All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
This project adheres to Semantic Versioning.
Modifications made to Terra config packs may introduce changes in world generation. Updating an installed config pack is regarded as a modification, and may produce chunk borders between existing chunks and new chunks generated after updating a pack.
In this pack, version numbers are increased according to the degree of generation changes from the previous version as follows:
Changes that significantly modify generation such that chunk borders in all areas are guaranteed between versions.
Examples of this include a complete rewrite of the pack, and or significant modifications to biome distribution.
Changes that modify generation such that localized areas produce chunk borders.
For example, any modification in biome distribution warrants an increase in the MINOR version. This includes things like biome additions, as a new biome may generate in an area where it previously did not (resulting in a chunk border).
Changes that produce no significant chunk borders.
- Added cold steppe.
- Added the spawn island, a flattened landmass at 0,0 that guarantees the world spawn is on land.
- Reworked terrain to use a global heightmap.
- Reworked biome distribution to be based on the Koppen Climate Classification
- Removed elevation biome variants, as biomes now use a global height map for terrain.
- Added Shrub Beaches.
- Added Xerophytic Forests.
- Added Iceberg Oceans.
- Added wheat crops to Prairies.
- Added iceberg feature.
- Sakura Mountains now contain features from Dark Oak Forests.
- Evergreen Overhangs now generate as an Evergreen variant.
- Dry Rocky Bumpy Mountains now uses it's own grass and foliage color.
- Evergreen biomes generating adjacent to Savanna biomes.
- Prairies and Oak Savannas using incorrect biome colors.
- Added Mangrove Swamps.
- Added Dripstone Caves.
- Added Lush Caves.
- Added rare Great Azalea trees.
- Added Deep Dark.
- Added rare giant copper and iron ore veins.
- Added Dark Forests.
- Added texturing to slanted stone areas.
- Adjusted the generation of river border biomes (Marshes, Swamps).
- Placed packed mud in many existing arid palettes.
- Placed mud in bamboo jungles, swamps, and river palettes.
- Changed cave generation to include rare giant caverns.
- Snow not generating on trees in polar biomes.
- Trees not generating in Snowy Meadow biome.
- Changed caldera center vanilla biome. (PolyhedralDev#97)
- Fixed ore features being overwritten, resulting in some biomes not generating any ores.
- Fixed some palettes missing samplers, resulting in some blocks not generating correctly.
- Added Arid Highlands biomes (by @ Eris#0075).
- Added Eucalyptus trees and forests biome.
- Added Sakura biomes.
- Added Palm Forest biome.
- Added new boulder type.
- Added small/big dripleaf features to many jungle-like biomes.
- Replaced Warm Hills biomes and variants with Chaparrals.
- Improved Highlands biomes (by @ Eris#0075).
- Improved Autumnal forest density and biome colors.
- Updated Evergreen tree types.
- Evergreen Forests now inherit from Rainforests.
- Amethyst crystals now generate in geodes.
- Fixed Geodes generating in weird places (oceans, mid air, etc).
- Everything