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Player sprites change position when damaging enemy #3

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TomaszewskiPatryk opened this issue Apr 10, 2019 · 3 comments
Open

Player sprites change position when damaging enemy #3

TomaszewskiPatryk opened this issue Apr 10, 2019 · 3 comments
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@TomaszewskiPatryk
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When an enemy is attacked and damage, it's shaking animation is affecting the position of the player (it is slightly higher until you take damage).

Here you have an image or comparison:
image

@RhenaudTheLukark
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RhenaudTheLukark commented May 10, 2019

Attack without the problem you encountered This looks fine to me, I'll need more information on this problem if you want me to look at it deeper

@RhenaudTheLukark RhenaudTheLukark self-assigned this May 10, 2019
@TheRexYo
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TheRexYo commented Jan 7, 2020

I think he means that when he attacks, he moves slightly

@Eir-nya
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Eir-nya commented Feb 18, 2020

Actually, I just confirmed that this issue still exists in CYK v1.1.1. It just was not explained very well, and had no reproduction instructions.

  1. Clone a fresh copy of the CreateYourKris repository into Create Your Frisk's mod folder.
  2. Enter Encounter Skeleton.
  3. Note Kris's y position. For me, it helped to put my mouse cursor just under his foot, and leave it there.
  4. Attack with both Kris and Ralsei. In practice, I could only get this to trigger if both attacks land inside the target box on the far left.
  5. Notice the sudden change in position. If you placed your mouse cursor there like I said, you'll notice a sizeable gap between the cursor and Kris's foot now.

This seems to only happen one time in the encounter, though.

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4 participants