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tool enhancements.md

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Enhancement Name Probability Effect [min, max] Description Applies to
Durable 0.5 item_durability *= [1.01, 1.25] Increases the base durability of the tool by between 1 and 25 percent All
Durable + 0.25 item_durability *= [1.26, 1.50] Increases the base durability of the tool by between 26 and 50 percent All
Durable ++ 0.125 item_durability *= [1.51, 1.75] Increases the base durability of the tool by between 51 and 75 percent All
Durable +++ 0.0625 item_durability *= [1.76, 2.00] Increases the base durability of the tool by between 76 and 100 percent All
Sharper 0.33 weapon_sharpness *= [1.01, 1.10] Increases the base attack damage of a weapon by between 1 and 10 percent Weapons
Sharper + 0.165 weapon_sharpness *= [1.11, 1.20] Increases the base attack damage of a weapon by between 11 and 20 percent Weapons
Sharper ++ 0.0825 weapon_sharpness *= [1.21, 1.30] Increases the base attack damage of a weapon by between 21 and 30 percent Weapons
Sharper +++ 0.04125 weapon_sharpness *= [1.31, 1.40] Increases the base attack damage of a weapon by between 31 and 40 percent Weapons
Ranged 0.5 arrow_velocity *= [1.01, 1.25] Increases the range of arrows by 1 and 25 percent Bows
Ranged + 0.25 arrow_velocity *= [1.26, 1.50] Increases the range of arrows by 26 and 50 percent Bows
Ranged ++ 0.125 arrow_velocity *= [1.51, 1.75] Increases the range of arrows by 51 to 75 percent Bows
Ranged +++ 0.0625 arrow_velocity *= [1.76, 2.00] Increases the range of arrows by 76 to 100 percent Bows
Power 0.5 arrow_damage *= [1.01, 1.10] Increases the base attack power of arrows by 1 and 10 percent Bows
Power + 0.25 arrow_damage *= [1.11, 1.20] Increases the base attack power of arrows by 11 and 20 percent Bows
Power ++ 0.125 arrow_damage *= [1.21, 1.30] Increases the base attack power of arrows by 21 and 30 percent Bows
Power +++ 0.0625 arrow_damage *= [1.31, 1.40] Increases the base attack power of arrows by 31 and 40 percent Bows
Defensive 0.5 shield_defense *= [1.01, 1.25] Increases the defense of a shield by 1 to 25 percent Shields
Defensive + 0.25 shield_defense *= [1.26, 1.50] Increases the defense of a shield by 26 to 50 percent Shields
Defensive ++ 0.125 shield_defense *= [1.51, 1.70] Increases the defense of a shield by 51 to 75 percent Shields
Defensive +++ 0.0625 shield_defense *= [1.76, 2.00] Increases the defense of a shield by 76 to 200 percent Shields
Fortune 0.5 drop_chance *= [1.01, 1.20] Increases the chance of getting more drops from an entity by 1 to 20 percent All
Fortune + 0.25 drop_chance *= [1.21, 1.35] Increases the chance of getting more drops from an entity by 21 to 25 percent All
Loyalty 0.15 return_to_sender = 1 Allows a thrown weapon to return to you Weapons
Reflective Defenses 0.5 reflected_damage *= [1.01, 1.05] Allows a blocked attack to return 1 to 5 percent of damage to the attacker Shields
Reflective Defenses + 0.3 reflected_damage *= [1.01, 1.10] Allows a blocked attack to return 5 to 10 percent of damage to the attacker Shields
Hydro-power 0.2 weapon_sharpness *= [1.01, 1.15] / shield_defense *= [1.01, 1.15] / arrow_damage *= [1.01, 1.15] Randomly increases enhanced weapons core statistic when wet - incompatible with Electro-power All
Fire-power 0.2 weapon_sharpness *= [1.01, 1.20] / shield_defense *= [1.01, 1.20] / arrow_damage *= [1.01, 1.20] Randomly increases enhanced weapons core statistic when on fire All
Electro-power 0.2 weapon_sharpness *= [1.01, 1.15] / shield_defense *= [1.01, 1.15] / arrow_damage *= [1.01, 1.15] Randomly increases enhanced weapons core statistic in thunderstorms and sandstorms - incompatible with Hydro-power All
Critical hit 0.3 chance_of_critical_hit *= [0.01, 0.10] Any attack can randomly be a critical hit Weapons
Critical hit + 0.15 chance_of_critical_hit *= [0.05, 0.20] Any attack can randomly be a critical hit, with increased chance Weapons
Critical hit ++` 0.075 chance_of_critical_hit *= [0.15, 0.30] Any attack can randomly be a critical hit, with increased chance Weapons