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New Pokédex interface with more features #642
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This repo is attempting to do 16bit, is there any plans for that for PC? https://github.com/aaaaaa123456789/pokecrystal16
Also, rather than all the info about egg groups, hatch speed, etc would it make better sense to add evolution methods, etc? Like you can see each pokemon's evolution tree and the methods (unless that's hard to implement). |
I can't really comment on the suggestion, but I can say we are not wholly porting pokecrystal16 to expand our mon species. We have our own method that also incorporates forms, and outside of the pokedex the rest of the code is implemented and being bug-tested. |
This is the final draft for new dex features. If PC introduced an evolution method checker like Gen 5, it would be an NPC who tells you about your party Pokémon. |
About the new base data: one nybble is needed for color (10 or 11 values) and one nybble for shape (14 values). However, two nybbles are already free in base data: - INCBIN "gfx/pokemon/togepi/front.dimensions"
- abilities_for TOGEPI, HUSTLE, SERENE_GRACE, SUPER_LUCK
- db GROWTH_FAST ; growth rate
+ INCLUDE "gfx/pokemon/togepi/front.dimensions"
+ nybble GROWTH_FAST ; growth rate
+ abilities_for TOGEPI, HUSTLE, SERENE_GRACE, SUPER_LUCK
+ dn COLOR_RED, SHAPE_BIPEDAL
(There's also an unused nybble in the second |
Shouldn't color + shape be part of dex_entries? After the metrification, we freed up a byte there that can be used for this. |
This covers #515. |
This is complete, pending merge of |
This is being developed in
9bit
since that needed a rewrite of the Pokédex anyway.Main screen
Up/Down/Left/Right moves the cursor. B exits. A enters the current mon's Info page. Sel opens the Mode picker (Regional, National, Alphabetical, or Unown). Start opens the Search screen (search by Type1, Type2, Group1, Group2, Body, and/or Color.)
On all Pokémon-specific pages (Info, Bio, Stats, Area), Up/Down switch the Pokémon, Left/Right switch the page, and Start cycles through formes.
Search screen
Up/Down moves the cursor. Left/Right switches between values for the current field, with "----" being cleared. A switches to the next field value. B exits to the main screen. Sel clears all the fields. Start acts like pressing A on "Start!".
If all fields are cleared, "Start!" will reinitialize the dex list.
Mode screen
Up/Down moves the cursor. B exits to the main screen. A chooses the current menu item.
Unown mode
Up/Down/Left/Right moves the cursor. B exits to the main screen. Sel cycles between normal and shiny palettes (only enabled when you get the Shiny Charm).
Info page
A cycles between pages 1 and 2. Sel cycles between normal and shiny palettes (only enabled when you get the Shiny Charm).
Bio page
A plays the cry. Sel cycles between normal and shiny palettes (only enabled when you get the Shiny Charm).
Shape icons are from Gen 4/5, with added eyes like Gen 6+:
Note, these are the used catch rate values so far: 3, 25, 30, 35, 40, 45, 50, 60, 65, 70, 75, 80, 90, 100, 110, 120, 125, 130, 145, 150, 170, 180, 190, 200, 225, 235, 255
Stats page
A cycles between abilities 1, 2, and H. Sel cycles between normal and shiny palettes (only enabled when you get the Shiny Charm).
EV yields are indicated by dots next to the base stats.
Area page
A cycles between "habitats" (Morn, Day, Nite, Surf, Fish, Tree, and Game [for the Bug-Catching Contest and eventual Safari Game]). Sel cycles between regions.
Habitats without any encounters are skipped when cycling. If no habitats for the current region have any encounters, it just says "None" without the A icon. Switching the region (with Sel) or the forme (with Start) resets the habitat.
The habitat defaults to the first one relevant to your situation that has encounters (if you're Surfing, if you're in the contest, or the current time of day), or if none are relevant then just the first one with encounters (e.g. a fishing-only Pokémon would default to Fish).
When the wild icons blink off, the player icon will blink on, and vice-versa. (Since holding Sel can no longer make the player icon appear.)
Uncaught Pokémon
A Pokémon that isn't caught does not show the Bio or Stats pages.
Catching Pokémon
When a Pokémon is first caught, its Info is shown, without the Start/Form, Sel/Shiny, or page bar appearing.
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