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Actually, I just confirmed that this issue still exists in CYK v1.1.1. It just was not explained very well, and had no reproduction instructions.
Clone a fresh copy of the CreateYourKris repository into Create Your Frisk's mod folder.
Enter Encounter Skeleton.
Note Kris's y position. For me, it helped to put my mouse cursor just under his foot, and leave it there.
Attack with both Kris and Ralsei. In practice, I could only get this to trigger if both attacks land inside the target box on the far left.
Notice the sudden change in position. If you placed your mouse cursor there like I said, you'll notice a sizeable gap between the cursor and Kris's foot now.
This seems to only happen one time in the encounter, though.
When an enemy is attacked and damage, it's shaking animation is affecting the position of the player (it is slightly higher until you take damage).
Here you have an image or comparison:
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