Durable |
0.5 |
item_durability *= [1.01, 1.25] |
Increases the base durability of the tool by between 1 and 25 percent |
All |
Durable + |
0.25 |
item_durability *= [1.26, 1.50] |
Increases the base durability of the tool by between 26 and 50 percent |
All |
Durable ++ |
0.125 |
item_durability *= [1.51, 1.75] |
Increases the base durability of the tool by between 51 and 75 percent |
All |
Durable +++ |
0.0625 |
item_durability *= [1.76, 2.00] |
Increases the base durability of the tool by between 76 and 100 percent |
All |
Sharper |
0.33 |
weapon_sharpness *= [1.01, 1.10] |
Increases the base attack damage of a weapon by between 1 and 10 percent |
Weapons |
Sharper + |
0.165 |
weapon_sharpness *= [1.11, 1.20] |
Increases the base attack damage of a weapon by between 11 and 20 percent |
Weapons |
Sharper ++ |
0.0825 |
weapon_sharpness *= [1.21, 1.30] |
Increases the base attack damage of a weapon by between 21 and 30 percent |
Weapons |
Sharper +++ |
0.04125 |
weapon_sharpness *= [1.31, 1.40] |
Increases the base attack damage of a weapon by between 31 and 40 percent |
Weapons |
Ranged |
0.5 |
arrow_velocity *= [1.01, 1.25] |
Increases the range of arrows by 1 and 25 percent |
Bows |
Ranged + |
0.25 |
arrow_velocity *= [1.26, 1.50] |
Increases the range of arrows by 26 and 50 percent |
Bows |
Ranged ++ |
0.125 |
arrow_velocity *= [1.51, 1.75] |
Increases the range of arrows by 51 to 75 percent |
Bows |
Ranged +++ |
0.0625 |
arrow_velocity *= [1.76, 2.00] |
Increases the range of arrows by 76 to 100 percent |
Bows |
Power |
0.5 |
arrow_damage *= [1.01, 1.10] |
Increases the base attack power of arrows by 1 and 10 percent |
Bows |
Power + |
0.25 |
arrow_damage *= [1.11, 1.20] |
Increases the base attack power of arrows by 11 and 20 percent |
Bows |
Power ++ |
0.125 |
arrow_damage *= [1.21, 1.30] |
Increases the base attack power of arrows by 21 and 30 percent |
Bows |
Power +++ |
0.0625 |
arrow_damage *= [1.31, 1.40] |
Increases the base attack power of arrows by 31 and 40 percent |
Bows |
Defensive |
0.5 |
shield_defense *= [1.01, 1.25] |
Increases the defense of a shield by 1 to 25 percent |
Shields |
Defensive + |
0.25 |
shield_defense *= [1.26, 1.50] |
Increases the defense of a shield by 26 to 50 percent |
Shields |
Defensive ++ |
0.125 |
shield_defense *= [1.51, 1.70] |
Increases the defense of a shield by 51 to 75 percent |
Shields |
Defensive +++ |
0.0625 |
shield_defense *= [1.76, 2.00] |
Increases the defense of a shield by 76 to 200 percent |
Shields |
Fortune |
0.5 |
drop_chance *= [1.01, 1.20] |
Increases the chance of getting more drops from an entity by 1 to 20 percent |
All |
Fortune + |
0.25 |
drop_chance *= [1.21, 1.35] |
Increases the chance of getting more drops from an entity by 21 to 25 percent |
All |
Loyalty |
0.15 |
return_to_sender = 1 |
Allows a thrown weapon to return to you |
Weapons |
Reflective Defenses |
0.5 |
reflected_damage *= [1.01, 1.05] |
Allows a blocked attack to return 1 to 5 percent of damage to the attacker |
Shields |
Reflective Defenses + |
0.3 |
reflected_damage *= [1.01, 1.10] |
Allows a blocked attack to return 5 to 10 percent of damage to the attacker |
Shields |
Hydro-power |
0.2 |
weapon_sharpness *= [1.01, 1.15] / shield_defense *= [1.01, 1.15] / arrow_damage *= [1.01, 1.15] |
Randomly increases enhanced weapons core statistic when wet - incompatible with Electro-power |
All |
Fire-power |
0.2 |
weapon_sharpness *= [1.01, 1.20] / shield_defense *= [1.01, 1.20] / arrow_damage *= [1.01, 1.20] |
Randomly increases enhanced weapons core statistic when on fire |
All |
Electro-power |
0.2 |
weapon_sharpness *= [1.01, 1.15] / shield_defense *= [1.01, 1.15] / arrow_damage *= [1.01, 1.15] |
Randomly increases enhanced weapons core statistic in thunderstorms and sandstorms - incompatible with Hydro-power |
All |
Critical hit |
0.3 |
chance_of_critical_hit *= [0.01, 0.10] |
Any attack can randomly be a critical hit |
Weapons |
Critical hit + |
0.15 |
chance_of_critical_hit *= [0.05, 0.20] |
Any attack can randomly be a critical hit, with increased chance |
Weapons |
Critical hit ++` |
0.075 |
chance_of_critical_hit *= [0.15, 0.30] |
Any attack can randomly be a critical hit, with increased chance |
Weapons |