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notice.txt
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notice.txt
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Quake II RTX
Copyright (C) 2019, NVIDIA CORPORATION
All rights reserved.
https://github.com/NVIDIA/Q2RTX
NVIDIA, the NVIDIA logo, GeForce, GeForce GTX, GeForce RTX, NVIDIA GameWorks,
and NVIDIA RTX are trademarks and/or registered trademarks of NVIDIA Corporation
in the U.S. and/or other countries. Other company and product names may be
trademarks of the respective companies with which they are associated.
NVIDIA's trademarks may be used publicly with permission only from NVIDIA,
and nothing in this Agreement shall be construed as granting such permission.
Fair use of NVIDIA's trademarks in advertising and promotion of NVIDIA products
requires proper acknowledgment;
https://www.nvidia.com/content/dam/en-zz/Solutions/about-us/documents/NVIDIA-Trademark-and-Logo-Usage-Guidelines.pdf
Third Party IP
==============
This product is based on or incorporates materials from the sources listed below
(third party IP). Such licenses and notices are provided for informational
purposes only.
* Quake II
Copyright (C) 1997-2001 Id Software, Inc.
licensed under the terms of the GPLv2.
https://github.com/id-Software/Quake-2
* Q2PRO
Copyright © 2003-2011 Andrey Nazarov
licensed under the terms of the GPLv2.
https://github.com/skullernet/q2pro
* Q2VKPT
Copyright © 2018 Christoph Schied
licensed under the terms of the GPLv2.
https://github.com/cschied/q2vkpt
* Yamagi Quake II
Copyright (c) 2010-2019 "Yamagi Burmeister"
licensed under the terms of the GPLv2.
https://github.com/yquake2/yquake2
* Q2XP mod pack
https://www.moddb.com/mods/quake-2-xp
used with permission from Arthur Galaktionov
* Quake2MaX "A Modscape Production"
http://quake2max.planetquake.gamespy.com
Textures from Quake2Max used in Quake2XP.
Copyright © 2019 D Scott Boyce. All Rights Reserved.
Subject to Creative Commons license version 1.0,
* FidelityFX Super Resolution 1.0 (FSR) Shader and Sample Code
Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
Licensed under the terms of the "MIT" or "Expat" license, see below.
https://github.com/GPUOpen-Effects/FidelityFX-CAS
Roughness and specular channels were adjusted in texture maps to work with
the Quake II RTX engine.
FidelityFX Super Resolution 1.0 (FSR) License Notice
----------------------------------------------------
Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.