  • New quad-rail "loop" (upgrade) junction has 60% higher throughput!
  • New quad-rail "straight" junction has 25% higher throughput than that!

V2.6

  • Fixed bad rail signal on 3x4+6 loop.
  • Fixed bad combinator output on 1-car provider (right input)

V2.5

  • cleaned up tanker stations (removed excess pipe; fixed some wiring; added X to constant combinator)
  • fixed some bad blueprint names

V2.4

  • added missing wires to 8-Car Requester (left output)

V2.3

  • removed roboports mistakenly included in a station "loop" blueprint

V2.2

  • updated for Factorio v0.17 (no actual changes were necessary)
  • fixes to quad-rail designs (mostly more chain signals)
  • fixed inconsistencies between station loop designs
  • added text descriptions of designs
  • first public release

V2.1

  • added 2-blue-per-car stations
  • fixed some small problems such as misplaced signals
  • first private release

V2.0

  • added quad-rail designs
  • increased junction size to allow both double/quad junctions

V1.X

  • standard chunk-based layout of rails
  • fully operational stations, left & right feeds

V0.X

  • initial station designs