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frogger-windows.c
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frogger-windows.c
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#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 30
#define HEIGHT 10
#define STARTING_X 2
#define STARTING_Y HEIGHT - 1
int x, y;
int game_over = 0;
int score = 0;
char grid[HEIGHT][WIDTH] = {
"##############################",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"##############################"};
void draw_grid()
{
system("cls");
for (int i = 0; i < HEIGHT; i++)
{
printf("%s\n", grid[i]);
}
printf("Score: %d\n", score);
}
void move_frogger(int dx, int dy)
{
int new_x = x + dx;
int new_y = y + dy;
if (new_x < 0 || new_x >= WIDTH)
{
return;
}
if (new_y < 0 || new_y >= HEIGHT)
{
return;
}
if (grid[new_y][new_x] == '#')
{
return;
}
if (new_y < y)
{
score += 10;
}
x = new_x;
y = new_y;
}
void spawn_cars()
{
for (int i = 1; i < HEIGHT - 1; i++)
{
if (rand() % 2 == 0)
{
grid[i][0] = '#';
}
else
{
grid[i][WIDTH - 1] = '#';
}
}
}
void move_cars()
{
for (int i = 1; i < HEIGHT - 1; i++)
{
if (grid[i][0] == '#')
{
grid[i][0] = ' ';
grid[i][WIDTH - 1] = '#';
}
else
{
grid[i][WIDTH - 1] = ' ';
grid[i][0] = '#';
}
}
}
int main()
{
x = STARTING_X;
y = STARTING_Y;
while (!game_over)
{
draw_grid();
if (_kbhit())
{
switch (_getch())
{
case 'w':
move_frogger(0, -1);
break;
case 's':
move_frogger(0, 1);
break;
case 'a':
move_frogger(-1, 0);
break;
case 'd':
move_frogger(1, 0);
break;
case 'q':
game_over = 1;
break;
}
}
spawn_cars();
move_cars();
if (grid[y][x] == '#')
{
game_over = 1;
}
Sleep(100);
}
printf("Game Over! Final score: %d\n", score);
return 0;
}