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sonolus-uploader-core2 (backend for sonolus)

Another public sonolus server api to manage user generated levels. Other contents can be added by directly put into db/source folder and sonolus-packing.

Objectives

I made sonolus-uploader-core before. But it was highly depended on firebase, and hard to change sonolus resources. Also when we run it on production, it was easy to make bandwidth cost too much. So I isolated firebase as possible as I can. Now it just requires firebase-admin to authorization. Biggest change is now resources are just placed as files. Wow, it's really simple!

Note: As I and burrito said, this is not recommended to big community. Just for starting a new sonolus server.

Features

  • Users can upload files from API.
  • Users can upload new level, update level, and delete level. (sure it needs authorization)
  • Admins can add/edit/remove engines, backgrounds, effects, particles, and skins with just put to folder (also need sonolus-pack)

Strategy

  • Database is folder-structure based on this server.
  • Easy maintainable to newbies.

Running Requirements

  • Node.js
    • This project targets Node.js 14. Not tested in other versions.
  • Firebase Authorization
    • This api depends it to verify the user.
  • Memory
    • This api keeps the whole database on memory.
    • I recommend bigger memory, if you try to make big community.
  • Storage
    • This api saves entire files in db folder.
    • I recommend bigger storage, if you try to make big community.

Installation

(Install node.js 14.X)
npm install -g yarn
git clone -b main https://github.com/PurplePalette/sonolus-uploader-core2
cd sonolus-uploader-core2
yarn install
(Open config.ts and change config to your own)
(Remove examples and add your own files to db/source)
yarn run pack
yarn run start
(Now you can access your server from sonolus client!)

Sonolus Links

License

GPL

Powered by OpenAPI

The client requests to this server is validated with by the express-openapi-validator project. By using the OpenAPI-Spec from a remote server, you can easily generate a client. To see how to make this your own, look these: README / ServerSpec