R-PAGE (pronounced 'arpège') is a C framework meant to accelerate the creation of adventure games for the Amiga OCS/ECS range of computers. It is designed with portability in mind, speed performance being a lesser concern.
R-PAGE is brought to you by the demoscene group RESISTANCE.
- Written in C language
- AmigaOS & OS-friendly for all the access to the Amiga hardware
- Portable code, builds on SAS/C
- Reportedly works on MorphOS using the built-in AmigaOS emulation layer
- AMIGA OCS/ECS only (AGA is on the roadmap)
See: https://github.com/ResistanceVault/rpage
At the moment, R-PAGE is more a framework than a full feature engine. Feel free to use it as a boostrap for your own adventure project. The roadmap, however, includes a very basic adventure game to showcase the features of this framework.
You should start looking for frwk.h
- Athanor 2 by www.safargames.fr
- ShuffleP*ck adventures (work in progress title)
- Next adventure game by www.safargames.fr
- tinfl.c (Zlib compression/decompression) by Richard Geldreich
- Shrinkler 68k ASM decompression routine by Aske Simon Christensen
- Doynamite 68k ASM decompression routine by Oxyron
- ptreplay.library ProTracker replay library by Mattias Karlsson and Andreas Palsson
R-PAGE is released under the MIT License. See license.txt.
Reach us on Twitter @RESISTANCE_NO or WWW RESISTANCE HQ