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client.py
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client.py
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from socket import AF_INET, socket, SOCK_STREAM
from timeit import default_timer as timer
from threading import Thread
import sys, select, tkinter, time
HOST='';PORT=33000
BUFFERSIZE=1024
HOST=input('Enter host: ')
PORT=input('Enter port: ')
ADDR=(HOST,int(PORT))
client_socket=socket(AF_INET,SOCK_STREAM)
client_socket.connect(ADDR)
start_time=0.0
sent = 0
def send_ans(ans):
# end_time=timer()
# time=end_time-start_time
# print(time)
# if time<=60:
# client_socket.send(bytes(str(ans),"utf8"))
# else:
# client_socket.send(bytes(str("e"),"utf8"))
# t_out = Thread(target=timeout).start()
client_socket.send(bytes(str(ans),"utf8"))
global sent
sent = 1
def timeout():
start_time = timer()
global sent
# print("tout cell")
while(1):
if (timer() - start_time > 60):
client_socket.send(bytes(str("e"),"utf8"))
client_socket.send(bytes(str(timer() - start_time),"utf8"))
break
else:
if sent:
# print("answer sent")
client_socket.send(bytes(str(timer() - start_time),"utf8"))
sent = 0
return
else:
continue
def send_name(name):
if(name!=''):
client_socket.send(bytes(str(name),"utf8"))
entry_field.destroy()
send_button.destroy()
def quit_app ():
exit(0)
top=tkinter.Tk();
top.title("Multiplayer Quiz")
messages_frame=tkinter.Frame(top)
scrollbar=tkinter.Scrollbar(messages_frame)
msg_list=tkinter.Listbox(messages_frame,height=15,width=50,yscrollcommand=scrollbar.set)
scrollbar.pack(side=tkinter.RIGHT,fill=tkinter.Y)
msg_list.pack(side=tkinter.LEFT,fill=tkinter.BOTH)
msg_list.pack()
messages_frame.pack()
my_msg=tkinter.StringVar()
entry_field=tkinter.Entry(top,textvariable=my_msg)
entry_field.bind("<Return>", lambda x:send_name(my_msg.get()))
entry_field.pack()
send_button=tkinter.Button(top,text="Send",command=lambda:send_name(my_msg.get()))
send_button.pack()
option_a = tkinter.StringVar()
option_b = tkinter.StringVar()
option_c = tkinter.StringVar()
option_d = tkinter.StringVar()
button_a = tkinter.Button(
textvariable=option_a,
width=25,
height=3,
bg="blue",
fg="yellow",
command=lambda: send_ans("a")
)
button_b = tkinter.Button(
textvariable=option_b,
width=25,
height=3,
bg="blue",
fg="yellow",
command=lambda: send_ans("b")
)
button_c = tkinter.Button(
textvariable=option_c,
width=25,
height=3,
bg="blue",
fg="yellow",
command=lambda: send_ans("c")
)
button_d = tkinter.Button(
textvariable=option_d,
width=25,
height=3,
bg="blue",
fg="yellow",
command=lambda: send_ans("d")
)
quit_button = tkinter.Button(
text="QUIT !",
width=25,
height=5,
bg="blue",
fg="yellow",
command=quit_app
)
def start_game():
# print("Enter name : ",end="")
# name=input()
# client_socket.send(bytes(name,"utf8"))
global start_time
## msg_list.insert(tkinter.END,"Welcome")
msg_list.insert(tkinter.END,"Please enter your name and press send")
# x=client_socket.recv(1024).decode("utf8")
# msg_list.insert(tkinter.END,x)
# print(x)
x=client_socket.recv(1024).decode("utf8")
msg_list.insert(tkinter.END,x)
# print(x)
client_socket.recv(6)
button_a.pack()
button_b.pack()
button_c.pack()
button_d.pack()
while(1):
question=client_socket.recv(1024).decode("utf8")
if question=="END_OF_QUIZ" :
break
question=question.split(',')
msg_list.delete(0,1)
msg_list.insert(tkinter.END,question[0]+") "+question[1])
msg_list.insert(tkinter.END,"You have 60 seconds to answer!")
option_a.set("(A) "+question[2])
option_b.set("(B) "+question[3])
option_c.set("(C) "+question[4])
option_d.set("(D) "+question[5])
Thread(target=timeout).start()
# else if (sent):
# break
# else:
# continue
# print("You have 60 seconds to answer!")
# msg_list.insert(tkinter.END,"You have 60 seconds to answer!")
# start_time=timer()
# i, o, e = select.select( [sys.stdin], [], [], 60 )
# time = 0
# if (i):
# ans=sys.stdin.readline().strip()
# end_time=timer()
# time=end_time-start_time
# print("You said", ans)
# else:
# ans='e'
# end_time=timer()
# print("Times up!")
# time=end_time-start_time
# client_socket.send(bytes(str(ans),"utf8"))
# print("ans sent")
# client_socket.send(bytes(str(time),"utf8"))
# print("time sent")
flag=client_socket.recv(1).decode("utf8")
if(int(flag)):
pass
else:
msg_list.delete(0,1)
msg=client_socket.recv(1024).decode("utf8")
msg_list.insert(tkinter.END,msg)
msg_list.insert(tkinter.END,"Better luck next time")
client_socket.close()
button_a.destroy()
button_b.destroy()
button_c.destroy()
button_d.destroy()
quit_button.pack()
return
# exit(0)
# time.sleep(1)
msg_list.delete(0,1)
msg_list.insert(tkinter.END,"Waiting for other clients to complete")
button_a.destroy()
button_b.destroy()
button_c.destroy()
button_d.destroy()
result=client_socket.recv(1024).decode("utf8")
msg_list.delete(0)
msg_list.insert(tkinter.END,"Leaderboard")
x=1
for player in result.split(";"):
player_info=player.split(",")
msg=str(x)+" "+player_info[0]+" "+str(round(float(player_info[1]),3))+"s"
msg_list.insert(tkinter.END,msg)
x=x+1
msg_list.insert(tkinter.END,"Thank you!")
quit_button.pack()
receive_thread=Thread(target=start_game)
receive_thread.start()
tkinter.mainloop()
client_socket.close()